{"schema_version":1,"metadata":{"branch":"current","release":"7.9","architecture":"amd64","generated_at":"2026-09-09T04:04:41.004595+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/snapshots/packages/amd64/sqlports-7.55.tgz","source_sha256":"fcdbba1b9df747882aa9bab4af20ebec8dac10655069c90f1cd4145c06e1235e","package_count":12031,"source_kind":"sqlports"},"package":{"name":"polymorphable-20130410p2","path":"games/polymorphable","url":"/packages/current/games/polymorphable/","comment":"action RPG mod based upon the FLARE engine","homepage":"https://github.com/makrohn/polymorphable","maintainer":"The OpenBSD ports mailing-list <ports@openbsd.org>","description":"Originally created for the 2012 Liberated Pixel Cup, this game is based\nupon Clint Bellanger's FLARE engine. Our goal is to create a game which\ndraws upon several different classics in the genre, with a heavy\nemphasis on polymorphable main character.\n\nLaurelia's Polymorphable Citizen (or just Polymorphable for short) is an\naction-rpg based on the FLARE engine. We're aiming a little more towards\nan 8-bit adventure classic feel, only with more RPG aspects (ie.\nattribute choices on level up!)\n\nThe core mechanic in Polymorphable is using different talismans to\npolymorph into different forms so you can reach different areas. Imagine\nbeing blocked by a pit, so you transform into a bat to fly across. Or\nperhaps there's a wall of fire in front of you, so you turn into ghost\nform to phase right through.\n\nTo play, launch FLARE. Go to the Mods tab in the Configuration menu and\nmake sure polymorphable is the only Active Mod listed (only entry in\nthe right hand menu).\n","package_architecture":"amd64","stem":"polymorphable","readme":null,"dependencies":[{"path":"games/flare","type":"runtime","package_spec":"","url":"/packages/current/games/flare/"}],"reverse_dependencies":{"count":0,"url":null},"categories":["games","x11"],"flavors":[],"only_for_architectures":[],"not_for_architectures":[]}}
