Enhanced Duke Nukem 3D engine
Project homepage: https://www.eduke32.com/
Description
Source-port of the venerable Duke Nukem 3D, also usable as a homebrew
game engine. Besides increasing portability, the engine adds new
renderers, in-game configurability, console, plus extended editing and
scripting capabilities. Networking for dukematches and coop play is
fully functional.
The engine supports the following games:
(from https://wiki.eduke32.com/wiki/Frequently_Asked_Questions)
* Duke Nukem 3D Shareware Version
* Duke Nukem 3D
* Duke Nukem 3D: Atomic Edition
* Ion Fury
* NAM (Note: you must rename GAME.CON from NAM to NAM.CON)
* Napalm (Wal-Mart only version of NAM, some .GRP differences between
the two releases)
* WWII GI (Limited Support using NAM mode as a base)
"EDuke32 makes sandwiches!"
Package information
- Ports path
- games/eduke32
- Package architecture
- amd64
- Maintainer
- The OpenBSD ports mailing-list <ports@openbsd.org>
- Categories
- games, x11
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Runtime
Build
OpenBSD README
Shareware Duke Nukem 3D data has been installed to: /usr/local/share/duke3d/ You may also copy your registered version data files, or any other Duke Nukem 3D retail copies (such as the Atomic Edition) or Ion Fury game files to a local directory such as ~/duke3d/, and run eduke32 from within that directory: % cd ~/duke3d/ && eduke32 This will load your registered version data rather than the installed shareware. eduke32 includes a map editor, mapster32, which is an up-to-date version of Ken Silverman's BUILD editor, including changes necessary to impliment the advanced mapping/modding functions of eduke32. Sample maps, defs and con files can be used to show how to create your own maps and modifications, if you are so inclined. They are located in /usr/local/share/examples/eduke32/ Licenses are found under /usr/local/share/doc/eduke32/ https://wiki.eduke32.com contains a large resource of information on how to make full use of the eduke32 engine and mapster32 editor.