OpenBSD Handbook

Current snapshot · amd64 · Generated 2026-09-09

flare-1.15

free/libre action roleplaying engine

Back to search · Project homepage

Description

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl. Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.

Package information

Ports path
games/flare
Package architecture
amd64
Maintainer
Kirill Bychkov <kirby@openbsd.org>
Categories
games
Available flavors
None listed
Only for architectures
aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa

These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.

Direct dependencies

Library

Runtime

Build

Used by (1 dependency relationships)

Includes library, runtime, build and test relationships. Results load 100 at a time.

Installing and updating packages · Package details as JSON