flare-1.15
free/libre action roleplaying engine
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Description
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action
RPGs. Flare is not a reimplementation of an existing game or engine. It
is a tribute to and exploration of the action RPG genre.
Rather than building a very abstract, robust game engine, the goal of
this project is to build several real games and harvest an engine from
the common, reusable code. The first game, in progress, is a fantasy
dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the
game data, allowing anyone to easily modify game contents. Open formats
are preferred (png, ogg). The game code is C++.
Package information
- Ports path
- games/flare
- Package architecture
- amd64
- Maintainer
- Kirill Bychkov <kirby@openbsd.org>
- Categories
- games
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.
Direct dependencies
Library
Runtime
Build
- devel/cmake/core STEM->=4
- devel/ninja
Used by (1 dependency relationships)
Includes library, runtime, build and test relationships. Results load 100 at a time.