{"schema_version":1,"metadata":{"branch":"current","release":"7.9","architecture":"amd64","generated_at":"2026-09-09T04:04:41.004595+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/snapshots/packages/amd64/sqlports-7.55.tgz","source_sha256":"fcdbba1b9df747882aa9bab4af20ebec8dac10655069c90f1cd4145c06e1235e","package_count":12031,"source_kind":"sqlports"},"package":{"name":"makehuman-1.3.0p1","path":"graphics/makehuman","url":"/packages/current/graphics/makehuman/","comment":"parametrical modeling of 3D humanoid characters","homepage":"http://www.makehumancommunity.org/","maintainer":"The OpenBSD ports mailing-list <ports@openbsd.org>","description":"MakeHuman is an open source (AGPL3) tool designed to simplify the creation of\nvirtual humans using a Graphical User Interface, also commonly referred to as a\nGUI. This is a specialized branch of the more general subject of 3D modelling.\nThe MakeHuman Team is focused on this specific branch of the broader subject in\norder to achieve the best possible level of quality and ease of use in that\narea. The ultimate goal is to be able to quickly produce a wide array of\nrealistic virtual humans with only a few clicks of the mouse and be able to\nrender or export them for use in other projects.\n\nHumans are created through the manipulation of controls that allow for the\nblending of different human attributes to create unique 3D human characters. The\ncontrols are intended to provide the user with a simple way to create characters\nthat give expression to the widest possible range of human forms. The\ncontrollable attributes are broken into two groups: macro and detail. The macro\ntargets deal with overall human characteristics like gender, age, height, weight\nand ethnicity. The detail targets allow for the character to be further refined\nby focusing on the low level details of such things as the eye's shape or\nfinger's length.\n\nThe MakeHuman project strives to provide a complete tool that allows for the\nmanagement of all things needed to create realistic virtual humans. This\nincludes some tools that have not yet been created or are in the early stages of\ndevelopment for things like poses, animation cycles, managing facial\nexpressions, hair and clothes. With the exception of modelling, most of these\ntools follow a \"point and click\" approach by using the MakeHuman's Library. Via\nthe MakeHuman library, users preview and load poses, animation cycles, facial\nexpressions, hair, shoes and clothes onto their character. MakeHuman also offers\ntools for exporting virtual humans to other software (such as the Blender 3D\nmodeling suite) where further refinements can be made.\n\nMakeHuman is developed by a community of programmers, artists, academics and\nenthusiasts interested in 3D computer models of human beings.\n","package_architecture":"amd64","stem":"makehuman","readme":null,"dependencies":[{"path":"devel/desktop-file-utils","type":"runtime","package_spec":"","url":"/packages/current/devel/desktop-file-utils/"},{"path":"graphics/py-opengl","type":"runtime","package_spec":"","url":"/packages/current/graphics/py-opengl/"},{"path":"math/py-numpy","type":"runtime","package_spec":"","url":"/packages/current/math/py-numpy/"},{"path":"x11/py-qt5","type":"runtime","package_spec":"","url":"/packages/current/x11/py-qt5/"},{"path":"lang/python/3","type":"runtime","package_spec":"","url":"/packages/current/lang/python/3/"},{"path":"math/py-numpy","type":"build","package_spec":"","url":"/packages/current/math/py-numpy/"},{"path":"x11/py-qt5","type":"build","package_spec":"","url":"/packages/current/x11/py-qt5/"},{"path":"lang/python/3","type":"build","package_spec":"","url":"/packages/current/lang/python/3/"}],"reverse_dependencies":{"count":0,"url":null},"categories":["graphics","lang/python"],"flavors":[],"only_for_architectures":["aarch64","amd64","arm","i386","mips64","mips64el","powerpc","powerpc64","riscv64","sparc64","alpha","hppa"],"not_for_architectures":[]}}
