Math::BigFloat(3p) Perl Programmers Reference Guide Math::BigFloat(3p) #
Math::BigFloat(3p) Perl Programmers Reference Guide Math::BigFloat(3p)
NNAAMMEE #
Math::BigFloat - arbitrary size floating point math package
SSYYNNOOPPSSIISS #
use Math::BigFloat;
# Configuration methods (may be used as class methods and instance methods)
Math::BigFloat->accuracy(); # get class accuracy
Math::BigFloat->accuracy($n); # set class accuracy
Math::BigFloat->precision(); # get class precision
Math::BigFloat->precision($n); # set class precision
Math::BigFloat->round_mode(); # get class rounding mode
Math::BigFloat->round_mode($m); # set global round mode, must be one of
# 'even', 'odd', '+inf', '-inf', 'zero',
# 'trunc', or 'common'
Math::BigFloat->config("lib"); # name of backend math library
# Constructor methods (when the class methods below are used as instance
# methods, the value is assigned the invocand)
$x = Math::BigFloat->new($str); # defaults to 0
$x = Math::BigFloat->new('0x123'); # from hexadecimal
$x = Math::BigFloat->new('0o377'); # from octal
$x = Math::BigFloat->new('0b101'); # from binary
$x = Math::BigFloat->from_hex('0xc.afep+3'); # from hex
$x = Math::BigFloat->from_hex('cafe'); # ditto
$x = Math::BigFloat->from_oct('1.3267p-4'); # from octal
$x = Math::BigFloat->from_oct('01.3267p-4'); # ditto
$x = Math::BigFloat->from_oct('0o1.3267p-4'); # ditto
$x = Math::BigFloat->from_oct('0377'); # ditto
$x = Math::BigFloat->from_bin('0b1.1001p-4'); # from binary
$x = Math::BigFloat->from_bin('0101'); # ditto
$x = Math::BigFloat->from_ieee754($b, "binary64"); # from IEEE-754 bytes
$x = Math::BigFloat->bzero(); # create a +0
$x = Math::BigFloat->bone(); # create a +1
$x = Math::BigFloat->bone('-'); # create a -1
$x = Math::BigFloat->binf(); # create a +inf
$x = Math::BigFloat->binf('-'); # create a -inf
$x = Math::BigFloat->bnan(); # create a Not-A-Number
$x = Math::BigFloat->bpi(); # returns pi
$y = $x->copy(); # make a copy (unlike $y = $x)
$y = $x->as_int(); # return as BigInt
# Boolean methods (these don't modify the invocand)
$x->is_zero(); # if $x is 0
$x->is_one(); # if $x is +1
$x->is_one("+"); # ditto
$x->is_one("-"); # if $x is -1
$x->is_inf(); # if $x is +inf or -inf
$x->is_inf("+"); # if $x is +inf
$x->is_inf("-"); # if $x is -inf
$x->is_nan(); # if $x is NaN
$x->is_positive(); # if $x > 0
$x->is_pos(); # ditto
$x->is_negative(); # if $x < 0
$x->is_neg(); # ditto
$x->is_odd(); # if $x is odd
$x->is_even(); # if $x is even
$x->is_int(); # if $x is an integer
# Comparison methods
$x->bcmp($y); # compare numbers (undef, < 0, == 0, > 0)
$x->bacmp($y); # compare absolutely (undef, < 0, == 0, > 0)
$x->beq($y); # true if and only if $x == $y
$x->bne($y); # true if and only if $x != $y
$x->blt($y); # true if and only if $x < $y
$x->ble($y); # true if and only if $x <= $y
$x->bgt($y); # true if and only if $x > $y
$x->bge($y); # true if and only if $x >= $y
# Arithmetic methods
$x->bneg(); # negation
$x->babs(); # absolute value
$x->bsgn(); # sign function (-1, 0, 1, or NaN)
$x->bnorm(); # normalize (no-op)
$x->binc(); # increment $x by 1
$x->bdec(); # decrement $x by 1
$x->badd($y); # addition (add $y to $x)
$x->bsub($y); # subtraction (subtract $y from $x)
$x->bmul($y); # multiplication (multiply $x by $y)
$x->bmuladd($y,$z); # $x = $x * $y + $z
$x->bdiv($y); # division (floored), set $x to quotient
