PERLMOD(1) Perl Programmers Reference Guide PERLMOD(1)

PERLMOD(1) Perl Programmers Reference Guide PERLMOD(1) #

PERLMOD(1) Perl Programmers Reference Guide PERLMOD(1)

NNAAMMEE #

 perlmod - Perl modules (packages and symbol tables)

DDEESSCCRRIIPPTTIIOONN #

IIss tthhiiss tthhee ddooccuummeenntt yyoouu wweerree aafftteerr?? There are other documents which might contain the information that you’re looking for:

 This doc
   Perl's packages, namespaces, and some info on classes.

 perlnewmod
   Tutorial on making a new module.

 perlmodstyle
   Best practices for making a new module.

PPaacckkaaggeess Unlike Perl 4, in which all the variables were dynamic and shared one global name space, causing maintainability problems, Perl 5 provides two mechanisms for protecting code from having its variables stomped on by other code: lexically scoped variables created with “my” or “state” and namespaced global variables, which are exposed via the “vars” pragma, or the “our” keyword. Any global variable is considered to be part of a namespace and can be accessed via a “fully qualified form”. Conversely, any lexically scoped variable is considered to be part of that lexical- scope, and does not have a “fully qualified form”.

 In perl namespaces are called "packages" and the "package" declaration
 tells the compiler which namespace to prefix to "our" variables and
 unqualified dynamic names.  This both protects against accidental
 stomping and provides an interface for deliberately clobbering global
 dynamic variables declared and used in other scopes or packages, when
 that is what you want to do.

 The scope of the "package" declaration is from the declaration itself
 through the end of the enclosing block, "eval", or file, whichever comes
 first (the same scope as the mmyy(()), oouurr(()), ssttaattee(()), and llooccaall(()) operators,
 and also the effect of the experimental "reference aliasing," which may
 change), or until the next "package" declaration.  Unqualified dynamic
 identifiers will be in this namespace, except for those few identifiers
 that, if unqualified, default to the main package instead of the current
 one as described below.  A "package" statement affects only dynamic
 global symbols, including subroutine names, and variables you've used
 llooccaall(()) on, but _n_o_t lexical variables created with mmyy(()), oouurr(()) or
 ssttaattee(()).

 Typically, a "package" statement is the first declaration in a file
 included in a program by one of the "do", "require", or "use" operators.
 You can switch into a package in more than one place: "package" has no
 effect beyond specifying which symbol table the compiler will use for
 dynamic symbols for the rest of that block or until the next "package"
 statement.  You can refer to variables and filehandles in other packages
 by prefixing the identifier with the package name and a double colon:
 $Package::Variable.  If the package name is null, the "main" package is
 assumed.  That is, $::sail is equivalent to $main::sail.

 The old package delimiter was a single quote, but double colon is now the
 preferred delimiter, in part because it's more readable to humans, and in
 part because it's more readable to eemmaaccss macros.  It also makes C++
 programmers feel like they know what's going on--as opposed to using the
 single quote as separator, which was there to make Ada programmers feel
 like they knew what was going on.  Because the old-fashioned syntax is
 still supported for backwards compatibility, if you try to use a string
 like "This is $owner's house", you'll be accessing $owner::s; that is,
 the $s variable in package "owner", which is probably not what you meant.
 Use braces to disambiguate, as in "This is ${owner}'s house".

 Packages may themselves contain package separators, as in
 $OUTER::INNER::var.  This implies nothing about the order of name
 lookups, however.  There are no relative packages: all symbols are either
 local to the current package, or must be fully qualified from the outer
 package name down.  For instance, there is nowhere within package "OUTER"
 that $INNER::var refers to $OUTER::INNER::var.  "INNER" refers to a
 totally separate global package. The custom of treating package names as
 a hierarchy is very strong, but the language in no way enforces it.

