animorph-0.3p5
morphing engine
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Description
Animorph is a morphing engine responsible for calculating and then
executing all the real time changes to the MakeHuman basemesh, as
required by the user's morph target selections and those target's value
settings. Naturally, it also loads and saves character body setting
(.bs) files.
Package information
- Ports path
- graphics/animorph
- Package architecture
- amd64
- Maintainer
- The OpenBSD ports mailing-list <ports@openbsd.org>
- Categories
- graphics
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, alpha, hppa, sparc64, m88k, sh
These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.
Direct dependencies
None listed in sqlports.
Used by (1 dependency relationships)
Includes library, runtime, build and test relationships. Results load 100 at a time.