Unicode::UCD(3p) Perl Programmers Reference Guide Unicode::UCD(3p)

Unicode::UCD(3p) Perl Programmers Reference Guide Unicode::UCD(3p) #

Unicode::UCD(3p) Perl Programmers Reference Guide Unicode::UCD(3p)

NNAAMMEE #

 Unicode::UCD - Unicode character database

SSYYNNOOPPSSIISS #

     use Unicode::UCD 'charinfo';
     my $charinfo   = charinfo($codepoint);

     use Unicode::UCD 'charprop';
     my $value  = charprop($codepoint, $property);

     use Unicode::UCD 'charprops_all';
     my $all_values_hash_ref = charprops_all($codepoint);

     use Unicode::UCD 'casefold';
     my $casefold = casefold($codepoint);

     use Unicode::UCD 'all_casefolds';
     my $all_casefolds_ref = all_casefolds();

     use Unicode::UCD 'casespec';
     my $casespec = casespec($codepoint);

     use Unicode::UCD 'charblock';
     my $charblock  = charblock($codepoint);

     use Unicode::UCD 'charscript';
     my $charscript = charscript($codepoint);

     use Unicode::UCD 'charblocks';
     my $charblocks = charblocks();

     use Unicode::UCD 'charscripts';
     my $charscripts = charscripts();

     use Unicode::UCD qw(charscript charinrange);
     my $range = charscript($script);
     print "looks like $script\n" if charinrange($range, $codepoint);

     use Unicode::UCD qw(general_categories bidi_types);
     my $categories = general_categories();
     my $types = bidi_types();

     use Unicode::UCD 'prop_aliases';
     my @space_names = prop_aliases("space");

     use Unicode::UCD 'prop_value_aliases';
     my @gc_punct_names = prop_value_aliases("Gc", "Punct");

     use Unicode::UCD 'prop_values';
     my @all_EA_short_names = prop_values("East_Asian_Width");

     use Unicode::UCD 'prop_invlist';
     my @puncts = prop_invlist("gc=punctuation");

     use Unicode::UCD 'prop_invmap';
     my ($list_ref, $map_ref, $format, $missing)
                                       = prop_invmap("General Category");

     use Unicode::UCD 'search_invlist';
     my $index = search_invlist(\@invlist, $code_point);

     # The following function should be used only internally in
     # implementations of the Unicode Normalization Algorithm, and there
     # are better choices than it.
     use Unicode::UCD 'compexcl';
     my $compexcl = compexcl($codepoint);

     use Unicode::UCD 'namedseq';
     my $namedseq = namedseq($named_sequence_name);

     my $unicode_version = Unicode::UCD::UnicodeVersion();

     my $convert_to_numeric =
               Unicode::UCD::num("\N{RUMI DIGIT ONE}\N{RUMI DIGIT TWO}");

DDEESSCCRRIIPPTTIIOONN #

 The Unicode::UCD module offers a series of functions that provide a
 simple interface to the Unicode Character Database.

ccooddee ppooiinntt aarrgguummeenntt Some of the functions are called with a _c_o_d_e _p_o_i_n_t _a_r_g_u_m_e_n_t, which is either a decimal or a hexadecimal scalar designating a code point in the platform’s native character set (extended to Unicode), or a string containing “U+” followed by hexadecimals designating a Unicode code point. A leading 0 will force a hexadecimal interpretation, as will a hexadecimal digit that isn’t a decimal digit.

 Examples:

     223     # Decimal 223 in native character set
     0223    # Hexadecimal 223, native (= 547 decimal)
     0xDF    # Hexadecimal DF, native (= 223 decimal)
     '0xDF'  # String form of hexadecimal (= 223 decimal)
     'U+DF'  # Hexadecimal DF, in Unicode's character set

(= LATIN SMALL LETTER SHARP S) #

 Note that the largest code point in Unicode is U+10FFFF.

cchhaarriinnffoo(()) use Unicode::UCD ‘charinfo’;

     my $charinfo = charinfo(0x41);

 This returns information about the input "code point argument" as a
 reference to a hash of fields as defined by the Unicode standard.  If the
 "code point argument" is not assigned in the standard (i.e., has the
 general category "Cn" meaning "Unassigned") or is a non-character
 (meaning it is guaranteed to never be assigned in the standard), "undef"
 is returned.

 Fields that aren't applicable to the particular code point argument exist
 in the returned hash, and are empty.

 For results that are less "raw" than this function returns, or to get the
 values for any property, not just the few covered by this function, use
 the "cchhaarrpprroopp(())" function.

 The keys in the hash with the meanings of their values are:

 ccooddee
     the input native "code point argument" expressed in hexadecimal, with
     leading zeros added if necessary to make it contain at least four
     hexdigits

 nnaammee
     name of _c_o_d_e, all IN UPPER CASE. Some control-type code points do not
     have names.  This field will be empty for "Surrogate" and "Private
     Use" code points, and for the others without a name, it will contain
     a description enclosed in angle brackets, like "<control>".

 ccaatteeggoorryy
     The short name of the general category of _c_o_d_e.  This will match one
     of the keys in the hash returned by "ggeenneerraall__ccaatteeggoorriieess(())".

     The "pprroopp__vvaalluuee__aalliiaasseess(())" function can be used to get all the
     synonyms of the category name.

 ccoommbbiinniinngg
     the combining class number for _c_o_d_e used in the Canonical Ordering
     Algorithm.  For Unicode 5.1, this is described in Section 3.11
     "Canonical Ordering Behavior" available at
     <http://www.unicode.org/versions/Unicode5.1.0/>

     The "pprroopp__vvaalluuee__aalliiaasseess(())" function can be used to get all the
     synonyms of the combining class number.

 bbiiddii
     bidirectional type of _c_o_d_e.  This will match one of the keys in the
     hash returned by "bbiiddii__ttyyppeess(())".

     The "pprroopp__vvaalluuee__aalliiaasseess(())" function can be used to get all the
     synonyms of the bidi type name.

 ddeeccoommppoossiittiioonn
     is empty if _c_o_d_e has no decomposition; or is one or more codes
     (separated by spaces) that, taken in order, represent a decomposition
     for _c_o_d_e.  Each has at least four hexdigits.  The codes may be
     preceded by a word enclosed in angle brackets, then a space, like
     "<compat> ", giving the type of decomposition

     This decomposition may be an intermediate one whose components are
     also decomposable.  Use Unicode::Normalize to get the final
     decomposition in one step.

 ddeecciimmaall
     if _c_o_d_e represents a decimal digit this is its integer numeric value

 ddiiggiitt
     if _c_o_d_e represents some other digit-like number, this is its integer
     numeric value

 nnuummeerriicc
     if _c_o_d_e represents a whole or rational number, this is its numeric
     value.  Rational values are expressed as a string like "1/4".

 mmiirrrroorreedd
     "Y" or "N" designating if _c_o_d_e is mirrored in bidirectional text

 uunniiccooddee1100
     name of _c_o_d_e in the Unicode 1.0 standard if one existed for this code
     point and is different from the current name

 ccoommmmeenntt
     As of Unicode 6.0, this is always empty.

 uuppppeerr
     is, if non-empty, the uppercase mapping for _c_o_d_e expressed as at
     least four hexdigits.  This indicates that the full uppercase mapping
     is a single character, and is identical to the simple (single-
     character only) mapping.  When this field is empty, it means that the
     simple uppercase mapping is _c_o_d_e itself; you'll need some other
     means, (like "cchhaarrpprroopp(())" or "ccaasseessppeecc(())" to get the full mapping.

 lloowweerr
     is, if non-empty, the lowercase mapping for _c_o_d_e expressed as at
     least four hexdigits.  This indicates that the full lowercase mapping
     is a single character, and is identical to the simple (single-
     character only) mapping.  When this field is empty, it means that the
     simple lowercase mapping is _c_o_d_e itself; you'll need some other
     means, (like "cchhaarrpprroopp(())" or "ccaasseessppeecc(())" to get the full mapping.

 ttiittllee
     is, if non-empty, the titlecase mapping for _c_o_d_e expressed as at
     least four hexdigits.  This indicates that the full titlecase mapping
     is a single character, and is identical to the simple (single-
     character only) mapping.  When this field is empty, it means that the
     simple titlecase mapping is _c_o_d_e itself; you'll need some other
     means, (like "cchhaarrpprroopp(())" or "ccaasseessppeecc(())" to get the full mapping.

 bblloocckk
     the block _c_o_d_e belongs to (used in "\p{Blk=...}").  The
     "pprroopp__vvaalluuee__aalliiaasseess(())" function can be used to get all the synonyms
     of the block name.

