PERLUNICODE(1) Perl Programmers Reference Guide PERLUNICODE(1)

PERLUNICODE(1) Perl Programmers Reference Guide PERLUNICODE(1) #

PERLUNICODE(1) Perl Programmers Reference Guide PERLUNICODE(1)

NNAAMMEE #

 perlunicode - Unicode support in Perl

DDEESSCCRRIIPPTTIIOONN #

 If you haven't already, before reading this document, you should become
 familiar with both perlunitut and perluniintro.

 Unicode aims to UUNNII-fy the en-CCOODDEE-ings of all the world's character sets
 into a single Standard.   For quite a few of the various coding standards
 that existed when Unicode was first created, converting from each to
 Unicode essentially meant adding a constant to each code point in the
 original standard, and converting back meant just subtracting that same
 constant.  For ASCII and ISO-8859-1, the constant is 0.  For ISO-8859-5,
 (Cyrillic) the constant is 864; for Hebrew (ISO-8859-8), it's 1488; Thai
 (ISO-8859-11), 3424; and so forth.  This made it easy to do the
 conversions, and facilitated the adoption of Unicode.

 And it worked; nowadays, those legacy standards are rarely used.  Most
 everyone uses Unicode.

 Unicode is a comprehensive standard.  It specifies many things outside
 the scope of Perl, such as how to display sequences of characters.  For a
 full discussion of all aspects of Unicode, see <https://www.unicode.org>.

IImmppoorrttaanntt CCaavveeaattss Even though some of this section may not be understandable to you on first reading, we think it’s important enough to highlight some of the gotchas before delving further, so here goes:

 Unicode support is an extensive requirement. While Perl does not
 implement the Unicode standard or the accompanying technical reports from
 cover to cover, Perl does support many Unicode features.

 Also, the use of Unicode may present security issues that aren't obvious,
 see "Security Implications of Unicode" below.

 Safest if you "use feature 'unicode_strings'"
     In order to preserve backward compatibility, Perl does not turn on
     full internal Unicode support unless the pragma
     "use feature 'unicode_strings'" is specified.  (This is automatically
     selected if you "use v5.12" or higher.)  Failure to do this can
     trigger unexpected surprises.  See "The "Unicode Bug"" below.

     This pragma doesn't affect I/O.  Nor does it change the internal
     representation of strings, only their interpretation.  There are
     still several places where Unicode isn't fully supported, such as in
     filenames.

 Input and Output Layers
     Use the ":encoding(...)" layer  to read from and write to filehandles
     using the specified encoding.  (See open.)

 You must convert your non-ASCII, non-UTF-8 Perl scripts to be UTF-8.
     The encoding module has been deprecated since perl 5.18 and the perl
     internals it requires have been removed with perl 5.26.

 "use utf8" still needed to enable UTF-8 in scripts
     If your Perl script is itself encoded in UTF-8, the "use utf8" pragma
     must be explicitly included to enable recognition of that (in string
     or regular expression literals, or in identifier names).  TThhiiss iiss tthhee
     oonnllyy ttiimmee wwhheenn aann eexxpplliicciitt ""uussee  uuttff88"" iiss nneeeeddeedd..  (See utf8).

     If a Perl script begins with the bytes that form the UTF-8 encoding
     of the Unicode BYTE ORDER MARK ("BOM", see "Unicode Encodings"),
     those bytes are completely ignored.

 UTF-16 scripts autodetected
     If a Perl script begins with the Unicode "BOM" (UTF-16LE, UTF16-BE),
     or if the script looks like non-"BOM"-marked UTF-16 of either
     endianness, Perl will correctly read in the script as the appropriate
     Unicode encoding.

BByyttee aanndd CChhaarraacctteerr SSeemmaannttiiccss Before Unicode, most encodings used 8 bits (a single byte) to encode each character. Thus a character was a byte, and a byte was a character, and there could be only 256 or fewer possible characters. “Byte Semantics” in the title of this section refers to this behavior. There was no need to distinguish between “Byte” and “Character”.

 Then along comes Unicode which has room for over a million characters
 (and Perl allows for even more).  This means that a character may require
 more than a single byte to represent it, and so the two terms are no
 longer equivalent.  What matter are the characters as whole entities, and
 not usually the bytes that comprise them.  That's what the term
 "Character Semantics" in the title of this section refers to.

 Perl had to change internally to decouple "bytes" from "characters".  It
 is important that you too change your ideas, if you haven't already, so
 that "byte" and "character" no longer mean the same thing in your mind.

 The basic building block of Perl strings has always been a "character".
 The changes basically come down to that the implementation no longer
 thinks that a character is always just a single byte.

 There are various things to note:

 •   String handling functions, for the most part, continue to operate in
     terms of characters.  "length()", for example, returns the number of
     characters in a string, just as before.  But that number no longer is
     necessarily the same as the number of bytes in the string (there may
     be more bytes than characters).  The other such functions include
     "chop()", "chomp()", "substr()", "pos()", "index()", "rindex()",
     "sort()", "sprintf()", and "write()".

     The exceptions are:

     •   the bit-oriented "vec"

          

     •   the byte-oriented "pack"/"unpack" "C" format

         However, the "W" specifier does operate on whole characters, as
         does the "U" specifier.

     •   some operators that interact with the platform's operating system

         Operators dealing with filenames are examples.

     •   when the functions are called from within the scope of the
         "use bytes" pragma

         Likely, you should use this only for debugging anyway.

 •   Strings--including hash keys--and regular expression patterns may
     contain characters that have ordinal values larger than 255.

     If you use a Unicode editor to edit your program, Unicode characters
     may occur directly within the literal strings in UTF-8 encoding, or
     UTF-16. (The former requires a "use utf8", the latter may require a

“BOM”.) #

     "Creating Unicode" in perluniintro gives other ways to place non-
     ASCII characters in your strings.

 •   The "chr()" and "ord()" functions work on whole characters.

 •   Regular expressions match whole characters.  For example, "." matches
     a whole character instead of only a single byte.

 •   The "tr///" operator translates whole characters.  (Note that the
     "tr///CU" functionality has been removed.  For similar functionality
     to that, see "pack('U0', ...)" and "pack('C0', ...)").

 •   "scalar reverse()" reverses by character rather than by byte.

 •   The bit string operators, "& | ^ ~" and (starting in v5.22) "&. |. ^.
     ~." can operate on bit strings encoded in UTF-8, but this can give
     unexpected results if any of the strings contain code points above
     0xFF.  Starting in v5.28, it is a fatal error to have such an
     operand.  Otherwise, the operation is performed on a non-UTF-8 copy
     of the operand.  If you're not sure about the encoding of a string,
     downgrade it before using any of these operators; you can use
     "utf8::utf8_downgrade()".

 The bottom line is that Perl has always practiced "Character Semantics",
 but with the advent of Unicode, that is now different than "Byte
 Semantics".

AASSCCIIII RRuulleess vveerrssuuss UUnniiccooddee RRuulleess Before Unicode, when a character was a byte was a character, Perl knew only about the 128 characters defined by ASCII, code points 0 through 127 (except for under “use locale”). That left the code points 128 to 255 as unassigned, and available for whatever use a program might want. The only semantics they have is their ordinal numbers, and that they are members of none of the non-negative character classes. None are considered to match “\w” for example, but all match “\W”.

 Unicode, of course, assigns each of those code points a particular
 meaning (along with ones above 255).  To preserve backward compatibility,
 Perl only uses the Unicode meanings when there is some indication that
 Unicode is what is intended; otherwise the non-ASCII code points remain
 treated as if they are unassigned.

 Here are the ways that Perl knows that a string should be treated as
 Unicode:

 •   Within the scope of "use utf8"

     If the whole program is Unicode (signified by using 8-bit UUnicode
     TTransformation FFormat), then all literal strings within it must be
     Unicode.

 •   Within the scope of "use feature 'unicode_strings'"

     This pragma was created so you can explicitly tell Perl that
     operations executed within its scope are to use Unicode rules.  More
     operations are affected with newer perls.  See "The "Unicode Bug"".

 •   Within the scope of "use v5.12" or higher

     This implicitly turns on "use feature 'unicode_strings'".

 •   Within the scope of "use locale 'not_characters'", or "use locale"
     and the current locale is a UTF-8 locale.

     The former is defined to imply Unicode handling; and the latter
     indicates a Unicode locale, hence a Unicode interpretation of all
     strings within it.

 •   When the string contains a Unicode-only code point

     Perl has never accepted code points above 255 without them being
     Unicode, so their use implies Unicode for the whole string.

 •   When the string contains a Unicode named code point "\N{...}"

     The "\N{...}" construct explicitly refers to a Unicode code point,
     even if it is one that is also in ASCII.  Therefore the string
     containing it must be Unicode.

 •   When the string has come from an external source marked as Unicode

     The "-C" command line option can specify that certain inputs to the
     program are Unicode, and the values of this can be read by your Perl
     code, see "${^UNICODE}" in perlvar.

 •   When the string has been upgraded to UTF-8

     The function "utf8::utf8_upgrade()" can be explicitly used to
     permanently (unless a subsequent "utf8::utf8_downgrade()" is called)
     cause a string to be treated as Unicode.

 •   There are additional methods for regular expression patterns

     A pattern that is compiled with the "/u" or "/a" modifiers is treated
     as Unicode (though there are some restrictions with "/a").  Under the
     "/d" and "/l" modifiers, there are several other indications for
     Unicode; see "Character set modifiers" in perlre.

 Note that all of the above are overridden within the scope of "use
 bytes"; but you should be using this pragma only for debugging.

 Note also that some interactions with the platform's operating system
 never use Unicode rules.

 When Unicode rules are in effect:

 •   Case translation operators use the Unicode case translation tables.

     Note that "uc()", or "\U" in interpolated strings, translates to
     uppercase, while "ucfirst", or "\u" in interpolated strings,
     translates to titlecase in languages that make the distinction (which
     is equivalent to uppercase in languages without the distinction).

     There is a CPAN module, "Unicode::Casing", which allows you to define
     your own mappings to be used in "lc()", "lcfirst()", "uc()",
     "ucfirst()", and "fc" (or their double-quoted string inlined versions
     such as "\U").  (Prior to Perl 5.16, this functionality was partially
     provided in the Perl core, but suffered from a number of
     insurmountable drawbacks, so the CPAN module was written instead.)

 •   Character classes in regular expressions match based on the character
     properties specified in the Unicode properties database.

     "\w" can be used to match a Japanese ideograph, for instance; and
     "[[:digit:]]" a Bengali number.

 •   Named Unicode properties, scripts, and block ranges may be used (like
     bracketed character classes) by using the "\p{}" "matches property"
     construct and the "\P{}" negation, "doesn't match property".