 Only identifiers starting with letters (or underscore) are stored in a
 package's symbol table.  All other symbols are kept in package "main",
 including all punctuation variables, like $_.  In addition, when
 unqualified, the identifiers STDIN, STDOUT, STDERR, ARGV, ARGVOUT, ENV,
 INC, and SIG are forced to be in package "main", even when used for other
 purposes than their built-in ones.  If you have a package called "m",
 "s", or "y", then you can't use the qualified form of an identifier
 because it would be instead interpreted as a pattern match, a
 substitution, or a transliteration.

 Variables beginning with underscore used to be forced into package main,
 but we decided it was more useful for package writers to be able to use
 leading underscore to indicate private variables and method names.
 However, variables and functions named with a single "_", such as $_ and
 "sub _", are still forced into the package "main".  See also "The Syntax
 of Variable Names" in perlvar.

 "eval"ed strings are compiled in the package in which the eevvaall(()) was
 compiled.  (Assignments to $SIG{}, however, assume the signal handler
 specified is in the "main" package.  Qualify the signal handler name if
 you wish to have a signal handler in a package.)  For an example, examine
 _p_e_r_l_d_b_._p_l in the Perl library.  It initially switches to the "DB" package
 so that the debugger doesn't interfere with variables in the program you
 are trying to debug.  At various points, however, it temporarily switches
 back to the "main" package to evaluate various expressions in the context
 of the "main" package (or wherever you came from).  See perldebug.

 The special symbol "__PACKAGE__" contains the current package, but cannot
 (easily) be used to construct variable names. After "my($foo)" has hidden
 package variable $foo, it can still be accessed, without knowing what
 package you are in, as "${__PACKAGE__.'::foo'}".

 See perlsub for other scoping issues related to mmyy(()) and llooccaall(()), and
 perlref regarding closures.

SSyymmbbooll TTaabblleess The symbol table for a package happens to be stored in the hash of that name with two colons appended. The main symbol table’s name is thus %main::, or %:: for short. Likewise the symbol table for the nested package mentioned earlier is named %OUTER::INNER::.

 The value in each entry of the hash is what you are referring to when you
 use the *name typeglob notation.

     local *main::foo    = *main::bar;

 You can use this to print out all the variables in a package, for
 instance.  The standard but antiquated _d_u_m_p_v_a_r_._p_l library and the CPAN
 module Devel::Symdump make use of this.

 The results of creating new symbol table entries directly or modifying
 any entries that are not already typeglobs are undefined and subject to
 change between releases of perl.

 Assignment to a typeglob performs an aliasing operation, i.e.,

     *dick = *richard;

 causes variables, subroutines, formats, and file and directory handles
 accessible via the identifier "richard" also to be accessible via the
 identifier "dick".  If you want to alias only a particular variable or
 subroutine, assign a reference instead:

     *dick = \$richard;

 Which makes $richard and $dick the same variable, but leaves @richard and
 @dick as separate arrays.  Tricky, eh?

 There is one subtle difference between the following statements:

     *foo = *bar;
     *foo = \$bar;

 "*foo = *bar" makes the typeglobs themselves synonymous while "*foo =
 \$bar" makes the SCALAR portions of two distinct typeglobs refer to the
 same scalar value. This means that the following code:

     $bar = 1;
     *foo = \$bar;       # Make $foo an alias for $bar

     {
         local $bar = 2; # Restrict changes to block
         print $foo;     # Prints '1'!
     }

 Would print '1', because $foo holds a reference to the _o_r_i_g_i_n_a_l $bar. The
 one that was stuffed away by "local()" and which will be restored when
 the block ends. Because variables are accessed through the typeglob, you
 can use "*foo = *bar" to create an alias which can be localized. (But be
 aware that this means you can't have a separate @foo and @bar, etc.)

 What makes all of this important is that the Exporter module uses glob
 aliasing as the import/export mechanism. Whether or not you can properly
 localize a variable that has been exported from a module depends on how
 it was exported:

     @EXPORT = qw($FOO); # Usual form, can't be localized
     @EXPORT = qw(*FOO); # Can be localized

 You can work around the first case by using the fully qualified name
 ($Package::FOO) where you need a local value, or by overriding it by
 saying "*FOO = *Package::FOO" in your script.

