3D realtime strategy on a future earth
Project homepage: https://wz2100.net/
Description
Warzone 2100 was an innovative 3D real-time strategy game back in 1999,
and most will agree it didn't enjoy the commercial success it could
have had. The game's source code was liberated on December 6th,
2004, under a GPL license. Soon after that, the Warzone 2100 ReDev
project was formed to take care of its future.
Package information
- Ports path
- games/warzone2100
- Package architecture
- amd64
- Maintainer
- The OpenBSD ports mailing-list <ports@openbsd.org>
- Categories
- games
- Available flavors
- None listed
- Only for architectures
- amd64, i386
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
- audio/libogg
- audio/libsamplerate
- audio/libvorbis
- audio/openal
- audio/opus
- databases/sqlite3
- devel/fribidi
- devel/harfbuzz
- devel/physfs
- graphics/png
- multimedia/libtheora
- net/curl
- net/miniupnp/miniupnpc
- security/libsodium
Runtime
Build
- archivers/7zip
- devel/gettext,-tools
- devel/sdl2
- graphics/shaderc
- textproc/asciidoc
- textproc/asciidoctor
- textproc/nlohmann-json
- archivers/libzip
- devel/cmake/core STEM->=4
- devel/ninja
- archivers/xz STEM->=5.4.0
OpenBSD README
This README contains unresolved ports variables; replace them before using its commands.
+-------------------------------------------------------------------------------
| Running warzone2100 on OpenBSD
+-------------------------------------------------------------------------------
Campaign cutscenes
==============
Cutscene videos for campaigns may be downloaded from:
https://github.com/Warzone2100/wz-sequences
and copied to ${TRUEPREFIX}/share/warzone2100/sequences.wz
or ~/.local/share/warzone2100/sequences.wz.