     See "Unicode Character Properties" for more details.

     You can define your own character properties and use them in the
     regular expression with the "\p{}" or "\P{}" construct.  See "User-
     Defined Character Properties" for more details.

EExxtteennddeedd GGrraapphheemmee CClluusstteerrss ((LLooggiiccaall cchhaarraacctteerrss)) Consider a character, say “H”. It could appear with various marks around it, such as an acute accent, or a circumflex, or various hooks, circles, arrows, _e_t_c_., above, below, to one side or the other, _e_t_c. There are many possibilities among the world’s languages. The number of combinations is astronomical, and if there were a character for each combination, it would soon exhaust Unicode’s more than a million possible characters. So Unicode took a different approach: there is a character for the base “H”, and a character for each of the possible marks, and these can be variously combined to get a final logical character. So a logical character–what appears to be a single character–can be a sequence of more than one individual characters. The Unicode standard calls these “extended grapheme clusters” (which is an improved version of the no-longer much used “grapheme cluster”); Perl furnishes the “\X” regular expression construct to match such sequences in their entirety.

 But Unicode's intent is to unify the existing character set standards and
 practices, and several pre-existing standards have single characters that
 mean the same thing as some of these combinations, like ISO-8859-1, which
 has quite a few of them. For example, "LATIN CAPITAL LETTER E WITH ACUTE"
 was already in this standard when Unicode came along.  Unicode therefore
 added it to its repertoire as that single character.  But this character
 is considered by Unicode to be equivalent to the sequence consisting of
 the character "LATIN CAPITAL LETTER E" followed by the character

“COMBINING ACUTE ACCENT”. #

 "LATIN CAPITAL LETTER E WITH ACUTE" is called a "pre-composed" character,
 and its equivalence with the "E" and the "COMBINING ACCENT" sequence is
 called canonical equivalence.  All pre-composed characters are said to
 have a decomposition (into the equivalent sequence), and the
 decomposition type is also called canonical.  A string may be comprised
 as much as possible of precomposed characters, or it may be comprised of
 entirely decomposed characters.  Unicode calls these respectively,
 "Normalization Form Composed" (NFC) and "Normalization Form Decomposed".
 The "Unicode::Normalize" module contains functions that convert between
 the two.  A string may also have both composed characters and decomposed
 characters; this module can be used to make it all one or the other.

 You may be presented with strings in any of these equivalent forms.
 There is currently nothing in Perl 5 that ignores the differences.  So
 you'll have to specially handle it.  The usual advice is to convert your
 inputs to "NFD" before processing further.

 For more detailed information, see <http://unicode.org/reports/tr15/>.

UUnniiccooddee CChhaarraacctteerr PPrrooppeerrttiieess (The only time that Perl considers a sequence of individual code points as a single logical character is in the “\X” construct, already mentioned above. Therefore “character” in this discussion means a single Unicode code point.)

 Very nearly all Unicode character properties are accessible through
 regular expressions by using the "\p{}" "matches property" construct and
 the "\P{}" "doesn't match property" for its negation.

 For instance, "\p{Uppercase}" matches any single character with the
 Unicode "Uppercase" property, while "\p{L}" matches any character with a
 "General_Category" of "L" (letter) property (see "General_Category"
 below).  Brackets are not required for single letter property names, so
 "\p{L}" is equivalent to "\pL".

 More formally, "\p{Uppercase}" matches any single character whose Unicode
 "Uppercase" property value is "True", and "\P{Uppercase}" matches any
 character whose "Uppercase" property value is "False", and they could
 have been written as "\p{Uppercase=True}" and "\p{Uppercase=False}",
 respectively.

 This formality is needed when properties are not binary; that is, if they
 can take on more values than just "True" and "False".  For example, the
 "Bidi_Class" property (see "Bidirectional Character Types" below), can
 take on several different values, such as "Left", "Right", "Whitespace",
 and others.  To match these, one needs to specify both the property name
 ("Bidi_Class"), AND the value being matched against ("Left", "Right",
 _e_t_c_.).  This is done, as in the examples above, by having the two
 components separated by an equal sign (or interchangeably, a colon), like
 "\p{Bidi_Class: Left}".

 All Unicode-defined character properties may be written in these compound
 forms of "\p{_p_r_o_p_e_r_t_y=_v_a_l_u_e}" or "\p{_p_r_o_p_e_r_t_y:_v_a_l_u_e}", but Perl provides
 some additional properties that are written only in the single form, as
 well as single-form short-cuts for all binary properties and certain
 others described below, in which you may omit the property name and the
 equals or colon separator.

 Most Unicode character properties have at least two synonyms (or aliases
 if you prefer): a short one that is easier to type and a longer one that
 is more descriptive and hence easier to understand.  Thus the "L" and
 "Letter" properties above are equivalent and can be used interchangeably.
 Likewise, "Upper" is a synonym for "Uppercase", and we could have written
 "\p{Uppercase}" equivalently as "\p{Upper}".  Also, there are typically
 various synonyms for the values the property can be.   For binary
 properties, "True" has 3 synonyms: "T", "Yes", and "Y"; and "False" has
 correspondingly "F", "No", and "N".  But be careful.  A short form of a
 value for one property may not mean the same thing as the short form
 spelled the same for another.  Thus, for the "General_Category" property,
 "L" means "Letter", but for the "Bidi_Class" property, "L" means "Left".
 A complete list of properties and synonyms is in perluniprops.

 Upper/lower case differences in property names and values are irrelevant;
 thus "\p{Upper}" means the same thing as "\p{upper}" or even "\p{UpPeR}".
 Similarly, you can add or subtract underscores anywhere in the middle of
 a word, so that these are also equivalent to "\p{U_p_p_e_r}".  And white
 space is generally irrelevant adjacent to non-word characters, such as
 the braces and the equals or colon separators, so "\p{   Upper  }" and
 "\p{ Upper_case : Y }" are equivalent to these as well.  In fact, white
 space and even hyphens can usually be added or deleted anywhere.  So even
 "\p{ Up-per case = Yes}" is equivalent.  All this is called "loose-
 matching" by Unicode.  The "name" property has some restrictions on this
 due to a few outlier names.  Full details are given in
 <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>.

 The few places where stricter matching is used is in the middle of
 numbers, the "name" property, and in the Perl extension properties that
 begin or end with an underscore.  Stricter matching cares about white
 space (except adjacent to non-word characters), hyphens, and non-interior
 underscores.

 You can also use negation in both "\p{}" and "\P{}" by introducing a
 caret ("^") between the first brace and the property name: "\p{^Tamil}"
 is equal to "\P{Tamil}".

 Almost all properties are immune to case-insensitive matching.  That is,
 adding a "/i" regular expression modifier does not change what they
 match.  There are two sets that are affected.  The first set is
 "Uppercase_Letter", "Lowercase_Letter", and "Titlecase_Letter", all of
 which match "Cased_Letter" under "/i" matching.  And the second set is
 "Uppercase", "Lowercase", and "Titlecase", all of which match "Cased"
 under "/i" matching.  This set also includes its subsets "PosixUpper" and
 "PosixLower" both of which under "/i" match "PosixAlpha".  (The
 difference between these sets is that some things, such as Roman
 numerals, come in both upper and lower case so they are "Cased", but
 aren't considered letters, so they aren't "Cased_Letter"'s.)

 See "Beyond Unicode code points" for special considerations when matching
 Unicode properties against non-Unicode code points.

 _GG_ee_nn_ee_rr_aa_ll____CC_aa_tt_ee_gg_oo_rr_yy

 Every Unicode character is assigned a general category, which is the
 "most usual categorization of a character" (from
 <https://www.unicode.org/reports/tr44>).

 The compound way of writing these is like "\p{General_Category=Number}"
 (short: "\p{gc:n}").  But Perl furnishes shortcuts in which everything up
 through the equal or colon separator is omitted.  So you can instead just
 write "\pN".

 Here are the short and long forms of the values the "General Category"
 property can have:

     Short       Long

     L           Letter
     LC, L&      Cased_Letter (that is: [\p{Ll}\p{Lu}\p{Lt}])
     Lu          Uppercase_Letter
     Ll          Lowercase_Letter
     Lt          Titlecase_Letter
     Lm          Modifier_Letter
     Lo          Other_Letter

     M           Mark
     Mn          Nonspacing_Mark
     Mc          Spacing_Mark
     Me          Enclosing_Mark

     N           Number
     Nd          Decimal_Number (also Digit)
     Nl          Letter_Number
     No          Other_Number

     P           Punctuation (also Punct)
     Pc          Connector_Punctuation
     Pd          Dash_Punctuation
     Ps          Open_Punctuation
     Pe          Close_Punctuation
     Pi          Initial_Punctuation
                 (may behave like Ps or Pe depending on usage)
     Pf          Final_Punctuation
                 (may behave like Ps or Pe depending on usage)
     Po          Other_Punctuation

     S           Symbol
     Sm          Math_Symbol
     Sc          Currency_Symbol
     Sk          Modifier_Symbol
     So          Other_Symbol

     Z           Separator
     Zs          Space_Separator
     Zl          Line_Separator
     Zp          Paragraph_Separator

     C           Other
     Cc          Control (also Cntrl)
     Cf          Format
     Cs          Surrogate
     Co          Private_Use
     Cn          Unassigned

 Single-letter properties match all characters in any of the two-letter
 sub-properties starting with the same letter.  "LC" and "L&" are special:
 both are aliases for the set consisting of everything matched by "Ll",
 "Lu", and "Lt".

 _BB_ii_dd_ii_rr_ee_cc_tt_ii_oo_nn_aa_ll _CC_hh_aa_rr_aa_cc_tt_ee_rr _TT_yy_pp_ee_ss

 Because scripts differ in their directionality (Hebrew and Arabic are
 written right to left, for example) Unicode supplies a "Bidi_Class"
 property.  Some of the values this property can have are:

     Value       Meaning

     L           Left-to-Right
     LRE         Left-to-Right Embedding
     LRO         Left-to-Right Override
     R           Right-to-Left
     AL          Arabic Letter
     RLE         Right-to-Left Embedding
     RLO         Right-to-Left Override
     PDF         Pop Directional Format
     EN          European Number
     ES          European Separator
     ET          European Terminator
     AN          Arabic Number
     CS          Common Separator
     NSM         Non-Spacing Mark
     BN          Boundary Neutral
     B           Paragraph Separator
     S           Segment Separator
     WS          Whitespace
     ON          Other Neutrals

 This property is always written in the compound form.  For example,
 "\p{Bidi_Class:R}" matches characters that are normally written right to
 left.  Unlike the "General_Category" property, this property can have
 more values added in a future Unicode release.  Those listed above
 comprised the complete set for many Unicode releases, but others were
 added in Unicode 6.3; you can always find what the current ones are in
 perluniprops.  And <https://www.unicode.org/reports/tr9/> describes how
 to use them.

