ExtUtils::MakeMaker::Locale(3p) Perl Programmers Reference Guide

ExtUtils::MakeMaker::Locale(3p) Perl Programmers Reference Guide #

ExtUtils::MakeMaker::Locale(3p) Perl Programmers Reference Guide

NNAAMMEE #

 ExtUtils::MakeMaker::Locale - bundled Encode::Locale

SSYYNNOOPPSSIISS #

   use Encode::Locale;
   use Encode;

   $string = decode(locale => $bytes);
   $bytes = encode(locale => $string);

   if (-t) {
       binmode(STDIN, ":encoding(console_in)");
       binmode(STDOUT, ":encoding(console_out)");
       binmode(STDERR, ":encoding(console_out)");
   }

   # Processing file names passed in as arguments
   my $uni_filename = decode(locale => $ARGV[0]);
   open(my $fh, "<", encode(locale_fs => $uni_filename))
      || die "Can't open '$uni_filename': $!";
   binmode($fh, ":encoding(locale)");
   ...

DDEESSCCRRIIPPTTIIOONN #

 In many applications it's wise to let Perl use Unicode for the strings it
 processes.  Most of the interfaces Perl has to the outside world are
 still byte based.  Programs therefore need to decode byte strings that
 enter the program from the outside and encode them again on the way out.

 The POSIX locale system is used to specify both the language conventions
 requested by the user and the preferred character set to consume and
 output.  The "Encode::Locale" module looks up the charset and encoding
 (called a CODESET in the locale jargon) and arranges for the Encode
 module to know this encoding under the name "locale".  It means bytes
 obtained from the environment can be converted to Unicode strings by
 calling "Encode::encode(locale => $bytes)" and converted back again with
 "Encode::decode(locale => $string)".

 Where file systems interfaces pass file names in and out of the program
 we also need care.  The trend is for operating systems to use a fixed
 file encoding that don't actually depend on the locale; and this module
 determines the most appropriate encoding for file names. The Encode
 module will know this encoding under the name "locale_fs".  For
 traditional Unix systems this will be an alias to the same encoding as
 "locale".

 For programs running in a terminal window (called a "Console" on some
 systems) the "locale" encoding is usually a good choice for what to
 expect as input and output.  Some systems allows us to query the encoding
 set for the terminal and "Encode::Locale" will do that if available and
 make these encodings known under the "Encode" aliases "console_in" and
 "console_out".  For systems where we can't determine the terminal
 encoding these will be aliased as the same encoding as "locale".  The
 advice is to use "console_in" for input known to come from the terminal
 and "console_out" for output to the terminal.

 In addition to arranging for various Encode aliases the following
 functions and variables are provided:

 decode_argv( )
 decode_argv( Encode::FB_CROAK )
     This will decode the command line arguments to perl (the @ARGV array)
     in-place.

     The function will by default replace characters that can't be decoded
     by "\x{FFFD}", the Unicode replacement character.

     Any argument provided is passed as CHECK to underlying
     EEnnccooddee::::ddeeccooddee(()) call.  Pass the value "Encode::FB_CROAK" to have the
     decoding croak if not all the command line arguments can be decoded.
     See "Handling Malformed Data" in Encode for details on other options
     for CHECK.

 env( $uni_key )
 env( $uni_key => $uni_value )
     Interface to get/set environment variables.  Returns the current
     value as a Unicode string. The $uni_key and $uni_value arguments are
     expected to be Unicode strings as well.  Passing "undef" as
     $uni_value deletes the environment variable named $uni_key.

     The returned value will have the characters that can't be decoded
     replaced by "\x{FFFD}", the Unicode replacement character.

     There is no interface to request alternative CHECK behavior as for
     ddeeccooddee__aarrggvv(()).  If you need that you need to call encode/decode
     yourself.  For example:

         my $key = Encode::encode(locale => $uni_key, Encode::FB_CROAK);
         my $uni_value = Encode::decode(locale => $ENV{$key}, Encode::FB_CROAK);

 reinit( )
 reinit( $encoding )
     Reinitialize the encodings from the locale.  You want to call this
     function if you changed anything in the environment that might
     influence the locale.

     This function will croak if the determined encoding isn't recognized
     by the Encode module.

     With argument force $ENCODING_... variables to set to the given
     value.

$ENCODING_LOCALE #

     The encoding name determined to be suitable for the current locale.
     Encode know this encoding as "locale".

$ENCODING_LOCALE_FS #

     The encoding name determined to be suitable for file system
     interfaces involving file names.  Encode know this encoding as
     "locale_fs".

$ENCODING_CONSOLE_IN #

$ENCODING_CONSOLE_OUT #

     The encodings to be used for reading and writing output to the a
     console.  Encode know these encodings as "console_in" and
     "console_out".

NNOOTTEESS #

 This table summarizes the mapping of the encodings set up by the
 "Encode::Locale" module:

   Encode      |         |              |
   Alias       | Windows | Mac OS X     | POSIX
   ------------+---------+--------------+------------
   locale      | ANSI    | nl_langinfo  | nl_langinfo
   locale_fs   | ANSI    | UTF-8        | nl_langinfo
   console_in  | OEM     | nl_langinfo  | nl_langinfo
   console_out | OEM     | nl_langinfo  | nl_langinfo

WWiinnddoowwss Windows has basically 2 sets of APIs. A wide API (based on passing UTF-16 strings) and a byte based API based a character set called ANSI. The regular Perl interfaces to the OS currently only uses the ANSI APIs. Unfortunately ANSI is not a single character set.

 The encoding that corresponds to ANSI varies between different editions
 of Windows.  For many western editions of Windows ANSI corresponds to
 CP-1252 which is a character set similar to ISO-8859-1.  Conceptually the
 ANSI character set is a similar concept to the POSIX locale CODESET so
 this module figures out what the ANSI code page is and make this
 available as $ENCODING_LOCALE and the "locale" Encoding alias.

 Windows systems also operate with another byte based character set.  It's
 called the OEM code page.  This is the encoding that the Console takes as
 input and output.  It's common for the OEM code page to differ from the
 ANSI code page.

MMaacc OOSS XX On Mac OS X the file system encoding is always UTF-8 while the locale can otherwise be set up as normal for POSIX systems.

 File names on Mac OS X will at the OS-level be converted to NFD-form.  A
 file created by passing a NFC-filename will come in NFD-form from
 rreeaaddddiirr(()).  See Unicode::Normalize for details of NFD/NFC.

 Actually, Apple does not follow the Unicode NFD standard since not all
 character ranges are decomposed.  The claim is that this avoids problems
 with round trip conversions from old Mac text encodings.  See
 Encode::UTF8Mac for details.

PPOOSSIIXX ((LLiinnuuxx aanndd ootthheerr UUnniixxeess)) File systems might vary in what encoding is to be used for filenames. Since this module has no way to actually figure out what the is correct it goes with the best guess which is to assume filenames are encoding according to the current locale. Users are advised to always specify UTF-8 as the locale charset.

SSEEEE AALLSSOO #

 I18N::Langinfo, Encode, Term::Encoding

AAUUTTHHOORR #

 Copyright 2010 Gisle Aas <gisle@aas.no>.

 This library is free software; you can redistribute it and/or modify it
 under the same terms as Perl itself.

perl v5.36.3 2023-02-15 ExtUtils::MakeMaker::Locale(3p)