IO::Socket(3p) Perl Programmers Reference Guide IO::Socket(3p)

IO::Socket(3p) Perl Programmers Reference Guide IO::Socket(3p) #

IO::Socket(3p) Perl Programmers Reference Guide IO::Socket(3p)

NNAAMMEE #

 IO::Socket - Object interface to socket communications

SSYYNNOOPPSSIISS #

     use strict;
     use warnings;

     use IO::Socket qw(AF_INET AF_UNIX);

     # create a new AF_INET socket
     my $sock = IO::Socket->new(Domain => AF_INET);
     # which is the same as
     $sock = IO::Socket::INET->new();

     # create a new AF_UNIX socket
     $sock = IO::Socket->new(Domain => AF_UNIX);
     # which is the same as
     $sock = IO::Socket::UNIX->new();

DDEESSCCRRIIPPTTIIOONN #

 "IO::Socket" provides an object-oriented, IO::Handle-based interface to
 creating and using sockets via Socket, which provides a near one-to-one
 interface to the C socket library.

 "IO::Socket" is a base class that really only defines methods for those
 operations which are common to all types of sockets. Operations which are
 specific to a particular socket domain have methods defined in subclasses
 of "IO::Socket". See IO::Socket::INET, IO::Socket::UNIX, and
 IO::Socket::IP for examples of such a subclass.

 "IO::Socket" will export all functions (and constants) defined by Socket.

CCOONNSSTTRRUUCCTTOORR AARRGGUUMMEENNTTSS #

 Given that "IO::Socket" doesn't have attributes in the traditional sense,
 the following arguments, rather than attributes, can be passed into the
 constructor.

 Constructor arguments should be passed in "Key => 'Value'" pairs.

 The only required argument is "Domain" in IO::Socket.

BBlloocckkiinngg my $sock = IO::Socket->new(…, Blocking => 1); $sock = IO::Socket->new(…, Blocking => 0);

 If defined but false, the socket will be set to non-blocking mode. If not
 specified it defaults to 1 (blocking mode).

DDoommaaiinn my $sock = IO::Socket->new(Domain => IO::Socket::AF_INET); $sock = IO::Socket->new(Domain => IO::Socket::AF_UNIX);

 The socket domain will define which subclass of "IO::Socket" to use. The
 two options available along with this distribution are "AF_INET" and

“AF_UNIX”. #

 "AF_INET" is for the internet address family of sockets and is handled
 via IO::Socket::INET. "AF_INET" sockets are bound to an internet address
 and port.

 "AF_UNIX" is for the unix domain socket and is handled via
 IO::Socket::UNIX. "AF_UNIX" sockets are bound to the file system as their
 address name space.

 This argument is rreeqquuiirreedd. All other arguments are optional.

LLiisstteenn my $sock = IO::Socket->new(…, Listen => 5);

 Listen should be an integer value or left unset.

 If provided, this argument will place the socket into listening mode. New
 connections can then be accepted using the "accept" in IO::Socket method.
 The value given is used as the listen(2) queue size.

 If the "Listen" argument is given, but false, the queue size will be set
 to 5.

TTiimmeeoouutt my $sock = IO::Socket->new(…, Timeout => 5);

 The timeout value, in seconds, for this socket connection. How exactly
 this value is utilized is defined in the socket domain subclasses that
 make use of the value.

TTyyppee my $sock = IO::Socket->new(…, Type => IO::Socket::SOCK_STREAM);

 The socket type that will be used. These are usually "SOCK_STREAM",
 "SOCK_DGRAM", or "SOCK_RAW". If this argument is left undefined an
 attempt will be made to infer the type from the service name.

 For example, you'll usually use "SOCK_STREAM" with a "tcp" connection and
 "SOCK_DGRAM" with a "udp" connection.

CCOONNSSTTRRUUCCTTOORRSS #

 "IO::Socket" extends the IO::Handle constructor.

nneeww my $sock = IO::Socket->new();

     # get a new IO::Socket::INET instance
     $sock = IO::Socket->new(Domain => IO::Socket::AF_INET);
     # get a new IO::Socket::UNIX instance
     $sock = IO::Socket->new(Domain => IO::Socket::AF_UNIX);

     # Domain is the only required argument
     $sock = IO::Socket->new(
         Domain => IO::Socket::AF_INET, # AF_INET, AF_UNIX
         Type => IO::Socket::SOCK_STREAM, # SOCK_STREAM, SOCK_DGRAM, ...
         Proto => 'tcp', # 'tcp', 'udp', IPPROTO_TCP, IPPROTO_UDP
         # and so on...
     );

 Creates an "IO::Socket", which is a reference to a newly created symbol
 (see the Symbol package). "new" optionally takes arguments, these
 arguments are defined in "CONSTRUCTOR ARGUMENTS" in IO::Socket.