     See "Blocks versus Scripts".

 ssccrriipptt
     the script _c_o_d_e belongs to.  The "pprroopp__vvaalluuee__aalliiaasseess(())" function can
     be used to get all the synonyms of the script name.  Note that this
     is the older "Script" property value, and not the improved
     "Script_Extensions" value.

     See "Blocks versus Scripts".

 Note that you cannot do (de)composition and casing based solely on the
 _d_e_c_o_m_p_o_s_i_t_i_o_n, _c_o_m_b_i_n_i_n_g, _l_o_w_e_r, _u_p_p_e_r, and _t_i_t_l_e fields; you will need
 also the "ccaasseessppeecc(())" function and the "Composition_Exclusion" property.
 (Or you could just use the llcc(()), uucc(()), and uuccffiirrsstt(()) functions, and the
 Unicode::Normalize module.)

cchhaarrpprroopp(()) use Unicode::UCD ‘charprop’;

     print charprop(0x41, "Gc"), "\n";
     print charprop(0x61, "General_Category"), "\n";

   prints
     Lu
     Ll

 This returns the value of the Unicode property given by the second
 parameter for the  "code point argument" given by the first.

 The passed-in property may be specified as any of the synonyms returned
 by "pprroopp__aalliiaasseess(())".

 The return value is always a scalar, either a string or a number.  For
 properties where there are synonyms for the values, the synonym returned
 by this function is the longest, most descriptive form, the one returned
 by "pprroopp__vvaalluuee__aalliiaasseess(())" when called in a scalar context.  Of course,
 you can call "pprroopp__vvaalluuee__aalliiaasseess(())" on the result to get other synonyms.

 The return values are more "cooked" than the "cchhaarriinnffoo(())" ones.  For
 example, the "uc" property value is the actual string containing the full
 uppercase mapping of the input code point.  You have to go to extra
 trouble with "charinfo" to get this value from its "upper" hash element
 when the full mapping differs from the simple one.

 Special note should be made of the return values for a few properties:

 Block
     The value returned is the new-style (see "Old-style versus new-style
     block names").

 Decomposition_Mapping
     Like "cchhaarriinnffoo(())", the result may be an intermediate decomposition
     whose components are also decomposable.  Use Unicode::Normalize to
     get the final decomposition in one step.

     Unlike "cchhaarriinnffoo(())", this does not include the decomposition type.
     Use the "Decomposition_Type" property to get that.

 Name_Alias
     If the input code point's name has more than one synonym, they are
     returned joined into a single comma-separated string.

 Numeric_Value
     If the result is a fraction, it is converted into a floating point
     number to the accuracy of your platform.

 Script_Extensions
     If the result is multiple script names, they are returned joined into
     a single comma-separated string.

 When called with a property that is a Perl extension that isn't
 expressible in a compound form, this function currently returns "undef",
 as the only two possible values are _t_r_u_e or _f_a_l_s_e (1 or 0 I suppose).
 This behavior may change in the future, so don't write code that relies
 on it.  "Present_In" is a Perl extension that is expressible in a
 bipartite or compound form (for example, "\p{Present_In=4.0}"), so
 "charprop" accepts it.  But "Any" is a Perl extension that isn't
 expressible that way, so "charprop" returns "undef" for it.  Also
 "charprop" returns "undef" for all Perl extensions that are internal-
 only.

cchhaarrpprrooppss__aallll(()) use Unicode::UCD ‘charprops_all’;

     my $%properties_of_A_hash_ref = charprops_all("U+41");

 This returns a reference to a hash whose keys are all the distinct
 Unicode (no Perl extension) properties, and whose values are the
 respective values for those properties for the input "code point
 argument".

 Each key is the property name in its longest, most descriptive form.  The
 values are what "cchhaarrpprroopp(())" would return.

 This function is expensive in time and memory.

cchhaarrbblloocckk(()) use Unicode::UCD ‘charblock’;

     my $charblock = charblock(0x41);
     my $charblock = charblock(1234);
     my $charblock = charblock(0x263a);
     my $charblock = charblock("U+263a");

     my $range     = charblock('Armenian');

 With a "code point argument" "charblock()" returns the _b_l_o_c_k the code
 point belongs to, e.g.  "Basic Latin".  The old-style block name is
 returned (see "Old-style versus new-style block names").  The
 "pprroopp__vvaalluuee__aalliiaasseess(())" function can be used to get all the synonyms of
 the block name.

 If the code point is unassigned, this returns the block it would belong
 to if it were assigned.  (If the Unicode version being used is so early
 as to not have blocks, all code points are considered to be in
 "No_Block".)

 See also "Blocks versus Scripts".

 If supplied with an argument that can't be a code point, "charblock()"
 tries to do the opposite and interpret the argument as an old-style block
 name.  On an ASCII platform, the return value is a _r_a_n_g_e _s_e_t with one
 range: an anonymous array with a single element that consists of another
 anonymous array whose first element is the first code point in the block,
 and whose second element is the final code point in the block.  On an
 EBCDIC platform, the first two Unicode blocks are not contiguous.  Their
 range sets are lists containing _s_t_a_r_t_-_o_f_-_r_a_n_g_e, _e_n_d_-_o_f_-_r_a_n_g_e code point
 pairs.  You can test whether a code point is in a range set using the
 "cchhaarriinnrraannggee(())" function.  (To be precise, each _r_a_n_g_e _s_e_t contains a
 third array element, after the range boundary ones: the old_style block
 name.)

 If the argument to "charblock()" is not a known block, "undef" is
 returned.

cchhaarrssccrriipptt(()) use Unicode::UCD ‘charscript’;

     my $charscript = charscript(0x41);
     my $charscript = charscript(1234);
     my $charscript = charscript("U+263a");

     my $range      = charscript('Thai');

 With a "code point argument", "charscript()" returns the _s_c_r_i_p_t the code
 point belongs to, e.g., "Latin", "Greek", "Han".  If the code point is
 unassigned or the Unicode version being used is so early that it doesn't
 have scripts, this function returns "Unknown".  The
 "pprroopp__vvaalluuee__aalliiaasseess(())" function can be used to get all the synonyms of
 the script name.

 Note that the Script_Extensions property is an improved version of the
 Script property, and you should probably be using that instead, with the
 "cchhaarrpprroopp(())" function.

 If supplied with an argument that can't be a code point, cchhaarrssccrriipptt(())
 tries to do the opposite and interpret the argument as a script name. The
 return value is a _r_a_n_g_e _s_e_t: an anonymous array of arrays that contain
 _s_t_a_r_t_-_o_f_-_r_a_n_g_e, _e_n_d_-_o_f_-_r_a_n_g_e code point pairs. You can test whether a
 code point is in a range set using the "cchhaarriinnrraannggee(())" function.  (To be
 precise, each _r_a_n_g_e _s_e_t contains a third array element, after the range
 boundary ones: the script name.)

 If the "charscript()" argument is not a known script, "undef" is
 returned.

 See also "Blocks versus Scripts".

cchhaarrbblloocckkss(()) use Unicode::UCD ‘charblocks’;

     my $charblocks = charblocks();

 "charblocks()" returns a reference to a hash with the known block names
 as the keys, and the code point ranges (see "cchhaarrbblloocckk(())") as the values.

 The names are in the old-style (see "Old-style versus new-style block
 names").

 prop_invmap("block") can be used to get this same data in a different
 type of data structure.

 prop_values("Block") can be used to get all the known new-style block
 names as a list, without the code point ranges.

 See also "Blocks versus Scripts".

cchhaarrssccrriippttss(()) use Unicode::UCD ‘charscripts’;

     my $charscripts = charscripts();

 "charscripts()" returns a reference to a hash with the known script names
 as the keys, and the code point ranges (see "cchhaarrssccrriipptt(())") as the
 values.

 prop_invmap("script") can be used to get this same data in a different
 type of data structure.  Since the Script_Extensions property is an
 improved version of the Script property, you should instead use
 prop_invmap("scx").

 "prop_values("Script")" can be used to get all the known script names as
 a list, without the code point ranges.

 See also "Blocks versus Scripts".

cchhaarriinnrraannggee(()) In addition to using the “\p{Blk=…}” and “\P{Blk=…}” constructs, you can also test whether a code point is in the _r_a_n_g_e as returned by “cchhaarrbblloocckk(())” and “cchhaarrssccrriipptt(())” or as the values of the hash returned by “cchhaarrbblloocckkss(())” and “cchhaarrssccrriippttss(())” by using “charinrange()”:

     use Unicode::UCD qw(charscript charinrange);

     $range = charscript('Hiragana');
     print "looks like hiragana\n" if charinrange($range, $codepoint);

ggeenneerraall__ccaatteeggoorriieess(()) use Unicode::UCD ‘general_categories’;

     my $categories = general_categories();

 This returns a reference to a hash which has short general category names
 (such as "Lu", "Nd", "Zs", "S") as keys and long names (such as
 "UppercaseLetter", "DecimalNumber", "SpaceSeparator", "Symbol") as
 values.  The hash is reversible in case you need to go from the long
 names to the short names.  The general category is the one returned from
 "cchhaarriinnffoo(())" under the "category" key.