 _SS_cc_rr_ii_pp_tt_ss

 The world's languages are written in many different scripts.  This
 sentence (unless you're reading it in translation) is written in Latin,
 while Russian is written in Cyrillic, and Greek is written in, well,
 Greek; Japanese mainly in Hiragana or Katakana.  There are many more.

 The Unicode "Script" and "Script_Extensions" properties give what script
 a given character is in.  The "Script_Extensions" property is an improved
 version of "Script", as demonstrated below.  Either property can be
 specified with the compound form like "\p{Script=Hebrew}" (short:
 "\p{sc=hebr}"), or "\p{Script_Extensions=Javanese}" (short:
 "\p{scx=java}").  In addition, Perl furnishes shortcuts for all
 "Script_Extensions" property names.  You can omit everything up through
 the equals (or colon), and simply write "\p{Latin}" or "\P{Cyrillic}".
 (This is not true for "Script", which is required to be written in the
 compound form.  Prior to Perl v5.26, the single form returned the plain
 old "Script" version, but was changed because "Script_Extensions" gives
 better results.)

 The difference between these two properties involves characters that are
 used in multiple scripts.  For example the digits '0' through '9' are
 used in many parts of the world.  These are placed in a script named
 "Common".  Other characters are used in just a few scripts.  For example,
 the "KATAKANA-HIRAGANA DOUBLE HYPHEN" is used in both Japanese scripts,
 Katakana and Hiragana, but nowhere else.  The "Script" property places
 all characters that are used in multiple scripts in the "Common" script,
 while the "Script_Extensions" property places those that are used in only
 a few scripts into each of those scripts; while still using "Common" for
 those used in many scripts.  Thus both these match:

  "0" =~ /\p{sc=Common}/     # Matches
  "0" =~ /\p{scx=Common}/    # Matches

 and only the first of these match:

  "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Common}  # Matches
  "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Common} # No match

 And only the last two of these match:

  "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Hiragana}  # No match
  "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Katakana}  # No match
  "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Hiragana} # Matches
  "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Katakana} # Matches

 "Script_Extensions" is thus an improved "Script", in which there are
 fewer characters in the "Common" script, and correspondingly more in
 other scripts.  It is new in Unicode version 6.0, and its data are likely
 to change significantly in later releases, as things get sorted out.  New
 code should probably be using "Script_Extensions" and not plain "Script".
 If you compile perl with a Unicode release that doesn't have
 "Script_Extensions", the single form Perl extensions will instead refer
 to the plain "Script" property.  If you compile with a version of Unicode
 that doesn't have the "Script" property, these extensions will not be
 defined at all.

 (Actually, besides "Common", the "Inherited" script, contains characters
 that are used in multiple scripts.  These are modifier characters which
 inherit the script value of the controlling character.  Some of these are
 used in many scripts, and so go into "Inherited" in both "Script" and
 "Script_Extensions".  Others are used in just a few scripts, so are in
 "Inherited" in "Script", but not in "Script_Extensions".)

 It is worth stressing that there are several different sets of digits in
 Unicode that are equivalent to 0-9 and are matchable by "\d" in a regular
 expression.  If they are used in a single language only, they are in that
 language's "Script" and "Script_Extensions".  If they are used in more
 than one script, they will be in "sc=Common", but only if they are used
 in many scripts should they be in "scx=Common".

 The explanation above has omitted some detail; refer to UAX#24 "Unicode
 Script Property": <https://www.unicode.org/reports/tr24>.

 A complete list of scripts and their shortcuts is in perluniprops.

 _UU_ss_ee _oo_ff _tt_hh_ee ""IIss"" _PP_rr_ee_ff_ii_xx

 For backward compatibility (with ancient Perl 5.6), all properties
 writable without using the compound form mentioned so far may have "Is"
 or "Is_" prepended to their name, so "\P{Is_Lu}", for example, is equal
 to "\P{Lu}", and "\p{IsScript:Arabic}" is equal to "\p{Arabic}".

 _BB_ll_oo_cc_kk_ss

 In addition to ssccrriippttss, Unicode also defines bblloocckkss of characters.  The
 difference between scripts and blocks is that the concept of scripts is
 closer to natural languages, while the concept of blocks is more of an
 artificial grouping based on groups of Unicode characters with
 consecutive ordinal values. For example, the "Basic Latin" block is all
 the characters whose ordinals are between 0 and 127, inclusive; in other
 words, the ASCII characters.  The "Latin" script contains some letters
 from this as well as several other blocks, like "Latin-1 Supplement",
 "Latin Extended-A", _e_t_c_., but it does not contain all the characters from
 those blocks. It does not, for example, contain the digits 0-9, because
 those digits are shared across many scripts, and hence are in the
 "Common" script.

 For more about scripts versus blocks, see UAX#24 "Unicode Script
 Property": <https://www.unicode.org/reports/tr24>

 The "Script_Extensions" or "Script" properties are likely to be the ones
 you want to use when processing natural language; the "Block" property
 may occasionally be useful in working with the nuts and bolts of Unicode.

 Block names are matched in the compound form, like "\p{Block: Arrows}" or
 "\p{Blk=Hebrew}".  Unlike most other properties, only a few block names
 have a Unicode-defined short name.

 Perl also defines single form synonyms for the block property in cases
 where these do not conflict with something else.  But don't use any of
 these, because they are unstable.  Since these are Perl extensions, they
 are subordinate to official Unicode property names; Unicode doesn't know
 nor care about Perl's extensions.  It may happen that a name that
 currently means the Perl extension will later be changed without warning
 to mean a different Unicode property in a future version of the perl
 interpreter that uses a later Unicode release, and your code would no
 longer work.  The extensions are mentioned here for completeness:  Take
 the block name and prefix it with one of: "In" (for example
 "\p{Blk=Arrows}" can currently be written as "\p{In_Arrows}"); or
 sometimes "Is" (like "\p{Is_Arrows}"); or sometimes no prefix at all
 ("\p{Arrows}").  As of this writing (Unicode 9.0) there are no conflicts
 with using the "In_" prefix, but there are plenty with the other two
 forms.  For example, "\p{Is_Hebrew}" and "\p{Hebrew}" mean
 "\p{Script_Extensions=Hebrew}" which is NOT the same thing as
 "\p{Blk=Hebrew}".  Our advice used to be to use the "In_" prefix as a
 single form way of specifying a block.  But Unicode 8.0 added properties
 whose names begin with "In", and it's now clear that it's only luck
 that's so far prevented a conflict.  Using "In" is only marginally less
 typing than "Blk:", and the latter's meaning is clearer anyway, and
 guaranteed to never conflict.  So don't take chances.  Use "\p{Blk=foo}"
 for new code.  And be sure that block is what you really really want to
 do.  In most cases scripts are what you want instead.

 A complete list of blocks is in perluniprops.

 _OO_tt_hh_ee_rr _PP_rr_oo_pp_ee_rr_tt_ii_ee_ss

 There are many more properties than the very basic ones described here.
 A complete list is in perluniprops.

 Unicode defines all its properties in the compound form, so all single-
 form properties are Perl extensions.  Most of these are just synonyms for
 the Unicode ones, but some are genuine extensions, including several that
 are in the compound form.  And quite a few of these are actually
 recommended by Unicode (in <https://www.unicode.org/reports/tr18>).

 This section gives some details on all extensions that aren't just
 synonyms for compound-form Unicode properties (for those properties,
 you'll have to refer to the Unicode Standard
 <https://www.unicode.org/reports/tr44>.

 ""\\pp{{AAllll}}""
     This matches every possible code point.  It is equivalent to
     "qr/./s".  Unlike all the other non-user-defined "\p{}" property
     matches, no warning is ever generated if this is property is matched
     against a non-Unicode code point (see "Beyond Unicode code points"
     below).

 ""\\pp{{AAllnnuumm}}""
     This matches any "\p{Alphabetic}" or "\p{Decimal_Number}" character.

 ""\\pp{{AAnnyy}}""
     This matches any of the 1_114_112 Unicode code points.  It is a
     synonym for "\p{Unicode}".

 ""\\pp{{AASSCCIIII}}""
     This matches any of the 128 characters in the US-ASCII character set,
     which is a subset of Unicode.

 ""\\pp{{AAssssiiggnneedd}}""
     This matches any assigned code point; that is, any code point whose
     general category is not "Unassigned" (or equivalently, not "Cn").

 ""\\pp{{BBllaannkk}}""
     This is the same as "\h" and "\p{HorizSpace}":  A character that
     changes the spacing horizontally.

 ""\\pp{{DDeeccoommppoossiittiioonn__TTyyppee:: NNoonn__CCaannoonniiccaall}}""    (Short: "\p{Dt=NonCanon}")
     Matches a character that has any of the non-canonical decomposition
     types.  Canonical decompositions are introduced in the "Extended
     Grapheme Clusters (Logical characters)" section above.  However, many
     more characters have a different type of decomposition, generically
     called "compatible" decompositions, or "non-canonical".  The
     sequences that form these decompositions are not considered
     canonically equivalent to the pre-composed character.  An example is
     the "SUPERSCRIPT ONE".  It is somewhat like a regular digit 1, but
     not exactly; its decomposition into the digit 1 is called a
     "compatible" decomposition, specifically a "super" (for
     "superscript") decomposition.  There are several such compatibility
     decompositions (see <https://www.unicode.org/reports/tr44>).
     "\p{Dt: Non_Canon}" is a Perl extension that uses just one name to
     refer to the union of all of them.

     Most Unicode characters don't have a decomposition, so their
     decomposition type is "None".  Hence, "Non_Canonical" is equivalent
     to

      qr/(?[ \P{DT=Canonical} - \p{DT=None} ])/

     (Note that one of the non-canonical decompositions is named "compat",
     which could perhaps have been better named "miscellaneous".  It
     includes just the things that Unicode couldn't figure out a better
     generic name for.)

 ""\\pp{{GGrraapphh}}""
     Matches any character that is graphic.  Theoretically, this means a
     character that on a printer would cause ink to be used.

 ""\\pp{{HHoorriizzSSppaaccee}}""
     This is the same as "\h" and "\p{Blank}":  a character that changes
     the spacing horizontally.

 ""\\pp{{IInn==**}}""
     This is a synonym for "\p{Present_In=*}"

 ""\\pp{{PPeerrllSSppaaccee}}""
     This is the same as "\s", restricted to ASCII, namely "[ \f\n\r\t]"
     and starting in Perl v5.18, a vertical tab.

     Mnemonic: Perl's (original) space

 ""\\pp{{PPeerrllWWoorrdd}}""
     This is the same as "\w", restricted to ASCII, namely "[A-Za-z0-9_]"

     Mnemonic: Perl's (original) word.

