3D graphics toolkit
Project homepage: http://www.openscenegraph.org
Description
The OpenSceneGraph is an open source high performance 3D graphics
toolkit, used by application developers in fields such as visual
simulation, games, virtual reality, scientific visualization and
modelling. Written entirely in Standard C++ and OpenGL it runs on all
Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD
operating systems. The OpenSceneGraph is now well established as the
world leading scene graph technology, used widely in the vis-sim, space,
scientific, oil-gas, games and virtual reality industries.
Package information
- Ports path
- graphics/openscenegraph
- Package architecture
- amd64
- Maintainer
- Pascal Stumpf <pascal@stumpf.co>
- Categories
- graphics
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
- Excluded architectures
- powerpc
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
- devel/sdl
- graphics/collada-dom
- graphics/openexr
- graphics/ffmpeg
- graphics/jasper
- graphics/gdk-pixbuf2
- graphics/giflib
- geo/gdal
- net/curl
- print/poppler
- x11/gnome/librsvg
Build
- devel/cmake/core STEM->=4
- devel/ninja
Used by (3 dependency relationships)
Includes library, runtime, build and test dependencies.