 The "pprroopp__vvaalluueess(())" and "pprroopp__vvaalluuee__aalliiaasseess(())" functions can be used as
 an alternative to this function; the first returning a simple list of the
 short category names; and the second gets all the synonyms of a given
 category name.

bbiiddii__ttyyppeess(()) use Unicode::UCD ‘bidi_types’;

     my $categories = bidi_types();

 This returns a reference to a hash which has the short bidi
 (bidirectional) type names (such as "L", "R") as keys and long names
 (such as "Left-to-Right", "Right-to-Left") as values.  The hash is
 reversible in case you need to go from the long names to the short names.
 The bidi type is the one returned from "cchhaarriinnffoo(())" under the "bidi" key.
 For the exact meaning of the various bidi classes the Unicode TR9 is
 recommended reading: <http://www.unicode.org/reports/tr9/> (as of Unicode
 5.0.0)

 The "pprroopp__vvaalluueess(())" and "pprroopp__vvaalluuee__aalliiaasseess(())" functions can be used as
 an alternative to this function; the first returning a simple list of the
 short bidi type names; and the second gets all the synonyms of a given
 bidi type name.

ccoommppeexxccll(()) WARNING: Unicode discourages the use of this function or any of the alternative mechanisms listed in this section (the documentation of “compexcl()”), except internally in implementations of the Unicode Normalization Algorithm. You should be using Unicode::Normalize directly instead of these. Using these will likely lead to half-baked results.

     use Unicode::UCD 'compexcl';

     my $compexcl = compexcl(0x09dc);

 This routine returns "undef" if the Unicode version being used is so
 early that it doesn't have this property.

 "compexcl()" is included for backwards compatibility, but as of Perl 5.12
 and more modern Unicode versions, for most purposes it is probably more
 convenient to use one of the following instead:

     my $compexcl = chr(0x09dc) =~ /\p{Comp_Ex};
     my $compexcl = chr(0x09dc) =~ /\p{Full_Composition_Exclusion};

 or even

     my $compexcl = chr(0x09dc) =~ /\p{CE};
     my $compexcl = chr(0x09dc) =~ /\p{Composition_Exclusion};

 The first two forms return ttrruuee if the "code point argument" should not
 be produced by composition normalization.  For the final two forms to
 return ttrruuee, it is additionally required that this fact not otherwise be
 determinable from the Unicode data base.

 This routine behaves identically to the final two forms.  That is, it
 does not return ttrruuee if the code point has a decomposition consisting of
 another single code point, nor if its decomposition starts with a code
 point whose combining class is non-zero.  Code points that meet either of
 these conditions should also not be produced by composition
 normalization, which is probably why you should use the
 "Full_Composition_Exclusion" property instead, as shown above.

 The routine returns ffaallssee otherwise.

ccaasseeffoolldd(()) use Unicode::UCD ‘casefold’;

     my $casefold = casefold(0xDF);
     if (defined $casefold) {
         my @full_fold_hex = split / /, $casefold->{'full'};
         my $full_fold_string =
                     join "", map {chr(hex($_))} @full_fold_hex;
         my @turkic_fold_hex =
                         split / /, ($casefold->{'turkic'} ne "")
                                         ? $casefold->{'turkic'}
                                         : $casefold->{'full'};
         my $turkic_fold_string =
                         join "", map {chr(hex($_))} @turkic_fold_hex;
     }
     if (defined $casefold && $casefold->{'simple'} ne "") {
         my $simple_fold_hex = $casefold->{'simple'};
         my $simple_fold_string = chr(hex($simple_fold_hex));
     }

 This returns the (almost) locale-independent case folding of the
 character specified by the "code point argument".  (Starting in Perl
 v5.16, the core function "fc()" returns the "full" mapping (described
 below) faster than this does, and for entire strings.)

 If there is no case folding for the input code point, "undef" is
 returned.

 If there is a case folding for that code point, a reference to a hash
 with the following fields is returned:

 ccooddee
     the input native "code point argument" expressed in hexadecimal, with
     leading zeros added if necessary to make it contain at least four
     hexdigits

 ffuullll
     one or more codes (separated by spaces) that, taken in order, give
     the code points for the case folding for _c_o_d_e.  Each has at least
     four hexdigits.

 ssiimmppllee
     is empty, or is exactly one code with at least four hexdigits which
     can be used as an alternative case folding when the calling program
     cannot cope with the fold being a sequence of multiple code points.
     If _f_u_l_l is just one code point, then _s_i_m_p_l_e equals _f_u_l_l.  If there is
     no single code point folding defined for _c_o_d_e, then _s_i_m_p_l_e is the
     empty string.  Otherwise, it is an inferior, but still better-than-
     nothing alternative folding to _f_u_l_l.

 mmaappppiinngg
     is the same as _s_i_m_p_l_e if _s_i_m_p_l_e is not empty, and it is the same as
     _f_u_l_l otherwise.  It can be considered to be the simplest possible
     folding for _c_o_d_e.  It is defined primarily for backwards
     compatibility.

 ssttaattuuss
     is "C" (for "common") if the best possible fold is a single code
     point (_s_i_m_p_l_e equals _f_u_l_l equals _m_a_p_p_i_n_g).  It is "S" if there are
     distinct folds, _s_i_m_p_l_e and _f_u_l_l (_m_a_p_p_i_n_g equals _s_i_m_p_l_e).  And it is
     "F" if there is only a _f_u_l_l fold (_m_a_p_p_i_n_g equals _f_u_l_l; _s_i_m_p_l_e is
     empty).  Note that this describes the contents of _m_a_p_p_i_n_g.  It is
     defined primarily for backwards compatibility.

     For Unicode versions between 3.1 and 3.1.1 inclusive, _s_t_a_t_u_s can also
     be "I" which is the same as "C" but is a special case for dotted
     uppercase I and dotless lowercase i:

     ** If you use this "I" mapping
         the result is case-insensitive, but dotless and dotted I's are
         not distinguished

     ** If you exclude this "I" mapping
         the result is not fully case-insensitive, but dotless and dotted
         I's are distinguished

 ttuurrkkiicc
     contains any special folding for Turkic languages.  For versions of
     Unicode starting with 3.2, this field is empty unless _c_o_d_e has a
     different folding in Turkic languages, in which case it is one or
     more codes (separated by spaces) that, taken in order, give the code
     points for the case folding for _c_o_d_e in those languages.  Each code
     has at least four hexdigits.  Note that this folding does not
     maintain canonical equivalence without additional processing.

     For Unicode versions between 3.1 and 3.1.1 inclusive, this field is
     empty unless there is a special folding for Turkic languages, in
     which case _s_t_a_t_u_s is "I", and _m_a_p_p_i_n_g, _f_u_l_l, _s_i_m_p_l_e, and _t_u_r_k_i_c are
     all equal.

 Programs that want complete generality and the best folding results
 should use the folding contained in the _f_u_l_l field.  But note that the
 fold for some code points will be a sequence of multiple code points.

 Programs that can't cope with the fold mapping being multiple code points
 can use the folding contained in the _s_i_m_p_l_e field, with the loss of some
 generality.  In Unicode 5.1, about 7% of the defined foldings have no
 single code point folding.

 The _m_a_p_p_i_n_g and _s_t_a_t_u_s fields are provided for backwards compatibility
 for existing programs.  They contain the same values as in previous
 versions of this function.

 Locale is not completely independent.  The _t_u_r_k_i_c field contains results
 to use when the locale is a Turkic language.