 ""\\pp{{PPoossiixx......}}""
     There are several of these, which are equivalents, using the "\p{}"
     notation, for Posix classes and are described in "POSIX Character
     Classes" in perlrecharclass.

 ""\\pp{{PPrreesseenntt__IInn:: **}}""    (Short: "\p{In=*}")
     This property is used when you need to know in what Unicode
     version(s) a character is.

     The "*" above stands for some Unicode version number, such as 1.1 or
     12.0; or the "*" can also be "Unassigned".  This property will match
     the code points whose final disposition has been settled as of the
     Unicode release given by the version number; "\p{Present_In:
     Unassigned}" will match those code points whose meaning has yet to be
     assigned.

     For example, "U+0041" "LATIN CAPITAL LETTER A" was present in the
     very first Unicode release available, which is 1.1, so this property
     is true for all valid "*" versions.  On the other hand, "U+1EFF" was
     not assigned until version 5.1 when it became "LATIN SMALL LETTER Y
     WITH LOOP", so the only "*" that would match it are 5.1, 5.2, and
     later.

     Unicode furnishes the "Age" property from which this is derived.  The
     problem with Age is that a strict interpretation of it (which Perl
     takes) has it matching the precise release a code point's meaning is
     introduced in.  Thus "U+0041" would match only 1.1; and "U+1EFF" only
     5.1.  This is not usually what you want.

     Some non-Perl implementations of the Age property may change its
     meaning to be the same as the Perl "Present_In" property; just be
     aware of that.

     Another confusion with both these properties is that the definition
     is not that the code point has been _a_s_s_i_g_n_e_d, but that the meaning of
     the code point has been _d_e_t_e_r_m_i_n_e_d.  This is because 66 code points
     will always be unassigned, and so the "Age" for them is the Unicode
     version in which the decision to make them so was made.  For example,
     "U+FDD0" is to be permanently unassigned to a character, and the
     decision to do that was made in version 3.1, so "\p{Age=3.1}" matches
     this character, as also does "\p{Present_In: 3.1}" and up.

 ""\\pp{{PPrriinntt}}""
     This matches any character that is graphical or blank, except
     controls.

 ""\\pp{{SSppaacceePPeerrll}}""
     This is the same as "\s", including beyond ASCII.

     Mnemonic: Space, as modified by Perl.  (It doesn't include the
     vertical tab until v5.18, which both the Posix standard and Unicode
     consider white space.)

 ""\\pp{{TTiittllee}}"" and  ""\\pp{{TTiittlleeccaassee}}""
     Under case-sensitive matching, these both match the same code points
     as "\p{General Category=Titlecase_Letter}" ("\p{gc=lt}").  The
     difference is that under "/i" caseless matching, these match the same
     as "\p{Cased}", whereas "\p{gc=lt}" matches "\p{Cased_Letter").

 ""\\pp{{UUnniiccooddee}}""
     This matches any of the 1_114_112 Unicode code points.  "\p{Any}".

 ""\\pp{{VVeerrttSSppaaccee}}""
     This is the same as "\v":  A character that changes the spacing
     vertically.

 ""\\pp{{WWoorrdd}}""
     This is the same as "\w", including over 100_000 characters beyond

ASCII. #

 ""\\pp{{XXPPoossiixx......}}""
     There are several of these, which are the standard Posix classes
     extended to the full Unicode range.  They are described in "POSIX
     Character Classes" in perlrecharclass.

CCoommppaarriissoonn ooff “”\\NN{{......}}“” aanndd “”\\pp{{nnaammee==......}}“” Starting in Perl 5.32, you can specify a character by its name in regular expression patterns using “\p{name=…}”. This is in addition to the longstanding method of using “\N{…}”. The following summarizes the differences between these two:

                        \N{...}       \p{Name=...}
  can interpolate    only with eval       yes            [1]
  custom names            yes             no             [2]
  name aliases            yes             yes            [3]
  named sequences         yes             yes            [4]
  name value parsing     exact       Unicode loose       [5]

 [1] The ability to interpolate means you can do something like

      qr/\p{na=latin capital letter $which}/

     and specify $which elsewhere.

 [2] You can create your own names for characters, and override official
     ones when using "\N{...}".  See "CUSTOM ALIASES" in charnames.

 [3] Some characters have multiple names (synonyms).

 [4] Some particular sequences of characters are given a single name, in
     addition to their individual ones.

 [5] Exact name value matching means you have to specify case, hyphens,
     underscores, and spaces precisely in the name you want.  Loose
     matching follows the Unicode rules
     <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>, where
     these are mostly irrelevant.  Except for a few outlier character
     names, these are the same rules as are already used for any other
     "\p{...}" property.

WWiillddccaarrddss iinn PPrrooppeerrttyy VVaalluueess Starting in Perl 5.30, it is possible to do something like this:

  qr!\p{numeric_value=/\A[0-5]\z/}!

 or, by abbreviating and adding "/x",

  qr! \p{nv= /(?x) \A [0-5] \z / }!

 This matches all code points whose numeric value is one of 0, 1, 2, 3, 4,
 or 5.  This particular example could instead have been written as

  qr! \A [ \p{nv=0}\p{nv=1}\p{nv=2}\p{nv=3}\p{nv=4}\p{nv=5} ] \z !xx

 in earlier perls, so in this case this feature just makes things easier
 and shorter to write.  If we hadn't included the "\A" and "\z", these
 would have matched things like "1/2" because that contains a 1 (as well
 as a 2).  As written, it matches things like subscripts that have these
 numeric values.  If we only wanted the decimal digits with those numeric
 values, we could say,

  qr! (?[ \d & \p{nv=/[0-5]/ ]) }!x

 The "\d" gets rid of needing to anchor the pattern, since it forces the
 result to only match "[0-9]", and the "[0-5]" further restricts it.

 The text in the above examples enclosed between the "/" characters can be
 just about any regular expression.  It is independent of the main
 pattern, so doesn't share any capturing groups, _e_t_c.  The delimiters for
 it must be ASCII punctuation, but it may NOT be delimited by "{", nor "}"
 nor contain a literal "}", as that delimits the end of the enclosing
 "\p{}".  Like any pattern, certain other delimiters are terminated by
 their mirror images.  These are "(", ""["", and "<".  If the delimiter is
 any of "-", "_", "+", or "\", or is the same delimiter as is used for the
 enclosing pattern, it must be preceded by a backslash escape, both fore
 and aft.

 Beware of using "$" to indicate to match the end of the string.  It can
 too easily be interpreted as being a punctuation variable, like $/.

 No modifiers may follow the final delimiter.  Instead, use
 "(?adlupimnsx-imnsx)" in perlre and/or "(?adluimnsx-imnsx:pattern)" in
 perlre to specify modifiers.  However, certain modifiers are illegal in
 your wildcard subpattern.  The only character set modifier specifiable is
 "/aa"; any other character set, and "-m", and "p", and "s" are all
 illegal.  Specifying modifiers like "qr/.../gc" that aren't legal in the
 "(?...)" notation normally raise a warning, but with wildcard
 subpatterns, their use is an error.  The "m" modifier is ineffective;
 everything that matches will be a single line.

 By default, your pattern is matched case-insensitively, as if "/i" had
 been specified.  You can change this by saying "(?-i)" in your pattern.

 There are also certain operations that are illegal.  You can't nest
 "\p{...}" and "\P{...}" calls within a wildcard subpattern, and "\G"
 doesn't make sense, so is also prohibited.

 And the "*" quantifier (or its equivalent "(0,}") is illegal.

 This feature is not available when the left-hand side is prefixed by
 "Is_", nor for any form that is marked as "Discouraged" in "Discouraged"
 in perluniprops.

 This experimental feature has been added to begin to implement
 <https://www.unicode.org/reports/tr18/#Wildcard_Properties>.  Using it
 will raise a (default-on) warning in the
 "experimental::uniprop_wildcards" category.  We reserve the right to
 change its operation as we gain experience.

 Your subpattern can be just about anything, but for it to have some
 utility, it should match when called with either or both of a) the full
 name of the property value with underscores (and/or spaces in the Block
 property) and some things uppercase; or b) the property value in all
 lowercase with spaces and underscores squeezed out.  For example,

  qr!\p{Blk=/Old I.*/}!
  qr!\p{Blk=/oldi.*/}!

 would match the same things.

 Another example that shows that within "\p{...}", "/x" isn't needed to
 have spaces:

  qr!\p{scx= /Hebrew|Greek/ }!

 To be safe, we should have anchored the above example, to prevent matches
 for something like "Hebrew_Braille", but there aren't any script names
 like that, so far.  A warning is issued if none of the legal values for a
 property are matched by your pattern.  It's likely that a future release
 will raise a warning if your pattern ends up causing every possible code
 point to match.

 Starting in 5.32, the Name, Name Aliases, and Named Sequences properties
 are allowed to be matched.  They are considered to be a single
 combination property, just as has long been the case for "\N{}".  Loose
 matching doesn't work in exactly the same way for these as it does for
 the values of other properties.  The rules are given in
 <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>.  As a
 result, Perl doesn't try loose matching for you, like it does in other
 properties.  All letters in names are uppercase, but you can add "(?i)"
 to your subpattern to ignore case.  If you're uncertain where a blank is,
 you can use " ?" in your subpattern.  No character name contains an
 underscore, so don't bother trying to match one.  The use of hyphens is
 particularly problematic; refer to the above link.  But note that, as of
 Unicode 13.0, the only script in modern usage which has weirdnesses with
 these is Tibetan; also the two Korean characters U+116C HANGUL JUNGSEONG
 OE and U+1180 HANGUL JUNGSEONG O-E.  Unicode makes no promises to not add
 hyphen-problematic names in the future.

 Using wildcards on these is resource intensive, given the hundreds of
 thousands of legal names that must be checked against.

 An example of using Name property wildcards is

  qr!\p{name=/(SMILING|GRINNING) FACE/}!

 Another is

  qr/(?[ \p{name=\/CJK\/} - \p{ideographic} ])/

 which is the 200-ish (as of Unicode 13.0) CJK characters that aren't
 ideographs.

 There are certain properties that wildcard subpatterns don't currently
 work with.  These are:

  Bidi Mirroring Glyph
  Bidi Paired Bracket
  Case Folding
  Decomposition Mapping
  Equivalent Unified Ideograph
  Lowercase Mapping
  NFKC Case Fold
  Titlecase Mapping
  Uppercase Mapping

 Nor is the "@_u_n_i_c_o_d_e___p_r_o_p_e_r_t_y@" form implemented.