 The "*x = \$y" mechanism may be used to pass and return cheap references
 into or from subroutines if you don't want to copy the whole thing.  It
 only works when assigning to dynamic variables, not lexicals.

     %some_hash = ();                    # can't be my()
     *some_hash = fn( \%another_hash );
     sub fn {
         local *hashsym = shift;
         # now use %hashsym normally, and you
         # will affect the caller's %another_hash
         my %nhash = (); # do what you want
         return \%nhash;
     }

 On return, the reference will overwrite the hash slot in the symbol table
 specified by the *some_hash typeglob.  This is a somewhat tricky way of
 passing around references cheaply when you don't want to have to remember
 to dereference variables explicitly.

 Another use of symbol tables is for making "constant" scalars.

*PI = \3.14159265358979; #

 Now you cannot alter $PI, which is probably a good thing all in all.
 This isn't the same as a constant subroutine, which is subject to
 optimization at compile-time.  A constant subroutine is one prototyped to
 take no arguments and to return a constant expression.  See perlsub for
 details on these.  The "use constant" pragma is a convenient shorthand
 for these.

 You can say *foo{PACKAGE} and *foo{NAME} to find out what name and
 package the *foo symbol table entry comes from.  This may be useful in a
 subroutine that gets passed typeglobs as arguments:

     sub identify_typeglob {
         my $glob = shift;
         print 'You gave me ', *{$glob}{PACKAGE},
             '::', *{$glob}{NAME}, "\n";
     }
     identify_typeglob *foo;
     identify_typeglob *bar::baz;

 This prints

     You gave me main::foo
     You gave me bar::baz

 The *foo{THING} notation can also be used to obtain references to the
 individual elements of *foo.  See perlref.

 Subroutine definitions (and declarations, for that matter) need not
 necessarily be situated in the package whose symbol table they occupy.
 You can define a subroutine outside its package by explicitly qualifying
 the name of the subroutine:

     package main;
     sub Some_package::foo { ... }   # &foo defined in Some_package

 This is just a shorthand for a typeglob assignment at compile time:

     BEGIN { *Some_package::foo = sub { ... } }

 and is _n_o_t the same as writing:

     {
         package Some_package;
         sub foo { ... }
     }

 In the first two versions, the body of the subroutine is lexically in the
 main package, _n_o_t in Some_package. So something like this:

     package main;

     $Some_package::name = "fred";
     $main::name = "barney";

     sub Some_package::foo {
         print "in ", __PACKAGE__, ": \$name is '$name'\n";
     }

     Some_package::foo();

 prints:

     in main: $name is 'barney'

 rather than:

     in Some_package: $name is 'fred'

 This also has implications for the use of the SUPER:: qualifier (see
 perlobj).

BBEEGGIINN,, UUNNIITTCCHHEECCKK,, CCHHEECCKK,, IINNIITT aanndd EENNDD Five specially named code blocks are executed at the beginning and at the end of a running Perl program. These are the “BEGIN”, “UNITCHECK”, “CHECK”, “INIT”, and “END” blocks.

 These code blocks can be prefixed with "sub" to give the appearance of a
 subroutine (although this is not considered good style).  One should note
 that these code blocks don't really exist as named subroutines (despite
 their appearance). The thing that gives this away is the fact that you
 can have mmoorree tthhaann oonnee of these code blocks in a program, and they will
 get aallll executed at the appropriate moment.  So you can't execute any of
 these code blocks by name.

 A "BEGIN" code block is executed as soon as possible, that is, the moment
 it is completely defined, even before the rest of the containing file (or
 string) is parsed.  You may have multiple "BEGIN" blocks within a file
 (or eval'ed string); they will execute in order of definition.  Because a
 "BEGIN" code block executes immediately, it can pull in definitions of
 subroutines and such from other files in time to be visible to the rest
 of the compile and run time.  Once a "BEGIN" has run, it is immediately
 undefined and any code it used is returned to Perl's memory pool.

