Nintendo GameCube and Wii emulator
Project homepage: https://dolphin-emu.org/
Description
Dolphin is an emulator for two recent Nintendo video game consoles: the
GameCube and the Wii. It allows PC gamers to enjoy games for these two
consoles in full HD (1080p) with several enhancements: compatibility with
all PC controllers, turbo speed, networked multiplayer, and even more!
Package information
- Ports path
- emulators/dolphin,-nogui
- Package architecture
- amd64
- Maintainer
- The OpenBSD ports mailing-list <ports@openbsd.org>
- Categories
- emulators
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
- archivers/lz4
- archivers/lzo2
- archivers/minizip
- archivers/zstd
- comms/libhidapi
- converters/libiconv
- devel/fmt STEM->=10.2.1
- devel/libusb1
- devel/sdl2
- graphics/ffmpeg
- graphics/libspng
- multimedia/sfml
- net/curl
- net/miniupnp/miniupnpc
- security/mbedtls
- sysutils/xxhash
- textproc/pugixml
Build
OpenBSD README
+-------------------------------------------------------------------------------
| Running dolphin-nogui on OpenBSD
+-------------------------------------------------------------------------------
/etc/login.conf
===============
Dolphin allocates a large amount of memory at startup. You may need to increase
the datasize limit to more than 16G to run dolphin. In ksh(1) run:
$ ulimit -d 17000000
or adjust the datasize entry for your user class in login.conf(5).
Performance issues
==================
If audio is stuttering and the framerate is unstable consider the following:
- Audio off will have good graphics performance
- Audio on will have worse graphics performance
- Compile a custom OpenBSD kernel to use 1000 ticks for the best possible
audio and graphics performance
Used by (1 dependency relationships)
Includes library, runtime, build and test dependencies.