open source engine recreation for Diablo 1 game
Project homepage: https://github.com/diasurgical/devilutionX
Description
DevilutionX is an open source recreation of the game engine used in
Diablo I, an action role-playing game by Blizzard Entertainment.
While this package and the game engine are open source, one still needs
to provide the original game assets from Diablo I, which is not open
source. You will need to purchase the original game to use this package.
Package information
- Ports path
- games/devilutionx
- Package architecture
- amd64
- Maintainer
- The OpenBSD ports mailing-list <ports@openbsd.org>
- Categories
- games, x11
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Build
- devel/asio
- devel/gettext,-tools
- textproc/simpleini
- devel/cmake/core STEM->=4
- devel/ninja
- archivers/xz STEM->=5.4.0
OpenBSD README
+----------------------------------------------------------------------- | Running devilutionx on OpenBSD +----------------------------------------------------------------------- devilutionx =========== devilutionx requires the original game files from Diablo I to work properly. These can come from an original CD or from GOG.com. You must place the file diabdat.mpq in ~/.local/share/diasurgical/devilution/ While this package and the game engine are open source, one still needs to provide the original game assets from Diablo I, which is not open source. You will need to purchase the original game to use this package. Multiplayer may not work on 64-bit platforms. This is known upstream. The source has been modified to run on OpenBSD. To avoid crashes, the movie sounds in the game have been disabled. In-game sounds work.