PERLOBJ(1) Perl Programmers Reference Guide PERLOBJ(1)

PERLOBJ(1) Perl Programmers Reference Guide PERLOBJ(1) #

PERLOBJ(1) Perl Programmers Reference Guide PERLOBJ(1)

NNAAMMEE #

 perlobj - Perl object reference

DDEESSCCRRIIPPTTIIOONN #

 This document provides a reference for Perl's object orientation
 features. If you're looking for an introduction to object-oriented
 programming in Perl, please see perlootut.

 In order to understand Perl objects, you first need to understand
 references in Perl. See perlreftut for details.

 This document describes all of Perl's object-oriented (OO) features from
 the ground up. If you're just looking to write some object-oriented code
 of your own, you are probably better served by using one of the object
 systems from CPAN described in perlootut.

 If you're looking to write your own object system, or you need to
 maintain code which implements objects from scratch then this document
 will help you understand exactly how Perl does object orientation.

 There are a few basic principles which define object oriented Perl:

 1.  An object is simply a data structure that knows to which class it
     belongs.

 2.  A class is simply a package. A class provides methods that expect to
     operate on objects.

 3.  A method is simply a subroutine that expects a reference to an object
     (or a package name, for class methods) as the first argument.

 Let's look at each of these principles in depth.

AAnn OObbjjeecctt iiss SSiimmppllyy aa DDaattaa SSttrruuccttuurree Unlike many other languages which support object orientation, Perl does not provide any special syntax for constructing an object. Objects are merely Perl data structures (hashes, arrays, scalars, filehandles, etc.) that have been explicitly associated with a particular class.

 That explicit association is created by the built-in "bless" function,
 which is typically used within the _c_o_n_s_t_r_u_c_t_o_r subroutine of the class.

 Here is a simple constructor:

   package File;

   sub new {
       my $class = shift;

       return bless {}, $class;
   }

 The name "new" isn't special. We could name our constructor something
 else:

   package File;

   sub load {
       my $class = shift;

       return bless {}, $class;
   }

 The modern convention for OO modules is to always use "new" as the name
 for the constructor, but there is no requirement to do so. Any subroutine
 that blesses a data structure into a class is a valid constructor in
 Perl.

 In the previous examples, the "{}" code creates a reference to an empty
 anonymous hash. The "bless" function then takes that reference and
 associates the hash with the class in $class. In the simplest case, the
 $class variable will end up containing the string "File".

 We can also use a variable to store a reference to the data structure
 that is being blessed as our object:

   sub new {
       my $class = shift;

       my $self = {};
       bless $self, $class;

       return $self;
   }

 Once we've blessed the hash referred to by $self we can start calling
 methods on it. This is useful if you want to put object initialization in
 its own separate method:

   sub new {
       my $class = shift;

       my $self = {};
       bless $self, $class;

       $self->_initialize();

       return $self;
   }

 Since the object is also a hash, you can treat it as one, using it to
 store data associated with the object. Typically, code inside the class
 can treat the hash as an accessible data structure, while code outside
 the class should always treat the object as opaque. This is called
 eennccaappssuullaattiioonn. Encapsulation means that the user of an object does not
 have to know how it is implemented. The user simply calls documented
 methods on the object.

 Note, however, that (unlike most other OO languages) Perl does not ensure
 or enforce encapsulation in any way. If you want objects to actually _b_e
 opaque you need to arrange for that yourself. This can be done in a
 variety of ways, including using "Inside-Out objects" or modules from

CPAN. #

 _O_b_j_e_c_t_s _A_r_e _B_l_e_s_s_e_d_; _V_a_r_i_a_b_l_e_s _A_r_e _N_o_t

 When we bless something, we are not blessing the variable which contains
 a reference to that thing, nor are we blessing the reference that the
 variable stores; we are blessing the thing that the variable refers to
 (sometimes known as the _r_e_f_e_r_e_n_t). This is best demonstrated with this
 code:

   use Scalar::Util 'blessed';

   my $foo = {};
   my $bar = $foo;

   bless $foo, 'Class';
   print blessed( $bar ) // 'not blessed';    # prints "Class"

   $bar = "some other value";
   print blessed( $bar ) // 'not blessed';    # prints "not blessed"

 When we call "bless" on a variable, we are actually blessing the
 underlying data structure that the variable refers to. We are not
 blessing the reference itself, nor the variable that contains that
 reference. That's why the second call to "blessed( $bar )" returns false.
 At that point $bar is no longer storing a reference to an object.

