tool for live-coding pixel shaders
Project homepage: https://github.com/Gargaj/Bonzomatic
Description
Bonzomatic is a live-coding tool, where you can write a 2D fragment/pixel shader
while it is running in the background.
The tool was originally conceived and implemented after the Revision 2014
demoscene party's live coding competition where two contestants improv-code an
effect in 25 minutes head-to-head.
At least OpenGL 4.1 is required, which is supported by
3rd generation Intel Core i3/i5/i7 "Ivy Bridge" processors and
ATI/AMD TeraScale 2 "Evergreen" chipsets or later.
Package information
- Ports path
- graphics/bonzomatic
- Package architecture
- amd64
- Maintainer
- Klemens Nanni <kn@openbsd.org>
- Categories
- graphics
- Available flavors
- None listed
- Only for architectures
- amd64
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Runtime
Build
- devel/cmake/core STEM->=4
- devel/ninja