 For more information about case mappings see
 <http://www.unicode.org/reports/tr21>

aallll__ccaasseeffoollddss(()) use Unicode::UCD ‘all_casefolds’;

     my $all_folds_ref = all_casefolds();
     foreach my $char_with_casefold (sort { $a <=> $b }
                                     keys %$all_folds_ref)
     {
         printf "%04X:", $char_with_casefold;
         my $casefold = $all_folds_ref->{$char_with_casefold};

         # Get folds for $char_with_casefold

         my @full_fold_hex = split / /, $casefold->{'full'};
         my $full_fold_string =
                     join "", map {chr(hex($_))} @full_fold_hex;
         print " full=", join " ", @full_fold_hex;
         my @turkic_fold_hex =
                         split / /, ($casefold->{'turkic'} ne "")
                                         ? $casefold->{'turkic'}
                                         : $casefold->{'full'};
         my $turkic_fold_string =
                         join "", map {chr(hex($_))} @turkic_fold_hex;
         print "; turkic=", join " ", @turkic_fold_hex;
         if (defined $casefold && $casefold->{'simple'} ne "") {
             my $simple_fold_hex = $casefold->{'simple'};
             my $simple_fold_string = chr(hex($simple_fold_hex));
             print "; simple=$simple_fold_hex";
         }
         print "\n";
     }

 This returns all the case foldings in the current version of Unicode in
 the form of a reference to a hash.  Each key to the hash is the decimal
 representation of a Unicode character that has a casefold to other than
 itself.  The casefold of a semi-colon is itself, so it isn't in the hash;
 likewise for a lowercase "a", but there is an entry for a capital "A".
 The hash value for each key is another hash, identical to what is
 returned by "ccaasseeffoolldd(())" if called with that code point as its argument.
 So the value "all_casefolds()->{ord("A")}'" is equivalent to
 "casefold(ord("A"))";

ccaasseessppeecc(()) use Unicode::UCD ‘casespec’;

     my $casespec = casespec(0xFB00);

 This returns the potentially locale-dependent case mappings of the "code
 point argument".  The mappings may be longer than a single code point
 (which the basic Unicode case mappings as returned by "cchhaarriinnffoo(())" never
 are).

 If there are no case mappings for the "code point argument", or if all
 three possible mappings (_l_o_w_e_r, _t_i_t_l_e and _u_p_p_e_r) result in single code
 points and are locale independent and unconditional, "undef" is returned
 (which means that the case mappings, if any, for the code point are those
 returned by "cchhaarriinnffoo(())").

 Otherwise, a reference to a hash giving the mappings (or a reference to a
 hash of such hashes, explained below) is returned with the following keys
 and their meanings:

 The keys in the bottom layer hash with the meanings of their values are:

 ccooddee
     the input native "code point argument" expressed in hexadecimal, with
     leading zeros added if necessary to make it contain at least four
     hexdigits

 lloowweerr
     one or more codes (separated by spaces) that, taken in order, give
     the code points for the lower case of _c_o_d_e.  Each has at least four
     hexdigits.

 ttiittllee
     one or more codes (separated by spaces) that, taken in order, give
     the code points for the title case of _c_o_d_e.  Each has at least four
     hexdigits.

 uuppppeerr
     one or more codes (separated by spaces) that, taken in order, give
     the code points for the upper case of _c_o_d_e.  Each has at least four
     hexdigits.

 ccoonnddiittiioonn
     the conditions for the mappings to be valid.  If "undef", the
     mappings are always valid.  When defined, this field is a list of
     conditions, all of which must be true for the mappings to be valid.
     The list consists of one or more _l_o_c_a_l_e_s (see below) and/or _c_o_n_t_e_x_t_s
     (explained in the next paragraph), separated by spaces.  (Other than
     as used to separate elements, spaces are to be ignored.)  Case
     distinctions in the condition list are not significant.  Conditions
     preceded by "NON_" represent the negation of the condition.

     A _c_o_n_t_e_x_t is one of those defined in the Unicode standard.  For
     Unicode 5.1, they are defined in Section 3.13 "Default Case
     Operations" available at
     <http://www.unicode.org/versions/Unicode5.1.0/>.  These are for
     context-sensitive casing.

 The hash described above is returned for locale-independent casing, where
 at least one of the mappings has length longer than one.  If "undef" is
 returned, the code point may have mappings, but if so, all are length
 one, and are returned by "cchhaarriinnffoo(())".  Note that when this function does
 return a value, it will be for the complete set of mappings for a code
 point, even those whose length is one.

 If there are additional casing rules that apply only in certain locales,
 an additional key for each will be defined in the returned hash.  Each
 such key will be its locale name, defined as a 2-letter ISO 3166 country
 code, possibly followed by a "_" and a 2-letter ISO language code
 (possibly followed by a "_" and a variant code).  You can find the lists
 of all possible locales, see Locale::Country and Locale::Language.  (In
 Unicode 6.0, the only locales returned by this function are "lt", "tr",
 and "az".)

 Each locale key is a reference to a hash that has the form above, and
 gives the casing rules for that particular locale, which take precedence
 over the locale-independent ones when in that locale.

 If the only casing for a code point is locale-dependent, then the
 returned hash will not have any of the base keys, like "code", "upper",
 etc., but will contain only locale keys.

 For more information about case mappings see
 <http://www.unicode.org/reports/tr21/>

nnaammeeddsseeqq(()) use Unicode::UCD ’namedseq';

     my $namedseq = namedseq("KATAKANA LETTER AINU P");
     my @namedseq = namedseq("KATAKANA LETTER AINU P");
     my %namedseq = namedseq();

 If used with a single argument in a scalar context, returns the string
 consisting of the code points of the named sequence, or "undef" if no
 named sequence by that name exists.  If used with a single argument in a
 list context, it returns the list of the ordinals of the code points.

 If used with no arguments in a list context, it returns a hash with the
 names of all the named sequences as the keys and their sequences as
 strings as the values.  Otherwise, it returns "undef" or an empty list
 depending on the context.

 This function only operates on officially approved (not provisional)
 named sequences.

 Note that as of Perl 5.14, "\N{KATAKANA LETTER AINU P}" will insert the
 named sequence into double-quoted strings, and
 "charnames::string_vianame("KATAKANA LETTER AINU P")" will return the
 same string this function does, but will also operate on character names
 that aren't named sequences, without you having to know which are which.
 See charnames.

nnuumm(()) use Unicode::UCD ’num';

     my $val = num("123");
     my $one_quarter = num("\N{VULGAR FRACTION ONE QUARTER}");
     my $val = num("12a", \$valid_length);  # $valid_length contains 2

 "num()" returns the numeric value of the input Unicode string; or "undef"
 if it doesn't think the entire string has a completely valid, safe
 numeric value.  If called with an optional second parameter, a reference
 to a scalar, "num()" will set the scalar to the length of any valid
 initial substring; or to 0 if none.

 If the string is just one character in length, the Unicode numeric value
 is returned if it has one, or "undef" otherwise.  If the optional scalar
 ref is passed, it would be set to 1 if the return is valid; or 0 if the
 return is "undef".  Note that the numeric value returned need not be a
 whole number.  "num("\N{TIBETAN DIGIT HALF ZERO}")", for example returns
 -0.5.

 If the string is more than one character, "undef" is returned unless all
 its characters are decimal digits (that is, they would match "\d+"), from
 the same script.  For example if you have an ASCII '0' and a Bengali '3',
 mixed together, they aren't considered a valid number, and "undef" is
 returned.  A further restriction is that the digits all have to be of the
 same form.  A half-width digit mixed with a full-width one will return
 "undef".  The Arabic script has two sets of digits;  "num" will return
 "undef" unless all the digits in the string come from the same set.  In
 all cases, the optional scalar ref parameter is set to how long any valid
 initial substring of digits is; hence it will be set to the entire string
 length if the main return value is not "undef".

 "num" errs on the side of safety, and there may be valid strings of
 decimal digits that it doesn't recognize.  Note that Unicode defines a
 number of "digit" characters that aren't "decimal digit" characters.
 "Decimal digits" have the property that they have a positional value,
 i.e., there is a units position, a 10's position, a 100's, etc, AND they
 are arranged in Unicode in blocks of 10 contiguous code points.  The
 Chinese digits, for example, are not in such a contiguous block, and so
 Unicode doesn't view them as decimal digits, but merely digits, and so
 "\d" will not match them.  A single-character string containing one of
 these digits will have its decimal value returned by "num", but any
 longer string containing only these digits will return "undef".

 Strings of multiple sub- and superscripts are not recognized as numbers.
 You can use either of the compatibility decompositions in
 Unicode::Normalize to change these into digits, and then call "num" on
 the result.

pprroopp__aalliiaasseess(()) use Unicode::UCD ‘prop_aliases’;

     my ($short_name, $full_name, @other_names) = prop_aliases("space");
     my $same_full_name = prop_aliases("Space");     # Scalar context
     my ($same_short_name) = prop_aliases("Space");  # gets 0th element
     print "The full name is $full_name\n";
     print "The short name is $short_name\n";
     print "The other aliases are: ", join(", ", @other_names), "\n";

     prints:
     The full name is White_Space
     The short name is WSpace
     The other aliases are: Space

 Most Unicode properties have several synonymous names.  Typically, there
 is at least a short name, convenient to type, and a long name that more
 fully describes the property, and hence is more easily understood.

 If you know one name for a Unicode property, you can use "prop_aliases"
 to find either the long name (when called in scalar context), or a list
 of all of the names, somewhat ordered so that the short name is in the
 0th element, the long name in the next element, and any other synonyms
 are in the remaining elements, in no particular order.