 Here's a complete example of matching IPV4 internet protocol addresses in
 any (single) script

  no warnings 'experimental::uniprop_wildcards';

  # Can match a substring, so this intermediate regex needs to have
  # context or anchoring in its final use.  Using nt=de yields decimal
  # digits.  When specifying a subset of these, we must include \d to
  # prevent things like U+00B2 SUPERSCRIPT TWO from matching
  my $zero_through_255 =
   qr/ \b (*sr:                                  # All from same sript
             (?[ \p{nv=0} & \d ])*               # Optional leading zeros
         (                                       # Then one of:
                                   \d{1,2}       #   0 - 99
             | (?[ \p{nv=1} & \d ])  \d{2}       #   100 - 199
             | (?[ \p{nv=2} & \d ])
                (  (?[ \p{nv=:[0-4]:} & \d ]) \d #   200 - 249
                 | (?[ \p{nv=5}     & \d ])
                   (?[ \p{nv=:[0-5]:} & \d ])    #   250 - 255
                )
         )
       )
     \b
   /x;

  my $ipv4 = qr/ \A (*sr:         $zero_through_255
                          (?: [.] $zero_through_255 ) {3}
                    )
                 \z
             /x;

UUsseerr--DDeeffiinneedd CChhaarraacctteerr PPrrooppeerrttiieess You can define your own binary character properties by defining subroutines whose names begin with “In” or “Is”. (The regex sets feature “(?[ ])” in perlre provides an alternative which allows more complex definitions.) The subroutines can be defined in any package. They override any Unicode properties expressed as the same names. The user- defined properties can be used in the regular expression “\p{}” and “\P{}” constructs; if you are using a user-defined property from a package other than the one you are in, you must specify its package in the “\p{}” or “\P{}” construct.

     # assuming property IsForeign defined in Lang::
     package main;  # property package name required
     if ($txt =~ /\p{Lang::IsForeign}+/) { ... }

     package Lang;  # property package name not required
     if ($txt =~ /\p{IsForeign}+/) { ... }

 Note that the effect is compile-time and immutable once defined.
 However, the subroutines are passed a single parameter, which is 0 if
 case-sensitive matching is in effect and non-zero if caseless matching is
 in effect.  The subroutine may return different values depending on the
 value of the flag, and one set of values will immutably be in effect for
 all case-sensitive matches, and the other set for all case-insensitive
 matches.

 Note that if the regular expression is tainted, then Perl will die rather
 than calling the subroutine when the name of the subroutine is determined
 by the tainted data.

 The subroutines must return a specially-formatted string, with one or
 more newline-separated lines.  Each line must be one of the following:

 •   A single hexadecimal number denoting a code point to include.

 •   Two hexadecimal numbers separated by horizontal whitespace (space or
     tabular characters) denoting a range of code points to include.  The
     second number must not be smaller than the first.

 •   Something to include, prefixed by "+": a built-in character property
     (prefixed by "utf8::") or a fully qualified (including package name)
     user-defined character property, to represent all the characters in
     that property; two hexadecimal code points for a range; or a single
     hexadecimal code point.

 •   Something to exclude, prefixed by "-": an existing character property
     (prefixed by "utf8::") or a fully qualified (including package name)
     user-defined character property, to represent all the characters in
     that property; two hexadecimal code points for a range; or a single
     hexadecimal code point.

 •   Something to negate, prefixed "!": an existing character property
     (prefixed by "utf8::") or a fully qualified (including package name)
     user-defined character property, to represent all the characters in
     that property; two hexadecimal code points for a range; or a single
     hexadecimal code point.

 •   Something to intersect with, prefixed by "&": an existing character
     property (prefixed by "utf8::") or a fully qualified (including
     package name) user-defined character property, for all the characters
     except the characters in the property; two hexadecimal code points
     for a range; or a single hexadecimal code point.

 For example, to define a property that covers both the Japanese
 syllabaries (hiragana and katakana), you can define

     sub InKana {
         return <<END;
     3040\t309F
     30A0\t30FF

END #

     }

 Imagine that the here-doc end marker is at the beginning of the line.
 Now you can use "\p{InKana}" and "\P{InKana}".

 You could also have used the existing block property names:

     sub InKana {
         return <<'END';
     +utf8::InHiragana
     +utf8::InKatakana

END #

     }

 Suppose you wanted to match only the allocated characters, not the raw
 block ranges: in other words, you want to remove the unassigned
 characters:

     sub InKana {
         return <<'END';
     +utf8::InHiragana
     +utf8::InKatakana
     -utf8::IsCn

END #

     }

 The negation is useful for defining (surprise!) negated classes.

     sub InNotKana {
         return <<'END';
     !utf8::InHiragana
     -utf8::InKatakana
     +utf8::IsCn

END #

     }

 This will match all non-Unicode code points, since every one of them is
 not in Kana.  You can use intersection to exclude these, if desired, as
 this modified example shows:

     sub InNotKana {
         return <<'END';
     !utf8::InHiragana
     -utf8::InKatakana
     +utf8::IsCn
     &utf8::Any

END #

     }

 &utf8::Any must be the last line in the definition.

 Intersection is used generally for getting the common characters matched
 by two (or more) classes.  It's important to remember not to use "&" for
 the first set; that would be intersecting with nothing, resulting in an
 empty set.  (Similarly using "-" for the first set does nothing).

 Unlike non-user-defined "\p{}" property matches, no warning is ever
 generated if these properties are matched against a non-Unicode code
 point (see "Beyond Unicode code points" below).

UUsseerr--DDeeffiinneedd CCaassee MMaappppiinnggss ((ffoorr sseerriioouuss hhaacckkeerrss oonnllyy)) TThhiiss ffeeaattuurree hhaass bbeeeenn rreemmoovveedd aass ooff PPeerrll 55..1166.. The CPAN module “Unicode::Casing” provides better functionality without the drawbacks that this feature had. If you are using a Perl earlier than 5.16, this feature was most fully documented in the 5.14 version of this pod: http://perldoc.perl.org/5.14.0/perlunicode.html#User-Defined-Case-Mappings-%28for-serious-hackers-only%29

CChhaarraacctteerr EEnnccooddiinnggss ffoorr IInnppuutt aanndd OOuuttppuutt See Encode.

UUnniiccooddee RReegguullaarr EExxpprreessssiioonn SSuuppppoorrtt LLeevveell The following list of Unicode supported features for regular expressions describes all features currently directly supported by core Perl. The references to “Level _N” and the section numbers refer to UTS#18 “Unicode Regular Expressions” https://www.unicode.org/reports/tr18, version 18, October 2016.

 _L_e_v_e_l _1 _- _B_a_s_i_c _U_n_i_c_o_d_e _S_u_p_p_o_r_t

  RL1.1   Hex Notation                     - Done          [1]
  RL1.2   Properties                       - Done          [2]
  RL1.2a  Compatibility Properties         - Done          [3]
  RL1.3   Subtraction and Intersection     - Done          [4]
  RL1.4   Simple Word Boundaries           - Done          [5]
  RL1.5   Simple Loose Matches             - Done          [6]
  RL1.6   Line Boundaries                  - Partial       [7]
  RL1.7   Supplementary Code Points        - Done          [8]

 [1] "\N{U+...}" and "\x{...}"
 [2] "\p{...}" "\P{...}".  This requirement is for a minimal list of
 properties.  Perl supports these.  See R2.7 for other properties.
 [3] Perl has "\d" "\D" "\s" "\S" "\w" "\W" "\X" "[:_p_r_o_p:]" "[:^_p_r_o_p:]",
     plus all the properties specified by
     <https://www.unicode.org/reports/tr18/#Compatibility_Properties>.
     These are described above in "Other Properties"

 [4] The regex sets feature "(?[...])" starting in v5.18 accomplishes
     this.  See "(?[ ])" in perlre.

 [5] "\b" "\B" meet most, but not all, the details of this requirement,
 but "\b{wb}" and "\B{wb}" do, as well as the stricter R2.3.
 [6] Note that Perl does Full case-folding in matching, not Simple:

     For example "U+1F88" is equivalent to "U+1F00 U+03B9", instead of
     just "U+1F80".  This difference matters mainly for certain Greek
     capital letters with certain modifiers: the Full case-folding
     decomposes the letter, while the Simple case-folding would map it to
     a single character.

 [7] The reason this is considered to be only partially implemented is
     that Perl has "qr/\b{lb}/" and "Unicode::LineBreak" that are
     conformant with UAX#14 "Unicode Line Breaking Algorithm"
     <https://www.unicode.org/reports/tr14>.  The regular expression
     construct provides default behavior, while the heavier-weight module
     provides customizable line breaking.

     But Perl treats "\n" as the start- and end-line delimiter, whereas
     Unicode specifies more characters that should be so-interpreted.

     These are:

      VT   U+000B  (\v in C)
      FF   U+000C  (\f)
      CR   U+000D  (\r)

NEL U+0085 #

LS U+2028 #

PS U+2029 #

     "^" and "$" in regular expression patterns are supposed to match all
     these, but don't.  These characters also don't, but should, affect
     "<>" $., and script line numbers.

     Also, lines should not be split within "CRLF" (i.e. there is no empty
     line between "\r" and "\n").  For "CRLF", try the ":crlf" layer (see
     PerlIO).

 [8] UTF-8/UTF-EBDDIC used in Perl allows not only "U+10000" to "U+10FFFF"
 but also beyond "U+10FFFF"

 _L_e_v_e_l _2 _- _E_x_t_e_n_d_e_d _U_n_i_c_o_d_e _S_u_p_p_o_r_t

  RL2.1   Canonical Equivalents           - Retracted     [9]
                                            by Unicode
  RL2.2   Extended Grapheme Clusters and  - Partial       [10]
          Character Classes with Strings
  RL2.3   Default Word Boundaries         - Done          [11]
  RL2.4   Default Case Conversion         - Done
  RL2.5   Name Properties                 - Done
  RL2.6   Wildcards in Property Values    - Partial       [12]
  RL2.7   Full Properties                 - Partial       [13]
  RL2.8   Optional Properties             - Partial       [14]

 [9] Unicode has rewritten this portion of UTS#18 to say that getting
 canonical equivalence (see UAX#15 "Unicode Normalization Forms"
 <https://www.unicode.org/reports/tr15>) is basically to be done at the
 programmer level.  Use NFD to write both your regular expressions and
 text to match them against (you can use Unicode::Normalize).
 [10] Perl has "\X" and "\b{gcb}".  Unicode has retracted their "Grapheme
 Cluster Mode", and recently added string properties, which Perl does not
 yet support.
 [11] see UAX#29 "Unicode Text Segmentation"
 <https://www.unicode.org/reports/tr29>,
 [12] see "Wildcards in Property Values" above.
 [13] Perl supports all the properties in the Unicode Character Database
 (UCD).  It does not yet support the listed properties that come from
 other Unicode sources.
 [14] The only optional property that Perl supports is Named Sequence.
 None of these properties are in the UCD.