# return (quo,rem) or quo if scalar
$x->btdiv($y); # division (truncated), set $x to quotient
# return (quo,rem) or quo if scalar
$x->bmod($y); # modulus (x % y)
$x->btmod($y); # modulus (truncated)
$x->bmodinv($mod); # modular multiplicative inverse
$x->bmodpow($y,$mod); # modular exponentiation (($x ** $y) % $mod)
$x->bpow($y); # power of arguments (x ** y)
$x->blog(); # logarithm of $x to base e (Euler's number)
$x->blog($base); # logarithm of $x to base $base (e.g., base 2)
$x->bexp(); # calculate e ** $x where e is Euler's number
$x->bnok($y); # x over y (binomial coefficient n over k)
$x->bsin(); # sine
$x->bcos(); # cosine
$x->batan(); # inverse tangent
$x->batan2($y); # two-argument inverse tangent
$x->bsqrt(); # calculate square root
$x->broot($y); # $y'th root of $x (e.g. $y == 3 => cubic root)
$x->bfac(); # factorial of $x (1*2*3*4*..$x)
$x->blsft($n); # left shift $n places in base 2
$x->blsft($n,$b); # left shift $n places in base $b
# returns (quo,rem) or quo (scalar context)
$x->brsft($n); # right shift $n places in base 2
$x->brsft($n,$b); # right shift $n places in base $b
# returns (quo,rem) or quo (scalar context)
# Bitwise methods
$x->band($y); # bitwise and
$x->bior($y); # bitwise inclusive or
$x->bxor($y); # bitwise exclusive or
$x->bnot(); # bitwise not (two's complement)
# Rounding methods
$x->round($A,$P,$mode); # round to accuracy or precision using
# rounding mode $mode
$x->bround($n); # accuracy: preserve $n digits
$x->bfround($n); # $n > 0: round to $nth digit left of dec. point
# $n < 0: round to $nth digit right of dec. point
$x->bfloor(); # round towards minus infinity
$x->bceil(); # round towards plus infinity
$x->bint(); # round towards zero
# Other mathematical methods
$x->bgcd($y); # greatest common divisor
$x->blcm($y); # least common multiple
# Object property methods (do not modify the invocand)
$x->sign(); # the sign, either +, - or NaN
$x->digit($n); # the nth digit, counting from the right
$x->digit(-$n); # the nth digit, counting from the left
$x->length(); # return number of digits in number
($xl,$f) = $x->length(); # length of number and length of fraction
# part, latter is always 0 digits long
# for Math::BigInt objects
$x->mantissa(); # return (signed) mantissa as BigInt
$x->exponent(); # return exponent as BigInt
$x->parts(); # return (mantissa,exponent) as BigInt
$x->sparts(); # mantissa and exponent (as integers)
$x->nparts(); # mantissa and exponent (normalised)
$x->eparts(); # mantissa and exponent (engineering notation)
$x->dparts(); # integer and fraction part
$x->fparts(); # numerator and denominator
$x->numerator(); # numerator
$x->denominator(); # denominator
# Conversion methods (do not modify the invocand)
$x->bstr(); # decimal notation, possibly zero padded
$x->bsstr(); # string in scientific notation with integers
$x->bnstr(); # string in normalized notation
$x->bestr(); # string in engineering notation
$x->bdstr(); # string in decimal notation
$x->as_hex(); # as signed hexadecimal string with prefixed 0x
$x->as_bin(); # as signed binary string with prefixed 0b
$x->as_oct(); # as signed octal string with prefixed 0
$x->to_ieee754($format); # to bytes encoded according to IEEE 754-2008
# Other conversion methods
$x->numify(); # return as scalar (might overflow or underflow)
DDEESSCCRRIIPPTTIIOONN #
Math::BigFloat provides support for arbitrary precision floating point.
