run independent games
Project homepage: https://github.com/rfht/rigg
Description
rigg serves as a thin, OpenBSD-adapted runtime wrapper for independent games
based on certain engines. rigg handles visibility of files by using unveil(2)
to hide those that conflict with execution on OpenBSD. This solves a common
problem with commercial games based on open-source frameworks like FNA, LibGDX,
or HashLink. In addition, rigg also enforces a minimum-necessary filesystem view
by default via unveil(2). Some basic engine configuration for OpenBSD like
dllmap for mono(1) is included.
Package information
- Ports path
- games/rigg
- Package architecture
- amd64
- Maintainer
- Thomas Frohwein <thfr@openbsd.org>
- Categories
- games, lang/mono
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, i386
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Runtime
Build
Used by (1 dependency relationships)
Includes library, runtime, build and test dependencies.