legacy fork of GZDoom with lower system requirements
Project homepage: https://zdoom.org
Description
LZDoom is a fork of the GZDoom source port centered around lower-end
computers. LZDoom follows GZDoom's feature set and has a few
enhancements of its own. It employs an OpenGL 2 based renderer.
Package information
- Ports path
- games/lzdoom
- Package architecture
- amd64
- Maintainer
- Thomas Frohwein <thfr@openbsd.org>
- Categories
- games
- Available flavors
- None listed
- Only for architectures
- i386, amd64
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Runtime
Build
- devel/cmake/core STEM->=4
- devel/ninja
OpenBSD README
+----------------------------------------------------------------------- | Running lzdoom on OpenBSD +----------------------------------------------------------------------- Installing Data Files ===================== You will need an IWAD for lzdoom to be fully functional. An IWAD is the main data file containing the graphics and levels for Doom. If you have a copy of one of the original Doom games, or any other game, based on the same engine, you can copy them to the following locations for lzdoom to find: - System wide: /usr/local/share/doom/ - User wide: ~/.local/share/doom/ - via environment variable DOOMWADDIR See ~/.config/lzdoom/lzdoom.ini for a complete list of locations. Some known to work data files are: - Doom 1 (doom1.wad) and 2 (doom2.wad) - Freedoom (freedoom1.wad, freedoom2.wad) - Heretic (heretic.wad) - Hexen (hexen.wad) If you do not possess any of those, you can install the freedoom package or use the shareware IWAD which is available at: ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/doom/doom-1.8.wad.gz SHA256 (doom-1.8.wad.gz) = 58cf6a563b631a47561630afa6276d853c27079342f7969ec3006965da8557a1 Rename the file to "doom.wad" and move it to one of the above-mentioned locations. You can find more data files and how to obtain them in the official documentation: https://zdoom.org/wiki/IWAD Optional Dependencies ===================== In case fluidsynth backend is needed the user needs to setup soundfont for it. Known Problems ============== LZDoom supports three GL backends (OpenGL, OpenGL ES, Vulkan). Some work better than others depending on the graphic hardware in the system. In case lzdoom freezes or crashes before you can reach the in-game menu to select a different backend, you can modify ~/.config/lzdoom/lzdoom.ini manually and change the vid_preferbackend value: [GlobalSettings] vid_preferbackend=0 or try: $ lzdoom +vid_preferbackend 0 Supported values are: 0 (OpenGL), 1 (Vulkan), 2 (SoftPoly) or 3 (GLES2)