PERLGUTS(1) Perl Programmers Reference Guide PERLGUTS(1)

PERLGUTS(1) Perl Programmers Reference Guide PERLGUTS(1) #

PERLGUTS(1) Perl Programmers Reference Guide PERLGUTS(1)

NNAAMMEE #

 perlguts - Introduction to the Perl API

DDEESSCCRRIIPPTTIIOONN #

 This document attempts to describe how to use the Perl API, as well as to
 provide some info on the basic workings of the Perl core.  It is far from
 complete and probably contains many errors.  Please refer any questions
 or comments to the author below.

VVaarriiaabblleess DDaattaattyyppeess Perl has three typedefs that handle Perl’s three main data types:

     SV  Scalar Value
     AV  Array Value
     HV  Hash Value

 Each typedef has specific routines that manipulate the various data
 types.

WWhhaatt iiss aann “"IIVV"”?? Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large enough to hold a pointer (as well as an integer). Additionally, there is the UV, which is simply an unsigned IV.

 Perl also uses several special typedefs to declare variables to hold
 integers of (at least) a given size.  Use I8, I16, I32, and I64 to
 declare a signed integer variable which has at least as many bits as the
 number in its name.  These all evaluate to the native C type that is
 closest to the given number of bits, but no smaller than that number.
 For example, on many platforms, a "short" is 16 bits long, and if so, I16
 will evaluate to a "short".  But on platforms where a "short" isn't
 exactly 16 bits, Perl will use the smallest type that contains 16 bits or
 more.

 U8, U16, U32, and U64 are to declare the corresponding unsigned integer
 types.

 If the platform doesn't support 64-bit integers, both I64 and U64 will be
 undefined.  Use IV and UV to declare the largest practicable, and
 ""WIDEST_UTYPE" in perlapi" for the absolute maximum unsigned, but which
 may not be usable in all circumstances.

 A numeric constant can be specified with ""INT16_C"" in perlapi,
 ""UINTMAX_C"" in perlapi, and similar.

WWoorrkkiinngg wwiitthh SSVVss An SV can be created and loaded with one command. There are five types of values that can be loaded: an integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV), and another scalar (SV). (“PV” stands for “Pointer Value”. You might think that it is misnamed because it is described as pointing only to strings. However, it is possible to have it point to other things. For example, it could point to an array of UVs. But, using it for non-strings requires care, as the underlying assumption of much of the internals is that PVs are just for strings. Often, for example, a trailing “NUL” is tacked on automatically. The non-string use is documented only in this paragraph.)

 The seven routines are:

     SV*  newSViv(IV);
     SV*  newSVuv(UV);
     SV*  newSVnv(double);
     SV*  newSVpv(const char*, STRLEN);
     SV*  newSVpvn(const char*, STRLEN);
     SV*  newSVpvf(const char*, ...);
     SV*  newSVsv(SV*);

 "STRLEN" is an integer type ("Size_t", usually defined as "size_t" in
 _c_o_n_f_i_g_._h) guaranteed to be large enough to represent the size of any
 string that perl can handle.

 In the unlikely case of a SV requiring more complex initialization, you
 can create an empty SV with newSV(len).  If "len" is 0 an empty SV of
 type NULL is returned, else an SV of type PV is returned with len + 1
 (for the "NUL") bytes of storage allocated, accessible via SvPVX.  In
 both cases the SV has the undef value.

     SV *sv = newSV(0);   /* no storage allocated  */
     SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage
                           * allocated */

 To change the value of an _a_l_r_e_a_d_y_-_e_x_i_s_t_i_n_g SV, there are eight routines:

     void  sv_setiv(SV*, IV);
     void  sv_setuv(SV*, UV);
     void  sv_setnv(SV*, double);
     void  sv_setpv(SV*, const char*);
     void  sv_setpvn(SV*, const char*, STRLEN)
     void  sv_setpvf(SV*, const char*, ...);
     void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
                                         SV **, Size_t, bool *);
     void  sv_setsv(SV*, SV*);

 Notice that you can choose to specify the length of the string to be
 assigned by using "sv_setpvn", "newSVpvn", or "newSVpv", or you may allow
 Perl to calculate the length by using "sv_setpv" or by specifying 0 as
 the second argument to "newSVpv".  Be warned, though, that Perl will
 determine the string's length by using "strlen", which depends on the
 string terminating with a "NUL" character, and not otherwise containing
 NULs.

 The arguments of "sv_setpvf" are processed like "sprintf", and the
 formatted output becomes the value.

 "sv_vsetpvfn" is an analogue of "vsprintf", but it allows you to specify
 either a pointer to a variable argument list or the address and length of
 an array of SVs.  The last argument points to a boolean; on return, if
 that boolean is true, then locale-specific information has been used to
 format the string, and the string's contents are therefore untrustworthy
 (see perlsec).  This pointer may be NULL if that information is not
 important.  Note that this function requires you to specify the length of
 the format.

 The "sv_set*()" functions are not generic enough to operate on values
 that have "magic".  See "Magic Virtual Tables" later in this document.

 All SVs that contain strings should be terminated with a "NUL" character.
 If it is not "NUL"-terminated there is a risk of core dumps and
 corruptions from code which passes the string to C functions or system
 calls which expect a "NUL"-terminated string.  Perl's own functions
 typically add a trailing "NUL" for this reason.  Nevertheless, you should
 be very careful when you pass a string stored in an SV to a C function or
 system call.

 To access the actual value that an SV points to, Perl's API exposes
 several macros that coerce the actual scalar type into an IV, UV, double,
 or string:

 •   "SvIV(SV*)" ("IV") and "SvUV(SV*)" ("UV")

 •   "SvNV(SV*)" ("double")

 •   Strings are a bit complicated:

     •   Byte string: "SvPVbyte(SV*, STRLEN len)" or "SvPVbyte_nolen(SV*)"

         If the Perl string is "\xff\xff", then this returns a 2-byte
         "char*".

         This is suitable for Perl strings that represent bytes.

     •   UTF-8 string: "SvPVutf8(SV*, STRLEN len)" or
         "SvPVutf8_nolen(SV*)"

         If the Perl string is "\xff\xff", then this returns a 4-byte
         "char*".

         This is suitable for Perl strings that represent characters.

         CCAAVVEEAATT: That "char*" will be encoded via Perl's internal UTF-8
         variant, which means that if the SV contains non-Unicode code
         points (e.g., 0x110000), then the result may contain extensions
         over valid UTF-8. See "is_strict_utf8_string" in perlapi for some
         methods Perl gives you to check the UTF-8 validity of these
         macros' returns.

     •   You can also use "SvPV(SV*, STRLEN len)" or "SvPV_nolen(SV*)" to
         fetch the SV's raw internal buffer. This is tricky, though; if
         your Perl string is "\xff\xff", then depending on the SV's
         internal encoding you might get back a 2-byte OORR a 4-byte
         "char*".  Moreover, if it's the 4-byte string, that could come
         from either Perl "\xff\xff" stored UTF-8 encoded, or Perl
         "\xc3\xbf\xc3\xbf" stored as raw octets. To differentiate between
         these you MMUUSSTT look up the SV's UTF8 bit (cf. "SvUTF8") to know
         whether the source Perl string is 2 characters ("SvUTF8" would be
         on) or 4 characters ("SvUTF8" would be off).

         IIMMPPOORRTTAANNTT:: Use of "SvPV", "SvPV_nolen", or similarly-named macros
         _w_i_t_h_o_u_t looking up the SV's UTF8 bit is almost certainly a bug if
         non-ASCII input is allowed.

         When the UTF8 bit is on, the same CCAAVVEEAATT about UTF-8 validity
         applies here as for "SvPVutf8".

     (See "How do I pass a Perl string to a C library?" for more details.)

     In "SvPVbyte", "SvPVutf8", and "SvPV", the length of the "char*"
     returned is placed into the variable "len" (these are macros, so you
     do _n_o_t use &len). If you do not care what the length of the data is,
     use "SvPVbyte_nolen", "SvPVutf8_nolen", or "SvPV_nolen" instead.  The
     global variable "PL_na" can also be given to
     "SvPVbyte"/"SvPVutf8"/"SvPV" in this case.  But that can be quite
     inefficient because "PL_na" must be accessed in thread-local storage
     in threaded Perl.  In any case, remember that Perl allows arbitrary
     strings of data that may both contain NULs and might not be
     terminated by a "NUL".

     Also remember that C doesn't allow you to safely say "foo(SvPVbyte(s,
     len), len);".  It might work with your compiler, but it won't work
     for everyone.  Break this sort of statement up into separate
     assignments:

         SV *s;
         STRLEN len;
         char *ptr;
         ptr = SvPVbyte(s, len);
         foo(ptr, len);

 If you want to know if the scalar value is TRUE, you can use:

     SvTRUE(SV*)

 Although Perl will automatically grow strings for you, if you need to
 force Perl to allocate more memory for your SV, you can use the macro

     SvGROW(SV*, STRLEN newlen)

 which will determine if more memory needs to be allocated.  If so, it
 will call the function "sv_grow".  Note that "SvGROW" can only increase,
 not decrease, the allocated memory of an SV and that it does not
 automatically add space for the trailing "NUL" byte (perl's own string
 functions typically do "SvGROW(sv, len + 1)").

 If you want to write to an existing SV's buffer and set its value to a
 string, use SSvvPPVVbbyyttee__ffoorrccee(()) or one of its variants to force the SV to be
 a PV.  This will remove any of various types of non-stringness from the
 SV while preserving the content of the SV in the PV.  This can be used,
 for example, to append data from an API function to a buffer without
 extra copying:

     (void)SvPVbyte_force(sv, len);
     s = SvGROW(sv, len + needlen + 1);
     /* something that modifies up to needlen bytes at s+len, but
        modifies newlen bytes
          eg. newlen = read(fd, s + len, needlen);
        ignoring errors for these examples
      */
     s[len + newlen] = '\0';
     SvCUR_set(sv, len + newlen);
     SvUTF8_off(sv);
     SvSETMAGIC(sv);

 If you already have the data in memory or if you want to keep your code
 simple, you can use one of the sv_cat*() variants, such as ssvv__ccaattppvvnn(()).
 If you want to insert anywhere in the string you can use ssvv__iinnsseerrtt(()) or
 ssvv__iinnsseerrtt__ffllaaggss(()).

 If you don't need the existing content of the SV, you can avoid some
 copying with:

     SvPVCLEAR(sv);
     s = SvGROW(sv, needlen + 1);
     /* something that modifies up to needlen bytes at s, but modifies
        newlen bytes
          eg. newlen = read(fd, s, needlen);
      */
     s[newlen] = '\0';
     SvCUR_set(sv, newlen);
     SvPOK_only(sv); /* also clears SVf_UTF8 */
     SvSETMAGIC(sv);

 Again, if you already have the data in memory or want to avoid the
 complexity of the above, you can use ssvv__sseettppvvnn(()).

 If you have a buffer allocated with NNeewwxx(()) and want to set that as the
 SV's value, you can use ssvv__uusseeppvvnn__ffllaaggss(()).  That has some requirements if
 you want to avoid perl re-allocating the buffer to fit the trailing NUL:

    Newx(buf, somesize+1, char);
    /* ... fill in buf ... */
    buf[somesize] = '\0';
    sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);
    /* buf now belongs to perl, don't release it */

 If you have an SV and want to know what kind of data Perl thinks is
 stored in it, you can use the following macros to check the type of SV
 you have.

     SvIOK(SV*)
     SvNOK(SV*)
     SvPOK(SV*)

 Be aware that retrieving the numeric value of an SV can set IOK or NOK on
 that SV, even when the SV started as a string.  Prior to Perl 5.36.0
 retrieving the string value of an integer could set POK, but this can no
 longer occur.  From 5.36.0 this can be used to distinguish the original
 representation of an SV and is intended to make life simpler for
 serializers:

     /* references handled elsewhere */
     if (SvIsBOOL(sv)) {
         /* originally boolean */
         ...
     }
     else if (SvPOK(sv)) {
         /* originally a string */
         ...
     }
     else if (SvNIOK(sv)) {
         /* originally numeric */
         ...
     }
     else {
         /* something special or undef */
     }

 You can get and set the current length of the string stored in an SV with
 the following macros:

     SvCUR(SV*)
     SvCUR_set(SV*, I32 val)

 You can also get a pointer to the end of the string stored in the SV with
 the macro:

     SvEND(SV*)

 But note that these last three macros are valid only if "SvPOK()" is
 true.

 If you want to append something to the end of string stored in an "SV*",
 you can use the following functions:

     void  sv_catpv(SV*, const char*);
     void  sv_catpvn(SV*, const char*, STRLEN);
     void  sv_catpvf(SV*, const char*, ...);
     void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
                                                              I32, bool);
     void  sv_catsv(SV*, SV*);

 The first function calculates the length of the string to be appended by
 using "strlen".  In the second, you specify the length of the string
 yourself.  The third function processes its arguments like "sprintf" and
 appends the formatted output.  The fourth function works like "vsprintf".
 You can specify the address and length of an array of SVs instead of the
 va_list argument.  The fifth function extends the string stored in the
 first SV with the string stored in the second SV.  It also forces the
 second SV to be interpreted as a string.

 The "sv_cat*()" functions are not generic enough to operate on values
 that have "magic".  See "Magic Virtual Tables" later in this document.

 If you know the name of a scalar variable, you can get a pointer to its
 SV by using the following:

     SV*  get_sv("package::varname", 0);

 This returns NULL if the variable does not exist.

 If you want to know if this variable (or any other SV) is actually
 "defined", you can call:

     SvOK(SV*)

 The scalar "undef" value is stored in an SV instance called
 "PL_sv_undef".

 Its address can be used whenever an "SV*" is needed.  Make sure that you
 don't try to compare a random sv with &PL_sv_undef.  For example when
 interfacing Perl code, it'll work correctly for:

   foo(undef);

 But won't work when called as:

   $x = undef;
   foo($x);

 So to repeat always use SSvvOOKK(()) to check whether an sv is defined.

 Also you have to be careful when using &PL_sv_undef as a value in AVs or
 HVs (see "AVs, HVs and undefined values").

 There are also the two values "PL_sv_yes" and "PL_sv_no", which contain
 boolean TRUE and FALSE values, respectively.  Like "PL_sv_undef", their
 addresses can be used whenever an "SV*" is needed.

 Do not be fooled into thinking that "(SV *) 0" is the same as
 &PL_sv_undef.  Take this code:

     SV* sv = (SV*) 0;
     if (I-am-to-return-a-real-value) {
             sv = sv_2mortal(newSViv(42));
     }
     sv_setsv(ST(0), sv);

 This code tries to return a new SV (which contains the value 42) if it
 should return a real value, or undef otherwise.  Instead it has returned
 a NULL pointer which, somewhere down the line, will cause a segmentation
 violation, bus error, or just weird results.  Change the zero to
 &PL_sv_undef in the first line and all will be well.

 To free an SV that you've created, call "SvREFCNT_dec(SV*)".  Normally
 this call is not necessary (see "Reference Counts and Mortality").

OOffffsseettss Perl provides the function “sv_chop” to efficiently remove characters from the beginning of a string; you give it an SV and a pointer to somewhere inside the PV, and it discards everything before the pointer. The efficiency comes by means of a little hack: instead of actually removing the characters, “sv_chop” sets the flag “OOK” (offset OK) to signal to other functions that the offset hack is in effect, and it moves the PV pointer (called “SvPVX”) forward by the number of bytes chopped off, and adjusts “SvCUR” and “SvLEN” accordingly. (A portion of the space between the old and new PV pointers is used to store the count of chopped bytes.)

 Hence, at this point, the start of the buffer that we allocated lives at
 "SvPVX(sv) - SvIV(sv)" in memory and the PV pointer is pointing into the
 middle of this allocated storage.

 This is best demonstrated by example.  Normally copy-on-write will
 prevent the substitution from operator from using this hack, but if you
 can craft a string for which copy-on-write is not possible, you can see
 it in play.  In the current implementation, the final byte of a string
 buffer is used as a copy-on-write reference count.  If the buffer is not
 big enough, then copy-on-write is skipped.  First have a look at an empty
 string:

   % ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a'
   SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390

REFCNT = 1 #

     FLAGS = (POK,pPOK)
     PV = 0x7ffb7bc05b50 ""\0

CUR = 0 #

LEN = 10 #

 Notice here the LEN is 10.  (It may differ on your platform.)  Extend the
 length of the string to one less than 10, and do a substitution:

  % ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \
                                                             Dump($a)'
  SV = PV(0x7ffa04008a70) at 0x7ffa04030390

REFCNT = 1 #

    FLAGS = (POK,OOK,pPOK)

OFFSET = 1 #

    PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0

CUR = 8 #

LEN = 9 #

 Here the number of bytes chopped off (1) is shown next as the OFFSET.
 The portion of the string between the "real" and the "fake" beginnings is
 shown in parentheses, and the values of "SvCUR" and "SvLEN" reflect the
 fake beginning, not the real one.  (The first character of the string
 buffer happens to have changed to "\1" here, not "1", because the current
 implementation stores the offset count in the string buffer.  This is
 subject to change.)

