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dsda-doom-0.29.4

fork of prboom+ with a focus on speedrunning

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Description

DSDA-Doom (also Doom Speed Demos Archive - Doom) is a source port based on the PrBoom+um 2.6.x fork of PrBoom+ by Ryan Krafnick (Kraflab). It has extra tooling for demo recording and playback, with a focus on speedrunning. It also implements several new standards for mod and map authors alike. New features from PrBoom+ include: - Heretic, Hexen, MBF21, and Doom-in-Hexen support - In-game console and scripting - Full controller support - Palette-based lightmode for opengl - Debugging features for testing - Strict mode for speedrunning - Various quality of life improvements - Advanced tools for TASing - Rewind

Package information

Ports path
games/dsda-doom
Package architecture
amd64
Maintainer
Lucas de Sena <lucas@seninha.org>
Categories
games, x11
Available flavors
None listed
Only for architectures
aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa

These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.

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