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        lzdoom-4.14.4

        Package search / Categories / OpenBSD 8.0 release
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        OpenBSD branch
        OpenBSD 8.0 releaseCurrent snapshot

        OpenBSD 8.0 release ยท amd64

        legacy fork of GZDoom with lower system requirements

        Project homepage: https://zdoom.org

        Description

        LZDoom is a fork of the GZDoom source port centered around lower-end computers. LZDoom follows GZDoom's feature set and has a few enhancements of its own. It employs an OpenGL 2 based renderer.

        Package information

        Ports path
        games/lzdoom
        Package architecture
        amd64
        Maintainer
        Thomas Frohwein <thfr@openbsd.org>
        Categories
        games
        Available flavors
        None listed
        Only for architectures
        i386, amd64

        Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.

        Direct dependencies

        Library

        • archivers/bzip2
        • audio/openal
        • audio/zmusic
        • devel/sdl2
        • multimedia/libvpx

        Runtime

        • devel/desktop-file-utils
        • misc/shared-mime-info
        • x11/gtk+4,-guic

        Build

        • devel/cmake/core STEM->=4
        • devel/ninja
        OpenBSD README
        +-----------------------------------------------------------------------
        | Running lzdoom on OpenBSD
        +-----------------------------------------------------------------------
        
        Installing Data Files
        =====================
        
        You will need an IWAD for lzdoom to be fully functional. An IWAD is
        the main data file containing the graphics and levels for Doom. If
        you have a copy of one of the original Doom games, or any other game,
        based on the same engine, you can copy them to the following locations
        for lzdoom to find:
        
        - System wide: /usr/local/share/doom/
        - User wide: ~/.local/share/doom/
        - via environment variable DOOMWADDIR
        
        See ~/.config/lzdoom/lzdoom.ini for a complete list of locations.
        
        Some known to work data files are:
        - Doom 1 (doom1.wad) and 2 (doom2.wad)
        - Freedoom (freedoom1.wad, freedoom2.wad)
        - Heretic (heretic.wad)
        - Hexen (hexen.wad)
        
        If you do not possess any of those, you can install the freedoom
        package or use the shareware IWAD which is available at:
        
        ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/doom/doom-1.8.wad.gz
        SHA256 (doom-1.8.wad.gz) = 58cf6a563b631a47561630afa6276d853c27079342f7969ec3006965da8557a1
        
        Rename the file to "doom.wad" and move it to one of the above-mentioned
        locations.
        
        You can find more data files and how to obtain them in the official
        documentation: https://zdoom.org/wiki/IWAD
        
        Optional Dependencies
        =====================
        
        In case fluidsynth backend is needed the user needs to setup soundfont for it.
        
        Known Problems
        ==============
        
        LZDoom supports three GL backends (OpenGL, OpenGL ES, Vulkan). Some work
        better than others depending on the graphic hardware in the system.
        
        In case lzdoom freezes or crashes before you can reach the in-game menu
        to select a different backend, you can modify ~/.config/lzdoom/lzdoom.ini
        manually and change the vid_preferbackend value:
        
        [GlobalSettings]
        vid_preferbackend=0
        
        or try:
        
        $ lzdoom +vid_preferbackend 0
        
        Supported values are: 0 (OpenGL), 1 (Vulkan), 2 (SoftPoly) or 3 (GLES2)
        

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