 You will sometimes see older books or documentation mention "blessing a
 reference" or describe an object as a "blessed reference", but this is
 incorrect. It isn't the reference that is blessed as an object; it's the
 thing the reference refers to (i.e. the referent).

AA CCllaassss iiss SSiimmppllyy aa PPaacckkaaggee Perl does not provide any special syntax for class definitions. A package is simply a namespace containing variables and subroutines. The only difference is that in a class, the subroutines may expect a reference to an object or the name of a class as the first argument. This is purely a matter of convention, so a class may contain both methods and subroutines which _d_o_n_’_t operate on an object or class.

 Each package contains a special array called @ISA. The @ISA array
 contains a list of that class's parent classes, if any. This array is
 examined when Perl does method resolution, which we will cover later.

 Calling methods from a package means it must be loaded, of course, so you
 will often want to load a module and add it to @ISA at the same time. You
 can do so in a single step using the parent pragma.  (In older code you
 may encounter the base pragma, which is nowadays discouraged except when
 you have to work with the equally discouraged fields pragma.)

 However the parent classes are set, the package's @ISA variable will
 contain a list of those parents. This is simply a list of scalars, each
 of which is a string that corresponds to a package name.

 All classes inherit from the UNIVERSAL class implicitly. The UNIVERSAL
 class is implemented by the Perl core, and provides several default
 methods, such as "isa()", "can()", and "VERSION()".  The "UNIVERSAL"
 class will _n_e_v_e_r appear in a package's @ISA variable.

 Perl _o_n_l_y provides method inheritance as a built-in feature.  Attribute
 inheritance is left up the class to implement. See the "Writing
 Accessors" section for details.

AA MMeetthhoodd iiss SSiimmppllyy aa SSuubbrroouuttiinnee Perl does not provide any special syntax for defining a method. A method is simply a regular subroutine, and is declared with “sub”. What makes a method special is that it expects to receive either an object or a class name as its first argument.

 Perl _d_o_e_s provide special syntax for method invocation, the "->"
 operator. We will cover this in more detail later.

 Most methods you write will expect to operate on objects:

   sub save {
       my $self = shift;

       open my $fh, '>', $self->path() or die $!;
       print {$fh} $self->data()       or die $!;
       close $fh                       or die $!;
   }

MMeetthhoodd IInnvvooccaattiioonn Calling a method on an object is written as “$object->method”.

 The left hand side of the method invocation (or arrow) operator is the
 object (or class name), and the right hand side is the method name.

   my $pod = File->new( 'perlobj.pod', $data );
   $pod->save();

 The "->" syntax is also used when dereferencing a reference. It looks
 like the same operator, but these are two different operations.

 When you call a method, the thing on the left side of the arrow is passed
 as the first argument to the method. That means when we call
 "Critter->new()", the "new()" method receives the string "Critter" as its
 first argument. When we call "$fred->speak()", the $fred variable is
 passed as the first argument to "speak()".

 Just as with any Perl subroutine, all of the arguments passed in @_ are
 aliases to the original argument. This includes the object itself.  If
 you assign directly to $_[0] you will change the contents of the variable
 that holds the reference to the object. We recommend that you don't do
 this unless you know exactly what you're doing.

 Perl knows what package the method is in by looking at the left side of
 the arrow. If the left hand side is a package name, it looks for the
 method in that package. If the left hand side is an object, then Perl
 looks for the method in the package that the object has been blessed
 into.

 If the left hand side is neither a package name nor an object, then the
 method call will cause an error, but see the section on "Method Call
 Variations" for more nuances.

IInnhheerriittaannccee We already talked about the special @ISA array and the parent pragma.