Overloading is also provided for Perl operators.
All operators (including basic math operations) are overloaded if you
declare your big floating point numbers as
$x = Math::BigFloat -> new('12_3.456_789_123_456_789E-2');
Operations with overloaded operators preserve the arguments, which is
exactly what you expect.
IInnppuutt Input values to these routines may be any scalar number or string that looks like a number. Anything that is accepted by Perl as a literal numeric constant should be accepted by this module.
• Leading and trailing whitespace is ignored.
• Leading zeros are ignored, except for floating point numbers with a
binary exponent, in which case the number is interpreted as an octal
floating point number. For example, "01.4p+0" gives 1.5, "00.4p+0"
gives 0.5, but "0.4p+0" gives a NaN. And while "0377" gives 255,
"0377p0" gives 255.
• If the string has a "0x" or "0X" prefix, it is interpreted as a
hexadecimal number.
• If the string has a "0o" or "0O" prefix, it is interpreted as an
octal number. A floating point literal with a "0" prefix is also
interpreted as an octal number.
• If the string has a "0b" or "0B" prefix, it is interpreted as a
binary number.
• Underline characters are allowed in the same way as they are allowed
in literal numerical constants.
• If the string can not be interpreted, NaN is returned.
• For hexadecimal, octal, and binary floating point numbers, the
exponent must be separated from the significand (mantissa) by the
letter "p" or "P", not "e" or "E" as with decimal numbers.
Some examples of valid string input
Input string Resulting value
123 123
1.23e2 123
12300e-2 123
67_538_754 67538754
-4_5_6.7_8_9e+0_1_0 -4567890000000
0x13a 314
0x13ap0 314
0x1.3ap+8 314
0x0.00013ap+24 314
0x13a000p-12 314
0o472 314
0o1.164p+8 314
0o0.0001164p+20 314
0o1164000p-10 314
0472 472 Note!
01.164p+8 314
00.0001164p+20 314
01164000p-10 314
0b100111010 314
0b1.0011101p+8 314
0b0.00010011101p+12 314
0b100111010000p-3 314
0x1.921fb5p+1 3.14159262180328369140625e+0
0o1.2677025p1 2.71828174591064453125
01.2677025p1 2.71828174591064453125
0b1.1001p-4 9.765625e-2
OOuuttppuutt Output values are usually Math::BigFloat objects.
Boolean operators "is_zero()", "is_one()", "is_inf()", etc. return true
or false.
Comparison operators "bcmp()" and "bacmp()") return -1, 0, 1, or undef.
MMEETTHHOODDSS #
Math::BigFloat supports all methods that Math::BigInt supports, except it
calculates non-integer results when possible. Please see Math::BigInt for
a full description of each method. Below are just the most important
differences:
CCoonnffiigguurraattiioonn mmeetthhooddss aaccccuurraaccyy(()) $x->accuracy(5); # local for $x CLASS->accuracy(5); # global for all members of CLASS # Note: This also applies to new()!
$A = $x->accuracy(); # read out accuracy that affects $x
$A = CLASS->accuracy(); # read out global accuracy
Set or get the global or local accuracy, aka how many significant
digits the results have. If you set a global accuracy, then this also
applies to nneeww(())!
Warning! The accuracy _s_t_i_c_k_s, e.g. once you created a number under
the influence of "CLASS->accuracy($A)", all results from math
operations with that number will also be rounded.