 Something similar to the offset hack is performed on AVs to enable
 efficient shifting and splicing off the beginning of the array; while
 "AvARRAY" points to the first element in the array that is visible from
 Perl, "AvALLOC" points to the real start of the C array.  These are
 usually the same, but a "shift" operation can be carried out by
 increasing "AvARRAY" by one and decreasing "AvFILL" and "AvMAX".  Again,
 the location of the real start of the C array only comes into play when
 freeing the array.  See "av_shift" in _a_v_._c.

WWhhaatt’’ss RReeaallllyy SSttoorreedd iinn aann SSVV?? Recall that the usual method of determining the type of scalar you have is to use “SvOK” macros. Because a scalar can be both a number and a string, usually these macros will always return TRUE and calling the “SvV” macros will do the appropriate conversion of string to integer/double or integer/double to string.

 If you _r_e_a_l_l_y need to know if you have an integer, double, or string
 pointer in an SV, you can use the following three macros instead:

     SvIOKp(SV*)
     SvNOKp(SV*)
     SvPOKp(SV*)

 These will tell you if you truly have an integer, double, or string
 pointer stored in your SV.  The "p" stands for private.

 There are various ways in which the private and public flags may differ.
 For example, in perl 5.16 and earlier a tied SV may have a valid
 underlying value in the IV slot (so SvIOKp is true), but the data should
 be accessed via the FETCH routine rather than directly, so SvIOK is
 false.  (In perl 5.18 onwards, tied scalars use the flags the same way as
 untied scalars.)  Another is when numeric conversion has occurred and
 precision has been lost: only the private flag is set on 'lossy' values.
 So when an NV is converted to an IV with loss, SvIOKp, SvNOKp and SvNOK
 will be set, while SvIOK wont be.

 In general, though, it's best to use the "Sv*V" macros.

WWoorrkkiinngg wwiitthh AAVVss There are two ways to create and load an AV. The first method creates an empty AV:

     AV*  newAV();

 The second method both creates the AV and initially populates it with
 SVs:

     AV*  av_make(SSize_t num, SV **ptr);

 The second argument points to an array containing "num" "SV*"'s.  Once
 the AV has been created, the SVs can be destroyed, if so desired.

 Once the AV has been created, the following operations are possible on
 it:

     void  av_push(AV*, SV*);
     SV*   av_pop(AV*);
     SV*   av_shift(AV*);
     void  av_unshift(AV*, SSize_t num);

 These should be familiar operations, with the exception of "av_unshift".
 This routine adds "num" elements at the front of the array with the
 "undef" value.  You must then use "av_store" (described below) to assign
 values to these new elements.

 Here are some other functions:

     SSize_t av_top_index(AV*);
     SV**    av_fetch(AV*, SSize_t key, I32 lval);
     SV**    av_store(AV*, SSize_t key, SV* val);

 The "av_top_index" function returns the highest index value in an array
 (just like $#array in Perl).  If the array is empty, -1 is returned.  The
 "av_fetch" function returns the value at index "key", but if "lval" is
 non-zero, then "av_fetch" will store an undef value at that index.  The
 "av_store" function stores the value "val" at index "key", and does not
 increment the reference count of "val".  Thus the caller is responsible
 for taking care of that, and if "av_store" returns NULL, the caller will
 have to decrement the reference count to avoid a memory leak.  Note that
 "av_fetch" and "av_store" both return "SV**"'s, not "SV*"'s as their
 return value.

 A few more:

     void  av_clear(AV*);
     void  av_undef(AV*);
     void  av_extend(AV*, SSize_t key);

 The "av_clear" function deletes all the elements in the AV* array, but
 does not actually delete the array itself.  The "av_undef" function will
 delete all the elements in the array plus the array itself.  The
 "av_extend" function extends the array so that it contains at least
 "key+1" elements.  If "key+1" is less than the currently allocated length
 of the array, then nothing is done.

 If you know the name of an array variable, you can get a pointer to its
 AV by using the following:

     AV*  get_av("package::varname", 0);

 This returns NULL if the variable does not exist.

 See "Understanding the Magic of Tied Hashes and Arrays" for more
 information on how to use the array access functions on tied arrays.

WWoorrkkiinngg wwiitthh HHVVss To create an HV, you use the following routine:

     HV*  newHV();

 Once the HV has been created, the following operations are possible on
 it:

     SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
     SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);

 The "klen" parameter is the length of the key being passed in (Note that
 you cannot pass 0 in as a value of "klen" to tell Perl to measure the
 length of the key).  The "val" argument contains the SV pointer to the
 scalar being stored, and "hash" is the precomputed hash value (zero if
 you want "hv_store" to calculate it for you).  The "lval" parameter
 indicates whether this fetch is actually a part of a store operation, in
 which case a new undefined value will be added to the HV with the
 supplied key and "hv_fetch" will return as if the value had already
 existed.

 Remember that "hv_store" and "hv_fetch" return "SV**"'s and not just
 "SV*".  To access the scalar value, you must first dereference the return
 value.  However, you should check to make sure that the return value is
 not NULL before dereferencing it.

 The first of these two functions checks if a hash table entry exists, and
 the second deletes it.

     bool  hv_exists(HV*, const char* key, U32 klen);
     SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);

 If "flags" does not include the "G_DISCARD" flag then "hv_delete" will
 create and return a mortal copy of the deleted value.

 And more miscellaneous functions:

     void   hv_clear(HV*);
     void   hv_undef(HV*);

 Like their AV counterparts, "hv_clear" deletes all the entries in the
 hash table but does not actually delete the hash table.  The "hv_undef"
 deletes both the entries and the hash table itself.

 Perl keeps the actual data in a linked list of structures with a typedef
 of HE. These contain the actual key and value pointers (plus extra
 administrative overhead).  The key is a string pointer; the value is an
 "SV*".  However, once you have an "HE*", to get the actual key and value,
 use the routines specified below.

     I32    hv_iterinit(HV*);
             /* Prepares starting point to traverse hash table */
     HE*    hv_iternext(HV*);
             /* Get the next entry, and return a pointer to a
                structure that has both the key and value */
     char*  hv_iterkey(HE* entry, I32* retlen);
             /* Get the key from an HE structure and also return
                the length of the key string */
     SV*    hv_iterval(HV*, HE* entry);
             /* Return an SV pointer to the value of the HE
                structure */
     SV*    hv_iternextsv(HV*, char** key, I32* retlen);
             /* This convenience routine combines hv_iternext,
                hv_iterkey, and hv_iterval.  The key and retlen
                arguments are return values for the key and its
                length.  The value is returned in the SV* argument */

 If you know the name of a hash variable, you can get a pointer to its HV
 by using the following:

     HV*  get_hv("package::varname", 0);

 This returns NULL if the variable does not exist.

 The hash algorithm is defined in the "PERL_HASH" macro:

     PERL_HASH(hash, key, klen)

 The exact implementation of this macro varies by architecture and version
 of perl, and the return value may change per invocation, so the value is
 only valid for the duration of a single perl process.

 See "Understanding the Magic of Tied Hashes and Arrays" for more
 information on how to use the hash access functions on tied hashes.

HHaasshh AAPPII EExxtteennssiioonnss Beginning with version 5.004, the following functions are also supported:

     HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
     HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);

     bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
     SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);

     SV*     hv_iterkeysv  (HE* entry);

 Note that these functions take "SV*" keys, which simplifies writing of
 extension code that deals with hash structures.  These functions also
 allow passing of "SV*" keys to "tie" functions without forcing you to
 stringify the keys (unlike the previous set of functions).

 They also return and accept whole hash entries ("HE*"), making their use
 more efficient (since the hash number for a particular string doesn't
 have to be recomputed every time).  See perlapi for detailed
 descriptions.

 The following macros must always be used to access the contents of hash
 entries.  Note that the arguments to these macros must be simple
 variables, since they may get evaluated more than once.  See perlapi for
 detailed descriptions of these macros.

     HePV(HE* he, STRLEN len)
     HeVAL(HE* he)
     HeHASH(HE* he)
     HeSVKEY(HE* he)
     HeSVKEY_force(HE* he)
     HeSVKEY_set(HE* he, SV* sv)

 These two lower level macros are defined, but must only be used when
 dealing with keys that are not "SV*"s:

     HeKEY(HE* he)
     HeKLEN(HE* he)

 Note that both "hv_store" and "hv_store_ent" do not increment the
 reference count of the stored "val", which is the caller's
 responsibility.  If these functions return a NULL value, the caller will
 usually have to decrement the reference count of "val" to avoid a memory
 leak.

AAVVss,, HHVVss aanndd uunnddeeffiinneedd vvaalluueess Sometimes you have to store undefined values in AVs or HVs. Although this may be a rare case, it can be tricky. That’s because you’re used to using &PL_sv_undef if you need an undefined SV.

 For example, intuition tells you that this XS code:

     AV *av = newAV();
     av_store( av, 0, &PL_sv_undef );

 is equivalent to this Perl code:

     my @av;
     $av[0] = undef;

 Unfortunately, this isn't true.  In perl 5.18 and earlier, AVs use
 &PL_sv_undef as a marker for indicating that an array element has not yet
 been initialized.  Thus, "exists $av[0]" would be true for the above Perl
 code, but false for the array generated by the XS code.  In perl 5.20,
 storing &PL_sv_undef will create a read-only element, because the scalar
 &PL_sv_undef itself is stored, not a copy.

 Similar problems can occur when storing &PL_sv_undef in HVs:

     hv_store( hv, "key", 3, &PL_sv_undef, 0 );

 This will indeed make the value "undef", but if you try to modify the
 value of "key", you'll get the following error:

     Modification of non-creatable hash value attempted

 In perl 5.8.0, &PL_sv_undef was also used to mark placeholders in
 restricted hashes.  This caused such hash entries not to appear when
 iterating over the hash or when checking for the keys with the
 "hv_exists" function.

 You can run into similar problems when you store &PL_sv_yes or &PL_sv_no
 into AVs or HVs.  Trying to modify such elements will give you the
 following error:

     Modification of a read-only value attempted

 To make a long story short, you can use the special variables
 &PL_sv_undef, &PL_sv_yes and &PL_sv_no with AVs and HVs, but you have to
 make sure you know what you're doing.

 Generally, if you want to store an undefined value in an AV or HV, you
 should not use &PL_sv_undef, but rather create a new undefined value
 using the "newSV" function, for example:

     av_store( av, 42, newSV(0) );
     hv_store( hv, "foo", 3, newSV(0), 0 );

RReeffeerreenncceess References are a special type of scalar that point to other data types (including other references).

 To create a reference, use either of the following functions:

     SV* newRV_inc((SV*) thing);
     SV* newRV_noinc((SV*) thing);

 The "thing" argument can be any of an "SV*", "AV*", or "HV*".  The
 functions are identical except that "newRV_inc" increments the reference
 count of the "thing", while "newRV_noinc" does not.  For historical
 reasons, "newRV" is a synonym for "newRV_inc".

 Once you have a reference, you can use the following macro to dereference
 the reference:

     SvRV(SV*)

 then call the appropriate routines, casting the returned "SV*" to either
 an "AV*" or "HV*", if required.

 To determine if an SV is a reference, you can use the following macro:

     SvROK(SV*)

 To discover what type of value the reference refers to, use the following
 macro and then check the return value.

     SvTYPE(SvRV(SV*))

 The most useful types that will be returned are:

     SVt_PVAV    Array
     SVt_PVHV    Hash
     SVt_PVCV    Code
     SVt_PVGV    Glob (possibly a file handle)

 Any numerical value returned which is less than SVt_PVAV will be a scalar
 of some form.

 See "svtype" in perlapi for more details.

BBlleesssseedd RReeffeerreenncceess aanndd CCllaassss OObbjjeeccttss References are also used to support object-oriented programming. In perl’s OO lexicon, an object is simply a reference that has been blessed into a package (or class). Once blessed, the programmer may now use the reference to access the various methods in the class.

 A reference can be blessed into a package with the following function:

     SV* sv_bless(SV* sv, HV* stash);

 The "sv" argument must be a reference value.  The "stash" argument
 specifies which class the reference will belong to.  See "Stashes and
 Globs" for information on converting class names into stashes.

 /* Still under construction */

 The following function upgrades rv to reference if not already one.
 Creates a new SV for rv to point to.  If "classname" is non-null, the SV
 is blessed into the specified class.  SV is returned.

         SV* newSVrv(SV* rv, const char* classname);

 The following three functions copy integer, unsigned integer or double
 into an SV whose reference is "rv".  SV is blessed if "classname" is non-
 null.

         SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
         SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
         SV* sv_setref_nv(SV* rv, const char* classname, NV iv);

 The following function copies the pointer value (_t_h_e _a_d_d_r_e_s_s_, _n_o_t _t_h_e
 _s_t_r_i_n_g_!) into an SV whose reference is rv.  SV is blessed if "classname"
 is non-null.

         SV* sv_setref_pv(SV* rv, const char* classname, void* pv);

 The following function copies a string into an SV whose reference is
 "rv".  Set length to 0 to let Perl calculate the string length.  SV is
 blessed if "classname" is non-null.

     SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
                                                          STRLEN length);

 The following function tests whether the SV is blessed into the specified
 class.  It does not check inheritance relationships.

         int  sv_isa(SV* sv, const char* name);

 The following function tests whether the SV is a reference to a blessed
 object.

         int  sv_isobject(SV* sv);

 The following function tests whether the SV is derived from the specified
 class.  SV can be either a reference to a blessed object or a string
 containing a class name.  This is the function implementing the
 "UNIVERSAL::isa" functionality.

         bool sv_derived_from(SV* sv, const char* name);

 To check if you've got an object derived from a specific class you have
 to write:

         if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }

CCrreeaattiinngg NNeeww VVaarriiaabblleess To create a new Perl variable with an undef value which can be accessed from your Perl script, use the following routines, depending on the variable type.

     SV*  get_sv("package::varname", GV_ADD);
     AV*  get_av("package::varname", GV_ADD);
     HV*  get_hv("package::varname", GV_ADD);

 Notice the use of GV_ADD as the second parameter.  The new variable can
 now be set, using the routines appropriate to the data type.

 There are additional macros whose values may be bitwise OR'ed with the
 "GV_ADD" argument to enable certain extra features.  Those bits are:

GV_ADDMULTI #

     Marks the variable as multiply defined, thus preventing the:

       Name <varname> used only once: possible typo

     warning.

GV_ADDWARN #

     Issues the warning:

       Had to create <varname> unexpectedly

     if the variable did not exist before the function was called.

 If you do not specify a package name, the variable is created in the
 current package.

RReeffeerreennccee CCoouunnttss aanndd MMoorrttaalliittyy Perl uses a reference count-driven garbage collection mechanism. SVs, AVs, or HVs (xV for short in the following) start their life with a reference count of 1. If the reference count of an xV ever drops to 0, then it will be destroyed and its memory made available for reuse. At the most basic internal level, reference counts can be manipulated with the following macros:

     int SvREFCNT(SV* sv);
     SV* SvREFCNT_inc(SV* sv);
     void SvREFCNT_dec(SV* sv);

 (There are also suffixed versions of the increment and decrement macros,
 for situations where the full generality of these basic macros can be
 exchanged for some performance.)

 However, the way a programmer should think about references is not so
 much in terms of the bare reference count, but in terms of _o_w_n_e_r_s_h_i_p of
 references.  A reference to an xV can be owned by any of a variety of
 entities: another xV, the Perl interpreter, an XS data structure, a piece
 of running code, or a dynamic scope.  An xV generally does not know what
 entities own the references to it; it only knows how many references
 there are, which is the reference count.

