{"schema_version":1,"metadata":{"branch":"release","release":"7.9","architecture":"amd64","generated_at":"2026-09-09T04:04:02.361425+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/7.9/packages/amd64/sqlports-7.54.tgz","source_sha256":"2de00144847bf9da3a365be982f101dbb55d591ed7a915ea94984a16ab0e0404","package_count":12059,"source_kind":"sqlports"},"package":{"name":"xjewel-1.6p7","path":"games/xjewel","url":"/packages/release/games/xjewel/","comment":"dropping jewels game for X11","homepage":"","maintainer":"The OpenBSD ports mailing-list <ports@openbsd.org>","description":"Xjewel is a dropping block game akin to tetris. \n\nIt is played by controlling the motion of blocks which continue to fall from\nthe top of the screen.  One can move them left and right, as well as\nrotate the jewel segments.  The object is to get the most points before\nthe grim reaper ends the fun.\n\nDeath happens when the screen is no longer capable of holding any more\nblocks.  To make high scores more interesting, you are given but three\nattempts to get points -- use them wisely.\n\nAs the game progresses, and more jewels are removed, the speed of the game\nwill increase.  This is measured in seconds of delay between steps of\nblock motion.\n","package_architecture":"amd64","stem":"xjewel","readme":null,"dependencies":[{"path":"devel/imake","type":"build","package_spec":"","url":"/packages/release/devel/imake/"},{"path":"devel/imake-cf","type":"build","package_spec":"","url":"/packages/release/devel/imake-cf/"}],"reverse_dependencies":{"count":0,"url":null},"categories":["games"],"flavors":[],"only_for_architectures":[],"not_for_architectures":[]}}