In most cases, you should probably round the results explicitly using
one of "rroouunndd(())" in Math::BigInt, "bbrroouunndd(())" in Math::BigInt or
"bbffrroouunndd(())" in Math::BigInt or by passing the desired accuracy to the
math operation as additional parameter:
my $x = Math::BigInt->new(30000);
my $y = Math::BigInt->new(7);
print scalar $x->copy()->bdiv($y, 2); # print 4300
print scalar $x->copy()->bdiv($y)->bround(2); # print 4300
pprreecciissiioonn(())
$x->precision(-2); # local for $x, round at the second
# digit right of the dot
$x->precision(2); # ditto, round at the second digit
# left of the dot
CLASS->precision(5); # Global for all members of CLASS
# This also applies to new()!
CLASS->precision(-5); # ditto
$P = CLASS->precision(); # read out global precision
$P = $x->precision(); # read out precision that affects $x
Note: You probably want to use "aaccccuurraaccyy(())" instead. With
"aaccccuurraaccyy(())" you set the number of digits each result should have,
with "pprreecciissiioonn(())" you set the place where to round!
CCoonnssttrruuccttoorr mmeetthhooddss ffrroomm__hheexx(()) $x -> from_hex(“0x1.921fb54442d18p+1”); $x = Math::BigFloat -> from_hex(“0x1.921fb54442d18p+1”);
Interpret input as a hexadecimal string.A prefix ("0x", "x", ignoring
case) is optional. A single underscore character ("_") may be placed
between any two digits. If the input is invalid, a NaN is returned.
The exponent is in base 2 using decimal digits.
If called as an instance method, the value is assigned to the
invocand.
ffrroomm__oocctt(())
$x -> from_oct("1.3267p-4");
$x = Math::BigFloat -> from_oct("1.3267p-4");
Interpret input as an octal string. A single underscore character
("_") may be placed between any two digits. If the input is invalid,
a NaN is returned. The exponent is in base 2 using decimal digits.
If called as an instance method, the value is assigned to the
invocand.
ffrroomm__bbiinn(())
$x -> from_bin("0b1.1001p-4");
$x = Math::BigFloat -> from_bin("0b1.1001p-4");
Interpret input as a hexadecimal string. A prefix ("0b" or "b",
ignoring case) is optional. A single underscore character ("_") may
be placed between any two digits. If the input is invalid, a NaN is
returned. The exponent is in base 2 using decimal digits.
If called as an instance method, the value is assigned to the
invocand.
ffrroomm__iieeeeee775544(())
Interpret the input as a value encoded as described in IEEE754-2008.
The input can be given as a byte string, hex string or binary string.
The input is assumed to be in big-endian byte-order.
# both $dbl and $mbf are 3.141592...
$bytes = "\x40\x09\x21\xfb\x54\x44\x2d\x18";
$dbl = unpack "d>", $bytes;
$mbf = Math::BigFloat -> from_ieee754($bytes, "binary64");
bbppii(())
print Math::BigFloat->bpi(100), "\n";
Calculate PI to N digits (including the 3 before the dot). The result
is rounded according to the current rounding mode, which defaults to
"even".
This method was added in v1.87 of Math::BigInt (June 2007).
AArriitthhmmeettiicc mmeetthhooddss bbmmuullaadddd(()) $x->bmuladd($y,$z);
Multiply $x by $y, and then add $z to the result.
This method was added in v1.87 of Math::BigInt (June 2007).
bbddiivv(())
$q = $x->bdiv($y);
($q, $r) = $x->bdiv($y);
In scalar context, divides $x by $y and returns the result to the
given or default accuracy/precision. In list context, does floored
division (F-division), returning an integer $q and a remainder $r so
that $x = $q * $y + $r. The remainer (modulo) is equal to what is
returned by "$x->bmod($y)".
bbmmoodd(())
$x->bmod($y);
Returns $x modulo $y. When $x is finite, and $y is finite and non-
zero, the result is identical to the remainder after floored division
(F-division). If, in addition, both $x and $y are integers, the
result is identical to the result from Perl's % operator.
bbeexxpp(())
$x->bexp($accuracy); # calculate e ** X
Calculates the expression "e ** $x" where "e" is Euler's number.