 The long name is returned in a form nicely capitalized, suitable for
 printing.

 The input parameter name is loosely matched, which means that white
 space, hyphens, and underscores are ignored (except for the trailing
 underscore in the old_form grandfathered-in "L_", which is better written
 as "LC", and both of which mean "General_Category=Cased Letter").

 If the name is unknown, "undef" is returned (or an empty list in list
 context).  Note that Perl typically recognizes property names in regular
 expressions with an optional ""Is_"" (with or without the underscore)
 prefixed to them, such as "\p{isgc=punct}".  This function does not
 recognize those in the input, returning "undef".  Nor are they included
 in the output as possible synonyms.

 "prop_aliases" does know about the Perl extensions to Unicode properties,
 such as "Any" and "XPosixAlpha", and the single form equivalents to
 Unicode properties such as "XDigit", "Greek", "In_Greek", and "Is_Greek".
 The final example demonstrates that the "Is_" prefix is recognized for
 these extensions; it is needed to resolve ambiguities.  For example,
 "prop_aliases('lc')" returns the list "(lc, Lowercase_Mapping)", but
 "prop_aliases('islc')" returns "(Is_LC, Cased_Letter)".  This is because
 "islc" is a Perl extension which is short for "General_Category=Cased
 Letter".  The lists returned for the Perl extensions will not include the
 "Is_" prefix (whether or not the input had it) unless needed to resolve
 ambiguities, as shown in the "islc" example, where the returned list had
 one element containing "Is_", and the other without.

 It is also possible for the reverse to happen:  "prop_aliases('isc')"
 returns the list "(isc, ISO_Comment)"; whereas "prop_aliases('c')"
 returns "(C, Other)" (the latter being a Perl extension meaning
 "General_Category=Other".  "Properties accessible through Unicode::UCD"
 in perluniprops lists the available forms, including which ones are
 discouraged from use.

 Those discouraged forms are accepted as input to "prop_aliases", but are
 not returned in the lists.  "prop_aliases('isL&')" and
 "prop_aliases('isL_')", which are old synonyms for "Is_LC" and should not
 be used in new code, are examples of this.  These both return "(Is_LC,
 Cased_Letter)".  Thus this function allows you to take a discouraged
 form, and find its acceptable alternatives.  The same goes with single-
 form Block property equivalences.  Only the forms that begin with "In_"
 are not discouraged; if you pass "prop_aliases" a discouraged form, you
 will get back the equivalent ones that begin with "In_".  It will
 otherwise look like a new-style block name (see.  "Old-style versus new-
 style block names").

 "prop_aliases" does not know about any user-defined properties, and will
 return "undef" if called with one of those.  Likewise for Perl internal
 properties, with the exception of "Perl_Decimal_Digit" which it does know
 about (and which is documented below in "pprroopp__iinnvvmmaapp(())").

pprroopp__vvaalluueess(()) use Unicode::UCD ‘prop_values’;

     print "AHex values are: ", join(", ", prop_values("AHex")),
                                "\n";
   prints:
     AHex values are: N, Y

 Some Unicode properties have a restricted set of legal values.  For
 example, all binary properties are restricted to just "true" or "false";
 and there are only a few dozen possible General Categories.  Use
 "prop_values" to find out if a given property is one such, and if so, to
 get a list of the values:

     print join ", ", prop_values("NFC_Quick_Check");
   prints:

M, N, Y #

 If the property doesn't have such a restricted set, "undef" is returned.

 There are usually several synonyms for each possible value.  Use
 "pprroopp__vvaalluuee__aalliiaasseess(())" to access those.

 Case, white space, hyphens, and underscores are ignored in the input
 property name (except for the trailing underscore in the old-form
 grandfathered-in general category property value "L_", which is better
 written as "LC").

 If the property name is unknown, "undef" is returned.  Note that Perl
 typically recognizes property names in regular expressions with an
 optional ""Is_"" (with or without the underscore) prefixed to them, such
 as "\p{isgc=punct}".  This function does not recognize those in the
 property parameter, returning "undef".

 For the block property, new-style block names are returned (see "Old-
 style versus new-style block names").

 "prop_values" does not know about any user-defined properties, and will
 return "undef" if called with one of those.

pprroopp__vvaalluuee__aalliiaasseess(()) use Unicode::UCD ‘prop_value_aliases’;

     my ($short_name, $full_name, @other_names)
                                    = prop_value_aliases("Gc", "Punct");
     my $same_full_name = prop_value_aliases("Gc", "P");   # Scalar cntxt
     my ($same_short_name) = prop_value_aliases("Gc", "P"); # gets 0th
                                                            # element
     print "The full name is $full_name\n";
     print "The short name is $short_name\n";
     print "The other aliases are: ", join(", ", @other_names), "\n";

   prints:
     The full name is Punctuation
     The short name is P
     The other aliases are: Punct

 Some Unicode properties have a restricted set of legal values.  For
 example, all binary properties are restricted to just "true" or "false";
 and there are only a few dozen possible General Categories.

 You can use "pprroopp__vvaalluueess(())" to find out if a given property is one which
 has a restricted set of values, and if so, what those values are.  But
 usually each value actually has several synonyms.  For example, in
 Unicode binary properties, _t_r_u_t_h can be represented by any of the strings
 "Y", "Yes", "T", or "True"; and the General Category "Punctuation" by
 that string, or "Punct", or simply "P".

 Like property names, there is typically at least a short name for each
 such property-value, and a long name.  If you know any name of the
 property-value (which you can get by "pprroopp__vvaalluueess(())", you can use
 "prop_value_aliases"() to get the long name (when called in scalar
 context), or a list of all the names, with the short name in the 0th
 element, the long name in the next element, and any other synonyms in the
 remaining elements, in no particular order, except that any all-numeric
 synonyms will be last.

 The long name is returned in a form nicely capitalized, suitable for
 printing.

 Case, white space, hyphens, and underscores are ignored in the input
 parameters (except for the trailing underscore in the old-form
 grandfathered-in general category property value "L_", which is better
 written as "LC").

 If either name is unknown, "undef" is returned.  Note that Perl typically
 recognizes property names in regular expressions with an optional ""Is_""
 (with or without the underscore) prefixed to them, such as
 "\p{isgc=punct}".  This function does not recognize those in the property
 parameter, returning "undef".

 If called with a property that doesn't have synonyms for its values, it
 returns the input value, possibly normalized with capitalization and
 underscores, but not necessarily checking that the input value is valid.

 For the block property, new-style block names are returned (see "Old-
 style versus new-style block names").

 To find the synonyms for single-forms, such as "\p{Any}", use
 "pprroopp__aalliiaasseess(())" instead.

 "prop_value_aliases" does not know about any user-defined properties, and
 will return "undef" if called with one of those.

pprroopp__iinnvvlliisstt(()) “prop_invlist” returns an inversion list (described below) that defines all the code points for the binary Unicode property (or “property=value” pair) given by the input parameter string:

  use feature 'say';
  use Unicode::UCD 'prop_invlist';
  say join ", ", prop_invlist("Any");

  prints:
  0, 1114112

 If the input is unknown "undef" is returned in scalar context; an empty-
 list in list context.  If the input is known, the number of elements in
 the list is returned if called in scalar context.

 perluniprops gives the list of properties that this function accepts, as
 well as all the possible forms for them (including with the optional
 "Is_" prefixes).  (Except this function doesn't accept any Perl-internal
 properties, some of which are listed there.) This function uses the same
 loose or tighter matching rules for resolving the input property's name
 as is done for regular expressions.  These are also specified in
 perluniprops.  Examples of using the "property=value" form are:

  say join ", ", prop_invlist("Script_Extensions=Shavian");

  prints:
  66640, 66688

  say join ", ", prop_invlist("ASCII_Hex_Digit=No");

  prints:
  0, 48, 58, 65, 71, 97, 103

  say join ", ", prop_invlist("ASCII_Hex_Digit=Yes");

  prints:
  48, 58, 65, 71, 97, 103

 Inversion lists are a compact way of specifying Unicode property-value
 definitions.  The 0th item in the list is the lowest code point that has
 the property-value.  The next item (item [1]) is the lowest code point
 beyond that one that does NOT have the property-value.  And the next item
 beyond that ([2]) is the lowest code point beyond that one that does have
 the property-value, and so on.  Put another way, each element in the list
 gives the beginning of a range that has the property-value (for even
 numbered elements), or doesn't have the property-value (for odd numbered
 elements).  The name for this data structure stems from the fact that
 each element in the list toggles (or inverts) whether the corresponding
 range is or isn't on the list.

