{"schema_version":1,"metadata":{"branch":"current","release":"7.9","architecture":"amd64","generated_at":"2026-09-09T04:04:41.004595+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/snapshots/packages/amd64/sqlports-7.55.tgz","source_sha256":"fcdbba1b9df747882aa9bab4af20ebec8dac10655069c90f1cd4145c06e1235e","package_count":12031,"source_kind":"sqlports"},"package":{"name":"ski-6.13p3","path":"games/ski","url":"/packages/current/games/ski/","comment":"skiing simulation game","homepage":"http://catb.org/~esr/ski/","maintainer":"Gleydson Soares <gsoares@openbsd.org>","description":"Imagine you are skiing down an infinite slope, facing such hazards as\ntrees, ice, bare ground, and the man-eating Yeti!  Unfortunately, you\nhave put your jet-powered skis on backwards, so you can't see ahead\nwhere you are going; only behind where you have been.  However, you can\nturn to either side, jump or hop through the air, teleport through\nhyperspace, launch nuclear ICBMs, and cast spells to call the Fire\nDemon.  And since the hazards occur in patches, you can skillfully\noutmaneuver them.  A fun and very silly game that proves you don't need\nfancy graphical user interfaces to have a good time.\n\nThis is a Python reimplementation of a C game from 1990, with on-line\nhelp added.  The original was by Mark Stevans, this implementation is\nreleased under open-source terms by Eric S. Raymond.\n\nThe internals of this game are actually kind of interesting.  The\nterrain generator is a simple cellular automaton that generates crude 2D\nfractals.\n","package_architecture":"amd64","stem":"ski","readme":null,"dependencies":[{"path":"lang/python/3","type":"runtime","package_spec":"","url":"/packages/current/lang/python/3/"}],"reverse_dependencies":{"count":0,"url":null},"categories":["games","lang/python"],"flavors":[],"only_for_architectures":["aarch64","amd64","arm","i386","mips64","mips64el","powerpc","powerpc64","riscv64","sparc64","alpha","hppa"],"not_for_architectures":[]}}