 _L_e_v_e_l _3 _- _T_a_i_l_o_r_e_d _S_u_p_p_o_r_t

 This has been retracted by Unicode.

UUnniiccooddee EEnnccooddiinnggss Unicode characters are assigned to _c_o_d_e _p_o_i_n_t_s, which are abstract numbers. To use these numbers, various encodings are needed.

• UTF-8 #

     UTF-8 is a variable-length (1 to 4 bytes), byte-order independent
     encoding.  In most of Perl's documentation, including elsewhere in
     this document, the term "UTF-8" means also "UTF-EBCDIC".  But in this
     section, "UTF-8" refers only to the encoding used on ASCII platforms.
     It is a superset of 7-bit US-ASCII, so anything encoded in ASCII has
     the identical representation when encoded in UTF-8.

     The following table is from Unicode 3.2.

      Code Points            1st Byte  2nd Byte  3rd Byte 4th Byte

U+0000..U+007F 00..7F #

U+0080..U+07FF * C2..DF 80..BF #

U+0800..U+0FFF E0 * A0..BF 80..BF #

U+1000..U+CFFF E1..EC 80..BF 80..BF #

U+D000..U+D7FF ED 80..9F 80..BF #

booksearchexclude = true U+D800..U+DFFF +++++ utf16 surrogates, not legal utf8 +++++

U+E000..U+FFFF EE..EF 80..BF 80..BF #

U+10000..U+3FFFF F0 * 90..BF 80..BF 80..BF #

U+40000..U+FFFFF F1..F3 80..BF 80..BF 80..BF #

U+100000..U+10FFFF F4 80..8F 80..BF 80..BF #

     Note the gaps marked by "*" before several of the byte entries above.
     These are caused by legal UTF-8 avoiding non-shortest encodings: it
     is technically possible to UTF-8-encode a single code point in
     different ways, but that is explicitly forbidden, and the shortest
     possible encoding should always be used (and that is what Perl does).

     Another way to look at it is via bits:

                     Code Points  1st Byte  2nd Byte  3rd Byte  4th Byte

                        0aaaaaaa  0aaaaaaa
                00000bbbbbaaaaaa  110bbbbb  10aaaaaa
                ccccbbbbbbaaaaaa  1110cccc  10bbbbbb  10aaaaaa
      00000dddccccccbbbbbbaaaaaa  11110ddd  10cccccc  10bbbbbb  10aaaaaa

     As you can see, the continuation bytes all begin with "10", and the
     leading bits of the start byte tell how many bytes there are in the
     encoded character.

     The original UTF-8 specification allowed up to 6 bytes, to allow
     encoding of numbers up to "0x7FFF_FFFF".  Perl continues to allow
     those, and has extended that up to 13 bytes to encode code points up
     to what can fit in a 64-bit word.  However, Perl will warn if you
     output any of these as being non-portable; and under strict UTF-8
     input protocols, they are forbidden.  In addition, it is now illegal
     to use a code point larger than what a signed integer variable on
     your system can hold.  On 32-bit ASCII systems, this means
     "0x7FFF_FFFF" is the legal maximum (much higher on 64-bit systems).

• UTF-EBCDIC #

     Like UTF-8, but EBCDIC-safe, in the way that UTF-8 is ASCII-safe.
     This means that all the basic characters (which includes all those
     that have ASCII equivalents (like "A", "0", "%", _e_t_c_.) are the same
     in both EBCDIC and UTF-EBCDIC.)

     UTF-EBCDIC is used on EBCDIC platforms.  It generally requires more
     bytes to represent a given code point than UTF-8 does; the largest
     Unicode code points take 5 bytes to represent (instead of 4 in
     UTF-8), and, extended for 64-bit words, it uses 14 bytes instead of
     13 bytes in UTF-8.

 •   UTF-16, UTF-16BE, UTF-16LE, Surrogates, and "BOM"'s (Byte Order
     Marks)

     The followings items are mostly for reference and general Unicode
     knowledge, Perl doesn't use these constructs internally.

     Like UTF-8, UTF-16 is a variable-width encoding, but where UTF-8 uses
     8-bit code units, UTF-16 uses 16-bit code units.  All code points
     occupy either 2 or 4 bytes in UTF-16: code points "U+0000..U+FFFF"
     are stored in a single 16-bit unit, and code points
     "U+10000..U+10FFFF" in two 16-bit units.  The latter case is using
     _s_u_r_r_o_g_a_t_e_s, the first 16-bit unit being the _h_i_g_h _s_u_r_r_o_g_a_t_e, and the
     second being the _l_o_w _s_u_r_r_o_g_a_t_e.

     Surrogates are code points set aside to encode the
     "U+10000..U+10FFFF" range of Unicode code points in pairs of 16-bit
     units.  The _h_i_g_h _s_u_r_r_o_g_a_t_e_s are the range "U+D800..U+DBFF" and the
     _l_o_w _s_u_r_r_o_g_a_t_e_s are the range "U+DC00..U+DFFF".  The surrogate
     encoding is

         $hi = ($uni - 0x10000) / 0x400 + 0xD800;
         $lo = ($uni - 0x10000) % 0x400 + 0xDC00;

     and the decoding is

         $uni = 0x10000 + ($hi - 0xD800) * 0x400 + ($lo - 0xDC00);

     Because of the 16-bitness, UTF-16 is byte-order dependent.  UTF-16
     itself can be used for in-memory computations, but if storage or
     transfer is required either UTF-16BE (big-endian) or UTF-16LE
     (little-endian) encodings must be chosen.

     This introduces another problem: what if you just know that your data
     is UTF-16, but you don't know which endianness?  Byte Order Marks, or
     "BOM"'s, are a solution to this.  A special character has been
     reserved in Unicode to function as a byte order marker: the character
     with the code point "U+FEFF" is the "BOM".

     The trick is that if you read a "BOM", you will know the byte order,
     since if it was written on a big-endian platform, you will read the
     bytes "0xFE 0xFF", but if it was written on a little-endian platform,
     you will read the bytes "0xFF 0xFE".  (And if the originating
     platform was writing in ASCII platform UTF-8, you will read the bytes
     "0xEF 0xBB 0xBF".)

     The way this trick works is that the character with the code point
     "U+FFFE" is not supposed to be in input streams, so the sequence of
     bytes "0xFF 0xFE" is unambiguously ""BOM", represented in little-
     endian format" and cannot be "U+FFFE", represented in big-endian
     format".

     Surrogates have no meaning in Unicode outside their use in pairs to
     represent other code points.  However, Perl allows them to be
     represented individually internally, for example by saying
     "chr(0xD801)", so that all code points, not just those valid for open
     interchange, are representable.  Unicode does define semantics for
     them, such as their "General_Category" is "Cs".  But because their
     use is somewhat dangerous, Perl will warn (using the warning category
     "surrogate", which is a sub-category of "utf8") if an attempt is made
     to do things like take the lower case of one, or match case-
     insensitively, or to output them.  (But don't try this on Perls
     before 5.14.)

• UTF-32, UTF-32BE, UTF-32LE #

     The UTF-32 family is pretty much like the UTF-16 family, except that
     the units are 32-bit, and therefore the surrogate scheme is not
     needed.  UTF-32 is a fixed-width encoding.  The "BOM" signatures are
     "0x00 0x00 0xFE 0xFF" for BE and "0xFF 0xFE 0x00 0x00" for LE.

• UCS-2, UCS-4 #

     Legacy, fixed-width encodings defined by the ISO 10646 standard.
     UCS-2 is a 16-bit encoding.  Unlike UTF-16, UCS-2 is not extensible
     beyond "U+FFFF", because it does not use surrogates.  UCS-4 is a
     32-bit encoding, functionally identical to UTF-32 (the difference
     being that UCS-4 forbids neither surrogates nor code points larger
     than "0x10_FFFF").

• UTF-7 #

     A seven-bit safe (non-eight-bit) encoding, which is useful if the
     transport or storage is not eight-bit safe.  Defined by RFC 2152.

NNoonncchhaarraacctteerr ccooddee ppooiinnttss 66 code points are set aside in Unicode as “noncharacter code points”. These all have the “Unassigned” (“Cn”) “General_Category”, and no character will ever be assigned to any of them. They are the 32 code points between “U+FDD0” and “U+FDEF” inclusive, and the 34 code points:

U+FFFE U+FFFF #

U+1FFFE U+1FFFF #

U+2FFFE U+2FFFF #

  ...

U+EFFFE U+EFFFF #

U+FFFFE U+FFFFF #

U+10FFFE U+10FFFF #

 Until Unicode 7.0, the noncharacters were "ffoorrbbiiddddeenn for use in open
 interchange of Unicode text data", so that code that processed those
 streams could use these code points as sentinels that could be mixed in
 with character data, and would always be distinguishable from that data.
 (Emphasis above and in the next paragraph are added in this document.)

 Unicode 7.0 changed the wording so that they are "nnoott rreeccoommmmeennddeedd for use
 in open interchange of Unicode text data".  The 7.0 Standard goes on to
 say:

     "If a noncharacter is received in open interchange, an application is
     not required to interpret it in any way.  It is good practice,
     however, to recognize it as a noncharacter and to take appropriate
     action, such as replacing it with "U+FFFD" replacement character, to
     indicate the problem in the text.  It is not recommended to simply
     delete noncharacter code points from such text, because of the
     potential security issues caused by deleting uninterpreted
     characters.  (See conformance clause C7 in Section 3.2, Conformance
     Requirements, and Unicode Technical Report #36, "Unicode Security
     Considerations"
     <https://www.unicode.org/reports/tr36/#Substituting_for_Ill_Formed_Subsequences>)."

 This change was made because it was found that various commercial tools
 like editors, or for things like source code control, had been written so
 that they would not handle program files that used these code points,
 effectively precluding their use almost entirely!  And that was never the
 intent.  They've always been meant to be usable within an application, or
 cooperating set of applications, at will.

 If you're writing code, such as an editor, that is supposed to be able to
 handle any Unicode text data, then you shouldn't be using these code
 points yourself, and instead allow them in the input.  If you need
 sentinels, they should instead be something that isn't legal Unicode.
 For UTF-8 data, you can use the bytes 0xC1 and 0xC2 as sentinels, as they
 never appear in well-formed UTF-8.  (There are equivalents for UTF-
 EBCDIC).  You can also store your Unicode code points in integer
 variables and use negative values as sentinels.

