{"schema_version":1,"metadata":{"branch":"current","release":"7.9","architecture":"amd64","generated_at":"2026-09-09T04:04:41.004595+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/snapshots/packages/amd64/sqlports-7.55.tgz","source_sha256":"fcdbba1b9df747882aa9bab4af20ebec8dac10655069c90f1cd4145c06e1235e","package_count":12031,"source_kind":"sqlports"},"package":{"name":"blend2d-0.21.2p0","path":"graphics/blend2d","url":"/packages/current/graphics/blend2d/","comment":"2d vector graphics engine","homepage":"https://blend2d.com/","maintainer":"The OpenBSD ports mailing-list <ports@openbsd.org>","description":"Blend2D is a high performance 2D vector graphics engine written in C++\nand released under the Zlib license. The engine utilizes a built-in JIT\ncompiler to generate optimized pipelines at runtime that take the\nadvantage of host CPU features and is capable of using multiple threads\nto boost the performance beyond the possibilities of single-threaded\nrendering. Blend2D can render rectangles, simple shapes, geometries\ncomposed of lines and Bézier curves, and text. The 2D pipeline supports\npixel composition, opacity control, and styles such as solid colors,\ngradients, and images.\n","package_architecture":"amd64","stem":"blend2d","readme":null,"dependencies":[{"path":"devel/cmake/core","type":"build","package_spec":"STEM->=4","url":"/packages/current/devel/cmake/core/"},{"path":"devel/ninja","type":"build","package_spec":"","url":"/packages/current/devel/ninja/"}],"reverse_dependencies":{"count":1,"url":"/packages/data/52/52c57d9f61322de2f12d04a81c41efcf35053b43a50dca8a033fc34090d5761a.json"},"categories":["graphics"],"flavors":[],"only_for_architectures":["aarch64","amd64","arm","i386","mips64","mips64el","powerpc","powerpc64","riscv64","sparc64"],"not_for_architectures":[]}}
