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OpenBSD 7.9 release · amd64 · Generated 2026-09-09

vkquake-1.34.1

port of Quake 1 using Vulkan instead of OpenGL

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Description

vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF. vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.

Package information

Ports path
games/vkquake
Package architecture
amd64
Maintainer
Thomas Frohwein <thfr@openbsd.org>
Categories
games, x11
Available flavors
None listed
Only for architectures
aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, alpha, hppa, sparc64

These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.

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