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        ioquake3-2020.09.29p2

        Package search / Categories / OpenBSD 8.0 release
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        OpenBSD branch
        OpenBSD 8.0 releaseCurrent snapshot

        OpenBSD 8.0 release ยท amd64

        clone of the original Quake III Arena

        Project homepage: http://ioquake3.org/

        Description

        The ioquake3 community effort to continue developing id's Quake III Arena.

        Package information

        Ports path
        games/ioquake3
        Package architecture
        amd64
        Maintainer
        The OpenBSD ports mailing-list <ports@openbsd.org>
        Categories
        games
        Available flavors
        None listed
        Only for architectures
        amd64, i386, macppc

        Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.

        Direct dependencies

        Library

        • audio/libogg
        • audio/openal
        • devel/sdl2
        • net/curl

        Build

        • devel/gmake
        • devel/dwz
        OpenBSD README

        This README contains unresolved ports variables; replace them before using its commands.

        +-----------------------------------------------------------------------
        | Running ioquake3 on OpenBSD
        +-----------------------------------------------------------------------
        
        To play ioquake3 on OpenBSD, you need the original game CD key and *.pk3 files.
        
        Copy the game data (pak0-8.pk3) to ~/.q3a/baseq3/ (for single user mode) or
        ${TRUEPREFIX}/share/ioquake3/baseq3 (for system wide usage) then start up
        ioquake3 and add your CD key under Setup -> CD Key.
        
        If you want to run the dedicated server (ioq3ded), the pk3 files need to
        either be in ${TRUEPREFIX}/share/ioquake3/baseq3 or /var/ioq3/.q3a/baseq3/.
        The server map can be overwritten by setting "+map" to something else in
        ioq3ded_flags:
        
        rcctl enable ioq3ded && rcctl set ioq3ded flags +map q3dm16
        
        For more information on the dedicated server see here:
        http://wiki.ioquake3.org/Sys_Admin_Guide#Configuration_Files
        
        Macppc specifics
        ================
        
        Additional configuration may be required, as noted below.
        
        OpenGL renderer
        ---------------
        
        The opengl2 renderer is not available on many of the supported graphics cards
        and will prevent ioquake3 from starting with the default configuration.
        Specifiying seta cl_renderer "opengl1" in the config file will allow use of the
        opengl1 renderer.
        
        16-bit textures 
        ---------------
        
        Graphical issues occur when using 16-bit textures on the Radeon 9200, 9600, and
        9700. 32-bit textures should be used if this happens.
        
        Radeon 9700
        -----------
        
        Weapons and fonts will not appear without specifying seta r_hdr "0" in the
        config file. The Radeon 9200 and 9600 do not have this issue.
        
        Extensions should also be turned off by specifying seta r_allowExtensions "0"
        in the config file.
        
        Radeon 9200
        -----------
        
        Fullscreen requires the X11 resolution to match the one specified in the
        ioquake3 config file. This has been tested in FVWM and Window Maker, and only
        Window Maker displays fullscreen correctly out of the 2.
        
        The fastest graphics preset should be used in ioquake3. Resolution can then be
        modified from there for a playable game.
        
        The main menu in ioquake3 has poor performance that other parts of the game do
        not suffer from.
        

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