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        shockolate-0.7.8pl20251001

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        OpenBSD branch
        OpenBSD 8.0 releaseCurrent snapshot

        OpenBSD 8.0 release ยท amd64

        source port of 3D game System Shock

        Project homepage: https://github.com/Interrupt/systemshock

        Description

        Shockolate - System Shock, but cross platform! Based on the source code for PowerPC released by Night Dive Studios, Incorporated. Shockolate is a cross platform source port of System Shock, using SDL2. This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released. The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality of life improvements including an OpenGL renderer and mod support!

        Package information

        Ports path
        games/shockolate
        Package architecture
        amd64
        Maintainer
        Thomas Frohwein <thfr@openbsd.org>
        Categories
        games, x11
        Available flavors
        None listed
        Only for architectures
        aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa

        Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.

        Direct dependencies

        Library

        • audio/fluidsynth
        • devel/sdl2-mixer

        Build

        • devel/cmake/core STEM->=4
        • devel/ninja
        OpenBSD README
        +-------------------------------------------------------------------------------
        | Running shockolate on OpenBSD
        +-------------------------------------------------------------------------------
        
        Installing Game Assets
        ======================
        
        shockolate requires the assets from the classic CD-ROM version of the game from
        1994. The Enhanced Edition content is not supported at this point.
        
        After locating the files, copy the game's DATA and SOUND directories into
        ~/.local/share/shockolate/res. Here is an example based on the System Shock:
        Classic Edition from GOG.com (use innoextract from packages):
        
        $ innoextract setup_system_shock_classic_2.0.0.3.exe
        $ mkdir -p ~/.local/share/shockolate/res
        $ cp -R app/SSHOCK/{DATA,SOUND} ~/.local/share/shockolate/res/
        $ systemshock
        
        Note that the wrapper script will automatically lowercase all files and
        directories in ~/.local/share/shockolate/res.
        
        Using Soundfonts for Better Audio
        =================================
        
        shockolate can use sound fonts via fluidsynth as alternative to the rather
        basic MIDI soundtrack. For easy setup, install the package
        audio/generaluser-gs-soundfont and select FluidSynth in the in-game menu (Esc ->
        Audio -> Audio Options).
        
        Other sound fonts can be install by dropping a .sf2 sound font file into
        ~/.local/share/shockolate/res/.
        

        Package guides

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