 In the final example above, the first ASCII Hex digit is code point 48,
 the character "0", and all code points from it through 57 (a "9") are
 ASCII hex digits.  Code points 58 through 64 aren't, but 65 (an "A")
 through 70 (an "F") are, as are 97 ("a") through 102 ("f").  103 starts a
 range of code points that aren't ASCII hex digits.  That range extends to
 infinity, which on your computer can be found in the variable
 $Unicode::UCD::MAX_CP.  (This variable is as close to infinity as Perl
 can get on your platform, and may be too high for some operations to
 work; you may wish to use a smaller number for your purposes.)

 Note that the inversion lists returned by this function can possibly
 include non-Unicode code points, that is anything above 0x10FFFF.
 Unicode properties are not defined on such code points.  You might wish
 to change the output to not include these.  Simply add 0x110000 at the
 end of the non-empty returned list if it isn't already that value; and
 pop that value if it is; like:

  my @list = prop_invlist("foo");
  if (@list) {
      if ($list[-1] == 0x110000) {
          pop @list;  # Defeat the turning on for above Unicode
      }
      else {
          push @list, 0x110000; # Turn off for above Unicode
      }
  }

 It is a simple matter to expand out an inversion list to a full list of
 all code points that have the property-value:

  my @invlist = prop_invlist($property_name);
  die "empty" unless @invlist;
  my @full_list;
  for (my $i = 0; $i < @invlist; $i += 2) {
     my $upper = ($i + 1) < @invlist
                 ? $invlist[$i+1] - 1      # In range
                 : $Unicode::UCD::MAX_CP;  # To infinity.
     for my $j ($invlist[$i] .. $upper) {
         push @full_list, $j;
     }
  }

 "prop_invlist" does not know about any user-defined nor Perl internal-
 only properties, and will return "undef" if called with one of those.

 The "sseeaarrcchh__iinnvvlliisstt(())" function is provided for finding a code point
 within an inversion list.

pprroopp__iinnvvmmaapp(()) use Unicode::UCD ‘prop_invmap’; my ($list_ref, $map_ref, $format, $default) = prop_invmap(“General Category”);

 "prop_invmap" is used to get the complete mapping definition for a
 property, in the form of an inversion map.  An inversion map consists of
 two parallel arrays.  One is an ordered list of code points that mark
 range beginnings, and the other gives the value (or mapping) that all
 code points in the corresponding range have.

 "prop_invmap" is called with the name of the desired property.  The name
 is loosely matched, meaning that differences in case, white-space,
 hyphens, and underscores are not meaningful (except for the trailing
 underscore in the old-form grandfathered-in property "L_", which is
 better written as "LC", or even better, "Gc=LC").

 Many Unicode properties have more than one name (or alias).
 "prop_invmap" understands all of these, including Perl extensions to
 them.  Ambiguities are resolved as described above for "pprroopp__aalliiaasseess(())"
 (except if a property has both a complete mapping, and a binary "Y"/"N"
 mapping, then specifying the property name prefixed by "is" causes the
 binary one to be returned).  The Perl internal property
 "Perl_Decimal_Digit, described below, is also accepted.  An empty list is
 returned if the property name is unknown.  See "Properties accessible
 through Unicode::UCD" in perluniprops for the properties acceptable as
 inputs to this function.

 It is a fatal error to call this function except in list context.

 In addition to the two arrays that form the inversion map, "prop_invmap"
 returns two other values; one is a scalar that gives some details as to
 the format of the entries of the map array; the other is a default value,
 useful in maps whose format name begins with the letter "a", as described
 below in its subsection; and for specialized purposes, such as converting
 to another data structure, described at the end of this main section.

 This means that "prop_invmap" returns a 4 element list.  For example,

  my ($blocks_ranges_ref, $blocks_maps_ref, $format, $default)
                                                  = prop_invmap("Block");

 In this call, the two arrays will be populated as shown below (for
 Unicode 6.0):

  Index  @blocks_ranges  @blocks_maps
    0        0x0000      Basic Latin
    1        0x0080      Latin-1 Supplement
    2        0x0100      Latin Extended-A
    3        0x0180      Latin Extended-B
    4        0x0250      IPA Extensions
    5        0x02B0      Spacing Modifier Letters
    6        0x0300      Combining Diacritical Marks
    7        0x0370      Greek and Coptic
    8        0x0400      Cyrillic
   ...
  233        0x2B820     No_Block
  234        0x2F800     CJK Compatibility Ideographs Supplement
  235        0x2FA20     No_Block
  236        0xE0000     Tags
  237        0xE0080     No_Block
  238        0xE0100     Variation Selectors Supplement
  239        0xE01F0     No_Block
  240        0xF0000     Supplementary Private Use Area-A
  241        0x100000    Supplementary Private Use Area-B
  242        0x110000    No_Block

 The first line (with Index [0]) means that the value for code point 0 is
 "Basic Latin".  The entry "0x0080" in the @blocks_ranges column in the
 second line means that the value from the first line, "Basic Latin",
 extends to all code points in the range from 0 up to but not including
 0x0080, that is, through 127.  In other words, the code points from 0 to
 127 are all in the "Basic Latin" block.  Similarly, all code points in
 the range from 0x0080 up to (but not including) 0x0100 are in the block
 named "Latin-1 Supplement", etc.  (Notice that the return is the old-
 style block names; see "Old-style versus new-style block names").

 The final line (with Index [242]) means that the value for all code
 points above the legal Unicode maximum code point have the value
 "No_Block", which is the term Unicode uses for a non-existing block.

 The arrays completely specify the mappings for all possible code points.
 The final element in an inversion map returned by this function will
 always be for the range that consists of all the code points that aren't
 legal Unicode, but that are expressible on the platform.  (That is, it
 starts with code point 0x110000, the first code point above the legal
 Unicode maximum, and extends to infinity.) The value for that range will
 be the same that any typical unassigned code point has for the specified
 property.  (Certain unassigned code points are not "typical"; for example
 the non-character code points, or those in blocks that are to be written
 right-to-left.  The above-Unicode range's value is not based on these
 atypical code points.)  It could be argued that, instead of treating
 these as unassigned Unicode code points, the value for this range should
 be "undef".  If you wish, you can change the returned arrays accordingly.

 The maps for almost all properties are simple scalars that should be
 interpreted as-is.  These values are those given in the Unicode-supplied
 data files, which may be inconsistent as to capitalization and as to
 which synonym for a property-value is given.  The results may be
 normalized by using the "pprroopp__vvaalluuee__aalliiaasseess(())" function.

 There are exceptions to the simple scalar maps.  Some properties have
 some elements in their map list that are themselves lists of scalars; and
 some special strings are returned that are not to be interpreted as-is.
 Element [2] (placed into $format in the example above) of the returned
 four element list tells you if the map has any of these special elements
 or not, as follows:

 ""ss"" means all the elements of the map array are simple scalars, with no
     special elements.  Almost all properties are like this, like the
     "block" example above.

 ""ssll""
     means that some of the map array elements have the form given by "s",
     and the rest are lists of scalars.  For example, here is a portion of
     the output of calling "prop_invmap"() with the "Script Extensions"
     property:

      @scripts_ranges  @scripts_maps
           ...
           0x0953      Devanagari
           0x0964      [ Bengali, Devanagari, Gurumukhi, Oriya ]
           0x0966      Devanagari
           0x0970      Common

     Here, the code points 0x964 and 0x965 are both used in Bengali,
     Devanagari, Gurmukhi, and Oriya, but no other scripts.

     The Name_Alias property is also of this form.  But each scalar
     consists of two components:  1) the name, and 2) the type of alias
     this is.  They are separated by a colon and a space.  In Unicode 6.1,
     there are several alias types:

     "correction"
         indicates that the name is a corrected form for the original name
         (which remains valid) for the same code point.

     "control"
         adds a new name for a control character.

     "alternate"
         is an alternate name for a character

     "figment"
         is a name for a character that has been documented but was never
         in any actual standard.

     "abbreviation"
         is a common abbreviation for a character

     The lists are ordered (roughly) so the most preferred names come
     before less preferred ones.

     For example,

      @aliases_ranges        @alias_maps
         ...
         0x009E        [ 'PRIVACY MESSAGE: control', 'PM: abbreviation' ]
         0x009F        [ 'APPLICATION PROGRAM COMMAND: control',
                         'APC: abbreviation'
                       ]
         0x00A0        'NBSP: abbreviation'
         0x00A1        ""
         0x00AD        'SHY: abbreviation'
         0x00AE        ""
         0x01A2        'LATIN CAPITAL LETTER GHA: correction'
         0x01A3        'LATIN SMALL LETTER GHA: correction'
         0x01A4        ""
         ...

     A map to the empty string means that there is no alias defined for
     the code point.