 Any of the "CONSTRUCTOR ARGUMENTS" in IO::Socket may be passed to the
 constructor, but if any arguments are provided, then one of them must be
 the "Domain" in IO::Socket argument. The "Domain" in IO::Socket argument
 can, by default, be either "AF_INET" or "AF_UNIX". Other domains can be
 used if a proper subclass for the domain family is registered. All other
 arguments will be passed to the "configuration" method of the package for
 that domain.

 If the constructor fails it will return "undef" and set the $errstr
 package variable to contain an error message.

     $sock = IO::Socket->new(...)
         or die "Cannot create socket - $IO::Socket::errstr\n";

 For legacy reasons the error message is also set into the global $@
 variable, and you may still find older code which looks here instead.

     $sock = IO::Socket->new(...)
         or die "Cannot create socket - $@\n";

MMEETTHHOODDSS #

 "IO::Socket" inherits all methods from IO::Handle and implements the
 following new ones.

aacccceepptt my $client_sock = $sock->accept(); my $inet_sock = $sock->accept(‘IO::Socket::INET’);

 The accept method will perform the system call "accept" on the socket and
 return a new object. The new object will be created in the same class as
 the listen socket, unless a specific package name is specified. This
 object can be used to communicate with the client that was trying to
 connect.

 This differs slightly from the "accept" function in perlfunc.

 In a scalar context the new socket is returned, or "undef" upon failure.
 In a list context a two-element array is returned containing the new
 socket and the peer address; the list will be empty upon failure.

aattmmaarrkk my $integer = $sock->atmark(); # read in some data on a given socket my $data; $sock->read($data, 1024) until $sock->atmark;

     # or, export the function to use:
     use IO::Socket 'sockatmark';
     $sock->read($data, 1024) until sockatmark($sock);

 True if the socket is currently positioned at the urgent data mark, false
 otherwise. If your system doesn't yet implement "sockatmark" this will
 throw an exception.

 If your system does not support "sockatmark", the "use" declaration will
 fail at compile time.

aauuttoofflluusshh # by default, autoflush will be turned on when referenced $sock->autoflush(); # turns on autoflush # turn off autoflush $sock->autoflush(0); # turn on autoflush $sock->autoflush(1);

 This attribute isn't overridden from IO::Handle's implementation.
 However, since we turn it on by default, it's worth mentioning here.

bbiinndd use Socket qw(pack_sockaddr_in); my $port = 3000; my $ip_address = ‘0.0.0.0’; my $packed_addr = pack_sockaddr_in($port, $ip_address); $sock->bind($packed_addr);

 Binds a network address to a socket, just as bind(2) does. Returns true
 if it succeeded, false otherwise. You should provide a packed address of
 the appropriate type for the socket.

ccoonnnneecctteedd my $peer_addr = $sock->connected(); if ($peer_addr) { say “We’re connected to $peer_addr”; }

 If the socket is in a connected state, the peer address is returned. If
 the socket is not in a connected state, "undef" is returned.

 Note that this method considers a half-open TCP socket to be "in a
 connected state".  Specifically, it does not distinguish between the
 EESSTTAABBLLIISSHHEEDD and CCLLOOSSEE--WWAAIITT TCP states; it returns the peer address,
 rather than "undef", in either case.  Thus, in general, it cannot be used
 to reliably learn whether the peer has initiated a graceful shutdown
 because in most cases (see below) the local TCP state machine remains in
 CCLLOOSSEE--WWAAIITT until the local application calls "shutdown" in IO::Socket or
 "close". Only at that point does this function return "undef".

 The "in most cases" hedge is because local TCP state machine behavior may
 depend on the peer's socket options. In particular, if the peer socket
 has "SO_LINGER" enabled with a zero timeout, then the peer's "close" will
 generate a "RST" segment. Upon receipt of that segment, the local TCP
 transitions immediately to CCLLOOSSEEDD, and in that state, this method _w_i_l_l
 return "undef".

ggeettssoocckkoopptt my $value = $sock->getsockopt(SOL_SOCKET, SO_REUSEADDR); my $buf = $socket->getsockopt(SOL_SOCKET, SO_RCVBUF); say “Receive buffer is $buf bytes”;

 Get an option associated with the socket. Levels other than "SOL_SOCKET"
 may be specified here. As a convenience, this method will unpack a byte
 buffer of the correct size back into a number.

lliisstteenn $sock->listen(5);

 Does the same thing that the listen(2) system call does. Returns true if
 it succeeded, false otherwise. Listens to a socket with a given queue
 size.

ppeeeerrnnaammee my $sockaddr_in = $sock->peername();

 Returns the packed "sockaddr" address of the other end of the socket
 connection. It calls "getpeername".

pprroottooccooll my $proto = $sock->protocol();

 Returns the number for the protocol being used on the socket, if known.
 If the protocol is unknown, as with an "AF_UNIX" socket, zero is
 returned.

rreeccvv my $buffer = “”; my $length = 1024; my $flags = 0; # default. optional $sock->recv($buffer, $length); $sock->recv($buffer, $length, $flags);

 Similar in functionality to "recv" in perlfunc.