 To correctly maintain reference counts, it is essential to keep track of
 what references the XS code is manipulating.  The programmer should
 always know where a reference has come from and who owns it, and be aware
 of any creation or destruction of references, and any transfers of
 ownership.  Because ownership isn't represented explicitly in the xV data
 structures, only the reference count need be actually maintained by the
 code, and that means that this understanding of ownership is not actually
 evident in the code.  For example, transferring ownership of a reference
 from one owner to another doesn't change the reference count at all, so
 may be achieved with no actual code.  (The transferring code doesn't
 touch the referenced object, but does need to ensure that the former
 owner knows that it no longer owns the reference, and that the new owner
 knows that it now does.)

 An xV that is visible at the Perl level should not become unreferenced
 and thus be destroyed.  Normally, an object will only become unreferenced
 when it is no longer visible, often by the same means that makes it
 invisible.  For example, a Perl reference value (RV) owns a reference to
 its referent, so if the RV is overwritten that reference gets destroyed,
 and the no-longer-reachable referent may be destroyed as a result.

 Many functions have some kind of reference manipulation as part of their
 purpose.  Sometimes this is documented in terms of ownership of
 references, and sometimes it is (less helpfully) documented in terms of
 changes to reference counts.  For example, the nneewwRRVV__iinncc(()) function is
 documented to create a new RV (with reference count 1) and increment the
 reference count of the referent that was supplied by the caller.  This is
 best understood as creating a new reference to the referent, which is
 owned by the created RV, and returning to the caller ownership of the
 sole reference to the RV. The nneewwRRVV__nnooiinncc(()) function instead does not
 increment the reference count of the referent, but the RV nevertheless
 ends up owning a reference to the referent.  It is therefore implied that
 the caller of "newRV_noinc()" is relinquishing a reference to the
 referent, making this conceptually a more complicated operation even
 though it does less to the data structures.

 For example, imagine you want to return a reference from an XSUB
 function.  Inside the XSUB routine, you create an SV which initially has
 just a single reference, owned by the XSUB routine.  This reference needs
 to be disposed of before the routine is complete, otherwise it will leak,
 preventing the SV from ever being destroyed.  So to create an RV
 referencing the SV, it is most convenient to pass the SV to
 "newRV_noinc()", which consumes that reference.  Now the XSUB routine no
 longer owns a reference to the SV, but does own a reference to the RV,
 which in turn owns a reference to the SV.  The ownership of the reference
 to the RV is then transferred by the process of returning the RV from the

XSUB. #

 There are some convenience functions available that can help with the
 destruction of xVs.  These functions introduce the concept of
 "mortality".  Much documentation speaks of an xV itself being mortal, but
 this is misleading.  It is really _a _r_e_f_e_r_e_n_c_e _t_o an xV that is mortal,
 and it is possible for there to be more than one mortal reference to a
 single xV.  For a reference to be mortal means that it is owned by the
 temps stack, one of perl's many internal stacks, which will destroy that
 reference "a short time later".  Usually the "short time later" is the
 end of the current Perl statement.  However, it gets more complicated
 around dynamic scopes: there can be multiple sets of mortal references
 hanging around at the same time, with different death dates.  Internally,
 the actual determinant for when mortal xV references are destroyed
 depends on two macros, SAVETMPS and FREETMPS.  See perlcall and perlxs
 and "Temporaries Stack" below for more details on these macros.

 Mortal references are mainly used for xVs that are placed on perl's main
 stack.  The stack is problematic for reference tracking, because it
 contains a lot of xV references, but doesn't own those references: they
 are not counted.  Currently, there are many bugs resulting from xVs being
 destroyed while referenced by the stack, because the stack's uncounted
 references aren't enough to keep the xVs alive.  So when putting an
 (uncounted) reference on the stack, it is vitally important to ensure
 that there will be a counted reference to the same xV that will last at
 least as long as the uncounted reference.  But it's also important that
 that counted reference be cleaned up at an appropriate time, and not
 unduly prolong the xV's life.  For there to be a mortal reference is
 often the best way to satisfy this requirement, especially if the xV was
 created especially to be put on the stack and would otherwise be
 unreferenced.

 To create a mortal reference, use the functions:

     SV*  sv_newmortal()
     SV*  sv_mortalcopy(SV*)
     SV*  sv_2mortal(SV*)

 "sv_newmortal()" creates an SV (with the undefined value) whose sole
 reference is mortal.  "sv_mortalcopy()" creates an xV whose value is a
 copy of a supplied xV and whose sole reference is mortal.  "sv_2mortal()"
 mortalises an existing xV reference: it transfers ownership of a
 reference from the caller to the temps stack.  Because "sv_newmortal"
 gives the new SV no value, it must normally be given one via "sv_setpv",
 "sv_setiv", etc. :

     SV *tmp = sv_newmortal();
     sv_setiv(tmp, an_integer);

 As that is multiple C statements it is quite common so see this idiom
 instead:

     SV *tmp = sv_2mortal(newSViv(an_integer));

 The mortal routines are not just for SVs; AVs and HVs can be made mortal
 by passing their address (type-casted to "SV*") to the "sv_2mortal" or
 "sv_mortalcopy" routines.

SSttaasshheess aanndd GGlloobbss A ssttaasshh is a hash that contains all variables that are defined within a package. Each key of the stash is a symbol name (shared by all the different types of objects that have the same name), and each value in the hash table is a GV (Glob Value). This GV in turn contains references to the various objects of that name, including (but not limited to) the following:

     Scalar Value
     Array Value
     Hash Value
     I/O Handle
     Format
     Subroutine

 There is a single stash called "PL_defstash" that holds the items that
 exist in the "main" package.  To get at the items in other packages,
 append the string "::" to the package name.  The items in the "Foo"
 package are in the stash "Foo::" in PL_defstash.  The items in the
 "Bar::Baz" package are in the stash "Baz::" in "Bar::"'s stash.

 To get the stash pointer for a particular package, use the function:

     HV*  gv_stashpv(const char* name, I32 flags)
     HV*  gv_stashsv(SV*, I32 flags)

 The first function takes a literal string, the second uses the string
 stored in the SV.  Remember that a stash is just a hash table, so you get
 back an "HV*".  The "flags" flag will create a new package if it is set
 to GV_ADD.

 The name that "gv_stash*v" wants is the name of the package whose symbol
 table you want.  The default package is called "main".  If you have
 multiply nested packages, pass their names to "gv_stash*v", separated by
 "::" as in the Perl language itself.

 Alternately, if you have an SV that is a blessed reference, you can find
 out the stash pointer by using:

     HV*  SvSTASH(SvRV(SV*));

 then use the following to get the package name itself:

     char*  HvNAME(HV* stash);

 If you need to bless or re-bless an object you can use the following
 function:

     SV*  sv_bless(SV*, HV* stash)

 where the first argument, an "SV*", must be a reference, and the second
 argument is a stash.  The returned "SV*" can now be used in the same way
 as any other SV.

 For more information on references and blessings, consult perlref.

II//OO HHaannddlleess Like AVs and HVs, IO objects are another type of non-scalar SV which may contain input and output PerlIO objects or a “DIR *” from ooppeennddiirr(()).

 You can create a new IO object:

     IO*  newIO();

 Unlike other SVs, a new IO object is automatically blessed into the
 IO::File class.

 The IO object contains an input and output PerlIO handle:

   PerlIO *IoIFP(IO *io);
   PerlIO *IoOFP(IO *io);

 Typically if the IO object has been opened on a file, the input handle is
 always present, but the output handle is only present if the file is open
 for output.  For a file, if both are present they will be the same PerlIO
 object.

 Distinct input and output PerlIO objects are created for sockets and
 character devices.

 The IO object also contains other data associated with Perl I/O handles:

   IV IoLINES(io);                /* $. */
   IV IoPAGE(io);                 /* $% */
   IV IoPAGE_LEN(io);             /* $= */
   IV IoLINES_LEFT(io);           /* $- */
   char *IoTOP_NAME(io);          /* $^ */
   GV *IoTOP_GV(io);              /* $^ */
   char *IoFMT_NAME(io);          /* $~ */
   GV *IoFMT_GV(io);              /* $~ */
   char *IoBOTTOM_NAME(io);
   GV *IoBOTTOM_GV(io);
   char IoTYPE(io);
   U8 IoFLAGS(io);

  =for apidoc_sections $io_scn, $formats_section
 =for apidoc_section $reports
 =for apidoc Amh|IV|IoLINES|IO *io
 =for apidoc Amh|IV|IoPAGE|IO *io
 =for apidoc Amh|IV|IoPAGE_LEN|IO *io
 =for apidoc Amh|IV|IoLINES_LEFT|IO *io
 =for apidoc Amh|char *|IoTOP_NAME|IO *io
 =for apidoc Amh|GV *|IoTOP_GV|IO *io
 =for apidoc Amh|char *|IoFMT_NAME|IO *io
 =for apidoc Amh|GV *|IoFMT_GV|IO *io
 =for apidoc Amh|char *|IoBOTTOM_NAME|IO *io
 =for apidoc Amh|GV *|IoBOTTOM_GV|IO *io
 =for apidoc_section $io
 =for apidoc Amh|char|IoTYPE|IO *io
 =for apidoc Amh|U8|IoFLAGS|IO *io

 Most of these are involved with formats.

 IIooFFLLAAGGss(()) may contain a combination of flags, the most interesting of
 which are "IOf_FLUSH" ($|) for autoflush and "IOf_UNTAINT", settable with
 IO::Handle's uunnttaaiinntt(()) method.

 The IO object may also contains a directory handle:

   DIR *IoDIRP(io);

 suitable for use with PPeerrllDDiirr__rreeaadd(()) etc.

 All of these accessors macros are lvalues, there are no distinct "_set()"
 macros to modify the members of the IO object.

DDoouubbllee--TTyyppeedd SSVVss Scalar variables normally contain only one type of value, an integer, double, pointer, or reference. Perl will automatically convert the actual scalar data from the stored type into the requested type.

 Some scalar variables contain more than one type of scalar data.  For
 example, the variable $! contains either the numeric value of "errno" or
 its string equivalent from either "strerror" or "sys_errlist[]".

 To force multiple data values into an SV, you must do two things: use the
 "sv_set*v" routines to add the additional scalar type, then set a flag so
 that Perl will believe it contains more than one type of data.  The four
 macros to set the flags are:

         SvIOK_on
         SvNOK_on
         SvPOK_on
         SvROK_on

 The particular macro you must use depends on which "sv_set*v" routine you
 called first.  This is because every "sv_set*v" routine turns on only the
 bit for the particular type of data being set, and turns off all the
 rest.

 For example, to create a new Perl variable called "dberror" that contains
 both the numeric and descriptive string error values, you could use the
 following code:

     extern int  dberror;
     extern char *dberror_list;

     SV* sv = get_sv("dberror", GV_ADD);
     sv_setiv(sv, (IV) dberror);
     sv_setpv(sv, dberror_list[dberror]);
     SvIOK_on(sv);

 If the order of "sv_setiv" and "sv_setpv" had been reversed, then the
 macro "SvPOK_on" would need to be called instead of "SvIOK_on".

RReeaadd--OOnnllyy VVaalluueess In Perl 5.16 and earlier, copy-on-write (see the next section) shared a flag bit with read-only scalars. So the only way to test whether “sv_setsv”, etc., will raise a “Modification of a read-only value” error in those versions is:

     SvREADONLY(sv) && !SvIsCOW(sv)

 Under Perl 5.18 and later, SvREADONLY only applies to read-only
 variables, and, under 5.20, copy-on-write scalars can also be read-only,
 so the above check is incorrect.  You just want:

     SvREADONLY(sv)

 If you need to do this check often, define your own macro like this:

     #if PERL_VERSION >= 18
     # define SvTRULYREADONLY(sv) SvREADONLY(sv)
     #else
     # define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))
     #endif

CCooppyy oonn WWrriittee Perl implements a copy-on-write (COW) mechanism for scalars, in which string copies are not immediately made when requested, but are deferred until made necessary by one or the other scalar changing. This is mostly transparent, but one must take care not to modify string buffers that are shared by multiple SVs.

 You can test whether an SV is using copy-on-write with "SvIsCOW(sv)".

 You can force an SV to make its own copy of its string buffer by calling
 "sv_force_normal(sv)" or SvPV_force_nolen(sv).

 If you want to make the SV drop its string buffer, use
 "sv_force_normal_flags(sv, SV_COW_DROP_PV)" or simply "sv_setsv(sv,

NULL)". #

 All of these functions will croak on read-only scalars (see the previous
 section for more on those).

 To test that your code is behaving correctly and not modifying COW
 buffers, on systems that support mmmmaapp(2) (i.e., Unix) you can configure
 perl with "-Accflags=-DPERL_DEBUG_READONLY_COW" and it will turn buffer
 violations into crashes.  You will find it to be marvellously slow, so
 you may want to skip perl's own tests.

MMaaggiicc VVaarriiaabblleess [This section still under construction. Ignore everything here. Post no bills. Everything not permitted is forbidden.]

 Any SV may be magical, that is, it has special features that a normal SV
 does not have.  These features are stored in the SV structure in a linked
 list of "struct magic"'s, typedef'ed to "MAGIC".

     struct magic {
         MAGIC*      mg_moremagic;
         MGVTBL*     mg_virtual;
         U16         mg_private;
         char        mg_type;
         U8          mg_flags;
         I32         mg_len;
         SV*         mg_obj;
         char*       mg_ptr;
     };

 Note this is current as of patchlevel 0, and could change at any time.

AAssssiiggnniinngg MMaaggiicc Perl adds magic to an SV using the sv_magic function:

   void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);

 The "sv" argument is a pointer to the SV that is to acquire a new magical
 feature.

 If "sv" is not already magical, Perl uses the "SvUPGRADE" macro to
 convert "sv" to type "SVt_PVMG".  Perl then continues by adding new magic
 to the beginning of the linked list of magical features.  Any prior entry
 of the same type of magic is deleted.  Note that this can be overridden,
 and multiple instances of the same type of magic can be associated with
 an SV.

 The "name" and "namlen" arguments are used to associate a string with the
 magic, typically the name of a variable.  "namlen" is stored in the
 "mg_len" field and if "name" is non-null then either a "savepvn" copy of
 "name" or "name" itself is stored in the "mg_ptr" field, depending on
 whether "namlen" is greater than zero or equal to zero respectively.  As
 a special case, if "(name && namlen == HEf_SVKEY)" then "name" is assumed
 to contain an "SV*" and is stored as-is with its REFCNT incremented.

 The sv_magic function uses "how" to determine which, if any, predefined
 "Magic Virtual Table" should be assigned to the "mg_virtual" field.  See
 the "Magic Virtual Tables" section below.  The "how" argument is also
 stored in the "mg_type" field.  The value of "how" should be chosen from
 the set of macros "PERL_MAGIC_foo" found in _p_e_r_l_._h.  Note that before
 these macros were added, Perl internals used to directly use character
 literals, so you may occasionally come across old code or documentation
 referring to 'U' magic rather than "PERL_MAGIC_uvar" for example.

 The "obj" argument is stored in the "mg_obj" field of the "MAGIC"
 structure.  If it is not the same as the "sv" argument, the reference
 count of the "obj" object is incremented.  If it is the same, or if the
 "how" argument is "PERL_MAGIC_arylen", "PERL_MAGIC_regdatum",
 "PERL_MAGIC_regdata", or if it is a NULL pointer, then "obj" is merely
 stored, without the reference count being incremented.

 See also "sv_magicext" in perlapi for a more flexible way to add magic to
 an SV.

 There is also a function to add magic to an "HV":

     void hv_magic(HV *hv, GV *gv, int how);

 This simply calls "sv_magic" and coerces the "gv" argument into an "SV".

 To remove the magic from an SV, call the function sv_unmagic:

     int sv_unmagic(SV *sv, int type);

 The "type" argument should be equal to the "how" value when the "SV" was
 initially made magical.

 However, note that "sv_unmagic" removes all magic of a certain "type"
 from the "SV".  If you want to remove only certain magic of a "type"
 based on the magic virtual table, use "sv_unmagicext" instead:

     int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);

MMaaggiicc VViirrttuuaall TTaabblleess The “mg_virtual” field in the “MAGIC” structure is a pointer to an “MGVTBL”, which is a structure of function pointers and stands for “Magic Virtual Table” to handle the various operations that might be applied to that variable.