 When a class inherits from another class, any methods defined in the
 parent class are available to the child class. If you attempt to call a
 method on an object that isn't defined in its own class, Perl will also
 look for that method in any parent classes it may have.

   package File::MP3;
   use parent 'File';    # sets @File::MP3::ISA = ('File');

   my $mp3 = File::MP3->new( 'Andvari.mp3', $data );
   $mp3->save();

 Since we didn't define a "save()" method in the "File::MP3" class, Perl
 will look at the "File::MP3" class's parent classes to find the "save()"
 method. If Perl cannot find a "save()" method anywhere in the inheritance
 hierarchy, it will die.

 In this case, it finds a "save()" method in the "File" class. Note that
 the object passed to "save()" in this case is still a "File::MP3" object,
 even though the method is found in the "File" class.

 We can override a parent's method in a child class. When we do so, we can
 still call the parent class's method with the "SUPER" pseudo-class.

   sub save {
       my $self = shift;

       say 'Prepare to rock';
       $self->SUPER::save();
   }

 The "SUPER" modifier can _o_n_l_y be used for method calls. You can't use it
 for regular subroutine calls or class methods:

   SUPER::save($thing);     # FAIL: looks for save() sub in package SUPER

   SUPER->save($thing);     # FAIL: looks for save() method in class

# SUPER #

   $thing->SUPER::save();   # Okay: looks for save() method in parent
                            #       classes

 _H_o_w _S_U_P_E_R _i_s _R_e_s_o_l_v_e_d

 The "SUPER" pseudo-class is resolved from the package where the call is
 made. It is _n_o_t resolved based on the object's class. This is important,
 because it lets methods at different levels within a deep inheritance
 hierarchy each correctly call their respective parent methods.

   package A;

   sub new {
       return bless {}, shift;
   }

   sub speak {
       my $self = shift;

       say 'A';
   }

   package B;

   use parent -norequire, 'A';

   sub speak {
       my $self = shift;

       $self->SUPER::speak();

       say 'B';
   }

   package C;

   use parent -norequire, 'B';

   sub speak {
       my $self = shift;

       $self->SUPER::speak();

       say 'C';
   }

   my $c = C->new();
   $c->speak();

 In this example, we will get the following output:

A #

B #

C #

 This demonstrates how "SUPER" is resolved. Even though the object is
 blessed into the "C" class, the "speak()" method in the "B" class can
 still call "SUPER::speak()" and expect it to correctly look in the parent
 class of "B" (i.e the class the method call is in), not in the parent
 class of "C" (i.e. the class the object belongs to).

 There are rare cases where this package-based resolution can be a
 problem. If you copy a subroutine from one package to another, "SUPER"
 resolution will be done based on the original package.

 _M_u_l_t_i_p_l_e _I_n_h_e_r_i_t_a_n_c_e

 Multiple inheritance often indicates a design problem, but Perl always
 gives you enough rope to hang yourself with if you ask for it.

 To declare multiple parents, you simply need to pass multiple class names
 to "use parent":

   package MultiChild;

   use parent 'Parent1', 'Parent2';

 _M_e_t_h_o_d _R_e_s_o_l_u_t_i_o_n _O_r_d_e_r

 Method resolution order only matters in the case of multiple inheritance.
 In the case of single inheritance, Perl simply looks up the inheritance
 chain to find a method:

   Grandparent
     |
   Parent
     |
   Child

 If we call a method on a "Child" object and that method is not defined in
 the "Child" class, Perl will look for that method in the "Parent" class
 and then, if necessary, in the "Grandparent" class.

 If Perl cannot find the method in any of these classes, it will die with
 an error message.

 When a class has multiple parents, the method lookup order becomes more
 complicated.

 By default, Perl does a depth-first left-to-right search for a method.
 That means it starts with the first parent in the @ISA array, and then
 searches all of its parents, grandparents, etc. If it fails to find the
 method, it then goes to the next parent in the original class's @ISA
 array and searches from there.

             SharedGreatGrandParent
             /                    \
   PaternalGrandparent       MaternalGrandparent
             \                    /
              Father        Mother
                    \      /
                     Child

 So given the diagram above, Perl will search "Child", "Father",
 "PaternalGrandparent", "SharedGreatGrandParent", "Mother", and finally
 "MaternalGrandparent". This may be a problem because now we're looking in
 "SharedGreatGrandParent" _b_e_f_o_r_e we've checked all its derived classes
 (i.e. before we tried "Mother" and "MaternalGrandparent").

