high-performance road network routing engine
Project homepage: https://project-osrm.org/
Description
OSRM is a high performance routing engine written in C++14 designed to run on
OpenStreetMap data.
The following services are available via HTTP API, C++ library interface and
NodeJs wrapper:
- Nearest - Snaps coordinates to the street network and returns the nearest
matches
- Route - Finds the fastest route between coordinates
- Table - Computes the duration or distances of the fastest route between all
pairs of supplied coordinates
- Match - Snaps noisy GPS traces to the road network in the most plausible way
- Trip - Solves the Traveling Salesman Problem using a greedy heuristic
- Tile - Generates Mapbox Vector Tiles with internal routing metadata
Package information
- Ports path
- geo/osrm-backend
- Package architecture
- amd64
- Maintainer
- The OpenBSD ports mailing-list <ports@openbsd.org>
- Categories
- geo, lang/lua
- Available flavors
- None listed
- Only for architectures
- aarch64, alpha, amd64, mips64, mips64el, powerpc64, riscv64, sparc64
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Runtime
Build
- devel/protozero
- devel/utfcpp STEM->=4.0.5
- geo/libosmium
- devel/cmake/core STEM->=4
- devel/ninja
- lang/lua/5.3