 ""aa"" is like "s" in that all the map array elements are scalars, but here
     they are restricted to all being integers, and some have to be
     adjusted (hence the name "a") to get the correct result.  For
     example, in:

      my ($uppers_ranges_ref, $uppers_maps_ref, $format, $default)
                               = prop_invmap("Simple_Uppercase_Mapping");

     the returned arrays look like this:

      @$uppers_ranges_ref    @$uppers_maps_ref   Note
            0                      0
           97                     65          'a' maps to 'A', b => B ...
          123                      0
          181                    924          MICRO SIGN => Greek Cap MU
          182                      0
          ...

     and $default is 0.

     Let's start with the second line.  It says that the uppercase of code
     point 97 is 65; or "uc("a")" == "A".  But the line is for the entire
     range of code points 97 through 122.  To get the mapping for any code
     point in this range, you take the offset it has from the beginning
     code point of the range, and add that to the mapping for that first
     code point.  So, the mapping for 122 ("z") is derived by taking the
     offset of 122 from 97 (=25) and adding that to 65, yielding 90 ("Z").
     Likewise for everything in between.

     Requiring this simple adjustment allows the returned arrays to be
     significantly smaller than otherwise, up to a factor of 10, speeding
     up searching through them.

     Ranges that map to $default, "0", behave somewhat differently.  For
     these, each code point maps to itself.  So, in the first line in the
     example, "ord(uc(chr(0)))" is 0, "ord(uc(chr(1)))" is 1, ..
     "ord(uc(chr(96)))" is 96.

 ""aall""
     means that some of the map array elements have the form given by "a",
     and the rest are ordered lists of code points.  For example, in:

      my ($uppers_ranges_ref, $uppers_maps_ref, $format, $default)
                                      = prop_invmap("Uppercase_Mapping");

     the returned arrays look like this:

      @$uppers_ranges_ref    @$uppers_maps_ref
            0                      0
           97                     65
          123                      0
          181                    924
          182                      0
          ...
         0x0149              [ 0x02BC 0x004E ]
         0x014A                    0
         0x014B                  330
          ...

     This is the full Uppercase_Mapping property (as opposed to the
     Simple_Uppercase_Mapping given in the example for format "a").  The
     only difference between the two in the ranges shown is that the code
     point at 0x0149 (LATIN SMALL LETTER N PRECEDED BY APOSTROPHE) maps to
     a string of two characters, 0x02BC (MODIFIER LETTER APOSTROPHE)
     followed by 0x004E (LATIN CAPITAL LETTER N).

     No adjustments are needed to entries that are references to arrays;
     each such entry will have exactly one element in its range, so the
     offset is always 0.

     The fourth (index [3]) element ($default) in the list returned for
     this format is 0.

 ""aaee""
     This is like "a", but some elements are the empty string, and should
     not be adjusted.  The one internal Perl property accessible by
     "prop_invmap" is of this type: "Perl_Decimal_Digit" returns an
     inversion map which gives the numeric values that are represented by
     the Unicode decimal digit characters.  Characters that don't
     represent decimal digits map to the empty string, like so:

      @digits    @values
      0x0000       ""
      0x0030        0
      0x003A:      ""
      0x0660:       0
      0x066A:      ""
      0x06F0:       0
      0x06FA:      ""
      0x07C0:       0
      0x07CA:      ""
      0x0966:       0
      ...

     This means that the code points from 0 to 0x2F do not represent
     decimal digits; the code point 0x30 (DIGIT ZERO) represents 0;  code
     point 0x31, (DIGIT ONE), represents 0+1-0 = 1; ... code point 0x39,
     (DIGIT NINE), represents 0+9-0 = 9; ... code points 0x3A through
     0x65F do not represent decimal digits; 0x660 (ARABIC-INDIC DIGIT
     ZERO), represents 0; ... 0x07C1 (NKO DIGIT ONE), represents 0+1-0 = 1
     ...

     The fourth (index [3]) element ($default) in the list returned for
     this format is the empty string.

 ""aallee""
     is a combination of the "al" type and the "ae" type.  Some of the map
     array elements have the forms given by "al", and the rest are the
     empty string.  The property "NFKC_Casefold" has this form.  An
     example slice is:

      @$ranges_ref  @$maps_ref         Note
         ...
        0x00AA       97                FEMININE ORDINAL INDICATOR => 'a'
        0x00AB        0
        0x00AD                         SOFT HYPHEN => ""
        0x00AE        0
        0x00AF     [ 0x0020, 0x0304 ]  MACRON => SPACE . COMBINING MACRON
        0x00B0        0
        ...

     The fourth (index [3]) element ($default) in the list returned for
     this format is 0.

 ""aarr""
     means that all the elements of the map array are either rational
     numbers or the string "NaN", meaning "Not a Number".  A rational
     number is either an integer, or two integers separated by a solidus
     ("/").  The second integer represents the denominator of the division
     implied by the solidus, and is actually always positive, so it is
     guaranteed not to be 0 and to not be signed.  When the element is a
     plain integer (without the solidus), it may need to be adjusted to
     get the correct value by adding the offset, just as other "a"
     properties.  No adjustment is needed for fractions, as the range is
     guaranteed to have just a single element, and so the offset is always
     0.

     If you want to convert the returned map to entirely scalar numbers,
     you can use something like this:

      my ($invlist_ref, $invmap_ref, $format) = prop_invmap($property);
      if ($format && $format eq "ar") {
          map { $_ = eval $_ if $_ ne 'NaN' } @$map_ref;
      }

     Here's some entries from the output of the property "Nv", which has
     format "ar".

      @numerics_ranges  @numerics_maps       Note
             0x00           "NaN"
             0x30             0           DIGIT 0 .. DIGIT 9
             0x3A           "NaN"
             0xB2             2           SUPERSCRIPTs 2 and 3
             0xB4           "NaN"
             0xB9             1           SUPERSCRIPT 1
             0xBA           "NaN"
             0xBC            1/4          VULGAR FRACTION 1/4
             0xBD            1/2          VULGAR FRACTION 1/2
             0xBE            3/4          VULGAR FRACTION 3/4
             0xBF           "NaN"
             0x660            0           ARABIC-INDIC DIGIT ZERO .. NINE
             0x66A          "NaN"

     The fourth (index [3]) element ($default) in the list returned for
     this format is "NaN".

 ""nn"" means the Name property.  All the elements of the map array are
     simple scalars, but some of them contain special strings that require
     more work to get the actual name.

     Entries such as:

      CJK UNIFIED IDEOGRAPH-<code point>

     mean that the name for the code point is "CJK UNIFIED IDEOGRAPH-"
     with the code point (expressed in hexadecimal) appended to it, like
     "CJK UNIFIED IDEOGRAPH-3403" (similarly for
     "CJK COMPATIBILITY IDEOGRAPH-<code point>").

     Also, entries like

      <hangul syllable>

     means that the name is algorithmically calculated.  This is easily
     done by the function "charnames::viacode(code)" in charnames.

     Note that for control characters ("Gc=cc"), Unicode's data files have
     the string ""<control>"", but the real name of each of these
     characters is the empty string.  This function returns that real
     name, the empty string.  (There are names for these characters, but
     they are considered aliases, not the Name property name, and are
     contained in the "Name_Alias" property.)

 ""aadd""
     means the Decomposition_Mapping property.  This property is like "al"
     properties, except that one of the scalar elements is of the form:

      <hangul syllable>

     This signifies that this entry should be replaced by the
     decompositions for all the code points whose decomposition is
     algorithmically calculated.  (All of them are currently in one range
     and no others outside the range are likely to ever be added to
     Unicode; the "n" format has this same entry.)  These can be generated
     via the function UUnniiccooddee::::NNoorrmmaalliizzee::::NNFFDD(()).

     Note that the mapping is the one that is specified in the Unicode
     data files, and to get the final decomposition, it may need to be
     applied recursively.  Unicode in fact discourages use of this
     property except internally in implementations of the Unicode
     Normalization Algorithm.

     The fourth (index [3]) element ($default) in the list returned for
     this format is 0.

 Note that a format begins with the letter "a" if and only the property it
 is for requires adjustments by adding the offsets in multi-element
 ranges.  For all these properties, an entry should be adjusted only if
 the map is a scalar which is an integer.  That is, it must match the
 regular expression:

     / ^ -? \d+ $ /xa

 Further, the first element in a range never needs adjustment, as the
 adjustment would be just adding 0.

 A binary search such as that provided by "sseeaarrcchh__iinnvvlliisstt(())", can be used
 to quickly find a code point in the inversion list, and hence its
 corresponding mapping.

