client of wrath-darkplaces engine
Project homepage: https://github.com/Official3DRealms/wrath-darkplaces
Description
wrath is the client for the wrath-darkplaces engine used in
WRATH: Aeon of Ruin, a game that embraces the timeless elements
of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD,
UNREAL and HEXEN and carries them into the 21st century.
While this package and the game engine are open source, one
still needs to provide the original game assets from WRATH:
Aeon of Ruin, which is not open source. You will need to
purchase the original game to use this package.
Package information
- Ports path
- games/wrath
- Package architecture
- amd64
- Maintainer
- The OpenBSD ports mailing-list <ports@openbsd.org>
- Categories
- games
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Build
OpenBSD README
+------------------------------------------------------------------------------- | Running wrath on OpenBSD +------------------------------------------------------------------------------- wrath ===== wrath requires the original game files from WRATH: Aeon of Ruin to work properly. These can come from the GOG.com or Steam versions of the game. If you have the GOG version, you need to use innoextract to extract the data: $ innoextract setup_wrath_aeon_of_ruin_ea_1.4.2_\(64bit\)_\(44508\).exe To start wrath, you need to run it in a directory containing the kp1 directory of the game or you can start wrath using the -basedir option with a directory containing kp1. For example, if you copy kp1 into a $HOME/.wrath directory: $ wrath -basedir $HOME/.wrath