 The "MGVTBL" has five (or sometimes eight) pointers to the following
 routine types:

     int  (*svt_get)  (pTHX_ SV* sv, MAGIC* mg);
     int  (*svt_set)  (pTHX_ SV* sv, MAGIC* mg);
     U32  (*svt_len)  (pTHX_ SV* sv, MAGIC* mg);
     int  (*svt_clear)(pTHX_ SV* sv, MAGIC* mg);
     int  (*svt_free) (pTHX_ SV* sv, MAGIC* mg);

     int  (*svt_copy) (pTHX_ SV *sv, MAGIC* mg, SV *nsv,
                                           const char *name, I32 namlen);
     int  (*svt_dup)  (pTHX_ MAGIC *mg, CLONE_PARAMS *param);
     int  (*svt_local)(pTHX_ SV *nsv, MAGIC *mg);

 This MGVTBL structure is set at compile-time in _p_e_r_l_._h and there are
 currently 32 types.  These different structures contain pointers to
 various routines that perform additional actions depending on which
 function is being called.

    Function pointer    Action taken
    ----------------    ------------
    svt_get             Do something before the value of the SV is
                        retrieved.
    svt_set             Do something after the SV is assigned a value.
    svt_len             Report on the SV's length.
    svt_clear           Clear something the SV represents.
    svt_free            Free any extra storage associated with the SV.

    svt_copy            copy tied variable magic to a tied element
    svt_dup             duplicate a magic structure during thread cloning
    svt_local           copy magic to local value during 'local'

 For instance, the MGVTBL structure called "vtbl_sv" (which corresponds to
 an "mg_type" of "PERL_MAGIC_sv") contains:

     { magic_get, magic_set, magic_len, 0, 0 }

 Thus, when an SV is determined to be magical and of type "PERL_MAGIC_sv",
 if a get operation is being performed, the routine "magic_get" is called.
 All the various routines for the various magical types begin with
 "magic_".  NOTE: the magic routines are not considered part of the Perl
 API, and may not be exported by the Perl library.

 The last three slots are a recent addition, and for source code
 compatibility they are only checked for if one of the three flags
 "MGf_COPY", "MGf_DUP", or "MGf_LOCAL" is set in mg_flags.  This means
 that most code can continue declaring a vtable as a 5-element value.
 These three are currently used exclusively by the threading code, and are
 highly subject to change.

 The current kinds of Magic Virtual Tables are:

  mg_type
  (old-style char and macro)   MGVTBL         Type of magic
  --------------------------   ------         -------------
  \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
  #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
  %  PERL_MAGIC_rhash          (none)         Extra data for restricted
                                              hashes
  *  PERL_MAGIC_debugvar       vtbl_debugvar  $DB::single, signal, trace
                                              vars
  .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
  :  PERL_MAGIC_symtab         (none)         Extra data for symbol
                                              tables
  <  PERL_MAGIC_backref        vtbl_backref   For weak ref data
  @  PERL_MAGIC_arylen_p       (none)         To move arylen out of XPVAV
  B  PERL_MAGIC_bm             vtbl_regexp    Boyer-Moore
                                              (fast string search)
  c  PERL_MAGIC_overload_table vtbl_ovrld     Holds overload table
                                              (AMT) on stash
  D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
                                              (@+ and @- vars)
  d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
                                              element
  E  PERL_MAGIC_env            vtbl_env       %ENV hash
  e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
  f  PERL_MAGIC_fm             vtbl_regexp    Formline
                                              ('compiled' format)
  g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target
  H  PERL_MAGIC_hints          vtbl_hints     %^H hash
  h  PERL_MAGIC_hintselem      vtbl_hintselem %^H hash element
  I  PERL_MAGIC_isa            vtbl_isa       @ISA array
  i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
  k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
  L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
  l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename
                                              element
  N  PERL_MAGIC_shared         (none)         Shared between threads
  n  PERL_MAGIC_shared_scalar  (none)         Shared between threads
  o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale transformation
  P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
  p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
  q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
  r  PERL_MAGIC_qr             vtbl_regexp    Precompiled qr// regex
  S  PERL_MAGIC_sig            vtbl_sig       %SIG hash
  s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
  t  PERL_MAGIC_taint          vtbl_taint     Taintedness
  U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by
                                              extensions
  u  PERL_MAGIC_uvar_elem      (none)         Reserved for use by
                                              extensions
  V  PERL_MAGIC_vstring        (none)         SV was vstring literal
  v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
  w  PERL_MAGIC_utf8           vtbl_utf8      Cached UTF-8 information
  x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
  Y  PERL_MAGIC_nonelem        vtbl_nonelem   Array element that does not
                                              exist
  y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
                                              variable / smart parameter
                                              vivification
  \  PERL_MAGIC_lvref          vtbl_lvref     Lvalue reference
                                              constructor
  ]  PERL_MAGIC_checkcall      vtbl_checkcall Inlining/mutation of call
                                              to this CV
  ~  PERL_MAGIC_ext            (none)         Available for use by
                                              extensions

 When an uppercase and lowercase letter both exist in the table, then the
 uppercase letter is typically used to represent some kind of composite
 type (a list or a hash), and the lowercase letter is used to represent an
 element of that composite type.  Some internals code makes use of this
 case relationship.  However, 'v' and 'V' (vec and v-string) are in no way
 related.

 The "PERL_MAGIC_ext" and "PERL_MAGIC_uvar" magic types are defined
 specifically for use by extensions and will not be used by perl itself.
 Extensions can use "PERL_MAGIC_ext" magic to 'attach' private information
 to variables (typically objects).  This is especially useful because
 there is no way for normal perl code to corrupt this private information
 (unlike using extra elements of a hash object).

 Similarly, "PERL_MAGIC_uvar" magic can be used much like ttiiee(()) to call a
 C function any time a scalar's value is used or changed.  The "MAGIC"'s
 "mg_ptr" field points to a "ufuncs" structure:

     struct ufuncs {
         I32 (*uf_val)(pTHX_ IV, SV*);
         I32 (*uf_set)(pTHX_ IV, SV*);
         IV uf_index;
     };

 When the SV is read from or written to, the "uf_val" or "uf_set" function
 will be called with "uf_index" as the first arg and a pointer to the SV
 as the second.  A simple example of how to add "PERL_MAGIC_uvar" magic is
 shown below.  Note that the ufuncs structure is copied by sv_magic, so
 you can safely allocate it on the stack.

     void
     Umagic(sv)
         SV *sv;

PREINIT: #

         struct ufuncs uf;

CODE: #

         uf.uf_val   = &my_get_fn;
         uf.uf_set   = &my_set_fn;
         uf.uf_index = 0;
         sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));

 Attaching "PERL_MAGIC_uvar" to arrays is permissible but has no effect.

 For hashes there is a specialized hook that gives control over hash keys
 (but not values).  This hook calls "PERL_MAGIC_uvar" 'get' magic if the
 "set" function in the "ufuncs" structure is NULL.  The hook is activated
 whenever the hash is accessed with a key specified as an "SV" through the
 functions "hv_store_ent", "hv_fetch_ent", "hv_delete_ent", and
 "hv_exists_ent".  Accessing the key as a string through the functions
 without the "..._ent" suffix circumvents the hook.  See "GUTS" in
 Hash::Util::FieldHash for a detailed description.

 Note that because multiple extensions may be using "PERL_MAGIC_ext" or
 "PERL_MAGIC_uvar" magic, it is important for extensions to take extra
 care to avoid conflict.  Typically only using the magic on objects
 blessed into the same class as the extension is sufficient.  For
 "PERL_MAGIC_ext" magic, it is usually a good idea to define an "MGVTBL",
 even if all its fields will be 0, so that individual "MAGIC" pointers can
 be identified as a particular kind of magic using their magic virtual
 table.  "mg_findext" provides an easy way to do that:

     STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };

     MAGIC *mg;
     if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
         /* this is really ours, not another module's PERL_MAGIC_ext */
         my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
         ...
     }

 Also note that the "sv_set*()" and "sv_cat*()" functions described
 earlier do nnoott invoke 'set' magic on their targets.  This must be done by
 the user either by calling the "SvSETMAGIC()" macro after calling these
 functions, or by using one of the "sv_set*_mg()" or "sv_cat*_mg()"
 functions.  Similarly, generic C code must call the "SvGETMAGIC()" macro
 to invoke any 'get' magic if they use an SV obtained from external
 sources in functions that don't handle magic.  See perlapi for a
 description of these functions.  For example, calls to the "sv_cat*()"
 functions typically need to be followed by "SvSETMAGIC()", but they don't
 need a prior "SvGETMAGIC()" since their implementation handles 'get'
 magic.

FFiinnddiinngg MMaaggiicc MAGIC *mg_find(SV sv, int type); / Finds the magic pointer of that * type */

 This routine returns a pointer to a "MAGIC" structure stored in the SV.
 If the SV does not have that magical feature, "NULL" is returned.  If the
 SV has multiple instances of that magical feature, the first one will be
 returned.  "mg_findext" can be used to find a "MAGIC" structure of an SV
 based on both its magic type and its magic virtual table:

     MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);

 Also, if the SV passed to "mg_find" or "mg_findext" is not of type
 SVt_PVMG, Perl may core dump.

     int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);

 This routine checks to see what types of magic "sv" has.  If the mg_type
 field is an uppercase letter, then the mg_obj is copied to "nsv", but the
 mg_type field is changed to be the lowercase letter.

UUnnddeerrssttaannddiinngg tthhee MMaaggiicc ooff TTiieedd HHaasshheess aanndd AArrrraayyss Tied hashes and arrays are magical beasts of the “PERL_MAGIC_tied” magic type.

 WARNING: As of the 5.004 release, proper usage of the array and hash
 access functions requires understanding a few caveats.  Some of these
 caveats are actually considered bugs in the API, to be fixed in later
 releases, and are bracketed with [MAYCHANGE] below.  If you find yourself
 actually applying such information in this section, be aware that the
 behavior may change in the future, umm, without warning.

 The perl tie function associates a variable with an object that
 implements the various GET, SET, etc methods.  To perform the equivalent
 of the perl tie function from an XSUB, you must mimic this behaviour.
 The code below carries out the necessary steps -- firstly it creates a
 new hash, and then creates a second hash which it blesses into the class
 which will implement the tie methods.  Lastly it ties the two hashes
 together, and returns a reference to the new tied hash.  Note that the
 code below does NOT call the TIEHASH method in the MyTie class - see
 "Calling Perl Routines from within C Programs" for details on how to do
 this.

SV* #

     mytie()

PREINIT: #

         HV *hash;
         HV *stash;
         SV *tie;

CODE: #

         hash = newHV();
         tie = newRV_noinc((SV*)newHV());
         stash = gv_stashpv("MyTie", GV_ADD);
         sv_bless(tie, stash);
         hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
         RETVAL = newRV_noinc(hash);

OUTPUT: #

RETVAL #

 The "av_store" function, when given a tied array argument, merely copies
 the magic of the array onto the value to be "stored", using "mg_copy".
 It may also return NULL, indicating that the value did not actually need
 to be stored in the array.  [MAYCHANGE] After a call to "av_store" on a
 tied array, the caller will usually need to call "mg_set(val)" to
 actually invoke the perl level "STORE" method on the TIEARRAY object.  If
 "av_store" did return NULL, a call to "SvREFCNT_dec(val)" will also be
 usually necessary to avoid a memory leak. [/MAYCHANGE]

 The previous paragraph is applicable verbatim to tied hash access using
 the "hv_store" and "hv_store_ent" functions as well.

 "av_fetch" and the corresponding hash functions "hv_fetch" and
 "hv_fetch_ent" actually return an undefined mortal value whose magic has
 been initialized using "mg_copy".  Note the value so returned does not
 need to be deallocated, as it is already mortal.  [MAYCHANGE] But you
 will need to call "mg_get()" on the returned value in order to actually
 invoke the perl level "FETCH" method on the underlying TIE object.
 Similarly, you may also call "mg_set()" on the return value after
 possibly assigning a suitable value to it using "sv_setsv",  which will
 invoke the "STORE" method on the TIE object. [/MAYCHANGE]

 [MAYCHANGE] In other words, the array or hash fetch/store functions don't
 really fetch and store actual values in the case of tied arrays and
 hashes.  They merely call "mg_copy" to attach magic to the values that
 were meant to be "stored" or "fetched".  Later calls to "mg_get" and
 "mg_set" actually do the job of invoking the TIE methods on the
 underlying objects.  Thus the magic mechanism currently implements a kind
 of lazy access to arrays and hashes.

 Currently (as of perl version 5.004), use of the hash and array access
 functions requires the user to be aware of whether they are operating on
 "normal" hashes and arrays, or on their tied variants.  The API may be
 changed to provide more transparent access to both tied and normal data
 types in future versions.  [/MAYCHANGE]

 You would do well to understand that the TIEARRAY and TIEHASH interfaces
 are mere sugar to invoke some perl method calls while using the uniform
 hash and array syntax.  The use of this sugar imposes some overhead
 (typically about two to four extra opcodes per FETCH/STORE operation, in
 addition to the creation of all the mortal variables required to invoke
 the methods).  This overhead will be comparatively small if the TIE
 methods are themselves substantial, but if they are only a few statements
 long, the overhead will not be insignificant.

LLooccaalliizziinngg cchhaannggeess Perl has a very handy construction

   {
     local $var = 2;
     ...
   }

 This construction is _a_p_p_r_o_x_i_m_a_t_e_l_y equivalent to

   {
     my $oldvar = $var;
     $var = 2;
     ...
     $var = $oldvar;
   }

 The biggest difference is that the first construction would reinstate the
 initial value of $var, irrespective of how control exits the block:
 "goto", "return", "die"/"eval", etc.  It is a little bit more efficient
 as well.

 There is a way to achieve a similar task from C via Perl API: create a
 _p_s_e_u_d_o_-_b_l_o_c_k, and arrange for some changes to be automatically undone at
 the end of it, either explicit, or via a non-local exit (via ddiiee(())).  A
 _b_l_o_c_k-like construct is created by a pair of "ENTER"/"LEAVE" macros (see
 "Returning a Scalar" in perlcall).  Such a construct may be created
 specially for some important localized task, or an existing one (like
 boundaries of enclosing Perl subroutine/block, or an existing pair for
 freeing TMPs) may be used.  (In the second case the overhead of
 additional localization must be almost negligible.)  Note that any XSUB
 is automatically enclosed in an "ENTER"/"LEAVE" pair.

 Inside such a _p_s_e_u_d_o_-_b_l_o_c_k the following service is available:

 "SAVEINT(int i)"
 "SAVEIV(IV i)"
 "SAVEI32(I32 i)"
 "SAVELONG(long i)"
 "SAVEI8(I8 i)"
 "SAVEI16(I16 i)"
 "SAVEBOOL(int i)"
 "SAVESTRLEN(STRLEN i)"
     These macros arrange things to restore the value of integer variable
     "i" at the end of the enclosing _p_s_e_u_d_o_-_b_l_o_c_k.

 SAVESPTR(s)
 SAVEPPTR(p)
     These macros arrange things to restore the value of pointers "s" and
     "p".  "s" must be a pointer of a type which survives conversion to
     "SV*" and back, "p" should be able to survive conversion to "char*"
     and back.

 "SAVEFREESV(SV *sv)"
     The refcount of "sv" will be decremented at the end of _p_s_e_u_d_o_-_b_l_o_c_k.
     This is similar to "sv_2mortal" in that it is also a mechanism for
     doing a delayed "SvREFCNT_dec".  However, while "sv_2mortal" extends
     the lifetime of "sv" until the beginning of the next statement,
     "SAVEFREESV" extends it until the end of the enclosing scope.  These
     lifetimes can be wildly different.

     Also compare "SAVEMORTALIZESV".

 "SAVEMORTALIZESV(SV *sv)"
     Just like "SAVEFREESV", but mortalizes "sv" at the end of the current
     scope instead of decrementing its reference count.  This usually has
     the effect of keeping "sv" alive until the statement that called the
     currently live scope has finished executing.

 "SAVEFREEOP(OP *op)"
     The "OP *" is oopp__ffrreeee(())ed at the end of _p_s_e_u_d_o_-_b_l_o_c_k.

 SAVEFREEPV(p)
     The chunk of memory which is pointed to by "p" is SSaaffeeffrreeee(())ed at the
     end of _p_s_e_u_d_o_-_b_l_o_c_k.

 "SAVECLEARSV(SV *sv)"
     Clears a slot in the current scratchpad which corresponds to "sv" at
     the end of _p_s_e_u_d_o_-_b_l_o_c_k.