This method was added in v1.82 of Math::BigInt (April 2007).
bbnnookk(())
$x->bnok($y); # x over y (binomial coefficient n over k)
Calculates the binomial coefficient n over k, also called the
"choose" function. The result is equivalent to:
( n ) n!
| - | = -------
( k ) k!(n-k)!
This method was added in v1.84 of Math::BigInt (April 2007).
bbssiinn(())
my $x = Math::BigFloat->new(1);
print $x->bsin(100), "\n";
Calculate the sinus of $x, modifying $x in place.
This method was added in v1.87 of Math::BigInt (June 2007).
bbccooss(())
my $x = Math::BigFloat->new(1);
print $x->bcos(100), "\n";
Calculate the cosinus of $x, modifying $x in place.
This method was added in v1.87 of Math::BigInt (June 2007).
bbaattaann(())
my $x = Math::BigFloat->new(1);
print $x->batan(100), "\n";
Calculate the arcus tanges of $x, modifying $x in place. See also
"bbaattaann22(())".
This method was added in v1.87 of Math::BigInt (June 2007).
bbaattaann22(())
my $y = Math::BigFloat->new(2);
my $x = Math::BigFloat->new(3);
print $y->batan2($x), "\n";
Calculate the arcus tanges of $y divided by $x, modifying $y in
place. See also "bbaattaann(())".
This method was added in v1.87 of Math::BigInt (June 2007).
aass__ffllooaatt(())
This method is called when Math::BigFloat encounters an object it
doesn't know how to handle. For instance, assume $x is a
Math::BigFloat, or subclass thereof, and $y is defined, but not a
Math::BigFloat, or subclass thereof. If you do
$x -> badd($y);
$y needs to be converted into an object that $x can deal with. This
is done by first checking if $y is something that $x might be
upgraded to. If that is the case, no further attempts are made. The
next is to see if $y supports the method "as_float()". The method
"as_float()" is expected to return either an object that has the same
class as $x, a subclass thereof, or a string that "ref($x)->new()"
can parse to create an object.
In Math::BigFloat, "as_float()" has the same effect as "copy()".
ttoo__iieeeeee775544(())
Encodes the invocand as a byte string in the given format as
specified in IEEE 754-2008. Note that the encoded value is the
nearest possible representation of the value. This value might not be
exactly the same as the value in the invocand.
# $x = 3.1415926535897932385
$x = Math::BigFloat -> bpi(30);
$b = $x -> to_ieee754("binary64"); # encode as 8 bytes
$h = unpack "H*", $b; # "400921fb54442d18"
# 3.141592653589793115997963...
$y = Math::BigFloat -> from_ieee754($h, "binary64");
All binary formats in IEEE 754-2008 are accepted. For convenience,
som aliases are recognized: "half" for "binary16", "single" for
"binary32", "double" for "binary64", "quadruple" for "binary128",
"octuple" for "binary256", and "sexdecuple" for "binary512".
See also <https://en.wikipedia.org/wiki/IEEE_754>.
AACCCCUURRAACCYY AANNDD PPRREECCIISSIIOONN #
See also: Rounding.
Math::BigFloat supports both precision (rounding to a certain place
before or after the dot) and accuracy (rounding to a certain number of
digits). For a full documentation, examples and tips on these topics
please see the large section about rounding in Math::BigInt.
Since things like sqrt(2) or "1 / 3" must presented with a limited
accuracy lest a operation consumes all resources, each operation produces
no more than the requested number of digits.
If there is no global precision or accuracy set, aanndd the operation in
question was not called with a requested precision or accuracy, aanndd the
input $x has no accuracy or precision set, then a fallback parameter will
be used. For historical reasons, it is called "div_scale" and can be
accessed via:
$d = Math::BigFloat->div_scale(); # query
Math::BigFloat->div_scale($n); # set to $n digits
The default value for "div_scale" is 40.
