classic Minecraft client written in C
Project homepage: https://github.com/ClassiCube/ClassiCube
Description
ClassiCube strives to replicate the original Minecraft Classic
experience by strictly following a clean room reverse engineering
approach.
Package information
- Ports path
- games/classicube
- Package architecture
- amd64
- Maintainer
- izzy Meyer <izder456@disroot.org>
- Categories
- games
- Available flavors
- None listed
- Only for architectures
- aarch64, amd64, arm, i386, mips64, mips64el, powerpc, powerpc64, riscv64, sparc64, alpha, hppa, m88k, sh
Ports list build and test dependencies as well as runtime dependencies. pkg_add selects those needed for installation.
Direct dependencies
Library
Runtime
Build
OpenBSD README
This README contains unresolved ports variables; replace them before using its commands.
+-------------------------------------------------------------------------------
| Running classicube on OpenBSD
+-------------------------------------------------------------------------------
This program grabs game assets from the net upon first run to the
current working directory.
This port provides two executables, one a script and one a binary:
${TRUEPREFIX}/share/classicube/classicube_run
the binary of the game engine itself.
do not run this manually (keep reading)
${TRUEPREFIX}/bin/classicube
a wrapper script that opens classicube_run in a sane location
so that the assets get saved to a user-writable location.
the script opens & downloads assets to/from
$HOME/.local/share/classicube