 It is possible to ask for a different method resolution order with the
 mro pragma.

   package Child;

   use mro 'c3';
   use parent 'Father', 'Mother';

 This pragma lets you switch to the "C3" resolution order. In simple
 terms, "C3" order ensures that shared parent classes are never searched
 before child classes, so Perl will now search: "Child", "Father",
 "PaternalGrandparent", "Mother" "MaternalGrandparent", and finally
 "SharedGreatGrandParent". Note however that this is not "breadth-first"
 searching: All the "Father" ancestors (except the common ancestor) are
 searched before any of the "Mother" ancestors are considered.

 The C3 order also lets you call methods in sibling classes with the
 "next" pseudo-class. See the mro documentation for more details on this
 feature.

 _M_e_t_h_o_d _R_e_s_o_l_u_t_i_o_n _C_a_c_h_i_n_g

 When Perl searches for a method, it caches the lookup so that future
 calls to the method do not need to search for it again. Changing a
 class's parent class or adding subroutines to a class will invalidate the
 cache for that class.

 The mro pragma provides some functions for manipulating the method cache
 directly.

WWrriittiinngg CCoonnssttrruuccttoorrss As we mentioned earlier, Perl provides no special constructor syntax. This means that a class must implement its own constructor. A constructor is simply a class method that returns a reference to a new object.

 The constructor can also accept additional parameters that define the
 object. Let's write a real constructor for the "File" class we used
 earlier:

   package File;

   sub new {
       my $class = shift;
       my ( $path, $data ) = @_;

       my $self = bless {
           path => $path,
           data => $data,
       }, $class;

       return $self;
   }

 As you can see, we've stored the path and file data in the object itself.
 Remember, under the hood, this object is still just a hash.  Later, we'll
 write accessors to manipulate this data.

 For our "File::MP3" class, we can check to make sure that the path we're
 given ends with ".mp3":

   package File::MP3;

   sub new {
       my $class = shift;
       my ( $path, $data ) = @_;

       die "You cannot create a File::MP3 without an mp3 extension\n"
           unless $path =~ /\.mp3\z/;

       return $class->SUPER::new(@_);
   }

 This constructor lets its parent class do the actual object construction.

AAttttrriibbuutteess An attribute is a piece of data belonging to a particular object. Unlike most object-oriented languages, Perl provides no special syntax or support for declaring and manipulating attributes.

 Attributes are often stored in the object itself. For example, if the
 object is an anonymous hash, we can store the attribute values in the
 hash using the attribute name as the key.

 While it's possible to refer directly to these hash keys outside of the
 class, it's considered a best practice to wrap all access to the
 attribute with accessor methods.

 This has several advantages. Accessors make it easier to change the
 implementation of an object later while still preserving the original

API. #

 An accessor lets you add additional code around attribute access. For
 example, you could apply a default to an attribute that wasn't set in the
 constructor, or you could validate that a new value for the attribute is
 acceptable.

 Finally, using accessors makes inheritance much simpler. Subclasses can
 use the accessors rather than having to know how a parent class is
 implemented internally.

 _W_r_i_t_i_n_g _A_c_c_e_s_s_o_r_s

 As with constructors, Perl provides no special accessor declaration
 syntax, so classes must provide explicitly written accessor methods.
 There are two common types of accessors, read-only and read-write.

 A simple read-only accessor simply gets the value of a single attribute:

   sub path {
       my $self = shift;

       return $self->{path};
   }

 A read-write accessor will allow the caller to set the value as well as
 get it:

   sub path {
       my $self = shift;

       if (@_) {
           $self->{path} = shift;
       }

       return $self->{path};
   }

AAnn AAssiiddee AAbboouutt SSmmaarrtteerr aanndd SSaaffeerr CCooddee Our constructor and accessors are not very smart. They don’t check that a $path is defined, nor do they check that a $path is a valid filesystem path.

