dsda-doom-0.29.4
fork of prboom+ with a focus on speedrunning
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Description
DSDA-Doom (also Doom Speed Demos Archive - Doom) is a source port based
on the PrBoom+um 2.6.x fork of PrBoom+ by Ryan Krafnick (Kraflab).
It has extra tooling for demo recording and playback, with a focus on
speedrunning. It also implements several new standards for mod and map
authors alike.
New features from PrBoom+ include:
- Heretic, Hexen, MBF21, and Doom-in-Hexen support
- In-game console and scripting
- Full controller support
- Palette-based lightmode for opengl
- Debugging features for testing
- Strict mode for speedrunning
- Various quality of life improvements
- Advanced tools for TASing
- Rewind
Package information
- Ports path
- games/dsda-doom
- Package architecture
- amd64
- Maintainer
- Lucas de Sena <lucas@seninha.org>
- Categories
- games, x11
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa
These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.
Direct dependencies
Library
- archivers/libzip
- audio/fluidsynth
- audio/libmad
- audio/libsndfile
- audio/libvorbis
- audio/libxmp
- audio/portmidi
- devel/sdl2-mixer
- devel/sdl2-image
Runtime
Build
- devel/cmake/core STEM->=4
- devel/ninja
- devel/dwz