{"schema_version":1,"metadata":{"branch":"current","release":"7.9","architecture":"amd64","generated_at":"2026-09-09T04:04:41.004595+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/snapshots/packages/amd64/sqlports-7.55.tgz","source_sha256":"fcdbba1b9df747882aa9bab4af20ebec8dac10655069c90f1cd4145c06e1235e","package_count":12031,"source_kind":"sqlports"},"package":{"name":"vkquake-1.34.1","path":"games/vkquake","url":"/packages/current/games/vkquake/","comment":"port of Quake 1 using Vulkan instead of OpenGL","homepage":"https://github.com/Novum/vkQuake","maintainer":"Thomas Frohwein <thfr@openbsd.org>","description":"vkQuake is a Quake 1 port using Vulkan instead of OpenGL for\nrendering. It is based on the popular QuakeSpasm port and runs all\nmods compatible with it like Arcane Dimensions or In The Shadows.\n\nCompared to QuakeSpasm vkQuake also features a software Quake like\nunderwater effect, has better color precision, generates mipmap for\nwater surfaces at runtime and has native support for anti-aliasing\nand AF.\n\nvkQuake also serves as a Vulkan demo application that shows basic\nusage of the API. For example it demonstrates render passes & sub\npasses, pipeline barriers & synchronization, compute shaders, push\n& specialization constants, CPU/GPU parallelism and memory pooling.\n","package_architecture":"amd64","stem":"vkquake","readme":{"url":"/packages/data/5a/5ab3d784d9cfabef9774bc452a138e04d64ba0989fe106690ad8f421c6e341a7.json","unresolved":["f%.wav"]},"dependencies":[{"path":"audio/mpg123","type":"library","package_spec":"","url":"/packages/current/audio/mpg123/"},{"path":"audio/libogg","type":"library","package_spec":"","url":"/packages/current/audio/libogg/"},{"path":"audio/libvorbis","type":"library","package_spec":"","url":"/packages/current/audio/libvorbis/"},{"path":"devel/sdl2","type":"library","package_spec":"","url":"/packages/current/devel/sdl2/"},{"path":"graphics/vulkan-loader","type":"library","package_spec":"","url":"/packages/current/graphics/vulkan-loader/"},{"path":"graphics/glslang","type":"build","package_spec":"","url":"/packages/current/graphics/glslang/"},{"path":"devel/gmake","type":"build","package_spec":"","url":"/packages/current/devel/gmake/"}],"reverse_dependencies":{"count":0,"url":null},"categories":["games","x11"],"flavors":[],"only_for_architectures":["aarch64","amd64","arm","i386","mips64","mips64el","powerpc","powerpc64","riscv64","sparc64","alpha","hppa"],"not_for_architectures":[]}}
