HoMM3 engine rewrite
Project homepage: https://vcmi.eu/
Description
The purpose of VCMI project is to rewrite entire HoMM 3 engine from
scratch, giving it new and extended possibilities.
VCMI is still undergoing active development
To use VCMI you need to own original data files.
Package information
- Ports path
- games/vcmi
- Package architecture
- amd64
- Maintainer
- Kirill Bychkov <kirby@openbsd.org>
- Categories
- games
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Runtime
Build
- devel/cmake/core STEM->=4
- devel/ninja
- devel/dwz
OpenBSD README
+----------------------------------------------------------------------- | Running vcmi-1.6.8p1 on OpenBSD +----------------------------------------------------------------------- As yet VCMI is not standalone program, it uses original game files and graphics. You need data files before running VCMI. You can copy Data and Maps from disk to ~/.local/share/vcmi/ or use vcmibuilder script to extract and install game data.