 "SAVEDELETE(HV *hv, char *key, I32 length)"
     The key "key" of "hv" is deleted at the end of _p_s_e_u_d_o_-_b_l_o_c_k.  The
     string pointed to by "key" is SSaaffeeffrreeee(())ed.  If one has a _k_e_y in
     short-lived storage, the corresponding string may be reallocated like
     this:

       SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));

 "SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)"
     At the end of _p_s_e_u_d_o_-_b_l_o_c_k the function "f" is called with the only
     argument "p".

 "SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)"
     At the end of _p_s_e_u_d_o_-_b_l_o_c_k the function "f" is called with the
     implicit context argument (if any), and "p".

“SAVESTACK_POS()” #

     The current offset on the Perl internal stack (cf. "SP") is restored
     at the end of _p_s_e_u_d_o_-_b_l_o_c_k.

 The following API list contains functions, thus one needs to provide
 pointers to the modifiable data explicitly (either C pointers, or Perlish
 "GV *"s).  Where the above macros take "int", a similar function takes
 "int *".

 Other macros above have functions implementing them, but its probably
 best to just use the macro, and not those or the ones below.

 "SV* save_scalar(GV *gv)"
     Equivalent to Perl code "local $gv".

 "AV* save_ary(GV *gv)"
 "HV* save_hash(GV *gv)"
     Similar to "save_scalar", but localize @gv and %gv.

 "void save_item(SV *item)"
     Duplicates the current value of "SV". On the exit from the current
     "ENTER"/"LEAVE" _p_s_e_u_d_o_-_b_l_o_c_k the value of "SV" will be restored using
     the stored value.  It doesn't handle magic.  Use "save_scalar" if
     magic is affected.

 "void save_list(SV **sarg, I32 maxsarg)"
     A variant of "save_item" which takes multiple arguments via an array
     "sarg" of "SV*" of length "maxsarg".

 "SV* save_svref(SV **sptr)"
     Similar to "save_scalar", but will reinstate an "SV *".

 "void save_aptr(AV **aptr)"
 "void save_hptr(HV **hptr)"
     Similar to "save_svref", but localize "AV *" and "HV *".

 The "Alias" module implements localization of the basic types within the
 _c_a_l_l_e_r_'_s _s_c_o_p_e.  People who are interested in how to localize things in
 the containing scope should take a look there too.

SSuubbrroouuttiinneess XXSSUUBBss aanndd tthhee AArrgguummeenntt SSttaacckk The XSUB mechanism is a simple way for Perl programs to access C subroutines. An XSUB routine will have a stack that contains the arguments from the Perl program, and a way to map from the Perl data structures to a C equivalent.

 The stack arguments are accessible through the ST(n) macro, which returns
 the "n"'th stack argument.  Argument 0 is the first argument passed in
 the Perl subroutine call.  These arguments are "SV*", and can be used
 anywhere an "SV*" is used.

 Most of the time, output from the C routine can be handled through use of
 the RETVAL and OUTPUT directives.  However, there are some cases where
 the argument stack is not already long enough to handle all the return
 values.  An example is the POSIX ttzznnaammee(()) call, which takes no arguments,
 but returns two, the local time zone's standard and summer time
 abbreviations.

 To handle this situation, the PPCODE directive is used and the stack is
 extended using the macro:

     EXTEND(SP, num);

 where "SP" is the macro that represents the local copy of the stack
 pointer, and "num" is the number of elements the stack should be extended
 by.

 Now that there is room on the stack, values can be pushed on it using
 "PUSHs" macro.  The pushed values will often need to be "mortal" (See
 "Reference Counts and Mortality"):

     PUSHs(sv_2mortal(newSViv(an_integer)))
     PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
     PUSHs(sv_2mortal(newSVnv(a_double)))
     PUSHs(sv_2mortal(newSVpv("Some String",0)))
     /* Although the last example is better written as the more
      * efficient: */
     PUSHs(newSVpvs_flags("Some String", SVs_TEMP))

 And now the Perl program calling "tzname", the two values will be
 assigned as in:

     ($standard_abbrev, $summer_abbrev) = POSIX::tzname;

 An alternate (and possibly simpler) method to pushing values on the stack
 is to use the macro:

     XPUSHs(SV*)

 This macro automatically adjusts the stack for you, if needed.  Thus, you
 do not need to call "EXTEND" to extend the stack.

 Despite their suggestions in earlier versions of this document the macros
 "(X)PUSH[iunp]" are _n_o_t suited to XSUBs which return multiple results.
 For that, either stick to the "(X)PUSHs" macros shown above, or use the
 new "m(X)PUSH[iunp]" macros instead; see "Putting a C value on Perl
 stack".

 For more information, consult perlxs and perlxstut.

AAuuttoollooaaddiinngg wwiitthh XXSSUUBBss If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable of the XSUB’s package.

 But it also puts the same information in certain fields of the XSUB
 itself:

     HV *stash           = CvSTASH(cv);
     const char *subname = SvPVX(cv);
     STRLEN name_length  = SvCUR(cv); /* in bytes */
     U32 is_utf8         = SvUTF8(cv);

 "SvPVX(cv)" contains just the sub name itself, not including the package.
 For an AUTOLOAD routine in UNIVERSAL or one of its superclasses,
 "CvSTASH(cv)" returns NULL during a method call on a nonexistent package.

 NNoottee: Setting $AUTOLOAD stopped working in 5.6.1, which did not support
 XS AUTOLOAD subs at all.  Perl 5.8.0 introduced the use of fields in the
 XSUB itself.  Perl 5.16.0 restored the setting of $AUTOLOAD.  If you need
 to support 5.8-5.14, use the XSUB's fields.

CCaalllliinngg PPeerrll RRoouuttiinneess ffrroomm wwiitthhiinn CC PPrrooggrraammss There are four routines that can be used to call a Perl subroutine from within a C program. These four are:

     I32  call_sv(SV*, I32);
     I32  call_pv(const char*, I32);
     I32  call_method(const char*, I32);
     I32  call_argv(const char*, I32, char**);

 The routine most often used is "call_sv".  The "SV*" argument contains
 either the name of the Perl subroutine to be called, or a reference to
 the subroutine.  The second argument consists of flags that control the
 context in which the subroutine is called, whether or not the subroutine
 is being passed arguments, how errors should be trapped, and how to treat
 return values.

 All four routines return the number of arguments that the subroutine
 returned on the Perl stack.

 These routines used to be called "perl_call_sv", etc., before Perl
 v5.6.0, but those names are now deprecated; macros of the same name are
 provided for compatibility.

 When using any of these routines (except "call_argv"), the programmer
 must manipulate the Perl stack.  These include the following macros and
 functions:

     dSP

SP #

PUSHMARK() #

PUTBACK #

SPAGAIN #

ENTER #

SAVETMPS #

FREETMPS #

LEAVE #

XPUSH*() #

POP*() #

 For a detailed description of calling conventions from C to Perl, consult
 perlcall.

PPuuttttiinngg aa CC vvaalluuee oonn PPeerrll ssttaacckk A lot of opcodes (this is an elementary operation in the internal perl stack machine) put an SV* on the stack. However, as an optimization the corresponding SV is (usually) not recreated each time. The opcodes reuse specially assigned SVs (_t_a_r_g_e_ts) which are (as a corollary) not constantly freed/created.

 Each of the targets is created only once (but see "Scratchpads and
 recursion" below), and when an opcode needs to put an integer, a double,
 or a string on stack, it just sets the corresponding parts of its _t_a_r_g_e_t
 and puts the _t_a_r_g_e_t on stack.

 The macro to put this target on stack is "PUSHTARG", and it is directly
 used in some opcodes, as well as indirectly in zillions of others, which
 use it via "(X)PUSH[iunp]".

 Because the target is reused, you must be careful when pushing multiple
 values on the stack.  The following code will not do what you think:

     XPUSHi(10);
     XPUSHi(20);

 This translates as "set "TARG" to 10, push a pointer to "TARG" onto the
 stack; set "TARG" to 20, push a pointer to "TARG" onto the stack".  At
 the end of the operation, the stack does not contain the values 10 and
 20, but actually contains two pointers to "TARG", which we have set to
 20.

 If you need to push multiple different values then you should either use
 the "(X)PUSHs" macros, or else use the new "m(X)PUSH[iunp]" macros, none
 of which make use of "TARG".  The "(X)PUSHs" macros simply push an SV* on
 the stack, which, as noted under "XSUBs and the Argument Stack", will
 often need to be "mortal".  The new "m(X)PUSH[iunp]" macros make this a
 little easier to achieve by creating a new mortal for you (via
 "(X)PUSHmortal"), pushing that onto the stack (extending it if necessary
 in the case of the "mXPUSH[iunp]" macros), and then setting its value.
 Thus, instead of writing this to "fix" the example above:

     XPUSHs(sv_2mortal(newSViv(10)))
     XPUSHs(sv_2mortal(newSViv(20)))

 you can simply write:

     mXPUSHi(10)
     mXPUSHi(20)

 On a related note, if you do use "(X)PUSH[iunp]", then you're going to
 need a "dTARG" in your variable declarations so that the "*PUSH*" macros
 can make use of the local variable "TARG".  See also "dTARGET" and
 "dXSTARG".

SSccrraattcchhppaaddss The question remains on when the SVs which are _t_a_r_g_e_ts for opcodes are created. The answer is that they are created when the current unit–a subroutine or a file (for opcodes for statements outside of subroutines)–is compiled. During this time a special anonymous Perl array is created, which is called a scratchpad for the current unit.

 A scratchpad keeps SVs which are lexicals for the current unit and are
 targets for opcodes.  A previous version of this document stated that one
 can deduce that an SV lives on a scratchpad by looking on its flags:
 lexicals have "SVs_PADMY" set, and _t_a_r_g_e_ts have "SVs_PADTMP" set.  But
 this has never been fully true.  "SVs_PADMY" could be set on a variable
 that no longer resides in any pad.  While _t_a_r_g_e_ts do have "SVs_PADTMP"
 set, it can also be set on variables that have never resided in a pad,
 but nonetheless act like _t_a_r_g_e_ts.  As of perl 5.21.5, the "SVs_PADMY"
 flag is no longer used and is defined as 0.  "SvPADMY()" now returns true
 for anything without "SVs_PADTMP".

 The correspondence between OPs and _t_a_r_g_e_ts is not 1-to-1.  Different OPs
 in the compile tree of the unit can use the same target, if this would
 not conflict with the expected life of the temporary.

SSccrraattcchhppaaddss aanndd rreeccuurrssiioonn In fact it is not 100% true that a compiled unit contains a pointer to the scratchpad AV. In fact it contains a pointer to an AV of (initially) one element, and this element is the scratchpad AV. Why do we need an extra level of indirection?

 The answer is rreeccuurrssiioonn, and maybe tthhrreeaaddss.  Both these can create
 several execution pointers going into the same subroutine.  For the
 subroutine-child not write over the temporaries for the subroutine-parent
 (lifespan of which covers the call to the child), the parent and the
 child should have different scratchpads.  (_A_n_d the lexicals should be
 separate anyway!)

 So each subroutine is born with an array of scratchpads (of length 1).
 On each entry to the subroutine it is checked that the current depth of
 the recursion is not more than the length of this array, and if it is,
 new scratchpad is created and pushed into the array.

 The _t_a_r_g_e_ts on this scratchpad are "undef"s, but they are already marked
 with correct flags.

MMeemmoorryy AAllllooccaattiioonn AAllllooccaattiioonn All memory meant to be used with the Perl API functions should be manipulated using the macros described in this section. The macros provide the necessary transparency between differences in the actual malloc implementation that is used within perl.

 The following three macros are used to initially allocate memory :

     Newx(pointer, number, type);
     Newxc(pointer, number, type, cast);
     Newxz(pointer, number, type);

 The first argument "pointer" should be the name of a variable that will
 point to the newly allocated memory.

 The second and third arguments "number" and "type" specify how many of
 the specified type of data structure should be allocated.  The argument
 "type" is passed to "sizeof".  The final argument to "Newxc", "cast",
 should be used if the "pointer" argument is different from the "type"
 argument.

 Unlike the "Newx" and "Newxc" macros, the "Newxz" macro calls "memzero"
 to zero out all the newly allocated memory.

RReeaallllooccaattiioonn Renew(pointer, number, type); Renewc(pointer, number, type, cast); Safefree(pointer)

 These three macros are used to change a memory buffer size or to free a
 piece of memory no longer needed.  The arguments to "Renew" and "Renewc"
 match those of "New" and "Newc" with the exception of not needing the
 "magic cookie" argument.

MMoovviinngg Move(source, dest, number, type); Copy(source, dest, number, type); Zero(dest, number, type);

 These three macros are used to move, copy, or zero out previously
 allocated memory.  The "source" and "dest" arguments point to the source
 and destination starting points.  Perl will move, copy, or zero out
 "number" instances of the size of the "type" data structure (using the
 "sizeof" function).

PPeerrllIIOO The most recent development releases of Perl have been experimenting with removing Perl’s dependency on the “normal” standard I/O suite and allowing other stdio implementations to be used. This involves creating a new abstraction layer that then calls whichever implementation of stdio Perl was compiled with. All XSUBs should now use the functions in the PerlIO abstraction layer and not make any assumptions about what kind of stdio is being used.

 For a complete description of the PerlIO abstraction, consult perlapio.

CCoommppiilleedd ccooddee CCooddee ttrreeee Here we describe the internal form your code is converted to by Perl. Start with a simple example:

   $a = $b + $c;

 This is converted to a tree similar to this one:

              assign-to
            /           \
           +             $a
         /   \
       $b     $c

 (but slightly more complicated).  This tree reflects the way Perl parsed
 your code, but has nothing to do with the execution order.  There is an
 additional "thread" going through the nodes of the tree which shows the
 order of execution of the nodes.  In our simplified example above it
 looks like:

      $b ---> $c ---> + ---> $a ---> assign-to

 But with the actual compile tree for "$a = $b + $c" it is different: some
 nodes _o_p_t_i_m_i_z_e_d _a_w_a_y.  As a corollary, though the actual tree contains
 more nodes than our simplified example, the execution order is the same
 as in our example.

EExxaammiinniinngg tthhee ttrreeee If you have your perl compiled for debugging (usually done with “-DDEBUGGING” on the “Configure” command line), you may examine the compiled tree by specifying “-Dx” on the Perl command line. The output takes several lines per node, and for “$b+$c” it looks like this:

     5           TYPE = add  ===> 6

TARG = 1 #

FLAGS = (SCALAR,KIDS) #

                 {
                     TYPE = null  ===> (4)
                       (was rv2sv)

FLAGS = (SCALAR,KIDS) #

                     {
     3                   TYPE = gvsv  ===> 4

FLAGS = (SCALAR) #

                         GV = main::b
                     }
                 }
                 {
                     TYPE = null  ===> (5)
                       (was rv2sv)

FLAGS = (SCALAR,KIDS) #

                     {
     4                   TYPE = gvsv  ===> 5

FLAGS = (SCALAR) #

                         GV = main::c
                     }
                 }

 This tree has 5 nodes (one per "TYPE" specifier), only 3 of them are not
 optimized away (one per number in the left column).  The immediate
 children of the given node correspond to "{}" pairs on the same level of
 indentation, thus this listing corresponds to the tree:

                    add
                  /     \
                null    null
                 |       |
                gvsv    gvsv

 The execution order is indicated by "===>" marks, thus it is "3 4 5 6"
 (node 6 is not included into above listing), i.e., "gvsv gvsv add
 whatever".

 Each of these nodes represents an op, a fundamental operation inside the
 Perl core.  The code which implements each operation can be found in the
 _p_p_*_._c files; the function which implements the op with type "gvsv" is
 "pp_gvsv", and so on.  As the tree above shows, different ops have
 different numbers of children: "add" is a binary operator, as one would
 expect, and so has two children.  To accommodate the various different
 numbers of children, there are various types of op data structure, and
 they link together in different ways.

 The simplest type of op structure is "OP": this has no children.  Unary
 operators, "UNOP"s, have one child, and this is pointed to by the
 "op_first" field.  Binary operators ("BINOP"s) have not only an
 "op_first" field but also an "op_last" field.  The most complex type of
 op is a "LISTOP", which has any number of children.  In this case, the
 first child is pointed to by "op_first" and the last child by "op_last".
 The children in between can be found by iteratively following the
 "OpSIBLING" pointer from the first child to the last (but see below).

 There are also some other op types: a "PMOP" holds a regular expression,
 and has no children, and a "LOOP" may or may not have children.  If the
 "op_children" field is non-zero, it behaves like a "LISTOP".  To
 complicate matters, if a "UNOP" is actually a "null" op after
 optimization (see "Compile pass 2: context propagation") it will still
 have children in accordance with its former type.

