{"schema_version":1,"metadata":{"branch":"release","release":"8.0","architecture":"amd64","generated_at":"2026-10-21T02:35:53.703506+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/8.0/packages/amd64/sqlports-7.55.tgz","source_sha256":"393d2bd6f5b23c8ba1809ec63f3e8310d7787d329b7350089609a078eb01a387","package_count":12098,"source_kind":"sqlports"},"package":{"name":"sdlroids-1.3.4p4","path":"games/sdlroids","url":"/packages/release/games/sdlroids/","comment":"essentially an Asteroids clone","homepage":"https://sourceforge.net/projects/sdlroids/","maintainer":"The OpenBSD ports mailing-list <ports@openbsd.org>","description":"SDLRoids is essentially an Asteroids clone, but with a few extra\nfeatures, and some nice game physics. It is based of xhyperoid,\nwhich is a UNIX port of the 16-bit Windows game Hyperoid. Major\nchanges from xhyperoid are that it's using SDL for sound and graphics,\nhas a couple of extra powerups and that the shield behaves\ndifferently.\n\nThe game can either run in windowed mode or in fullscreen mode. You\ncan (usually) switch between them during play by pressing Alt-Enter.\n\nThe play area (apart from the score/lives/etc. display) is square\nand centred, just like in the original Hyperoid. This might change,\nbut for now that is how it works.\n","description_source":null,"description_unresolved":[],"package_architecture":"amd64","stem":"sdlroids","readme":null,"dependencies":[{"path":"devel/sdl-mixer","type":"library","package_spec":"","url":"/packages/release/devel/sdl-mixer/"}],"reverse_dependencies":{"count":0,"url":null},"categories":["games"],"flavors":[],"only_for_architectures":[],"not_for_architectures":[]}}