 If you're not writing such a tool, then whether you accept noncharacters
 as input is up to you (though the Standard recommends that you not).  If
 you do strict input stream checking with Perl, these code points continue
 to be forbidden.  This is to maintain backward compatibility (otherwise
 potential security holes could open up, as an unsuspecting application
 that was written assuming the noncharacters would be filtered out before
 getting to it, could now, without warning, start getting them).  To do
 strict checking, you can use the layer ":encoding('UTF-8')".

 Perl continues to warn (using the warning category "nonchar", which is a
 sub-category of "utf8") if an attempt is made to output noncharacters.

BBeeyyoonndd UUnniiccooddee ccooddee ppooiinnttss The maximum Unicode code point is “U+10FFFF”, and Unicode only defines operations on code points up through that. But Perl works on code points up to the maximum permissible signed number available on the platform. However, Perl will not accept these from input streams unless lax rules are being used, and will warn (using the warning category “non_unicode”, which is a sub-category of “utf8”) if any are output.

 Since Unicode rules are not defined on these code points, if a Unicode-
 defined operation is done on them, Perl uses what we believe are sensible
 rules, while generally warning, using the "non_unicode" category.  For
 example, "uc("\x{11_0000}")" will generate such a warning, returning the
 input parameter as its result, since Perl defines the uppercase of every
 non-Unicode code point to be the code point itself.  (All the case
 changing operations, not just uppercasing, work this way.)

 The situation with matching Unicode properties in regular expressions,
 the "\p{}" and "\P{}" constructs, against these code points is not as
 clear cut, and how these are handled has changed as we've gained
 experience.

 One possibility is to treat any match against these code points as
 undefined.  But since Perl doesn't have the concept of a match being
 undefined, it converts this to failing or "FALSE".  This is almost, but
 not quite, what Perl did from v5.14 (when use of these code points became
 generally reliable) through v5.18.  The difference is that Perl treated
 all "\p{}" matches as failing, but all "\P{}" matches as succeeding.

 One problem with this is that it leads to unexpected, and confusing
 results in some cases:

  chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Failed on <= v5.18
  chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Failed! on <= v5.18

 That is, it treated both matches as undefined, and converted that to
 false (raising a warning on each).  The first case is the expected
 result, but the second is likely counterintuitive: "How could both be
 false when they are complements?"  Another problem was that the
 implementation optimized many Unicode property matches down to already
 existing simpler, faster operations, which don't raise the warning.  We
 chose to not forgo those optimizations, which help the vast majority of
 matches, just to generate a warning for the unlikely event that an above-
 Unicode code point is being matched against.

 As a result of these problems, starting in v5.20, what Perl does is to
 treat non-Unicode code points as just typical unassigned Unicode
 characters, and matches accordingly.  (Note: Unicode has atypical
 unassigned code points.  For example, it has noncharacter code points,
 and ones that, when they do get assigned, are destined to be written
 Right-to-left, as Arabic and Hebrew are.  Perl assumes that no non-
 Unicode code point has any atypical properties.)

 Perl, in most cases, will raise a warning when matching an above-Unicode
 code point against a Unicode property when the result is "TRUE" for
 "\p{}", and "FALSE" for "\P{}".  For example:

  chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Fails, no warning
  chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Succeeds, with warning

 In both these examples, the character being matched is non-Unicode, so
 Unicode doesn't define how it should match.  It clearly isn't an ASCII
 hex digit, so the first example clearly should fail, and so it does, with
 no warning.  But it is arguable that the second example should have an
 undefined, hence "FALSE", result.  So a warning is raised for it.

 Thus the warning is raised for many fewer cases than in earlier Perls,
 and only when what the result is could be arguable.  It turns out that
 none of the optimizations made by Perl (or are ever likely to be made)
 cause the warning to be skipped, so it solves both problems of Perl's
 earlier approach.  The most commonly used property that is affected by
 this change is "\p{Unassigned}" which is a short form for
 "\p{General_Category=Unassigned}".  Starting in v5.20, all non-Unicode
 code points are considered "Unassigned".  In earlier releases the matches
 failed because the result was considered undefined.

 The only place where the warning is not raised when it might ought to
 have been is if optimizations cause the whole pattern match to not even
 be attempted.  For example, Perl may figure out that for a string to
 match a certain regular expression pattern, the string has to contain the
 substring "foobar".  Before attempting the match, Perl may look for that
 substring, and if not found, immediately fail the match without actually
 trying it; so no warning gets generated even if the string contains an
 above-Unicode code point.

 This behavior is more "Do what I mean" than in earlier Perls for most
 applications.  But it catches fewer issues for code that needs to be
 strictly Unicode compliant.  Therefore there is an additional mode of
 operation available to accommodate such code.  This mode is enabled if a
 regular expression pattern is compiled within the lexical scope where the
 "non_unicode" warning class has been made fatal, say by:

  use warnings FATAL => "non_unicode"

 (see warnings).  In this mode of operation, Perl will raise the warning
 for all matches against a non-Unicode code point (not just the arguable
 ones), and it skips the optimizations that might cause the warning to not
 be output.  (It currently still won't warn if the match isn't even
 attempted, like in the "foobar" example above.)

 In summary, Perl now normally treats non-Unicode code points as typical
 Unicode unassigned code points for regular expression matches, raising a
 warning only when it is arguable what the result should be.  However, if
 this warning has been made fatal, it isn't skipped.

 There is one exception to all this.  "\p{All}" looks like a Unicode
 property, but it is a Perl extension that is defined to be true for all
 possible code points, Unicode or not, so no warning is ever generated
 when matching this against a non-Unicode code point.  (Prior to v5.20, it
 was an exact synonym for "\p{Any}", matching code points 0 through
 0x10FFFF.)

SSeeccuurriittyy IImmpplliiccaattiioonnss ooff UUnniiccooddee First, read Unicode Security Considerations https://www.unicode.org/reports/tr36.

 Also, note the following:

 •   Malformed UTF-8

     UTF-8 is very structured, so many combinations of bytes are invalid.
     In the past, Perl tried to soldier on and make some sense of invalid
     combinations, but this can lead to security holes, so now, if the
     Perl core needs to process an invalid combination, it will either
     raise a fatal error, or will replace those bytes by the sequence that
     forms the Unicode REPLACEMENT CHARACTER, for which purpose Unicode
     created it.

     Every code point can be represented by more than one possible
     syntactically valid UTF-8 sequence.  Early on, both Unicode and Perl
     considered any of these to be valid, but now, all sequences longer
     than the shortest possible one are considered to be malformed.

     Unicode considers many code points to be illegal, or to be avoided.
     Perl generally accepts them, once they have passed through any input
     filters that may try to exclude them.  These have been discussed
     above (see "Surrogates" under UTF-16 in "Unicode Encodings",
     "Noncharacter code points", and "Beyond Unicode code points").

 •   Regular expression pattern matching may surprise you if you're not
     accustomed to Unicode.  Starting in Perl 5.14, several pattern
     modifiers are available to control this, called the character set
     modifiers.  Details are given in "Character set modifiers" in perlre.

 As discussed elsewhere, Perl has one foot (two hooves?) planted in each
 of two worlds: the old world of ASCII and single-byte locales, and the
 new world of Unicode, upgrading when necessary.  If your legacy code does
 not explicitly use Unicode, no automatic switch-over to Unicode should
 happen.

UUnniiccooddee iinn PPeerrll oonn EEBBCCDDIICC Unicode is supported on EBCDIC platforms. See perlebcdic.

 Unless ASCII vs. EBCDIC issues are specifically being discussed,
 references to UTF-8 encoding in this document and elsewhere should be
 read as meaning UTF-EBCDIC on EBCDIC platforms.  See "Unicode and UTF" in
 perlebcdic.

 Because UTF-EBCDIC is so similar to UTF-8, the differences are mostly
 hidden from you; "use utf8" (and NOT something like "use utfebcdic")
 declares the script is in the platform's "native" 8-bit encoding of
 Unicode.  (Similarly for the ":utf8" layer.)

LLooccaalleess See “Unicode and UTF-8” in perllocale

WWhheenn UUnniiccooddee DDooeess NNoott HHaappppeenn There are still many places where Unicode (in some encoding or another) could be given as arguments or received as results, or both in Perl, but it is not, in spite of Perl having extensive ways to input and output in Unicode, and a few other “entry points” like the @ARGV array (which can sometimes be interpreted as UTF-8).

 The following are such interfaces.  Also, see "The "Unicode Bug"".  For
 all of these interfaces Perl currently (as of v5.16.0) simply assumes
 byte strings both as arguments and results, or UTF-8 strings if the
 (deprecated) "encoding" pragma has been used.

 One reason that Perl does not attempt to resolve the role of Unicode in
 these situations is that the answers are highly dependent on the
 operating system and the file system(s).  For example, whether filenames
 can be in Unicode and in exactly what kind of encoding, is not exactly a
 portable concept.  Similarly for "qx" and "system": how well will the
 "command-line interface" (and which of them?) handle Unicode?

 •   "chdir", "chmod", "chown", "chroot", "exec", "link", "lstat",
     "mkdir", "rename", "rmdir", "stat", "symlink", "truncate", "unlink",
     "utime", "-X"

• %ENV #

 •   "glob" (aka the "<*>")

 •   "open", "opendir", "sysopen"

 •   "qx" (aka the backtick operator), "system"

 •   "readdir", "readlink"

TThhee “"UUnniiccooddee BBuugg"” The term, “Unicode bug” has been applied to an inconsistency with the code points in the “Latin-1 Supplement” block, that is, between 128 and 255. Without a locale specified, unlike all other characters or code points, these characters can have very different semantics depending on the rules in effect. (Characters whose code points are above 255 force Unicode rules; whereas the rules for ASCII characters are the same under both ASCII and Unicode rules.)

 Under Unicode rules, these upper-Latin1 characters are interpreted as
 Unicode code points, which means they have the same semantics as Latin-1
 (ISO-8859-1) and C1 controls.

 As explained in "ASCII Rules versus Unicode Rules", under ASCII rules,
 they are considered to be unassigned characters.

 This can lead to unexpected results.  For example, a string's semantics
 can suddenly change if a code point above 255 is appended to it, which
 changes the rules from ASCII to Unicode.  As an example, consider the
 following program and its output:

  $ perl -le'
      no feature "unicode_strings";
      $s1 = "\xC2";
      $s2 = "\x{2660}";
      for ($s1, $s2, $s1.$s2) {
          print /\w/ || 0;
      }
  '
  0
  0
  1

 If there's no "\w" in "s1" nor in "s2", why does their concatenation have
 one?

 This anomaly stems from Perl's attempt to not disturb older programs that
 didn't use Unicode, along with Perl's desire to add Unicode support
 seamlessly.  But the result turned out to not be seamless.  (By the way,
 you can choose to be warned when things like this happen.  See
 "encoding::warnings".)