 Finally, there is a "LOGOP", or logic op. Like a "LISTOP", this has one
 or more children, but it doesn't have an "op_last" field: so you have to
 follow "op_first" and then the "OpSIBLING" chain itself to find the last
 child. Instead it has an "op_other" field, which is comparable to the
 "op_next" field described below, and represents an alternate execution
 path. Operators like "and", "or" and "?" are "LOGOP"s. Note that in
 general, "op_other" may not point to any of the direct children of the

“LOGOP”. #

 Starting in version 5.21.2, perls built with the experimental define
 "-DPERL_OP_PARENT" add an extra boolean flag for each op, "op_moresib".
 When not set, this indicates that this is the last op in an "OpSIBLING"
 chain. This frees up the "op_sibling" field on the last sibling to point
 back to the parent op. Under this build, that field is also renamed
 "op_sibparent" to reflect its joint role. The macro OpSIBLING(o) wraps
 this special behaviour, and always returns NULL on the last sibling.
 With this build the op_parent(o) function can be used to find the parent
 of any op. Thus for forward compatibility, you should always use the
 OpSIBLING(o) macro rather than accessing "op_sibling" directly.

 Another way to examine the tree is to use a compiler back-end module,
 such as B::Concise.

CCoommppiillee ppaassss 11:: cchheecckk rroouuttiinneess The tree is created by the compiler while _y_a_c_c code feeds it the constructions it recognizes. Since _y_a_c_c works bottom-up, so does the first pass of perl compilation.

 What makes this pass interesting for perl developers is that some
 optimization may be performed on this pass.  This is optimization by so-
 called "check routines".  The correspondence between node names and
 corresponding check routines is described in _o_p_c_o_d_e_._p_l (do not forget to
 run "make regen_headers" if you modify this file).

 A check routine is called when the node is fully constructed except for
 the execution-order thread.  Since at this time there are no back-links
 to the currently constructed node, one can do most any operation to the
 top-level node, including freeing it and/or creating new nodes
 above/below it.

 The check routine returns the node which should be inserted into the tree
 (if the top-level node was not modified, check routine returns its
 argument).

 By convention, check routines have names "ck_*".  They are usually called
 from "new*OP" subroutines (or "convert") (which in turn are called from
 _p_e_r_l_y_._y).

CCoommppiillee ppaassss 11aa:: ccoonnssttaanntt ffoollddiinngg Immediately after the check routine is called the returned node is checked for being compile-time executable. If it is (the value is judged to be constant) it is immediately executed, and a _c_o_n_s_t_a_n_t node with the “return value” of the corresponding subtree is substituted instead. The subtree is deleted.

 If constant folding was not performed, the execution-order thread is
 created.

CCoommppiillee ppaassss 22:: ccoonntteexxtt pprrooppaaggaattiioonn When a context for a part of compile tree is known, it is propagated down through the tree. At this time the context can have 5 values (instead of 2 for runtime context): void, boolean, scalar, list, and lvalue. In contrast with the pass 1 this pass is processed from top to bottom: a node’s context determines the context for its children.

 Additional context-dependent optimizations are performed at this time.
 Since at this moment the compile tree contains back-references (via
 "thread" pointers), nodes cannot be ffrreeee(())d now.  To allow optimized-away
 nodes at this stage, such nodes are nnuullll(())ified instead of ffrreeee(())ing
 (i.e. their type is changed to OP_NULL).

CCoommppiillee ppaassss 33:: ppeeeepphhoollee ooppttiimmiizzaattiioonn After the compile tree for a subroutine (or for an “eval” or a file) is created, an additional pass over the code is performed. This pass is neither top-down or bottom-up, but in the execution order (with additional complications for conditionals). Optimizations performed at this stage are subject to the same restrictions as in the pass 2.

 Peephole optimizations are done by calling the function pointed to by the
 global variable "PL_peepp".  By default, "PL_peepp" just calls the
 function pointed to by the global variable "PL_rpeepp".  By default, that
 performs some basic op fixups and optimisations along the execution-order
 op chain, and recursively calls "PL_rpeepp" for each side chain of ops
 (resulting from conditionals).  Extensions may provide additional
 optimisations or fixups, hooking into either the per-subroutine or
 recursive stage, like this:

     static peep_t prev_peepp;
     static void my_peep(pTHX_ OP *o)
     {
         /* custom per-subroutine optimisation goes here */
         prev_peepp(aTHX_ o);
         /* custom per-subroutine optimisation may also go here */
     }

BOOT: #

         prev_peepp = PL_peepp;
         PL_peepp = my_peep;

     static peep_t prev_rpeepp;
     static void my_rpeep(pTHX_ OP *first)
     {
         OP *o = first, *t = first;
         for(; o = o->op_next, t = t->op_next) {
             /* custom per-op optimisation goes here */
             o = o->op_next;
             if (!o || o == t) break;
             /* custom per-op optimisation goes AND here */
         }
         prev_rpeepp(aTHX_ orig_o);
     }

BOOT: #

         prev_rpeepp = PL_rpeepp;
         PL_rpeepp = my_rpeep;

PPlluuggggaabbllee rruunnooppss The compile tree is executed in a runops function. There are two runops functions, in _r_u_n_._c and in _d_u_m_p_._c. “Perl_runops_debug” is used with DEBUGGING and “Perl_runops_standard” is used otherwise. For fine control over the execution of the compile tree it is possible to provide your own runops function.

 It's probably best to copy one of the existing runops functions and
 change it to suit your needs.  Then, in the BOOT section of your XS file,
 add the line:

   PL_runops = my_runops;

 This function should be as efficient as possible to keep your programs
 running as fast as possible.

CCoommppiillee--ttiimmee ssccooppee hhooookkss As of perl 5.14 it is possible to hook into the compile-time lexical scope mechanism using “Perl_blockhook_register”. This is used like this:

     STATIC void my_start_hook(pTHX_ int full);
     STATIC BHK my_hooks;

BOOT: #

         BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
         Perl_blockhook_register(aTHX_ &my_hooks);

 This will arrange to have "my_start_hook" called at the start of
 compiling every lexical scope.  The available hooks are:

 "void bhk_start(pTHX_ int full)"
     This is called just after starting a new lexical scope.  Note that
     Perl code like

         if ($x) { ... }

     creates two scopes: the first starts at the "(" and has "full == 1",
     the second starts at the "{" and has "full == 0".  Both end at the
     "}", so calls to "start" and "pre"/"post_end" will match.  Anything
     pushed onto the save stack by this hook will be popped just before
     the scope ends (between the "pre_" and "post_end" hooks, in fact).

 "void bhk_pre_end(pTHX_ OP **o)"
     This is called at the end of a lexical scope, just before unwinding
     the stack.  _o is the root of the optree representing the scope; it is
     a double pointer so you can replace the OP if you need to.

 "void bhk_post_end(pTHX_ OP **o)"
     This is called at the end of a lexical scope, just after unwinding
     the stack.  _o is as above.  Note that it is possible for calls to
     "pre_" and "post_end" to nest, if there is something on the save
     stack that calls string eval.

 "void bhk_eval(pTHX_ OP *const o)"
     This is called just before starting to compile an "eval STRING", "do
     FILE", "require" or "use", after the eval has been set up.  _o is the
     OP that requested the eval, and will normally be an "OP_ENTEREVAL",
     "OP_DOFILE" or "OP_REQUIRE".

 Once you have your hook functions, you need a "BHK" structure to put them
 in.  It's best to allocate it statically, since there is no way to free
 it once it's registered.  The function pointers should be inserted into
 this structure using the "BhkENTRY_set" macro, which will also set flags
 indicating which entries are valid.  If you do need to allocate your
 "BHK" dynamically for some reason, be sure to zero it before you start.

 Once registered, there is no mechanism to switch these hooks off, so if
 that is necessary you will need to do this yourself.  An entry in "%^H"
 is probably the best way, so the effect is lexically scoped; however it
 is also possible to use the "BhkDISABLE" and "BhkENABLE" macros to
 temporarily switch entries on and off.  You should also be aware that
 generally speaking at least one scope will have opened before your
 extension is loaded, so you will see some "pre"/"post_end" pairs that
 didn't have a matching "start".

EExxaammiinniinngg iinntteerrnnaall ddaattaa ssttrruuccttuurreess wwiitthh tthhee “"dduummpp"” ffuunnccttiioonnss To aid debugging, the source file _d_u_m_p_._c contains a number of functions which produce formatted output of internal data structures.

 The most commonly used of these functions is "Perl_sv_dump"; it's used
 for dumping SVs, AVs, HVs, and CVs.  The "Devel::Peek" module calls
 "sv_dump" to produce debugging output from Perl-space, so users of that
 module should already be familiar with its format.

 "Perl_op_dump" can be used to dump an "OP" structure or any of its
 derivatives, and produces output similar to "perl -Dx"; in fact,
 "Perl_dump_eval" will dump the main root of the code being evaluated,
 exactly like "-Dx".

 Other useful functions are "Perl_dump_sub", which turns a "GV" into an op
 tree, "Perl_dump_packsubs" which calls "Perl_dump_sub" on all the
 subroutines in a package like so: (Thankfully, these are all xsubs, so
 there is no op tree)

     (gdb) print Perl_dump_packsubs(PL_defstash)

     SUB attributes::bootstrap = (xsub 0x811fedc 0)

     SUB UNIVERSAL::can = (xsub 0x811f50c 0)

     SUB UNIVERSAL::isa = (xsub 0x811f304 0)

     SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)

     SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)

 and "Perl_dump_all", which dumps all the subroutines in the stash and the
 op tree of the main root.

HHooww mmuullttiippllee iinntteerrpprreetteerrss aanndd ccoonnccuurrrreennccyy aarree ssuuppppoorrtteedd BBaacckkggrroouunndd aanndd MMUULLTTIIPPLLIICCIITTYY The Perl interpreter can be regarded as a closed box: it has an API for feeding it code or otherwise making it do things, but it also has functions for its own use. This smells a lot like an object, and there is a way for you to build Perl so that you can have multiple interpreters, with one interpreter represented either as a C structure, or inside a thread-specific structure. These structures contain all the context, the state of that interpreter.

 The macro that controls the major Perl build flavor is MULTIPLICITY.  The
 MULTIPLICITY build has a C structure that packages all the interpreter
 state, which is being passed to various perl functions as a "hidden"
 first argument. MULTIPLICITY makes multi-threaded perls possible (with
 the ithreads threading model, related to the macro USE_ITHREADS.)

 PERL_IMPLICIT_CONTEXT is a legacy synonym for MULTIPLICITY.

 To see whether you have non-const data you can use a BSD (or GNU)
 compatible "nm":

   nm libperl.a | grep -v ' [TURtr] '

 If this displays any "D" or "d" symbols (or possibly "C" or "c"), you
 have non-const data.  The symbols the "grep" removed are as follows: "Tt"
 are _t_e_x_t, or code, the "Rr" are _r_e_a_d_-_o_n_l_y (const) data, and the "U" is
 <undefined>, external symbols referred to.

 The test _t_/_p_o_r_t_i_n_g_/_l_i_b_p_e_r_l_._t does this kind of symbol sanity checking on
 "libperl.a".

 All this obviously requires a way for the Perl internal functions to be
 either subroutines taking some kind of structure as the first argument,
 or subroutines taking nothing as the first argument.  To enable these two
 very different ways of building the interpreter, the Perl source (as it
 does in so many other situations) makes heavy use of macros and
 subroutine naming conventions.

 First problem: deciding which functions will be public API functions and
 which will be private.  All functions whose names begin "S_" are private
 (think "S" for "secret" or "static").  All other functions begin with
 "Perl_", but just because a function begins with "Perl_" does not mean it
 is part of the API.  (See "Internal Functions".)  The easiest way to be
 ssuurree a function is part of the API is to find its entry in perlapi.  If
 it exists in perlapi, it's part of the API.  If it doesn't, and you think
 it should be (i.e., you need it for your extension), submit an issue at
 <https://github.com/Perl/perl5/issues> explaining why you think it should
 be.

 Second problem: there must be a syntax so that the same subroutine
 declarations and calls can pass a structure as their first argument, or
 pass nothing.  To solve this, the subroutines are named and declared in a
 particular way.  Here's a typical start of a static function used within
 the Perl guts:

   STATIC void
   S_incline(pTHX_ char *s)

 STATIC becomes "static" in C, and may be #define'd to nothing in some
 configurations in the future.

 A public function (i.e. part of the internal API, but not necessarily
 sanctioned for use in extensions) begins like this:

   void
   Perl_sv_setiv(pTHX_ SV* dsv, IV num)

 "pTHX_" is one of a number of macros (in _p_e_r_l_._h) that hide the details of
 the interpreter's context.  THX stands for "thread", "this", or "thingy",
 as the case may be.  (And no, George Lucas is not involved. :-) The first
 character could be 'p' for a pprototype, 'a' for aargument, or 'd' for
 ddeclaration, so we have "pTHX", "aTHX" and "dTHX", and their variants.

 When Perl is built without options that set MULTIPLICITY, there is no
 first argument containing the interpreter's context.  The trailing
 underscore in the pTHX_ macro indicates that the macro expansion needs a
 comma after the context argument because other arguments follow it.  If
 MULTIPLICITY is not defined, pTHX_ will be ignored, and the subroutine is
 not prototyped to take the extra argument.  The form of the macro without
 the trailing underscore is used when there are no additional explicit
 arguments.

 When a core function calls another, it must pass the context.  This is
 normally hidden via macros.  Consider "sv_setiv".  It expands into
 something like this:

     #ifdef MULTIPLICITY
       #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
       /* can't do this for vararg functions, see below */
     #else
       #define sv_setiv           Perl_sv_setiv
     #endif

 This works well, and means that XS authors can gleefully write:

     sv_setiv(foo, bar);

 and still have it work under all the modes Perl could have been compiled
 with.

 This doesn't work so cleanly for varargs functions, though, as macros
 imply that the number of arguments is known in advance.  Instead we
 either need to spell them out fully, passing "aTHX_" as the first
 argument (the Perl core tends to do this with functions like
 Perl_warner), or use a context-free version.

 The context-free version of Perl_warner is called Perl_warner_nocontext,
 and does not take the extra argument.  Instead it does "dTHX;" to get the
 context from thread-local storage.  We "#define warner
 Perl_warner_nocontext" so that extensions get source compatibility at the
 expense of performance.  (Passing an arg is cheaper than grabbing it from
 thread-local storage.)

 You can ignore [pad]THXx when browsing the Perl headers/sources.  Those
 are strictly for use within the core.  Extensions and embedders need only
 be aware of [pad]THX.

SSoo wwhhaatt hhaappppeenneedd ttoo ddTTHHRR?? “dTHR” was introduced in perl 5.005 to support the older thread model. The older thread model now uses the “THX” mechanism to pass context pointers around, so “dTHR” is not useful any more. Perl 5.6.0 and later still have it for backward source compatibility, but it is defined to be a no-op.

HHooww ddoo II uussee aallll tthhiiss iinn eexxtteennssiioonnss?? When Perl is built with MULTIPLICITY, extensions that call any functions in the Perl API will need to pass the initial context argument somehow. The kicker is that you will need to write it in such a way that the extension still compiles when Perl hasn’t been built with MULTIPLICITY enabled.

 There are three ways to do this.  First, the easy but inefficient way,
 which is also the default, in order to maintain source compatibility with
 extensions: whenever _X_S_U_B_._h is #included, it redefines the aTHX and aTHX_
 macros to call a function that will return the context.  Thus, something
 like:

         sv_setiv(sv, num);

 in your extension will translate to this when MULTIPLICITY is in effect:

         Perl_sv_setiv(Perl_get_context(), sv, num);

 or to this otherwise:

         Perl_sv_setiv(sv, num);

 You don't have to do anything new in your extension to get this; since
 the Perl library provides PPeerrll__ggeett__ccoonntteexxtt(()), it will all just work.

 The second, more efficient way is to use the following template for your
 Foo.xs:

         #define PERL_NO_GET_CONTEXT     /* we want efficiency */
         #include "EXTERN.h"
         #include "perl.h"
         #include "XSUB.h"

         STATIC void my_private_function(int arg1, int arg2);

         STATIC void
         my_private_function(int arg1, int arg2)
         {
             dTHX;       /* fetch context */
             ... call many Perl API functions ...
         }

         [... etc ...]

