high performance library for simulating rigid body dynamics
Project homepage: https://www.ode.org/
Description
ODE is an open source, high performance library for simulating rigid
body dynamics. It is fully featured, stable, mature and platform
independent with an easy to use C/C++ API. It has advanced joint types
and integrated collision detection with friction. ODE is useful for
simulating vehicles, objects in virtual reality environments and virtual
creatures. It is currently used in many computer games, 3D authoring
tools and simulation tools.
Package information
- Ports path
- devel/ode
- Package architecture
- amd64
- Maintainer
- Kirill Bychkov <kirby@openbsd.org>
- Categories
- devel
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa, m88k, sh
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Build
Used by (1 dependency relationships)
Includes library, runtime, build and test dependencies.