 The final, fourth element (index [3], assigned to $default in the "block"
 example) in the four element list returned by this function is used with
 the "a" format types; it may also be useful for applications that wish to
 convert the returned inversion map data structure into some other, such
 as a hash.  It gives the mapping that most code points map to under the
 property.  If you establish the convention that any code point not
 explicitly listed in your data structure maps to this value, you can
 potentially make your data structure much smaller.  As you construct your
 data structure from the one returned by this function, simply ignore
 those ranges that map to this value.  For example, to convert to the data
 structure searchable by "cchhaarriinnrraannggee(())", you can follow this recipe for
 properties that don't require adjustments:

  my ($list_ref, $map_ref, $format, $default) = prop_invmap($property);
  my @range_list;

  # Look at each element in the list, but the -2 is needed because we
  # look at $i+1 in the loop, and the final element is guaranteed to map
  # to $default by prop_invmap(), so we would skip it anyway.
  for my $i (0 .. @$list_ref - 2) {
     next if $map_ref->[$i] eq $default;
     push @range_list, [ $list_ref->[$i],
                         $list_ref->[$i+1],
                         $map_ref->[$i]
                       ];
  }

  print charinrange(\@range_list, $code_point), "\n";

 With this, "charinrange()" will return "undef" if its input code point
 maps to $default.  You can avoid this by omitting the "next" statement,
 and adding a line after the loop to handle the final element of the
 inversion map.

 Similarly, this recipe can be used for properties that do require
 adjustments:

  for my $i (0 .. @$list_ref - 2) {
     next if $map_ref->[$i] eq $default;

     # prop_invmap() guarantees that if the mapping is to an array, the
     # range has just one element, so no need to worry about adjustments.
     if (ref $map_ref->[$i]) {
         push @range_list,
                    [ $list_ref->[$i], $list_ref->[$i], $map_ref->[$i] ];
     }
     else {  # Otherwise each element is actually mapped to a separate
             # value, so the range has to be split into single code point
             # ranges.

         my $adjustment = 0;

         # For each code point that gets mapped to something...
         for my $j ($list_ref->[$i] .. $list_ref->[$i+1] -1 ) {

             # ... add a range consisting of just it mapping to the
             # original plus the adjustment, which is incremented for the
             # next time through the loop, as the offset increases by 1
             # for each element in the range
             push @range_list,
                              [ $j, $j, $map_ref->[$i] + $adjustment++ ];
         }
     }
  }

 Note that the inversion maps returned for the "Case_Folding" and
 "Simple_Case_Folding" properties do not include the Turkic-locale
 mappings.  Use "ccaasseeffoolldd(())" for these.

 "prop_invmap" does not know about any user-defined properties, and will
 return "undef" if called with one of those.

 The returned values for the Perl extension properties, such as "Any" and
 "Greek" are somewhat misleading.  The values are either "Y" or ""N"".
 All Unicode properties are bipartite, so you can actually use the "Y" or
 ""N"" in a Perl regular expression for these, like "qr/\p{ID_Start=Y/}"
 or "qr/\p{Upper=N/}".  But the Perl extensions aren't specified this way,
 only like "/qr/\p{Any}", _e_t_c.  You can't actually use the "Y" and ""N""
 in them.

 _G_e_t_t_i_n_g _e_v_e_r_y _a_v_a_i_l_a_b_l_e _n_a_m_e

 Instead of reading the Unicode Database directly from files, as you were
 able to do for a long time, you are encouraged to use the supplied
 functions. So, instead of reading "Name.pl" directly, which changed
 formats in 5.32, and may do so again without notice in the future or even
 disappear, you ought to use "pprroopp__iinnvvmmaapp(())" like this:

   my (%name, %cp, %cps, $n);
   # All codepoints
   foreach my $cat (qw( Name Name_Alias )) {
       my ($codepoints, $names, $format, $default) = prop_invmap($cat);
       # $format => "n", $default => ""
       foreach my $i (0 .. @$codepoints - 2) {
           my ($cp, $n) = ($codepoints->[$i], $names->[$i]);
           # If $n is a ref, the same codepoint has multiple names
           foreach my $name (ref $n ? @$n : $n) {
               $name{$cp} //= $name;
               $cp{$name} //= $cp;
           }
       }
   }
   # Named sequences
   {   my %ns = namedseq();
       foreach my $name (sort { $ns{$a} cmp $ns{$b} } keys %ns) {
           $cp{$name} //= [ map { ord } split "" => $ns{$name} ];
       }
   }

sseeaarrcchh__iinnvvlliisstt(()) use Unicode::UCD qw(prop_invmap prop_invlist); use Unicode::UCD ‘search_invlist’;

  my @invlist = prop_invlist($property_name);
  print $code_point, ((search_invlist(\@invlist, $code_point) // -1) % 2)
                      ? " isn't"
                      : " is",
      " in $property_name\n";

  my ($blocks_ranges_ref, $blocks_map_ref) = prop_invmap("Block");
  my $index = search_invlist($blocks_ranges_ref, $code_point);
  print "$code_point is in block ", $blocks_map_ref->[$index], "\n";

 "search_invlist" is used to search an inversion list returned by
 "prop_invlist" or "prop_invmap" for a particular "code point argument".
 "undef" is returned if the code point is not found in the inversion list
 (this happens only when it is not a legal "code point argument", or is
 less than the list's first element).  A warning is raised in the first
 instance.

 Otherwise, it returns the index into the list of the range that contains
 the code point.; that is, find "i" such that

     list[i]<= code_point < list[i+1].

 As explained in "pprroopp__iinnvvlliisstt(())", whether a code point is in the list or
 not depends on if the index is even (in) or odd (not in).  And as
 explained in "pprroopp__iinnvvmmaapp(())", the index is used with the returned
 parallel array to find the mapping.

UUnniiccooddee::::UUCCDD::::UUnniiccooddeeVVeerrssiioonn This returns the version of the Unicode Character Database, in other words, the version of the Unicode standard the database implements. The version is a string of numbers delimited by dots (’.’).

BBlloocckkss vveerrssuuss SSccrriippttss The difference between a block and a script is that scripts are closer to the linguistic notion of a set of code points required to represent languages, while block is more of an artifact of the Unicode code point numbering and separation into blocks of consecutive code points (so far the size of a block is some multiple of 16, like 128 or 256).

 For example the Latin ssccrriipptt is spread over several bblloocckkss, such as
 "Basic Latin", "Latin 1 Supplement", "Latin Extended-A", and "Latin
 Extended-B".  On the other hand, the Latin script does not contain all
 the characters of the "Basic Latin" block (also known as ASCII): it
 includes only the letters, and not, for example, the digits nor the
 punctuation.

 For blocks see <http://www.unicode.org/Public/UNIDATA/Blocks.txt>

 For scripts see UTR #24: <http://www.unicode.org/reports/tr24/>

MMaattcchhiinngg SSccrriippttss aanndd BBlloocckkss Scripts are matched with the regular-expression construct “\p{…}” (e.g. “\p{Tibetan}” matches characters of the Tibetan script), while “\p{Blk=…}” is used for blocks (e.g. “\p{Blk=Tibetan}” matches any of the 256 code points in the Tibetan block).

OOlldd--ssttyyllee vveerrssuuss nneeww--ssttyyllee bblloocckk nnaammeess Unicode publishes the names of blocks in two different styles, though the two are equivalent under Unicode’s loose matching rules.

 The original style uses blanks and hyphens in the block names (except for
 "No_Block"), like so:

  Miscellaneous Mathematical Symbols-B

 The newer style replaces these with underscores, like this:

  Miscellaneous_Mathematical_Symbols_B

 This newer style is consistent with the values of other Unicode
 properties.  To preserve backward compatibility, all the functions in
 Unicode::UCD that return block names (except as noted) return the old-
 style ones.  "pprroopp__vvaalluuee__aalliiaasseess(())" returns the new-style and can be used
 to convert from old-style to new-style:

  my $new_style = prop_values_aliases("block", $old_style);

 Perl also has single-form extensions that refer to blocks, "In_Cyrillic",
 meaning "Block=Cyrillic".  These have always been written in the new
 style.

 To convert from new-style to old-style, follow this recipe:

  $old_style = charblock((prop_invlist("block=$new_style"))[0]);

 (which finds the range of code points in the block using "prop_invlist",
 gets the lower end of the range (0th element) and then looks up the old
 name for its block using "charblock").

 Note that starting in Unicode 6.1, many of the block names have shorter
 synonyms.  These are always given in the new style.

UUssee wwiitthh oollddeerr UUnniiccooddee vveerrssiioonnss The functions in this module work as well as can be expected when used on earlier Unicode versions. But, obviously, they use the available data from that Unicode version. For example, if the Unicode version predates the definition of the script property (Unicode 3.1), then any function that deals with scripts is going to return “undef” for the script portion of the return value.

AAUUTTHHOORR #

 Jarkko Hietaniemi.  Now maintained by perl5 porters.

perl v5.36.3 2023-02-15 Unicode::UCD(3p)