 "use feature 'unicode_strings'" was added, starting in Perl v5.12, to
 address this problem.  It affects these things:

 •   Changing the case of a scalar, that is, using "uc()", "ucfirst()",
     "lc()", and "lcfirst()", or "\L", "\U", "\u" and "\l" in double-
     quotish contexts, such as regular expression substitutions.

     Under "unicode_strings" starting in Perl 5.12.0, Unicode rules are
     generally used.  See "lc" in perlfunc for details on how this works
     in combination with various other pragmas.

 •   Using caseless ("/i") regular expression matching.

     Starting in Perl 5.14.0, regular expressions compiled within the
     scope of "unicode_strings" use Unicode rules even when executed or
     compiled into larger regular expressions outside the scope.

 •   Matching any of several properties in regular expressions.

     These properties are "\b" (without braces), "\B" (without braces),
     "\s", "\S", "\w", "\W", and all the Posix character classes _e_x_c_e_p_t
     "[[:ascii:]]".

     Starting in Perl 5.14.0, regular expressions compiled within the
     scope of "unicode_strings" use Unicode rules even when executed or
     compiled into larger regular expressions outside the scope.

 •   In "quotemeta" or its inline equivalent "\Q".

     Starting in Perl 5.16.0, consistent quoting rules are used within the
     scope of "unicode_strings", as described in "quotemeta" in perlfunc.
     Prior to that, or outside its scope, no code points above 127 are
     quoted in UTF-8 encoded strings, but in byte encoded strings, code
     points between 128-255 are always quoted.

 •   In the ".." or range operator.

     Starting in Perl 5.26.0, the range operator on strings treats their
     lengths consistently within the scope of "unicode_strings". Prior to
     that, or outside its scope, it could produce strings whose length in
     characters exceeded that of the right-hand side, where the right-hand
     side took up more bytes than the correct range endpoint.

 •   In "split"'s special-case whitespace splitting.

     Starting in Perl 5.28.0, the "split" function with a pattern
     specified as a string containing a single space handles whitespace
     characters consistently within the scope of "unicode_strings". Prior
     to that, or outside its scope, characters that are whitespace
     according to Unicode rules but not according to ASCII rules were
     treated as field contents rather than field separators when they
     appear in byte-encoded strings.

 You can see from the above that the effect of "unicode_strings" increased
 over several Perl releases.  (And Perl's support for Unicode continues to
 improve; it's best to use the latest available release in order to get
 the most complete and accurate results possible.)  Note that
 "unicode_strings" is automatically chosen if you "use v5.12" or higher.

 For Perls earlier than those described above, or when a string is passed
 to a function outside the scope of "unicode_strings", see the next
 section.

FFoorrcciinngg UUnniiccooddee iinn PPeerrll ((OOrr UUnnffoorrcciinngg UUnniiccooddee iinn PPeerrll)) Sometimes (see “When Unicode Does Not Happen” or “The “Unicode Bug””) there are situations where you simply need to force a byte string into UTF-8, or vice versa. The standard module Encode can be used for this, or the low-level calls “utf8::upgrade($bytestring)” and “utf8::downgrade($utf8string[, FAIL_OK])”.

 Note that "utf8::downgrade()" can fail if the string contains characters
 that don't fit into a byte.

 Calling either function on a string that already is in the desired state
 is a no-op.

 "ASCII Rules versus Unicode Rules" gives all the ways that a string is
 made to use Unicode rules.

UUssiinngg UUnniiccooddee iinn XXSS See “Unicode Support” in perlguts for an introduction to Unicode at the XS level, and “Unicode Support” in perlapi for the API details.

HHaacckkiinngg PPeerrll ttoo wwoorrkk oonn eeaarrlliieerr UUnniiccooddee vveerrssiioonnss ((ffoorr vveerryy sseerriioouuss hhaacckkeerrss oonnllyy)) Perl by default comes with the latest supported Unicode version built-in, but the goal is to allow you to change to use any earlier one. In Perls v5.20 and v5.22, however, the earliest usable version is Unicode 5.1. Perl v5.18 and v5.24 are able to handle all earlier versions.

 Download the files in the desired version of Unicode from the Unicode web
 site <https://www.unicode.org>).  These should replace the existing files
 in _l_i_b_/_u_n_i_c_o_r_e in the Perl source tree.  Follow the instructions in
 _R_E_A_D_M_E_._p_e_r_l in that directory to change some of their names, and then
 build perl (see INSTALL).

PPoorrttiinngg ccooddee ffrroomm ppeerrll--55..66..XX Perls starting in 5.8 have a different Unicode model from 5.6. In 5.6 the programmer was required to use the “utf8” pragma to declare that a given scope expected to deal with Unicode data and had to make sure that only Unicode data were reaching that scope. If you have code that is working with 5.6, you will need some of the following adjustments to your code. The examples are written such that the code will continue to work under 5.6, so you should be safe to try them out.

 •  A filehandle that should read or write UTF-8

      if ($] > 5.008) {
        binmode $fh, ":encoding(UTF-8)";
      }

 •  A scalar that is going to be passed to some extension

    Be it "Compress::Zlib", "Apache::Request" or any extension that has no
    mention of Unicode in the manpage, you need to make sure that the UTF8
    flag is stripped off. Note that at the time of this writing (January
    2012) the mentioned modules are not UTF-8-aware. Please check the
    documentation to verify if this is still true.

      if ($] > 5.008) {
        require Encode;
        $val = Encode::encode("UTF-8", $val); # make octets
      }

 •  A scalar we got back from an extension

    If you believe the scalar comes back as UTF-8, you will most likely
    want the UTF8 flag restored:

      if ($] > 5.008) {
        require Encode;
        $val = Encode::decode("UTF-8", $val);
      }

 •  Same thing, if you are really sure it is UTF-8

      if ($] > 5.008) {
        require Encode;
        Encode::_utf8_on($val);
      }

 •  A wrapper for DBI "fetchrow_array" and "fetchrow_hashref"

    When the database contains only UTF-8, a wrapper function or method is
    a convenient way to replace all your "fetchrow_array" and
    "fetchrow_hashref" calls. A wrapper function will also make it easier
    to adapt to future enhancements in your database driver. Note that at
    the time of this writing (January 2012), the DBI has no standardized
    way to deal with UTF-8 data. Please check the DBI documentation to
    verify if that is still true.

      sub fetchrow {
        # $what is one of fetchrow_{array,hashref}
        my($self, $sth, $what) = @_;
        if ($] < 5.008) {
          return $sth->$what;
        } else {
          require Encode;
          if (wantarray) {
            my @arr = $sth->$what;
            for (@arr) {
              defined && /[^\000-\177]/ && Encode::_utf8_on($_);
            }
            return @arr;
          } else {
            my $ret = $sth->$what;
            if (ref $ret) {
              for my $k (keys %$ret) {
                defined
                && /[^\000-\177]/
                && Encode::_utf8_on($_) for $ret->{$k};
              }
              return $ret;
            } else {
              defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret;
              return $ret;
            }
          }
        }
      }

 •  A large scalar that you know can only contain ASCII

    Scalars that contain only ASCII and are marked as UTF-8 are sometimes
    a drag to your program. If you recognize such a situation, just remove
    the UTF8 flag:

      utf8::downgrade($val) if $] > 5.008;

BBUUGGSS #

 See also "The "Unicode Bug"" above.

IInntteerraaccttiioonn wwiitthh EExxtteennssiioonnss When Perl exchanges data with an extension, the extension should be able to understand the UTF8 flag and act accordingly. If the extension doesn’t recognize that flag, it’s likely that the extension will return incorrectly-flagged data.

 So if you're working with Unicode data, consult the documentation of
 every module you're using if there are any issues with Unicode data
 exchange. If the documentation does not talk about Unicode at all,
 suspect the worst and probably look at the source to learn how the module
 is implemented. Modules written completely in Perl shouldn't cause
 problems. Modules that directly or indirectly access code written in
 other programming languages are at risk.

 For affected functions, the simple strategy to avoid data corruption is
 to always make the encoding of the exchanged data explicit. Choose an
 encoding that you know the extension can handle. Convert arguments passed
 to the extensions to that encoding and convert results back from that
 encoding. Write wrapper functions that do the conversions for you, so you
 can later change the functions when the extension catches up.

 To provide an example, let's say the popular "Foo::Bar::escape_html"
 function doesn't deal with Unicode data yet. The wrapper function would
 convert the argument to raw UTF-8 and convert the result back to Perl's
 internal representation like so:

     sub my_escape_html ($) {
         my($what) = shift;
         return unless defined $what;
         Encode::decode("UTF-8", Foo::Bar::escape_html(
                                      Encode::encode("UTF-8", $what)));
     }

 Sometimes, when the extension does not convert data but just stores and
 retrieves it, you will be able to use the otherwise dangerous
 "Encode::_utf8_on()" function. Let's say the popular "Foo::Bar"
 extension, written in C, provides a "param" method that lets you store
 and retrieve data according to these prototypes:

     $self->param($name, $value);            # set a scalar
     $value = $self->param($name);           # retrieve a scalar

 If it does not yet provide support for any encoding, one could write a
 derived class with such a "param" method:

     sub param {
       my($self,$name,$value) = @_;
       utf8::upgrade($name);     # make sure it is UTF-8 encoded
       if (defined $value) {
         utf8::upgrade($value);  # make sure it is UTF-8 encoded
         return $self->SUPER::param($name,$value);
       } else {
         my $ret = $self->SUPER::param($name);
         Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
         return $ret;
       }
     }

 Some extensions provide filters on data entry/exit points, such as
 "DB_File::filter_store_key" and family. Look out for such filters in the
 documentation of your extensions; they can make the transition to Unicode
 data much easier.

SSppeeeedd Some functions are slower when working on UTF-8 encoded strings than on byte encoded strings. All functions that need to hop over characters such as “length()”, “substr()” or “index()”, or matching regular expressions can work mmuucchh faster when the underlying data are byte- encoded.

 In Perl 5.8.0 the slowness was often quite spectacular; in Perl 5.8.1 a
 caching scheme was introduced which improved the situation.  In general,
 operations with UTF-8 encoded strings are still slower. As an example,
 the Unicode properties (character classes) like "\p{Nd}" are known to be
 quite a bit slower (5-20 times) than their simpler counterparts like
 "[0-9]" (then again, there are hundreds of Unicode characters matching
 "Nd" compared with the 10 ASCII characters matching "[0-9]").

SSEEEE AALLSSOO #

 perlunitut, perluniintro, perluniprops, Encode, open, utf8, bytes,
 perlretut, "${^UNICODE}" in perlvar,
 <https://www.unicode.org/reports/tr44>).

perl v5.36.3 2023-02-15 PERLUNICODE(1)