modern QuakeWorld client
Project homepage: https://ezquake.com/
Description
ezQuake is a modern QuakeWorld client focused on competitive online
play. Combining the features of modern QuakeWorld clients, ezQuake makes
QuakeWorld easier to start and play. The immortal first person shooter
Quake in a brand new skin with superb graphics and extremely fast
gameplay.
While this package and the game engine are open source, one still needs
to provide the original game assets from Quake, which is not open
source. You will need to purchase the original game to use this package.
Package information
- Ports path
- games/ezquake
- Package architecture
- amd64
- Maintainer
- Tom Murphy <openbsd@pertho.net>
- Categories
- games
- Available flavors
- None listed
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
- archivers/minizip
- audio/libsndfile
- audio/speex
- graphics/jpeg
- graphics/png
- devel/pcre2
- devel/sdl2
- devel/jansson
- net/curl
Build
- devel/cmake/core STEM->=4
- devel/ninja
OpenBSD README
+----------------------------------------------------------------------- | Running ezquake on OpenBSD +----------------------------------------------------------------------- To run the game you need the original Quake 1 data files (must be purchased with the game): 1) Create a directory called quake 2) Under the 'quake' directory create the 'id1' directory 3) Copy the original Quake 1 files into that id1 directory. These files are usually pak0.pak, pak1.pak and files under 'glquake'. If files are uppercase, they must be renamed to lowercase. 4) Run 'ezquake' from the quake directory you created in step 1.