open source implementation of TES III: Morrowind
Project homepage: https://openmw.org/en/
Description
OpenMW is an attempt to reimplement the popular role playing game
Morrowind. It aims to be a fully playable, open source implementation
of the game. You must own Morrowind to use OpenMW.
Package information
- Ports path
- games/openmw
- Package architecture
- amd64
- Maintainer
- Pascal Stumpf <pascal@stumpf.co>
- Categories
- games, lang/lua
- Available flavors
- None listed
- Only for architectures
- amd64, i386
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
- archivers/unshield
- audio/openal
- databases/sqlite3
- devel/boost
- devel/bullet
- devel/mygui
- devel/sdl2
- devel/yaml-cpp
- graphics/ffmpeg
- graphics/openscenegraph STEM->=3.6.5p11
- lang/luajit
- textproc/icu4c
- textproc/tinyxml
- x11/qt6/qtsvg
- x11/qt6/qtbase
Runtime
Build
- sysutils/e2fsprogs
- devel/cmake/core STEM->=4
- devel/ninja
- lang/lua/5.1
- graphics/vulkan-headers
- x11/qt6/qttools
- devel/llvm/22
- archivers/unzip
OpenBSD README
+----------------------------------------------------------------------- | Running openmw on OpenBSD +----------------------------------------------------------------------- You must legally own and install Morrowind before you can use OpenMW as it is intended - to play Morrowind. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any "content" - namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks. You have to provide this content yourself by installing Morrowind and then configuring OpenMW to use the existing installation. Mount the original CD if you have it or, if you have an ISO image, read vnconfig(8) for instructions to mount it. After you have mounted either disk or its image you need to run openmw-wizard and point it to the correct path.