ogre-1.9.0p7
3D rendering engine
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Description
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++ designed to make it easier and
more intuitive for developers to produce applications utilising
hardware-accelerated 3D graphics. The class library abstracts all
the details of using the underlying system libraries like Direct3D
and OpenGL and provides an interface based on world objects and
other intuitive classes.
Package information
- Ports path
- x11/ogre
- Package architecture
- amd64
- Maintainer
- Pascal Stumpf <pascal@stumpf.co>
- Categories
- x11
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.
Direct dependencies
Library
Build
- devel/cmake/core STEM->=4
- devel/ninja
Used by (2 dependency relationships)
Includes library, runtime, build and test relationships. Results load 100 at a time.