         MODULE = Foo            PACKAGE = Foo

         /* typical XSUB */

         void
         my_xsub(arg)
                 int arg

CODE: #

                 my_private_function(arg, 10);

 Note that the only two changes from the normal way of writing an
 extension is the addition of a "#define PERL_NO_GET_CONTEXT" before
 including the Perl headers, followed by a "dTHX;" declaration at the
 start of every function that will call the Perl API.  (You'll know which
 functions need this, because the C compiler will complain that there's an
 undeclared identifier in those functions.)  No changes are needed for the
 XSUBs themselves, because the XXSS(()) macro is correctly defined to pass in
 the implicit context if needed.

 The third, even more efficient way is to ape how it is done within the
 Perl guts:

         #define PERL_NO_GET_CONTEXT     /* we want efficiency */
         #include "EXTERN.h"
         #include "perl.h"
         #include "XSUB.h"

         /* pTHX_ only needed for functions that call Perl API */
         STATIC void my_private_function(pTHX_ int arg1, int arg2);

         STATIC void
         my_private_function(pTHX_ int arg1, int arg2)
         {
             /* dTHX; not needed here, because THX is an argument */
             ... call Perl API functions ...
         }

         [... etc ...]

         MODULE = Foo            PACKAGE = Foo

         /* typical XSUB */

         void
         my_xsub(arg)
                 int arg

CODE: #

                 my_private_function(aTHX_ arg, 10);

 This implementation never has to fetch the context using a function call,
 since it is always passed as an extra argument.  Depending on your needs
 for simplicity or efficiency, you may mix the previous two approaches
 freely.

 Never add a comma after "pTHX" yourself--always use the form of the macro
 with the underscore for functions that take explicit arguments, or the
 form without the argument for functions with no explicit arguments.

SShhoouulldd II ddoo aannyytthhiinngg ssppeecciiaall iiff II ccaallll ppeerrll ffrroomm mmuullttiippllee tthhrreeaaddss?? If you create interpreters in one thread and then proceed to call them in another, you need to make sure perl’s own Thread Local Storage (TLS) slot is initialized correctly in each of those threads.

 The "perl_alloc" and "perl_clone" API functions will automatically set
 the TLS slot to the interpreter they created, so that there is no need to
 do anything special if the interpreter is always accessed in the same
 thread that created it, and that thread did not create or call any other
 interpreters afterwards.  If that is not the case, you have to set the
 TLS slot of the thread before calling any functions in the Perl API on
 that particular interpreter.  This is done by calling the
 "PERL_SET_CONTEXT" macro in that thread as the first thing you do:

         /* do this before doing anything else with some_perl */
         PERL_SET_CONTEXT(some_perl);

         ... other Perl API calls on some_perl go here ...

 (You can always get the current context via "PERL_GET_CONTEXT".)

FFuuttuurree PPllaannss aanndd PPEERRLL__IIMMPPLLIICCIITT__SSYYSS Just as MULTIPLICITY provides a way to bundle up everything that the interpreter knows about itself and pass it around, so too are there plans to allow the interpreter to bundle up everything it knows about the environment it’s running on. This is enabled with the PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on Windows.

 This allows the ability to provide an extra pointer (called the "host"
 environment) for all the system calls.  This makes it possible for all
 the system stuff to maintain their own state, broken down into seven C
 structures.  These are thin wrappers around the usual system calls (see
 _w_i_n_3_2_/_p_e_r_l_l_i_b_._c) for the default perl executable, but for a more
 ambitious host (like the one that would do ffoorrkk(()) emulation) all the
 extra work needed to pretend that different interpreters are actually
 different "processes", would be done here.

 The Perl engine/interpreter and the host are orthogonal entities.  There
 could be one or more interpreters in a process, and one or more "hosts",
 with free association between them.

IInntteerrnnaall FFuunnccttiioonnss All of Perl’s internal functions which will be exposed to the outside world are prefixed by “Perl_” so that they will not conflict with XS functions or functions used in a program in which Perl is embedded. Similarly, all global variables begin with “PL_”. (By convention, static functions start with “S_”.)

 Inside the Perl core ("PERL_CORE" defined), you can get at the functions
 either with or without the "Perl_" prefix, thanks to a bunch of defines
 that live in _e_m_b_e_d_._h.  Note that extension code should _n_o_t set
 "PERL_CORE"; this exposes the full perl internals, and is likely to cause
 breakage of the XS in each new perl release.

 The file _e_m_b_e_d_._h is generated automatically from _e_m_b_e_d_._p_l and _e_m_b_e_d_._f_n_c.
 _e_m_b_e_d_._p_l also creates the prototyping header files for the internal
 functions, generates the documentation and a lot of other bits and
 pieces.  It's important that when you add a new function to the core or
 change an existing one, you change the data in the table in _e_m_b_e_d_._f_n_c as
 well.  Here's a sample entry from that table:

     Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval

 The first column is a set of flags, the second column the return type,
 the third column the name.  Columns after that are the arguments.  The
 flags are documented at the top of _e_m_b_e_d_._f_n_c.

 If you edit _e_m_b_e_d_._p_l or _e_m_b_e_d_._f_n_c, you will need to run "make
 regen_headers" to force a rebuild of _e_m_b_e_d_._h and other auto-generated
 files.

FFoorrmmaatttteedd PPrriinnttiinngg ooff IIVVss,, UUVVss,, aanndd NNVVss If you are printing IVs, UVs, or NVS instead of the ssttddiioo(3) style formatting codes like %d, %ld, %f, you should use the following macros for portability

         IVdf            IV in decimal
         UVuf            UV in decimal
         UVof            UV in octal
         UVxf            UV in hexadecimal
         NVef            NV %e-like
         NVff            NV %f-like
         NVgf            NV %g-like

 These will take care of 64-bit integers and long doubles.  For example:

         printf("IV is %" IVdf "\n", iv);

 The "IVdf" will expand to whatever is the correct format for the IVs.
 Note that the spaces are required around the format in case the code is
 compiled with C++, to maintain compliance with its standard.

 Note that there are different "long doubles": Perl will use whatever the
 compiler has.

 If you are printing addresses of pointers, use %p or UVxf combined with

PPTTRR22UUVV(()). #

FFoorrmmaatttteedd PPrriinnttiinngg ooff SSVVss The contents of SVs may be printed using the “SVf” format, like so:

  Perl_croak(aTHX_ "This croaked because: %" SVf "\n", SVfARG(err_msg))

 where "err_msg" is an SV.

 Not all scalar types are printable.  Simple values certainly are: one of
 IV, UV, NV, or PV.  Also, if the SV is a reference to some value, either
 it will be dereferenced and the value printed, or information about the
 type of that value and its address are displayed.  The results of
 printing any other type of SV are undefined and likely to lead to an
 interpreter crash.  NVs are printed using a %g-ish format.

 Note that the spaces are required around the "SVf" in case the code is
 compiled with C++, to maintain compliance with its standard.

 Note that any filehandle being printed to under UTF-8 must be expecting
 UTF-8 in order to get good results and avoid Wide-character warnings.
 One way to do this for typical filehandles is to invoke perl with the
 "-C"> parameter.  (See "-C [number/list]" in perlrun.

 You can use this to concatenate two scalars:

  SV *var1 = get_sv("var1", GV_ADD);
  SV *var2 = get_sv("var2", GV_ADD);
  SV *var3 = newSVpvf("var1=%" SVf " and var2=%" SVf,
                      SVfARG(var1), SVfARG(var2));

FFoorrmmaatttteedd PPrriinnttiinngg ooff SSttrriinnggss If you just want the bytes printed in a 7bit NUL-terminated string, you can just use %s (assuming they are all really only 7bit). But if there is a possibility the value will be encoded as UTF-8 or contains bytes above 0x7F (and therefore 8bit), you should instead use the “UTF8f” format. And as its parameter, use the “UTF8fARG()” macro:

  chr * msg;

  /* U+2018: \xE2\x80\x98 LEFT SINGLE QUOTATION MARK
     U+2019: \xE2\x80\x99 RIGHT SINGLE QUOTATION MARK */
  if (can_utf8)
    msg = "\xE2\x80\x98Uses fancy quotes\xE2\x80\x99";
  else
    msg = "'Uses simple quotes'";

  Perl_croak(aTHX_ "The message is: %" UTF8f "\n",
                   UTF8fARG(can_utf8, strlen(msg), msg));

 The first parameter to "UTF8fARG" is a boolean: 1 if the string is in
 UTF-8; 0 if string is in native byte encoding (Latin1).  The second
 parameter is the number of bytes in the string to print.  And the third
 and final parameter is a pointer to the first byte in the string.

 Note that any filehandle being printed to under UTF-8 must be expecting
 UTF-8 in order to get good results and avoid Wide-character warnings.
 One way to do this for typical filehandles is to invoke perl with the
 "-C"> parameter.  (See "-C [number/list]" in perlrun.

FFoorrmmaatttteedd PPrriinnttiinngg ooff “"SSiizzee__tt"” aanndd “"SSSSiizzee__tt"” The most general way to do this is to cast them to a UV or IV, and print as in the previous section.

 But if you're using "PerlIO_printf()", it's less typing and visual
 clutter to use the %z length modifier (for _s_i_Z_e):

         PerlIO_printf("STRLEN is %zu\n", len);

 This modifier is not portable, so its use should be restricted to
 "PerlIO_printf()".

FFoorrmmaatttteedd PPrriinnttiinngg ooff “"PPttrrddiiffff__tt"”,, “"iinnttmmaaxx__tt"”,, “"sshhoorrtt"” aanndd ootthheerr ssppeecciiaall ssiizzeess There are modifiers for these special situations if you are using “PerlIO_printf()”. See “size” in perlfunc.

PPooiinntteerr--TToo--IInntteeggeerr aanndd IInntteeggeerr--TToo--PPooiinntteerr Because pointer size does not necessarily equal integer size, use the follow macros to do it right.

         PTR2UV(pointer)
         PTR2IV(pointer)
         PTR2NV(pointer)
         INT2PTR(pointertotype, integer)

 For example:

         IV  iv = ...;
         SV *sv = INT2PTR(SV*, iv);

 and

         AV *av = ...;
         UV  uv = PTR2UV(av);

 There are also

  PTR2nat(pointer)   /* pointer to integer of PTRSIZE */
  PTR2ul(pointer)    /* pointer to unsigned long */

 And "PTRV" which gives the native type for an integer the same size as
 pointers, such as "unsigned" or "unsigned long".

EExxcceeppttiioonn HHaannddlliinngg There are a couple of macros to do very basic exception handling in XS modules. You have to define “NO_XSLOCKS” before including _X_S_U_B_._h to be able to use these macros:

         #define NO_XSLOCKS
         #include "XSUB.h"

 You can use these macros if you call code that may croak, but you need to
 do some cleanup before giving control back to Perl.  For example:

         dXCPT;    /* set up necessary variables */

XCPT_TRY_START { #

           code_that_may_croak();

} XCPT_TRY_END #

XCPT_CATCH #

         {
           /* do cleanup here */

XCPT_RETHROW; #

         }

 Note that you always have to rethrow an exception that has been caught.
 Using these macros, it is not possible to just catch the exception and
 ignore it.  If you have to ignore the exception, you have to use the
 "call_*" function.

 The advantage of using the above macros is that you don't have to setup
 an extra function for "call_*", and that using these macros is faster
 than using "call_*".

SSoouurrccee DDooccuummeennttaattiioonn There’s an effort going on to document the internal functions and automatically produce reference manuals from them – perlapi is one such manual which details all the functions which are available to XS writers. perlintern is the autogenerated manual for the functions which are not part of the API and are supposedly for internal use only.

 Source documentation is created by putting POD comments into the C
 source, like this:

  /*
  =for apidoc sv_setiv

  Copies an integer into the given SV.  Does not handle 'set' magic.  See
  L<perlapi/sv_setiv_mg>.

  =cut
  */

 Please try and supply some documentation if you add functions to the Perl
 core.

BBaacckkwwaarrddss ccoommppaattiibbiilliittyy The Perl API changes over time. New functions are added or the interfaces of existing functions are changed. The “Devel::PPPort” module tries to provide compatibility code for some of these changes, so XS writers don’t have to code it themselves when supporting multiple versions of Perl.

 "Devel::PPPort" generates a C header file _p_p_p_o_r_t_._h that can also be run
 as a Perl script.  To generate _p_p_p_o_r_t_._h, run:

     perl -MDevel::PPPort -eDevel::PPPort::WriteFile

 Besides checking existing XS code, the script can also be used to
 retrieve compatibility information for various API calls using the
 "--api-info" command line switch.  For example:

   % perl ppport.h --api-info=sv_magicext

 For details, see "perldoc ppport.h".

UUnniiccooddee SSuuppppoorrtt Perl 5.6.0 introduced Unicode support. It’s important for porters and XS writers to understand this support and make sure that the code they write does not corrupt Unicode data.

WWhhaatt iiss UUnniiccooddee,, aannyywwaayy?? In the olden, less enlightened times, we all used to use ASCII. Most of us did, anyway. The big problem with ASCII is that it’s American. Well, no, that’s not actually the problem; the problem is that it’s not particularly useful for people who don’t use the Roman alphabet. What used to happen was that particular languages would stick their own alphabet in the upper range of the sequence, between 128 and 255. Of course, we then ended up with plenty of variants that weren’t quite ASCII, and the whole point of it being a standard was lost.

 Worse still, if you've got a language like Chinese or Japanese that has
 hundreds or thousands of characters, then you really can't fit them into
 a mere 256, so they had to forget about ASCII altogether, and build their
 own systems using pairs of numbers to refer to one character.

 To fix this, some people formed Unicode, Inc. and produced a new
 character set containing all the characters you can possibly think of and
 more.  There are several ways of representing these characters, and the
 one Perl uses is called UTF-8.  UTF-8 uses a variable number of bytes to
 represent a character.  You can learn more about Unicode and Perl's
 Unicode model in perlunicode.

 (On EBCDIC platforms, Perl uses instead UTF-EBCDIC, which is a form of
 UTF-8 adapted for EBCDIC platforms.  Below, we just talk about UTF-8.
 UTF-EBCDIC is like UTF-8, but the details are different.  The macros hide
 the differences from you, just remember that the particular numbers and
 bit patterns presented below will differ in UTF-EBCDIC.)

HHooww ccaann II rreeccooggnniissee aa UUTTFF--88 ssttrriinngg?? You can’t. This is because UTF-8 data is stored in bytes just like non-UTF-8 data. The Unicode character 200, (0xC8 for you hex types) capital E with a grave accent, is represented by the two bytes “v196.172”. Unfortunately, the non-Unicode string “chr(196).chr(172)” has that byte sequence as well. So you can’t tell just by looking – this is what makes Unicode input an interesting problem.

 In general, you either have to know what you're dealing with, or you have
 to guess.  The API function "is_utf8_string" can help; it'll tell you if
 a string contains only valid UTF-8 characters, and the chances of a
 non-UTF-8 string looking like valid UTF-8 become very small very quickly
 with increasing string length.  On a character-by-character basis,
 "isUTF8_CHAR" will tell you whether the current character in a string is
 valid UTF-8.

HHooww ddooeess UUTTFF--88 rreepprreesseenntt UUnniiccooddee cchhaarraacctteerrss?? As mentioned above, UTF-8 uses a variable number of bytes to store a character. Characters with values 0…127 are stored in one byte, just like good ol’ ASCII. Character 128 is stored as “v194.128”; this continues up to character 191, which is “v194.191”. Now we’ve run out of bits (191 is binary 10111111) so we move on; character 192 is “v195.128”. And so it goes on, moving to three bytes at character 2048. “Unicode Encodings” in perlunicode has pictures of how this works.

 Assuming you know you're dealing with a UTF-8 string, you can find out
 how long the first character in it is with the "UTF8SKIP" macro:

     char *utf = "\305\233\340\240\201";
     I32 len;

     len = UTF8SKIP(utf); /* len is 2 here */
     utf += len;
     len = UTF8SKIP(utf); /* len is 3 here */

 Another way to skip over characters in a UTF-8 string is to use
 "utf8_hop", which takes a string and a number of characters to skip over.
 You're on your own about bounds checking, though, so don't use it
 lightly.