 Doing these checks by hand can quickly become tedious. Writing a bunch of
 accessors by hand is also incredibly tedious. There are a lot of modules
 on CPAN that can help you write safer and more concise code, including
 the modules we recommend in perlootut.

MMeetthhoodd CCaallll VVaarriiaattiioonnss Perl supports several other ways to call methods besides the “$object->method()” usage we’ve seen so far.

 _M_e_t_h_o_d _N_a_m_e_s _w_i_t_h _a _F_u_l_l_y _Q_u_a_l_i_f_i_e_d _N_a_m_e

 Perl allows you to call methods using their fully qualified name (the
 package and method name):

   my $mp3 = File::MP3->new( 'Regin.mp3', $data );
   $mp3->File::save();

 When you call a fully qualified method name like "File::save", the method
 resolution search for the "save" method starts in the "File" class,
 skipping any "save" method the "File::MP3" class may have defined. It
 still searches the "File" class's parents if necessary.

 While this feature is most commonly used to explicitly call methods
 inherited from an ancestor class, there is no technical restriction that
 enforces this:

   my $obj = Tree->new();
   $obj->Dog::bark();

 This calls the "bark" method from class "Dog" on an object of class
 "Tree", even if the two classes are completely unrelated. Use this with
 great care.

 The "SUPER" pseudo-class that was described earlier is _n_o_t the same as
 calling a method with a fully-qualified name. See the earlier
 "Inheritance" section for details.

 _M_e_t_h_o_d _N_a_m_e_s _a_s _S_t_r_i_n_g_s

 Perl lets you use a scalar variable containing a string as a method name:

   my $file = File->new( $path, $data );

   my $method = 'save';
   $file->$method();

 This works exactly like calling "$file->save()". This can be very useful
 for writing dynamic code. For example, it allows you to pass a method
 name to be called as a parameter to another method.

 _C_l_a_s_s _N_a_m_e_s _a_s _S_t_r_i_n_g_s

 Perl also lets you use a scalar containing a string as a class name:

   my $class = 'File';

   my $file = $class->new( $path, $data );

 Again, this allows for very dynamic code.

 _S_u_b_r_o_u_t_i_n_e _R_e_f_e_r_e_n_c_e_s _a_s _M_e_t_h_o_d_s

 You can also use a subroutine reference as a method:

   my $sub = sub {
       my $self = shift;

       $self->save();
   };

   $file->$sub();

 This is exactly equivalent to writing "$sub->($file)". You may see this
 idiom in the wild combined with a call to "can":

   if ( my $meth = $object->can('foo') ) {
       $object->$meth();
   }

 _D_e_r_e_f_e_r_e_n_c_i_n_g _M_e_t_h_o_d _C_a_l_l

 Perl also lets you use a dereferenced scalar reference in a method call.
 That's a mouthful, so let's look at some code:

   $file->${ \'save' };
   $file->${ returns_scalar_ref() };
   $file->${ \( returns_scalar() ) };
   $file->${ returns_ref_to_sub_ref() };

 This works if the dereference produces a string _o_r a subroutine
 reference.

 _M_e_t_h_o_d _C_a_l_l_s _o_n _F_i_l_e_h_a_n_d_l_e_s

 Under the hood, Perl filehandles are instances of the "IO::Handle" or
 "IO::File" class. Once you have an open filehandle, you can call methods
 on it. Additionally, you can call methods on the "STDIN", "STDOUT", and
 "STDERR" filehandles.

   open my $fh, '>', 'path/to/file';
   $fh->autoflush();
   $fh->print('content');

   STDOUT->autoflush();

IInnvvookkiinngg CCllaassss MMeetthhooddss Because Perl allows you to use barewords for package names and subroutine names, it sometimes interprets a bareword’s meaning incorrectly. For example, the construct “Class->new()” can be interpreted as either “‘Class’->new()” or “Class()->new()”. In English, that second interpretation reads as “call a subroutine named CCllaassss(()), then call nneeww(()) as a method on the return value of CCllaassss(())”. If there is a subroutine named “Class()” in the current namespace, Perl will always interpret “Class->new()” as the second alternative: a call to “new()” on the object returned by a call to “Class()”

 You can force Perl to use the first interpretation (i.e. as a method call
 on the class named "Class") in two ways. First, you can append a "::" to
 the class name:

     Class::->new()

 Perl will always interpret this as a method call.