 An "END" code block is executed as late as possible, that is, after perl
 has finished running the program and just before the interpreter is being
 exited, even if it is exiting as a result of a ddiiee(()) function.  (But not
 if it's morphing into another program via "exec", or being blown out of
 the water by a signal--you have to trap that yourself (if you can).)  You
 may have multiple "END" blocks within a file--they will execute in
 reverse order of definition; that is: last in, first out (LIFO).  "END"
 blocks are not executed when you run perl with the "-c" switch, or if
 compilation fails.

 Note that "END" code blocks are nnoott executed at the end of a string
 "eval()": if any "END" code blocks are created in a string "eval()", they
 will be executed just as any other "END" code block of that package in
 LIFO order just before the interpreter is being exited.

 Inside an "END" code block, $? contains the value that the program is
 going to pass to "exit()".  You can modify $? to change the exit value of
 the program.  Beware of changing $? by accident (e.g. by running
 something via "system").

 Inside of a "END" block, the value of "${^GLOBAL_PHASE}" will be "END".

 Similar to an "END" block are "defer" blocks, though they operate on the
 lifetime of individual block scopes, rather than the program as a whole.
 They are documented in "defer" in perlsyn.

 "UNITCHECK", "CHECK" and "INIT" code blocks are useful to catch the
 transition between the compilation phase and the execution phase of the
 main program.

 "UNITCHECK" blocks are run just after the unit which defined them has
 been compiled.  The main program file and each module it loads are
 compilation units, as are string "eval"s, run-time code compiled using
 the "(?{ })" construct in a regex, calls to "do FILE", "require FILE",
 and code after the "-e" switch on the command line.

 "BEGIN" and "UNITCHECK" blocks are not directly related to the phase of
 the interpreter.  They can be created and executed during any phase.

 "CHECK" code blocks are run just after the iinniittiiaall Perl compile phase
 ends and before the run time begins, in LIFO order.  "CHECK" code blocks
 are used in the Perl compiler suite to save the compiled state of the
 program.

 Inside of a "CHECK" block, the value of "${^GLOBAL_PHASE}" will be

“CHECK”. #

 "INIT" blocks are run just before the Perl runtime begins execution, in
 "first in, first out" (FIFO) order.

 Inside of an "INIT" block, the value of "${^GLOBAL_PHASE}" will be

“INIT”. #

 The "CHECK" and "INIT" blocks in code compiled by "require", string "do",
 or string "eval" will not be executed if they occur after the end of the
 main compilation phase; that can be a problem in mod_perl and other
 persistent environments which use those functions to load code at
 runtime.

 When you use the --nn and --pp switches to Perl, "BEGIN" and "END" work just
 as they do in aawwkk, as a degenerate case.  Both "BEGIN" and "CHECK" blocks
 are run when you use the --cc switch for a compile-only syntax check,
 although your main code is not.

 The bbeeggiinncchheecckk program makes it all clear, eventually:

   #!/usr/bin/perl

   # begincheck

   print         "10. Ordinary code runs at runtime.\n";

   END { print   "16.   So this is the end of the tale.\n" }
   INIT { print  " 7. INIT blocks run FIFO just before runtime.\n" }

UNITCHECK { #

     print       " 4.   And therefore before any CHECK blocks.\n"
   }
   CHECK { print " 6.   So this is the sixth line.\n" }

   print         "11.   It runs in order, of course.\n";

   BEGIN { print " 1. BEGIN blocks run FIFO during compilation.\n" }
   END { print   "15.   Read perlmod for the rest of the story.\n" }
   CHECK { print " 5. CHECK blocks run LIFO after all compilation.\n" }
   INIT { print  " 8.   Run this again, using Perl's -c switch.\n" }

   print         "12.   This is anti-obfuscated code.\n";

   END { print   "14. END blocks run LIFO at quitting time.\n" }
   BEGIN { print " 2.   So this line comes out second.\n" }

UNITCHECK { #

    print " 3. UNITCHECK blocks run LIFO after each file is compiled.\n"
   }
   INIT { print  " 9.   You'll see the difference right away.\n" }

   print         "13.   It only _looks_ like it should be confusing.\n";

END #

PPeerrll CCllaasssseess There is no special class syntax in Perl, but a package may act as a class if it provides subroutines to act as methods. Such a package may also derive some of its methods from another class (package) by listing the other package name(s) in its global @ISA array (which must be a package global, not a lexical).