In case the result of one operation has more digits than specified, it is
rounded. The rounding mode taken is either the default mode, or the one
supplied to the operation after the _s_c_a_l_e:
$x = Math::BigFloat->new(2);
Math::BigFloat->accuracy(5); # 5 digits max
$y = $x->copy()->bdiv(3); # gives 0.66667
$y = $x->copy()->bdiv(3,6); # gives 0.666667
$y = $x->copy()->bdiv(3,6,undef,'odd'); # gives 0.666667
Math::BigFloat->round_mode('zero');
$y = $x->copy()->bdiv(3,6); # will also give 0.666667
Note that "Math::BigFloat->accuracy()" and "Math::BigFloat->precision()"
set the global variables, and thus aannyy newly created number will be
subject to the global rounding iimmmmeeddiiaatteellyy. This means that in the
examples above, the 3 as argument to "bdiv()" will also get an accuracy
of 55.
It is less confusing to either calculate the result fully, and afterwards
round it explicitly, or use the additional parameters to the math
functions like so:
use Math::BigFloat;
$x = Math::BigFloat->new(2);
$y = $x->copy()->bdiv(3);
print $y->bround(5),"\n"; # gives 0.66667
or
use Math::BigFloat;
$x = Math::BigFloat->new(2);
$y = $x->copy()->bdiv(3,5); # gives 0.66667
print "$y\n";
RRoouunnddiinngg bfround ( +$scale ) Rounds to the $scale’th place left from the ‘.’, counting from the dot. The first digit is numbered 1.
bfround ( -$scale )
Rounds to the $scale'th place right from the '.', counting from the
dot.
bfround ( 0 )
Rounds to an integer.
bround ( +$scale )
Preserves accuracy to $scale digits from the left (aka significant
digits) and pads the rest with zeros. If the number is between 1 and
-1, the significant digits count from the first non-zero after the
'.'
bround ( -$scale ) and bround ( 0 )
These are effectively no-ops.
All rounding functions take as a second parameter a rounding mode from
one of the following: 'even', 'odd', '+inf', '-inf', 'zero', 'trunc' or
'common'.
The default rounding mode is 'even'. By using
"Math::BigFloat->round_mode($round_mode);" you can get and set the
default mode for subsequent rounding. The usage of
"$Math::BigFloat::$round_mode" is no longer supported. The second
parameter to the round functions then overrides the default temporarily.
The "as_number()" function returns a BigInt from a Math::BigFloat. It
uses 'trunc' as rounding mode to make it equivalent to:
$x = 2.5;
$y = int($x) + 2;
You can override this by passing the desired rounding mode as parameter
to "as_number()":
$x = Math::BigFloat->new(2.5);
$y = $x->as_number('odd'); # $y = 3
NNUUMMEERRIICC LLIITTEERRAALLSS #
After "use Math::BigFloat ':constant'" all numeric literals in the given
scope are converted to "Math::BigFloat" objects. This conversion happens
at compile time.
For example,
perl -MMath::BigFloat=:constant -le 'print 2e-150'
prints the exact value of "2e-150". Note that without conversion of
constants the expression "2e-150" is calculated using Perl scalars, which
leads to an inaccuracte result.
Note that strings are not affected, so that
use Math::BigFloat qw/:constant/;
$y = "1234567890123456789012345678901234567890"
+ "123456789123456789";
does not give you what you expect. You need an explicit
Math::BigFloat->nneeww(()) around at least one of the operands. You should
also quote large constants to prevent loss of precision:
use Math::BigFloat;
$x = Math::BigFloat->new("1234567889123456789123456789123456789");
Without the quotes Perl converts the large number to a floating point
constant at compile time, and then converts the result to a
Math::BigFloat object at runtime, which results in an inaccurate result.