 Alternatively, you can quote the class name:

     'Class'->new()

 Of course, if the class name is in a scalar Perl will do the right thing
 as well:

     my $class = 'Class';
     $class->new();

 _I_n_d_i_r_e_c_t _O_b_j_e_c_t _S_y_n_t_a_x

 OOuuttssiiddee ooff tthhee ffiillee hhaannddllee ccaassee,, uussee ooff tthhiiss ssyynnttaaxx iiss ddiissccoouurraaggeedd aass iitt
 ccaann ccoonnffuussee tthhee PPeerrll iinntteerrpprreetteerr.. SSeeee bbeellooww ffoorr mmoorree ddeettaaiillss..

 Perl supports another method invocation syntax called "indirect object"
 notation. This syntax is called "indirect" because the method comes
 before the object it is being invoked on.

 This syntax can be used with any class or object method:

     my $file = new File $path, $data;
     save $file;

 We recommend that you avoid this syntax, for several reasons.

 First, it can be confusing to read. In the above example, it's not clear
 if "save" is a method provided by the "File" class or simply a subroutine
 that expects a file object as its first argument.

 When used with class methods, the problem is even worse. Because Perl
 allows subroutine names to be written as barewords, Perl has to guess
 whether the bareword after the method is a class name or subroutine name.
 In other words, Perl can resolve the syntax as either "File->new( $path,
 $data )" oorr "new( File( $path, $data ) )".

 To parse this code, Perl uses a heuristic based on what package names it
 has seen, what subroutines exist in the current package, what barewords
 it has previously seen, and other input. Needless to say, heuristics can
 produce very surprising results!

 Older documentation (and some CPAN modules) encouraged this syntax,
 particularly for constructors, so you may still find it in the wild.
 However, we encourage you to avoid using it in new code.

 You can force Perl to interpret the bareword as a class name by appending
 "::" to it, like we saw earlier:

   my $file = new File:: $path, $data;

 Indirect object syntax is only available when the "indirect" named
 feature is enabled.  This is enabled by default, but can be disabled if
 requested.  This feature is present in older feature version bundles, but
 was removed from the ":5.36" bundle; so a "use VERSION" declaration of
 "v5.36" or above will also disable the feature.

     use v5.36;
     # indirect object syntax is no longer available

“"bblleessss"”,, “"bblleesssseedd"”,, aanndd “"rreeff"” As we saw earlier, an object is simply a data structure that has been blessed into a class via the “bless” function. The “bless” function can take either one or two arguments:

   my $object = bless {}, $class;
   my $object = bless {};

 In the first form, the anonymous hash is being blessed into the class in
 $class. In the second form, the anonymous hash is blessed into the
 current package.

 The second form is strongly discouraged, because it breaks the ability of
 a subclass to reuse the parent's constructor, but you may still run
 across it in existing code.

 If you want to know whether a particular scalar refers to an object, you
 can use the "blessed" function exported by Scalar::Util, which is shipped
 with the Perl core.

   use Scalar::Util 'blessed';

   if ( defined blessed($thing) ) { ... }

 If $thing refers to an object, then this function returns the name of the
 package the object has been blessed into. If $thing doesn't contain a
 reference to a blessed object, the "blessed" function returns "undef".

 Note that "blessed($thing)" will also return false if $thing has been
 blessed into a class named "0". This is a possible, but quite
 pathological. Don't create a class named "0" unless you know what you're
 doing.

 Similarly, Perl's built-in "ref" function treats a reference to a blessed
 object specially. If you call "ref($thing)" and $thing holds a reference
 to an object, it will return the name of the class that the object has
 been blessed into.

 If you simply want to check that a variable contains an object reference,
 we recommend that you use "defined blessed($object)", since "ref" returns
 true values for all references, not just objects.

