rigg-1.1
run independent games
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Description
rigg serves as a thin, OpenBSD-adapted runtime wrapper for independent games
based on certain engines. rigg handles visibility of files by using unveil(2)
to hide those that conflict with execution on OpenBSD. This solves a common
problem with commercial games based on open-source frameworks like FNA, LibGDX,
or HashLink. In addition, rigg also enforces a minimum-necessary filesystem view
by default via unveil(2). Some basic engine configuration for OpenBSD like
dllmap for mono(1) is included.
Package information
- Ports path
- games/rigg
- Package architecture
- amd64
- Maintainer
- Thomas Frohwein <thfr@openbsd.org>
- Categories
- games, lang/mono
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, i386
These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.
Direct dependencies
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Runtime
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