{"schema_version":1,"metadata":{"branch":"current","release":"7.9","architecture":"amd64","generated_at":"2026-09-09T04:04:41.004595+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/snapshots/packages/amd64/sqlports-7.55.tgz","source_sha256":"fcdbba1b9df747882aa9bab4af20ebec8dac10655069c90f1cd4145c06e1235e","package_count":12031,"source_kind":"sqlports"},"package":{"name":"zelda3-0.3p1","path":"games/zelda3","url":"/packages/current/games/zelda3/","comment":"reimplementation of Zelda - A Link to the Past","homepage":"https://github.com/snesrev/zelda3/","maintainer":"Stefan Sperling <stsp@openbsd.org>","description":"This is a reverse-engineered clone of Zelda 3 - A Link to the Past.\n\nIt's around 70-80kLOC of C code, and reimplements all parts of the\noriginal game. The game is playable from start to end.\n\nA bunch of features have been added that are not supported by the\noriginal game. Some of them are:\n- Support for pixel shaders.\n- Support for enhanced aspect ratios of 16:9 or 16:10.\n- Higher quality world map.\n- Support for MSU audio tracks.\n- Secondary item slot on button X (Hold X in inventory to select).\n- Switching current item with L/R keys.\n- Alternative sprites for the game's protagonist.\n\nThis game requires proprietary assets to run, which can be installed\nusing the games/zelda3-data port.\n","package_architecture":"amd64","stem":"zelda3","readme":{"url":"/packages/data/15/15f2eb99bf90964c10f58960df6da550642fc05c80924597cd61a9e69e25149e.json","unresolved":["LOCALBASE"]},"dependencies":[{"path":"devel/sdl2","type":"library","package_spec":"","url":"/packages/current/devel/sdl2/"},{"path":"devel/gmake","type":"build","package_spec":"","url":"/packages/current/devel/gmake/"}],"reverse_dependencies":{"count":0,"url":null},"categories":["games"],"flavors":[],"only_for_architectures":[],"not_for_architectures":[]}}
