SL/HLSL to SPIR-V shader compiler
Project homepage: https://github.com/google/shaderc
Description
shaderc is a collection of tools, libraries and tests for shader
compilation. At the moment it includes:
- glslc, a command line compiler for GLSL/HLSL to SPIR-V, and
- libshaderc, a library API for accessing glslc functionality.
glslc wraps around core functionality in glslang and SPIRV-Tools. glslc
and its library aims to to provide:
- a command line compiler with GCC- and Clang-like usage, for better
integration with build systems
- an API where functionality can be added without breaking existing
clients
- an API supporting standard concurrency patterns across multiple
operating systems
- increased functionality such as file #include support
Package information
- Ports path
- graphics/shaderc
- Package architecture
- amd64
- Maintainer
- Omar Polo <op@openbsd.org>
- Categories
- graphics, lang/python
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Build
- devel/gtest
- graphics/spirv-headers
- graphics/spirv-tools
- devel/cmake/core STEM->=4
- devel/ninja
- lang/python/3
Test
Used by (12 dependency relationships)
Includes library, runtime, build and test dependencies.