 For more on this, see perlootut and perlobj.

PPeerrll MMoodduulleess A module is just a set of related functions in a library file, i.e., a Perl package with the same name as the file. It is specifically designed to be reusable by other modules or programs. It may do this by providing a mechanism for exporting some of its symbols into the symbol table of any package using it, or it may function as a class definition and make its semantics available implicitly through method calls on the class and its objects, without explicitly exporting anything. Or it can do a little of both.

 For example, to start a traditional, non-OO module called Some::Module,
 create a file called _S_o_m_e_/_M_o_d_u_l_e_._p_m and start with this template:

     package Some::Module;  # assumes Some/Module.pm

     use v5.36;

     # Get the import method from Exporter to export functions and
     # variables
     use Exporter 5.57 'import';

     # set the version for version checking
     our $VERSION     = '1.00';

     # Functions and variables which are exported by default
     our @EXPORT      = qw(func1 func2);

     # Functions and variables which can be optionally exported
     our @EXPORT_OK   = qw($Var1 %Hashit func3);

     # exported package globals go here
     our $Var1    = '';
     our %Hashit  = ();

     # non-exported package globals go here
     # (they are still accessible as $Some::Module::stuff)
     our @more    = ();
     our $stuff   = '';

     # file-private lexicals go here, before any functions which use them
     my $priv_var    = '';
     my %secret_hash = ();

     # here's a file-private function as a closure,
     # callable as $priv_func->();
     my $priv_func = sub {
         ...
     };

     # make all your functions, whether exported or not;
     # remember to put something interesting in the {} stubs
     sub func1      { ... }
     sub func2      { ... }

     # this one isn't always exported, but could be called directly
     # as Some::Module::func3()
     sub func3      { ... }

     END { ... }       # module clean-up code here (global destructor)

     1;  # don't forget to return a true value from the file

 Then go on to declare and use your variables in functions without any
 qualifications.  See Exporter and the perlmodlib for details on mechanics
 and style issues in module creation.

 Perl modules are included into your program by saying

     use Module;

 or

     use Module LIST;

 This is exactly equivalent to

     BEGIN { require 'Module.pm'; 'Module'->import; }

 or

     BEGIN { require 'Module.pm'; 'Module'->import( LIST ); }

 As a special case

     use Module ();

 is exactly equivalent to

     BEGIN { require 'Module.pm'; }

 All Perl module files have the extension _._p_m.  The "use" operator assumes
 this so you don't have to spell out "_M_o_d_u_l_e_._p_m" in quotes.  This also
 helps to differentiate new modules from old _._p_l and _._p_h files.  Module
 names are also capitalized unless they're functioning as pragmas; pragmas
 are in effect compiler directives, and are sometimes called "pragmatic
 modules" (or even "pragmata" if you're a classicist).

 The two statements:

     require SomeModule;
     require "SomeModule.pm";

 differ from each other in two ways.  In the first case, any double colons
 in the module name, such as "Some::Module", are translated into your
 system's directory separator, usually "/".   The second case does not,
 and would have to be specified literally.  The other difference is that
 seeing the first "require" clues in the compiler that uses of indirect
 object notation involving "SomeModule", as in "$ob = purge SomeModule",
 are method calls, not function calls.  (Yes, this really can make a
 difference.)

