{"schema_version":1,"metadata":{"branch":"release","release":"7.9","architecture":"amd64","generated_at":"2026-09-09T04:04:02.361425+00:00","source_url":"https://cdn.openbsd.org/pub/OpenBSD/7.9/packages/amd64/sqlports-7.54.tgz","source_sha256":"2de00144847bf9da3a365be982f101dbb55d591ed7a915ea94984a16ab0e0404","package_count":12059,"source_kind":"sqlports"},"package":{"name":"omega-0.90.4p3","path":"games/omega","url":"/packages/release/games/omega/","comment":"complex rogue-style game of dungeon exploration","homepage":"http://www.alcyone.com/max/projects/omega/","maintainer":"The OpenBSD ports mailing-list <ports@openbsd.org>","description":"omega is a complex rogue-style game of dungeon exploration.  Unlike\nother such games, there are a number of ways to \"win\", depending\non various actions taken during play. The ways you can get your\nname on the hiscore board include becoming the highest ranked head\nof a guild, sect, college, etc., as well as gaining the most points\nfigured from possessions and experience. The game (via the oracle)\nmay impose some structure on your exploration, but you need not\nfollow all of the oracle's advice. There *is* a \"total winner\"\nstatus, by the way.\n\nomega offers a richness of playing detail that goes beyond a simple\ngame like rogue. However, the majority of gameplay is very similar\nto rogue, hack, ultrarogue, larn, and other such games. The player\nis represented by the highlighted \"@\" symbol, objects and terrain\nfeatures are represented by non-alphabetic symbols, monsters are\nrepresented by the various upper and lower case letters, and other\nhumans are represented by a non-highlighted \"@\". It is recommended\nthat the novice read the man pages for rogue or some other such\ngame and perhaps play a few games before playing omega.\n","package_architecture":"amd64","stem":"omega","readme":null,"dependencies":[],"reverse_dependencies":{"count":0,"url":null},"categories":["games"],"flavors":[],"only_for_architectures":[],"not_for_architectures":[]}}
