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        openjk-0.0.0.20251207

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        OpenBSD branch
        OpenBSD 8.0 releaseCurrent snapshot

        OpenBSD 8.0 release ยท amd64

        open source reimplementation of Jedi Academy game

        Project homepage: https://github.com/JACoders/OpenJK

        Description

        OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay. Our aims are to: * Improve the stability of the engine by fixing bugs and improving performance. * Provide a clean base from which new JO and JA code modifications can be made.

        Package information

        Ports path
        games/openjk
        Package architecture
        amd64
        Maintainer
        Thomas Frohwein <thfr@openbsd.org>
        Categories
        games, x11
        Available flavors
        None listed
        Only for architectures
        aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa

        Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.

        Direct dependencies

        Library

        • devel/sdl2
        • graphics/jpeg
        • graphics/png

        Build

        • devel/cmake/core STEM->=4
        • devel/ninja
        OpenBSD README
        +-----------------------------------------------------------------------
        | Running openjk on OpenBSD
        +-----------------------------------------------------------------------
        
        OpenJK
        ======
        OpenJK requires the original game files from Star Wars: Jedi Knight:
        Jedi Academy to work properly.  These can come from an original CD or
        from GOG.com.
        
        If using the GOG.com version, you must extract the files from
        setup_star_wars_jedi_knight_-_jedi_academy_1.01_(a)_(10331).exe
        using the innoextract package.
        
        The files will be in a directory named app. Inside the app directory,
        there is a GameData directory. Inside the GameData directory, there is
        a directory named base. This base directory must be moved to
        ~/.local/share/openjk
        
        The easiest way to do this is to follow these steps:
        $ mkdir -p ~/.local/share/openjk
        $ innoextract setup_star_wars_jedi_knight_-_jedi_academy_1.01_(a)_(10331).exe
        $ cd app/GameData
        $ cp -R base ~/.local/share/openjk
        
        You can then delete everything else that is extracted from the exe,
        such as the tmp directory.
        
        The multiplayer game binary is jamp and the single player game binary
        is jasp.
        
        If you own a copy of Star Wars: Jedi Knight: Jedi Outcast, its game
        files may be used to play that game, though upstream makes no
        guarantees on your success in playing this game.
        

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