 Receives a message on a socket. Attempts to receive $length characters of
 data into $buffer from the specified socket. $buffer will be grown or
 shrunk to the length actually read. Takes the same flags as the system
 call of the same name. Returns the address of the sender if socket's
 protocol supports this; returns an empty string otherwise. If there's an
 error, returns "undef". This call is actually implemented in terms of the
 recvfrom(2) system call.

 Flags are ORed together values, such as "MSG_BCAST", "MSG_OOB",
 "MSG_TRUNC". The default value for the flags is 0.

 The cached value of "peername" in IO::Socket is updated with the result
 of "recv".

 NNoottee:: In Perl v5.30 and newer, if the socket has been marked as ":utf8",
 "recv" will throw an exception. The ":encoding(...)" layer implicitly
 introduces the ":utf8" layer. See "binmode" in perlfunc.

 NNoottee:: In Perl versions older than v5.30, depending on the status of the
 socket, either (8-bit) bytes or characters are received. By default all
 sockets operate on bytes, but for example if the socket has been changed
 using "binmode" in perlfunc to operate with the ":encoding(UTF-8)" I/O
 layer (see the "open" in perlfunc pragma), the I/O will operate on
 UTF8-encoded Unicode characters, not bytes. Similarly for the ":encoding"
 layer: in that case pretty much any characters can be read.

sseenndd my $message = “Hello, world!”; my $flags = 0; # defaults to zero my $to = ‘0.0.0.0’; # optional destination my $sent = $sock->send($message); $sent = $sock->send($message, $flags); $sent = $sock->send($message, $flags, $to);

 Similar in functionality to "send" in perlfunc.

 Sends a message on a socket. Attempts to send the scalar message to the
 socket. Takes the same flags as the system call of the same name. On
 unconnected sockets, you must specify a destination to send to, in which
 case it does a sendto(2) syscall. Returns the number of characters sent,
 or "undef" on error. The sendmsg(2) syscall is currently unimplemented.

 The "flags" option is optional and defaults to 0.

 After a successful send with $to, further calls to "send" on an
 unconnected socket without $to will send to the same address, and $to
 will be used as the result of "peername" in IO::Socket.

 NNoottee:: In Perl v5.30 and newer, if the socket has been marked as ":utf8",
 "send" will throw an exception. The ":encoding(...)" layer implicitly
 introduces the ":utf8" layer. See "binmode" in perlfunc.

 NNoottee:: In Perl versions older than v5.30, depending on the status of the
 socket, either (8-bit) bytes or characters are sent. By default all
 sockets operate on bytes, but for example if the socket has been changed
 using "binmode" in perlfunc to operate with the ":encoding(UTF-8)" I/O
 layer (see the "open" in perlfunc pragma), the I/O will operate on
 UTF8-encoded Unicode characters, not bytes. Similarly for the ":encoding"
 layer: in that case pretty much any characters can be sent.

sseettssoocckkoopptt $sock->setsockopt(SOL_SOCKET, SO_REUSEADDR, 1); $sock->setsockopt(SOL_SOCKET, SO_RCVBUF, 64*1024);

 Set option associated with the socket. Levels other than "SOL_SOCKET" may
 be specified here. As a convenience, this method will convert a number
 into a packed byte buffer.

sshhuuttddoowwnn $sock->shutdown(SHUT_RD); # we stopped reading data $sock->shutdown(SHUT_WR); # we stopped writing data $sock->shutdown(SHUT_RDWR); # we stopped using this socket

 Shuts down a socket connection in the manner indicated by the value
 passed in, which has the same interpretation as in the syscall of the
 same name.

 This is useful with sockets when you want to tell the other side you're
 done writing but not done reading, or vice versa. It's also a more
 insistent form of "close" because it also disables the file descriptor in
 any forked copies in other processes.

 Returns 1 for success; on error, returns "undef" if the socket is not a
 valid filehandle, or returns 0 and sets $! for any other failure.

ssoocckkddoommaaiinn my $domain = $sock->sockdomain();

 Returns the number for the socket domain type. For example, for an
 "AF_INET" socket the value of &AF_INET will be returned.

ssoocckkeett my $sock = IO::Socket->new(); # no values given # now let’s actually get a socket with the socket method # domain, type, and protocol are required $sock = $sock->socket(AF_INET, SOCK_STREAM, ’tcp’);

 Opens a socket of the specified kind and returns it. Domain, type, and
 protocol are specified the same as for the syscall of the same name.

ssoocckkeettppaaiirr my ($r, $w) = $sock->socketpair(AF_UNIX, SOCK_STREAM, PF_UNSPEC); ($r, $w) = IO::Socket::UNIX ->socketpair(AF_UNIX, SOCK_STREAM, PF_UNSPEC);

 Will return a list of two sockets created (read and write), or an empty
 list on failure.