HHeexxaaddeecciimmaall,, ooccttaall,, aanndd bbiinnaarryy ffllooaattiinngg ppooiinntt lliitteerraallss Perl (and this module) accepts hexadecimal, octal, and binary floating point literals, but use them with care with Perl versions before v5.32.0, because some versions of Perl silently give the wrong result. Below are some examples of different ways to write the number decimal 314.
Hexadecimal floating point literals:
0x1.3ap+8 0X1.3AP+8
0x1.3ap8 0X1.3AP8
0x13a0p-4 0X13A0P-4
Octal floating point literals (with "0" prefix):
01.164p+8 01.164P+8
01.164p8 01.164P8
011640p-4 011640P-4
Octal floating point literals (with "0o" prefix) (requires v5.34.0):
0o1.164p+8 0O1.164P+8
0o1.164p8 0O1.164P8
0o11640p-4 0O11640P-4
Binary floating point literals:
0b1.0011101p+8 0B1.0011101P+8
0b1.0011101p8 0B1.0011101P8
0b10011101000p-2 0B10011101000P-2
MMaatthh lliibbrraarryy Math with the numbers is done (by default) by a module called Math::BigInt::Calc. This is equivalent to saying:
use Math::BigFloat lib => "Calc";
You can change this by using:
use Math::BigFloat lib => "GMP";
NNoottee: General purpose packages should not be explicit about the library
to use; let the script author decide which is best.
Note: The keyword 'lib' will warn when the requested library could not be
loaded. To suppress the warning use 'try' instead:
use Math::BigFloat try => "GMP";
If your script works with huge numbers and Calc is too slow for them, you
can also for the loading of one of these libraries and if none of them
can be used, the code will die:
use Math::BigFloat only => "GMP,Pari";
The following would first try to find Math::BigInt::Foo, then
Math::BigInt::Bar, and when this also fails, revert to
Math::BigInt::Calc:
use Math::BigFloat lib => "Foo,Math::BigInt::Bar";
See the respective low-level library documentation for further details.
See Math::BigInt for more details about using a different low-level
library.
UUssiinngg MMaatthh::::BBiiggIInntt::::LLiittee For backwards compatibility reasons it is still possible to request a different storage class for use with Math::BigFloat:
use Math::BigFloat with => 'Math::BigInt::Lite';
However, this request is ignored, as the current code now uses the low-
level math library for directly storing the number parts.
EEXXPPOORRTTSS #
"Math::BigFloat" exports nothing by default, but can export the "bpi()"
method:
use Math::BigFloat qw/bpi/;
print bpi(10), "\n";
CCAAVVEEAATTSS #
Do not try to be clever to insert some operations in between switching
libraries:
require Math::BigFloat;
my $matter = Math::BigFloat->bone() + 4; # load BigInt and Calc
Math::BigFloat->import( lib => 'Pari' ); # load Pari, too
my $anti_matter = Math::BigFloat->bone()+4; # now use Pari
This will create objects with numbers stored in two different backend
libraries, and VVEERRYY BBAADD TTHHIINNGGSS will happen when you use these together:
my $flash_and_bang = $matter + $anti_matter; # Don't do this!
stringify, bbssttrr(())
Both stringify and bbssttrr(()) now drop the leading '+'. The old code
would return '+1.23', the new returns '1.23'. See the documentation
in Math::BigInt for reasoning and details.
bbrrssfftt(())
The following will probably not print what you expect:
my $c = Math::BigFloat->new('3.14159');
print $c->brsft(3,10),"\n"; # prints 0.00314153.1415
It prints both quotient and remainder, since print calls "brsft()" in
list context. Also, "$c->brsft()" will modify $c, so be careful. You
probably want to use
print scalar $c->copy()->brsft(3,10),"\n";
# or if you really want to modify $c
print scalar $c->brsft(3,10),"\n";
instead.
