3D rendering engine
Project homepage: https://www.ogre3d.org
Description
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++ designed to make it easier and
more intuitive for developers to produce applications utilising
hardware-accelerated 3D graphics. The class library abstracts all
the details of using the underlying system libraries like Direct3D
and OpenGL and provides an interface based on world objects and
other intuitive classes.
Package information
- Ports path
- x11/ogre
- Package architecture
- amd64
- Maintainer
- Pascal Stumpf <pascal@stumpf.co>
- Categories
- x11
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Build
- devel/cmake/core STEM->=4
- devel/ninja
Used by (2 dependency relationships)
Includes library, runtime, build and test dependencies.