 Differs slightly from "socketpair" in perlfunc in that the argument list
 is a bit simpler.

ssoocckknnaammee my $packed_addr = $sock->sockname();

 Returns the packed "sockaddr" address of this end of the connection. It's
 the same as getsockname(2).

ssoocckkoopptt my $value = $sock->sockopt(SO_REUSEADDR); $sock->sockopt(SO_REUSEADDR, 1);

 Unified method to both set and get options in the "SOL_SOCKET" level. If
 called with one argument then "getsockopt" in IO::Socket is called,
 otherwise "setsockopt" in IO::Socket is called.

ssoocckkttyyppee my $type = $sock->socktype();

 Returns the number for the socket type. For example, for a "SOCK_STREAM"
 socket the value of &SOCK_STREAM will be returned.

ttiimmeeoouutt my $seconds = $sock->timeout(); my $old_val = $sock->timeout(5); # set new and return old value

 Set or get the timeout value (in seconds) associated with this socket.
 If called without any arguments then the current setting is returned. If
 called with an argument the current setting is changed and the previous
 value returned.

 This method is available to all "IO::Socket" implementations but may or
 may not be used by the individual domain subclasses.

EEXXAAMMPPLLEESS #

 Let's create a TCP server on "localhost:3333".

     use strict;
     use warnings;
     use feature 'say';

     use IO::Socket qw(AF_INET AF_UNIX SOCK_STREAM SHUT_WR);

     my $server = IO::Socket->new(
         Domain => AF_INET,
         Type => SOCK_STREAM,
         Proto => 'tcp',
         LocalHost => '0.0.0.0',
         LocalPort => 3333,
         ReusePort => 1,
         Listen => 5,
     ) || die "Can't open socket: $IO::Socket::errstr";
     say "Waiting on 3333";

     while (1) {
         # waiting for a new client connection
         my $client = $server->accept();

         # get information about a newly connected client
         my $client_address = $client->peerhost();
         my $client_port = $client->peerport();
         say "Connection from $client_address:$client_port";

         # read up to 1024 characters from the connected client
         my $data = "";
         $client->recv($data, 1024);
         say "received data: $data";

         # write response data to the connected client
         $data = "ok";
         $client->send($data);

         # notify client that response has been sent
         $client->shutdown(SHUT_WR);
     }

     $server->close();

 A client for such a server could be

     use strict;
     use warnings;
     use feature 'say';

     use IO::Socket qw(AF_INET AF_UNIX SOCK_STREAM SHUT_WR);

     my $client = IO::Socket->new(
         Domain => AF_INET,
         Type => SOCK_STREAM,
         proto => 'tcp',
         PeerPort => 3333,
         PeerHost => '0.0.0.0',
     ) || die "Can't open socket: $IO::Socket::errstr";

     say "Sending Hello World!";
     my $size = $client->send("Hello World!");
     say "Sent data of length: $size";

     $client->shutdown(SHUT_WR);

     my $buffer;
     $client->recv($buffer, 1024);
     say "Got back $buffer";

     $client->close();

LLIIMMIITTAATTIIOONNSS #

 On some systems, for an IO::Socket object created with "new_from_fd", or
 created with "accept" in IO::Socket from such an object, the "protocol"
 in IO::Socket, "sockdomain" in IO::Socket and "socktype" in IO::Socket
 methods may return "undef".

SSEEEE AALLSSOO #

 Socket, IO::Handle, IO::Socket::INET, IO::Socket::UNIX, IO::Socket::IP

AAUUTTHHOORR #

 Graham Barr.  aattmmaarrkk(()) by Lincoln Stein.  Currently maintained by the
 Perl 5 Porters.  Please report all bugs at
 <https://github.com/Perl/perl5/issues>.

CCOOPPYYRRIIGGHHTT #

 Copyright (c) 1997-8 Graham Barr <gbarr@pobox.com>. All rights reserved.
 This program is free software; you can redistribute it and/or modify it
 under the same terms as Perl itself.

 The aattmmaarrkk(()) implementation: Copyright 2001, Lincoln Stein
 <lstein@cshl.org>.  This module is distributed under the same terms as
 Perl itself.  Feel free to use, modify and redistribute it as long as you
 retain the correct attribution.

perl v5.36.3 2023-02-15 IO::Socket(3p)