audiality2-1.9.4
realtime audio and music engine for games
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Description
Audiality 2 is a realtime audio and music engine, primarily intended for
video games. While it supports traditional sample playback as well as
additive, subtractive and granular synthesis, the distinctive feature is
subsample accurate realtime scripting.
Audiality 2 generates sound and music using a tree graph of voices, driven
by user defined programs running on a virtual machine. Voices are modular,
allowing custom combinations of oscillators, filters and other units.
Each voice is controlled by a program (user defined script code) that can be
given initial arguments, and receive messages for realtime control. A
program can (recursively) spawn other programs on subvoices, and control
these by sending messages.
Timing is subsample accurate, and durations can be specified in
milliseconds, or in terms of user defined musical ticks.
Package information
- Ports path
- audio/audiality2
- Package architecture
- amd64
- Maintainer
- Anthony J. Bentley <anthony@anjbe.name>
- Categories
- audio
- Available flavors
- None listed
These are ports metadata. Binary availability depends on the release, architecture and mirror. Build and test dependencies are not an installation checklist.
Direct dependencies
Library
Build
- devel/cmake/core STEM->=4
- devel/ninja
Used by (1 dependency relationships)
Includes library, runtime, build and test relationships. Results load 100 at a time.