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        tome4-1.7.6p0

        Package search / Categories / Current snapshot
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        OpenBSD branch
        OpenBSD 8.0 releaseCurrent snapshot

        Current snapshot · amd64

        graphical sdl rogue-like game

        Project homepage: https://te4.org/

        Description

        Tales of Maj'Eyal (ToME) is a free, open source roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers. With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, Tales of Maj'Eyal offers engaging roguelike gameplay for the 21st century. This package contains the engine of the game.

        Package information

        Ports path
        games/tome4
        Package architecture
        amd64
        Maintainer
        The OpenBSD ports mailing-list <ports@openbsd.org>
        Categories
        games, x11
        Available flavors
        None listed
        Only for architectures
        i386, amd64

        Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.

        Direct dependencies

        Library

        • devel/sdl2
        • devel/sdl2-image
        • devel/sdl2-ttf
        • audio/libvorbis
        • audio/openal

        Runtime

        • games/tome4,-data

        Build

        • devel/premake4
        • devel/gmake
        • archivers/bzip2
        OpenBSD README
        +-----------------------------------------------------------------------
        | Running tome4 on OpenBSD
        +-----------------------------------------------------------------------
        
        If you have troubles running the game, you can try --safe-mode
        parameter. The full list of available parameters can be found on the
        project's wiki: https://te4.org/wiki/Command_Line_Arguments
        
        -Mmodule	Automatically load and run module instead of going to the boot menu
        -uname		Use name for the character name instead of prompting,
        		and either load that character's saved game or create a new game
        		with that name.
        -n		Force creating a new game, overwriting any previous saved game
        		for the given character name
        -Eargs		Passes extra arguments to the game module (?)
        --xpos		x Create the game window at the given X coordinate
        --ypos		y Create the game window at the given Y coordinate
        --flush‑stdout	Write to te4_log.txt immediately instead of buffering output.
        		This facilitates debugging but can slow T-Engine4 down.
        --no-debug	Disables most output to te4_log.txt
        --safe-mode	Disables many graphical effects and reverts to minimal screen
        		size and graphics settings
        --home path	Use the given directory instead of your default operating
        		system home directory. T-Engine's settings and saved games will
        		be saved in a subdirectory under this home directory, as
        		described here. For example, this can be used to set up a
        		separate directory for developing modules, with cheat enabled
        		and with less "stuff" so it loads faster, without interfering
        		with your regular ToME saved games.
        

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