TThhee UUNNIIVVEERRSSAALL CCllaassss All classes automatically inherit from the UNIVERSAL class, which is built-in to the Perl core. This class provides a number of methods, all of which can be called on either a class or an object. You can also choose to override some of these methods in your class. If you do so, we recommend that you follow the built-in semantics described below.

 isa($class)
     The "isa" method returns _t_r_u_e if the object is a member of the class
     in $class, or a member of a subclass of $class.

     If you override this method, it should never throw an exception.

 DOES($role)
     The "DOES" method returns _t_r_u_e if its object claims to perform the
     role $role. By default, this is equivalent to "isa". This method is
     provided for use by object system extensions that implement roles,
     like "Moose" and "Role::Tiny".

     You can also override "DOES" directly in your own classes. If you
     override this method, it should never throw an exception.

 can($method)
     The "can" method checks to see if the class or object it was called
     on has a method named $method. This checks for the method in the
     class and all of its parents. If the method exists, then a reference
     to the subroutine is returned. If it does not then "undef" is
     returned.

     If your class responds to method calls via "AUTOLOAD", you may want
     to overload "can" to return a subroutine reference for methods which
     your "AUTOLOAD" method handles.

     If you override this method, it should never throw an exception.

 VERSION($need)
     The "VERSION" method returns the version number of the class
     (package).

     If the $need argument is given then it will check that the current
     version (as defined by the $VERSION variable in the package) is
     greater than or equal to $need; it will die if this is not the case.
     This method is called automatically by the "VERSION" form of "use".

         use Package 1.2 qw(some imported subs);
         # implies:
         Package->VERSION(1.2);

     We recommend that you use this method to access another package's
     version, rather than looking directly at $Package::VERSION. The
     package you are looking at could have overridden the "VERSION"
     method.

     We also recommend using this method to check whether a module has a
     sufficient version. The internal implementation uses the version
     module to make sure that different types of version numbers are
     compared correctly.

AAUUTTOOLLOOAADD #

 If you call a method that doesn't exist in a class, Perl will throw an
 error. However, if that class or any of its parent classes defines an
 "AUTOLOAD" method, that "AUTOLOAD" method is called instead.

 "AUTOLOAD" is called as a regular method, and the caller will not know
 the difference. Whatever value your "AUTOLOAD" method returns is returned
 to the caller.

 The fully qualified method name that was called is available in the
 $AUTOLOAD package global for your class. Since this is a global, if you
 want to refer to do it without a package name prefix under "strict
 'vars'", you need to declare it.

   # XXX - this is a terrible way to implement accessors, but it makes
   # for a simple example.
   our $AUTOLOAD;
   sub AUTOLOAD {
       my $self = shift;

       # Remove qualifier from original method name...
       my $called =  $AUTOLOAD =~ s/.*:://r;

       # Is there an attribute of that name?
       die "No such attribute: $called"
           unless exists $self->{$called};

       # If so, return it...
       return $self->{$called};
   }

   sub DESTROY { } # see below

 Without the "our $AUTOLOAD" declaration, this code will not compile under
 the strict pragma.

 As the comment says, this is not a good way to implement accessors.  It's
 slow and too clever by far. However, you may see this as a way to provide
 accessors in older Perl code. See perlootut for recommendations on OO
 coding in Perl.

 If your class does have an "AUTOLOAD" method, we strongly recommend that
 you override "can" in your class as well. Your overridden "can" method
 should return a subroutine reference for any method that your "AUTOLOAD"
 responds to.

DDeessttrruuccttoorrss When the last reference to an object goes away, the object is destroyed. If you only have one reference to an object stored in a lexical scalar, the object is destroyed when that scalar goes out of scope. If you store the object in a package global, that object may not go out of scope until the program exits.

 If you want to do something when the object is destroyed, you can define
 a "DESTROY" method in your class. This method will always be called by
 Perl at the appropriate time, unless the method is empty.

 This is called just like any other method, with the object as the first
 argument. It does not receive any additional arguments. However, the
 $_[0] variable will be read-only in the destructor, so you cannot assign
 a value to it.

 If your "DESTROY" method throws an exception, this will not cause any
 control transfer beyond exiting the method.  The exception will be
 reported to "STDERR" as a warning, marked "(in cleanup)", and Perl will
 continue with whatever it was doing before.