Modifying and =
Beware of:
$x = Math::BigFloat->new(5);
$y = $x;
It will not do what you think, e.g. making a copy of $x. Instead it
just makes a second reference to the ssaammee object and stores it in $y.
Thus anything that modifies $x will modify $y (except overloaded math
operators), and vice versa. See Math::BigInt for details and how to
avoid that.
pprreecciissiioonn(()) vs. aaccccuurraaccyy(())
A common pitfall is to use "pprreecciissiioonn(())" when you want to round a
result to a certain number of digits:
use Math::BigFloat;
Math::BigFloat->precision(4); # does not do what you
# think it does
my $x = Math::BigFloat->new(12345); # rounds $x to "12000"!
print "$x\n"; # print "12000"
my $y = Math::BigFloat->new(3); # rounds $y to "0"!
print "$y\n"; # print "0"
$z = $x / $y; # 12000 / 0 => NaN!
print "$z\n";
print $z->precision(),"\n"; # 4
Replacing "pprreecciissiioonn(())" with "aaccccuurraaccyy(())" is probably not what you
want, either:
use Math::BigFloat;
Math::BigFloat->accuracy(4); # enables global rounding:
my $x = Math::BigFloat->new(123456); # rounded immediately
# to "12350"
print "$x\n"; # print "123500"
my $y = Math::BigFloat->new(3); # rounded to "3
print "$y\n"; # print "3"
print $z = $x->copy()->bdiv($y),"\n"; # 41170
print $z->accuracy(),"\n"; # 4
What you want to use instead is:
use Math::BigFloat;
my $x = Math::BigFloat->new(123456); # no rounding
print "$x\n"; # print "123456"
my $y = Math::BigFloat->new(3); # no rounding
print "$y\n"; # print "3"
print $z = $x->copy()->bdiv($y,4),"\n"; # 41150
print $z->accuracy(),"\n"; # undef
In addition to computing what you expected, the last example also
does nnoott "taint" the result with an accuracy or precision setting,
which would influence any further operation.
BBUUGGSS #
Please report any bugs or feature requests to "bug-math-bigint at
rt.cpan.org", or through the web interface at
<https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt> (requires
login). We will be notified, and then you'll automatically be notified
of progress on your bug as I make changes.
SSUUPPPPOORRTT #
You can find documentation for this module with the perldoc command.
perldoc Math::BigFloat
You can also look for information at:
• GitHub
<https://github.com/pjacklam/p5-Math-BigInt>
• RT: CPAN's request tracker
<https://rt.cpan.org/Dist/Display.html?Name=Math-BigInt>
• MetaCPAN
<https://metacpan.org/release/Math-BigInt>
• CPAN Testers Matrix
<http://matrix.cpantesters.org/?dist=Math-BigInt>
• CPAN Ratings
<https://cpanratings.perl.org/dist/Math-BigInt>
• The Bignum mailing list
• Post to mailing list
"bignum at lists.scsys.co.uk"
• View mailing list
<http://lists.scsys.co.uk/pipermail/bignum/>
• Subscribe/Unsubscribe
<http://lists.scsys.co.uk/cgi-bin/mailman/listinfo/bignum>
LLIICCEENNSSEE #
This program is free software; you may redistribute it and/or modify it
under the same terms as Perl itself.
SSEEEE AALLSSOO #
Math::BigInt and Math::BigInt as well as the backends
Math::BigInt::FastCalc, Math::BigInt::GMP, and Math::BigInt::Pari.
The pragmas bignum, bigint and bigrat.
AAUUTTHHOORRSS #
• Mark Biggar, overloaded interface by Ilya Zakharevich, 1996-2001.
• Completely rewritten by Tels <http://bloodgate.com> in 2001-2008.
• Florian Ragwitz <flora@cpan.org>, 2010.
• Peter John Acklam <pjacklam@gmail.com>, 2011-.
perl v5.36.3 2023-02-15 Math::BigFloat(3p)