source port of 3D game System Shock
Project homepage: https://github.com/Interrupt/systemshock
Description
Shockolate - System Shock, but cross platform! Based on the source code for
PowerPC released by Night Dive Studios, Incorporated. Shockolate is a cross
platform source port of System Shock, using SDL2. This runs well on OSX, Linux,
and Windows right now, with some missing features that need reviving due to not
being included in the source code that was released.
The end goal for this project is something like what Chocolate Doom is for Doom:
an experience that closely mimics the original, but portable and with some
quality of life improvements including an OpenGL renderer and mod support!
Package information
- Ports path
- games/shockolate
- Package architecture
- amd64
- Maintainer
- Thomas Frohwein <thfr@openbsd.org>
- Categories
- games, x11
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Build
- devel/cmake/core STEM->=4
- devel/ninja
OpenBSD README
+-------------------------------------------------------------------------------
| Running shockolate on OpenBSD
+-------------------------------------------------------------------------------
Installing Game Assets
======================
shockolate requires the assets from the classic CD-ROM version of the game from
1994. The Enhanced Edition content is not supported at this point.
After locating the files, copy the game's DATA and SOUND directories into
~/.local/share/shockolate/res. Here is an example based on the System Shock:
Classic Edition from GOG.com (use innoextract from packages):
$ innoextract setup_system_shock_classic_2.0.0.3.exe
$ mkdir -p ~/.local/share/shockolate/res
$ cp -R app/SSHOCK/{DATA,SOUND} ~/.local/share/shockolate/res/
$ systemshock
Note that the wrapper script will automatically lowercase all files and
directories in ~/.local/share/shockolate/res.
Using Soundfonts for Better Audio
=================================
shockolate can use sound fonts via fluidsynth as alternative to the rather
basic MIDI soundtrack. For easy setup, install the package
audio/generaluser-gs-soundfont and select FluidSynth in the in-game menu (Esc ->
Audio -> Audio Options).
Other sound fonts can be install by dropping a .sf2 sound font file into
~/.local/share/shockolate/res/.