 Because the "use" statement implies a "BEGIN" block, the importing of
 semantics happens as soon as the "use" statement is compiled, before the
 rest of the file is compiled.  This is how it is able to function as a
 pragma mechanism, and also how modules are able to declare subroutines
 that are then visible as list or unary operators for the rest of the
 current file.  This will not work if you use "require" instead of "use".
 With "require" you can get into this problem:

     require Cwd;                # make Cwd:: accessible
     $here = Cwd::getcwd();

     use Cwd;                    # import names from Cwd::
     $here = getcwd();

     require Cwd;                # make Cwd:: accessible
     $here = getcwd();           # oops! no main::getcwd()

 In general, "use Module ()" is recommended over "require Module", because
 it determines module availability at compile time, not in the middle of
 your program's execution.  An exception would be if two modules each
 tried to "use" each other, and each also called a function from that
 other module.  In that case, it's easy to use "require" instead.

 Perl packages may be nested inside other package names, so we can have
 package names containing "::".  But if we used that package name directly
 as a filename it would make for unwieldy or impossible filenames on some
 systems.  Therefore, if a module's name is, say, "Text::Soundex", then
 its definition is actually found in the library file _T_e_x_t_/_S_o_u_n_d_e_x_._p_m.

 Perl modules always have a _._p_m file, but there may also be dynamically
 linked executables (often ending in _._s_o) or autoloaded subroutine
 definitions (often ending in _._a_l) associated with the module.  If so,
 these will be entirely transparent to the user of the module.  It is the
 responsibility of the _._p_m file to load (or arrange to autoload) any
 additional functionality.  For example, although the POSIX module happens
 to do both dynamic loading and autoloading, the user can say just "use
 POSIX" to get it all.

MMaakkiinngg yyoouurr mmoodduullee tthhrreeaaddssaaffee Perl supports a type of threads called interpreter threads (ithreads). These threads can be used explicitly and implicitly.

 Ithreads work by cloning the data tree so that no data is shared between
 different threads. These threads can be used by using the "threads"
 module or by doing ffoorrkk(()) on win32 (fake ffoorrkk(()) support). When a thread
 is cloned all Perl data is cloned, however non-Perl data cannot be cloned
 automatically.  Perl after 5.8.0 has support for the "CLONE" special
 subroutine.  In "CLONE" you can do whatever you need to do, like for
 example handle the cloning of non-Perl data, if necessary.  "CLONE" will
 be called once as a class method for every package that has it defined
 (or inherits it).  It will be called in the context of the new thread, so
 all modifications are made in the new area.  Currently CLONE is called
 with no parameters other than the invocant package name, but code should
 not assume that this will remain unchanged, as it is likely that in
 future extra parameters will be passed in to give more information about
 the state of cloning.

 If you want to CLONE all objects you will need to keep track of them per
 package. This is simply done using a hash and SSccaallaarr::::UUttiill::::wweeaakkeenn(()).

 Perl after 5.8.7 has support for the "CLONE_SKIP" special subroutine.
 Like "CLONE", "CLONE_SKIP" is called once per package; however, it is
 called just before cloning starts, and in the context of the parent
 thread. If it returns a true value, then no objects of that class will be
 cloned; or rather, they will be copied as unblessed, undef values.  For
 example: if in the parent there are two references to a single blessed
 hash, then in the child there will be two references to a single
 undefined scalar value instead.  This provides a simple mechanism for
 making a module threadsafe; just add "sub CLONE_SKIP { 1 }" at the top of
 the class, and "DESTROY()" will now only be called once per object. Of
 course, if the child thread needs to make use of the objects, then a more
 sophisticated approach is needed.

 Like "CLONE", "CLONE_SKIP" is currently called with no parameters other
 than the invocant package name, although that may change. Similarly, to
 allow for future expansion, the return value should be a single 0 or 1
 value.

SSEEEE AALLSSOO #

 See perlmodlib for general style issues related to building Perl modules
 and classes, as well as descriptions of the standard library and CPAN,
 Exporter for how Perl's standard import/export mechanism works, perlootut
 and perlobj for in-depth information on creating classes, perlobj for a
 hard-core reference document on objects, perlsub for an explanation of
 functions and scoping, and perlxstut and perlguts for more information on
 writing extension modules.

perl v5.36.3 2023-02-15 PERLMOD(1)