 Because "DESTROY" methods can be called at any time, you should localize
 any global status variables that might be set by anything you do in your
 "DESTROY" method.  If you are in doubt about a particular status
 variable, it doesn't hurt to localize it.  There are five global status
 variables, and the safest way is to localize all five of them:

   sub DESTROY {
       local($., $@, $!, $^E, $?);
       my $self = shift;
       ...;
   }

 If you define an "AUTOLOAD" in your class, then Perl will call your
 "AUTOLOAD" to handle the "DESTROY" method. You can prevent this by
 defining an empty "DESTROY", like we did in the autoloading example.  You
 can also check the value of $AUTOLOAD and return without doing anything
 when called to handle "DESTROY".

 _G_l_o_b_a_l _D_e_s_t_r_u_c_t_i_o_n

 The order in which objects are destroyed during the global destruction
 before the program exits is unpredictable. This means that any objects
 contained by your object may already have been destroyed. You should
 check that a contained object is defined before calling a method on it:

   sub DESTROY {
       my $self = shift;

       $self->{handle}->close() if $self->{handle};
   }

 You can use the "${^GLOBAL_PHASE}" variable to detect if you are
 currently in the global destruction phase:

   sub DESTROY {
       my $self = shift;

       return if ${^GLOBAL_PHASE} eq 'DESTRUCT';

       $self->{handle}->close();
   }

 Note that this variable was added in Perl 5.14.0. If you want to detect
 the global destruction phase on older versions of Perl, you can use the
 "Devel::GlobalDestruction" module on CPAN.

 If your "DESTROY" method issues a warning during global destruction, the
 Perl interpreter will append the string " during global destruction" to
 the warning.

 During global destruction, Perl will always garbage collect objects
 before unblessed references. See "PERL_DESTRUCT_LEVEL" in perlhacktips
 for more information about global destruction.

NNoonn--HHaasshh OObbjjeeccttss All the examples so far have shown objects based on a blessed hash. However, it’s possible to bless any type of data structure or referent, including scalars, globs, and subroutines. You may see this sort of thing when looking at code in the wild.

 Here's an example of a module as a blessed scalar:

   package Time;

   use v5.36;

   sub new {
       my $class = shift;

       my $time = time;
       return bless \$time, $class;
   }

   sub epoch {
       my $self = shift;
       return $$self;
   }

   my $time = Time->new();
   print $time->epoch();

IInnssiiddee--OOuutt oobbjjeeccttss In the past, the Perl community experimented with a technique called “inside-out objects”. An inside-out object stores its data outside of the object’s reference, indexed on a unique property of the object, such as its memory address, rather than in the object itself. This has the advantage of enforcing the encapsulation of object attributes, since their data is not stored in the object itself.

 This technique was popular for a while (and was recommended in Damian
 Conway's _P_e_r_l _B_e_s_t _P_r_a_c_t_i_c_e_s), but never achieved universal adoption. The
 Object::InsideOut module on CPAN provides a comprehensive implementation
 of this technique, and you may see it or other inside-out modules in the
 wild.

 Here is a simple example of the technique, using the
 Hash::Util::FieldHash core module. This module was added to the core to
 support inside-out object implementations.

   package Time;

   use v5.36;

   use Hash::Util::FieldHash 'fieldhash';

   fieldhash my %time_for;

   sub new {
       my $class = shift;

       my $self = bless \( my $object ), $class;

       $time_for{$self} = time;

       return $self;
   }

   sub epoch {
       my $self = shift;

       return $time_for{$self};
   }

   my $time = Time->new;
   print $time->epoch;

PPsseeuuddoo--hhaasshheess The pseudo-hash feature was an experimental feature introduced in earlier versions of Perl and removed in 5.10.0. A pseudo-hash is an array reference which can be accessed using named keys like a hash. You may run in to some code in the wild which uses it. See the fields pragma for more information.

SSEEEE AALLSSOO #

 A kinder, gentler tutorial on object-oriented programming in Perl can be
 found in perlootut. You should also check out perlmodlib for some style
 guides on constructing both modules and classes.

perl v5.36.3 2023-02-15 PERLOBJ(1)