 All bytes in a multi-byte UTF-8 character will have the high bit set, so
 you can test if you need to do something special with this character like
 this (the "UTF8_IS_INVARIANT()" is a macro that tests whether the byte is
 encoded as a single byte even in UTF-8):

     U8 *utf;     /* Initialize this to point to the beginning of the
                     sequence to convert */
     U8 *utf_end; /* Initialize this to 1 beyond the end of the sequence
                     pointed to by 'utf' */
     UV uv;       /* Returned code point; note: a UV, not a U8, not a
                     char */
     STRLEN len; /* Returned length of character in bytes */

     if (!UTF8_IS_INVARIANT(*utf))
         /* Must treat this as UTF-8 */
         uv = utf8_to_uvchr_buf(utf, utf_end, &len);
     else
         /* OK to treat this character as a byte */
         uv = *utf;

 You can also see in that example that we use "utf8_to_uvchr_buf" to get
 the value of the character; the inverse function "uvchr_to_utf8" is
 available for putting a UV into UTF-8:

     if (!UVCHR_IS_INVARIANT(uv))
         /* Must treat this as UTF8 */
         utf8 = uvchr_to_utf8(utf8, uv);
     else
         /* OK to treat this character as a byte */
         *utf8++ = uv;

 You mmuusstt convert characters to UVs using the above functions if you're
 ever in a situation where you have to match UTF-8 and non-UTF-8
 characters.  You may not skip over UTF-8 characters in this case.  If you
 do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
 for instance, if your UTF-8 string contains "v196.172", and you skip that
 character, you can never match a "chr(200)" in a non-UTF-8 string.  So
 don't do that!

 (Note that we don't have to test for invariant characters in the examples
 above.  The functions work on any well-formed UTF-8 input.  It's just
 that its faster to avoid the function overhead when it's not needed.)

HHooww ddooeess PPeerrll ssttoorree UUTTFF--88 ssttrriinnggss?? Currently, Perl deals with UTF-8 strings and non-UTF-8 strings slightly differently. A flag in the SV, “SVf_UTF8”, indicates that the string is internally encoded as UTF-8. Without it, the byte value is the codepoint number and vice versa. This flag is only meaningful if the SV is “SvPOK” or immediately after stringification via “SvPV” or a similar macro. You can check and manipulate this flag with the following macros:

     SvUTF8(sv)
     SvUTF8_on(sv)
     SvUTF8_off(sv)

 This flag has an important effect on Perl's treatment of the string: if
 UTF-8 data is not properly distinguished, regular expressions, "length",
 "substr" and other string handling operations will have undesirable
 (wrong) results.

 The problem comes when you have, for instance, a string that isn't
 flagged as UTF-8, and contains a byte sequence that could be UTF-8 --
 especially when combining non-UTF-8 and UTF-8 strings.

 Never forget that the "SVf_UTF8" flag is separate from the PV value; you
 need to be sure you don't accidentally knock it off while you're
 manipulating SVs.  More specifically, you cannot expect to do this:

     SV *sv;
     SV *nsv;
     STRLEN len;
     char *p;

     p = SvPV(sv, len);
     frobnicate(p);
     nsv = newSVpvn(p, len);

 The "char*" string does not tell you the whole story, and you can't copy
 or reconstruct an SV just by copying the string value.  Check if the old
 SV has the UTF8 flag set (_a_f_t_e_r the "SvPV" call), and act accordingly:

     p = SvPV(sv, len);
     is_utf8 = SvUTF8(sv);
     frobnicate(p, is_utf8);
     nsv = newSVpvn(p, len);
     if (is_utf8)
         SvUTF8_on(nsv);

 In the above, your "frobnicate" function has been changed to be made
 aware of whether or not it's dealing with UTF-8 data, so that it can
 handle the string appropriately.

 Since just passing an SV to an XS function and copying the data of the SV
 is not enough to copy the UTF8 flags, even less right is just passing a
 "char *" to an XS function.

 For full generality, use the "DO_UTF8" macro to see if the string in an
 SV is to be _t_r_e_a_t_e_d as UTF-8.  This takes into account if the call to the
 XS function is being made from within the scope of "use bytes".  If so,
 the underlying bytes that comprise the UTF-8 string are to be exposed,
 rather than the character they represent.  But this pragma should only
 really be used for debugging and perhaps low-level testing at the byte
 level.  Hence most XS code need not concern itself with this, but various
 areas of the perl core do need to support it.

 And this isn't the whole story.  Starting in Perl v5.12, strings that
 aren't encoded in UTF-8 may also be treated as Unicode under various
 conditions (see "ASCII Rules versus Unicode Rules" in perlunicode).  This
 is only really a problem for characters whose ordinals are between 128
 and 255, and their behavior varies under ASCII versus Unicode rules in
 ways that your code cares about (see "The "Unicode Bug"" in perlunicode).
 There is no published API for dealing with this, as it is subject to
 change, but you can look at the code for "pp_lc" in _p_p_._c for an example
 as to how it's currently done.

HHooww ddoo II ppaassss aa PPeerrll ssttrriinngg ttoo aa CC lliibbrraarryy?? A Perl string, conceptually, is an opaque sequence of code points. Many C libraries expect their inputs to be “classical” C strings, which are arrays of octets 1-255, terminated with a NUL byte. Your job when writing an interface between Perl and a C library is to define the mapping between Perl and that library.

 Generally speaking, "SvPVbyte" and related macros suit this task well.
 These assume that your Perl string is a "byte string", i.e., is either
 raw, undecoded input into Perl or is pre-encoded to, e.g., UTF-8.

 Alternatively, if your C library expects UTF-8 text, you can use
 "SvPVutf8" and related macros. This has the same effect as encoding to
 UTF-8 then calling the corresponding "SvPVbyte"-related macro.

 Some C libraries may expect other encodings (e.g., UTF-16LE). To give
 Perl strings to such libraries you must either do that encoding in Perl
 then use "SvPVbyte", or use an intermediary C library to convert from
 however Perl stores the string to the desired encoding.

 Take care also that NULs in your Perl string don't confuse the C library.
 If possible, give the string's length to the C library; if that's not
 possible, consider rejecting strings that contain NUL bytes.

 _W_h_a_t _a_b_o_u_t _"_S_v_P_V_"_, _"_S_v_P_V___n_o_l_e_n_"_, _e_t_c_._?

 Consider a 3-character Perl string "$foo = "\x64\x78\x8c"".  Perl can
 store these 3 characters either of two ways:

 •   bytes: 0x64 0x78 0x8c

 •   UTF-8: 0x64 0x78 0xc2 0x8c

 Now let's say you convert $foo to a C string thus:

     STRLEN strlen;
     char *str = SvPV(foo_sv, strlen);

 At this point "str" could point to a 3-byte C string or a 4-byte one.

 Generally speaking, we want "str" to be the same regardless of how Perl
 stores $foo, so the ambiguity here is undesirable. "SvPVbyte" and
 "SvPVutf8" solve that by giving predictable output: use "SvPVbyte" if
 your C library expects byte strings, or "SvPVutf8" if it expects UTF-8.

 If your C library happens to support both encodings, then "SvPV"--always
 in tandem with lookups to "SvUTF8"!--may be safe and (slightly) more
 efficient.

 TTEESSTTIINNGG TTIIPP:: Use utf8's "upgrade" and "downgrade" functions in your tests
 to ensure consistent handling regardless of Perl's internal encoding.

HHooww ddoo II ccoonnvveerrtt aa ssttrriinngg ttoo UUTTFF--88?? If you’re mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade the non-UTF-8 strings to UTF-8. If you’ve got an SV, the easiest way to do this is:

     sv_utf8_upgrade(sv);

 However, you must not do this, for example:

     if (!SvUTF8(left))
         sv_utf8_upgrade(left);

 If you do this in a binary operator, you will actually change one of the
 strings that came into the operator, and, while it shouldn't be
 noticeable by the end user, it can cause problems in deficient code.

 Instead, "bytes_to_utf8" will give you a UTF-8-encoded ccooppyy of its string
 argument.  This is useful for having the data available for comparisons
 and so on, without harming the original SV.  There's also "utf8_to_bytes"
 to go the other way, but naturally, this will fail if the string contains
 any characters above 255 that can't be represented in a single byte.

HHooww ddoo II ccoommppaarree ssttrriinnggss?? “sv_cmp” in perlapi and “sv_cmp_flags” in perlapi do a lexigraphic comparison of two SV’s, and handle UTF-8ness properly. Note, however, that Unicode specifies a much fancier mechanism for collation, available via the Unicode::Collate module.

 To just compare two strings for equality/non-equality, you can just use
 "memEQ()" and "memNE()" as usual, except the strings must be both UTF-8
 or not UTF-8 encoded.

 To compare two strings case-insensitively, use "foldEQ_utf8()" (the
 strings don't have to have the same UTF-8ness).

IIss tthheerree aannyytthhiinngg eellssee II nneeeedd ttoo kknnooww?? Not really. Just remember these things:

 •  There's no way to tell if a "char *" or "U8 *" string is UTF-8 or not.
    But you can tell if an SV is to be treated as UTF-8 by calling
    "DO_UTF8" on it, after stringifying it with "SvPV" or a similar macro.
    And, you can tell if SV is actually UTF-8 (even if it is not to be
    treated as such) by looking at its "SvUTF8" flag (again after
    stringifying it).  Don't forget to set the flag if something should be
    UTF-8. Treat the flag as part of the PV, even though it's not -- if
    you pass on the PV to somewhere, pass on the flag too.

 •  If a string is UTF-8, aallwwaayyss use "utf8_to_uvchr_buf" to get at the
    value, unless "UTF8_IS_INVARIANT(*s)" in which case you can use *s.

 •  When writing a character UV to a UTF-8 string, aallwwaayyss use
    "uvchr_to_utf8", unless "UVCHR_IS_INVARIANT(uv))" in which case you
    can use "*s = uv".

 •  Mixing UTF-8 and non-UTF-8 strings is tricky.  Use "bytes_to_utf8" to
    get a new string which is UTF-8 encoded, and then combine them.

CCuussttoomm OOppeerraattoorrss Custom operator support is an experimental feature that allows you to define your own ops. This is primarily to allow the building of interpreters for other languages in the Perl core, but it also allows optimizations through the creation of “macro-ops” (ops which perform the functions of multiple ops which are usually executed together, such as “gvsv, gvsv, add”.)

 This feature is implemented as a new op type, "OP_CUSTOM".  The Perl core
 does not "know" anything special about this op type, and so it will not
 be involved in any optimizations.  This also means that you can define
 your custom ops to be any op structure -- unary, binary, list and so on
 -- you like.

 It's important to know what custom operators won't do for you.  They
 won't let you add new syntax to Perl, directly.  They won't even let you
 add new keywords, directly.  In fact, they won't change the way Perl
 compiles a program at all.  You have to do those changes yourself, after
 Perl has compiled the program.  You do this either by manipulating the op
 tree using a "CHECK" block and the "B::Generate" module, or by adding a
 custom peephole optimizer with the "optimize" module.

 When you do this, you replace ordinary Perl ops with custom ops by
 creating ops with the type "OP_CUSTOM" and the "op_ppaddr" of your own PP
 function.  This should be defined in XS code, and should look like the PP
 ops in "pp_*.c".  You are responsible for ensuring that your op takes the
 appropriate number of values from the stack, and you are responsible for
 adding stack marks if necessary.

 You should also "register" your op with the Perl interpreter so that it
 can produce sensible error and warning messages.  Since it is possible to
 have multiple custom ops within the one "logical" op type "OP_CUSTOM",
 Perl uses the value of "o->op_ppaddr" to determine which custom op it is
 dealing with.  You should create an "XOP" structure for each ppaddr you
 use, set the properties of the custom op with "XopENTRY_set", and
 register the structure against the ppaddr using
 "Perl_custom_op_register".  A trivial example might look like:

     static XOP my_xop;
     static OP *my_pp(pTHX);

BOOT: #

         XopENTRY_set(&my_xop, xop_name, "myxop");
         XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
         Perl_custom_op_register(aTHX_ my_pp, &my_xop);

 The available fields in the structure are:

 xop_name
     A short name for your op.  This will be included in some error
     messages, and will also be returned as "$op->name" by the B module,
     so it will appear in the output of module like B::Concise.

 xop_desc
     A short description of the function of the op.

 xop_class
     Which of the various *OP structures this op uses.  This should be one
     of the "OA_*" constants from _o_p_._h, namely

OA_BASEOP #

OA_UNOP #

OA_BINOP #

OA_LOGOP #

OA_LISTOP #

OA_PMOP #

OA_SVOP #

OA_PADOP #

OA_PVOP_OR_SVOP #

         This should be interpreted as '"PVOP"' only.  The "_OR_SVOP" is
         because the only core "PVOP", "OP_TRANS", can sometimes be a
         "SVOP" instead.

OA_LOOP #

OA_COP #

     The other "OA_*" constants should not be used.

 xop_peep
     This member is of type "Perl_cpeep_t", which expands to "void
     (*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)".  If it is set, this
     function will be called from "Perl_rpeep" when ops of this type are
     encountered by the peephole optimizer.  _o is the OP that needs
     optimizing; _o_l_d_o_p is the previous OP optimized, whose "op_next"
     points to _o.

 "B::Generate" directly supports the creation of custom ops by name.

SSttaacckkss Descriptions above occasionally refer to “the stack”, but there are in fact many stack-like data structures within the perl interpreter. When otherwise unqualified, “the stack” usually refers to the value stack.

 The various stacks have different purposes, and operate in slightly
 different ways. Their differences are noted below.

VVaalluuee SSttaacckk This stack stores the values that regular perl code is operating on, usually intermediate values of expressions within a statement. The stack itself is formed of an array of SV pointers.

 The base of this stack is pointed to by the interpreter variable
 "PL_stack_base", of type "SV **".

 The head of the stack is "PL_stack_sp", and points to the most recently-
 pushed item.

 Items are pushed to the stack by using the "PUSHs()" macro or its
 variants described above; "XPUSHs()", "mPUSHs()", "mXPUSHs()" and the
 typed versions. Note carefully that the non-"X" versions of these macros
 do not check the size of the stack and assume it to be big enough. These
 must be paired with a suitable check of the stack's size, such as the
 "EXTEND" macro to ensure it is large enough. For example

EXTEND(SP, 4); #

     mPUSHi(10);
     mPUSHi(20);
     mPUSHi(30);
     mPUSHi(40);

 This is slightly more performant than making four separate checks in four
 separate "mXPUSHi()" calls.

 As a further performance optimisation, the various "PUSH" macros all
 operate using a local variable "SP", rather than the interpreter-global
 variable "PL_stack_sp". This variable is declared by the "dSP" macro -
 though it is normally implied by XSUBs and similar so it is rare you have
 to consider it directly. Once declared, the "PUSH" macros will operate
 only on this local variable, so before invoking any other perl core
 functions you must use the "PUTBACK" macro to return the value from the
 local "SP" variable back to the interpreter variable. Similarly, after
 calling a perl core function which may have had reason to move the stack
 or push/pop values to it, you must use the "SPAGAIN" macro which
 refreshes the local "SP" value back from the interpreter one.

 Items are popped from the stack by using the "POPs" macro or its typed
 versions, There is also a macro "TOPs" that inspects the topmost item
 without removing it.

 Note specifically that SV pointers on the value stack do not contribute
 to the overall reference count of the xVs being referred to. If newly-
 created xVs are being pushed to the stack you must arrange for them to be
 destroyed at a suitable time; usually by using one of the "mPUSH*" macros
 or "sv_2mortal()" to mortalise the xV.

MMaarrkk SSttaacckk The value stack stores individual perl scalar values as temporaries between expressions. Some perl expressions operate on entire lists; for that purpose we need to know where on the stack each list begins. This is the purpose of the mark stack.

 The mark stack stores integers as I32 values, which are the height of the
 value stack at the time before the list began; thus the mark itself
 actually points to the value stack entry one before the list. The list
 itself starts at "mark + 1".

 The base of this stack is pointed to by the interpreter variable
 "PL_markstack", of type "I32 *".

 The head of the stack is "PL_markstack_ptr", and points to the most
 recently-pushed item.

 Items are pushed to the stack by using the "PUSHMARK()" macro. Even
 though the stack itself stores (value) stack indices as integers, the
 "PUSHMARK" macro should be given a stack pointer directly; it will
 calculate the index offset by comparing to the "PL_stack_sp" variable.
 Thus almost always the code to perform this is

PUSHMARK(SP); #

 Items are popped from the stack by the "POPMARK" macro. There is also a
 macro "TOPMARK" that inspects the topmost item without removing it. These
 macros return I32 index values directly. There is also the "dMARK" macro
 which declares a new SV double-pointer variable, called "mark", which
 points at the marked stack slot; this is the usual macro that C code will
 use when operating on lists given on the stack.

 As noted above, the "mark" variable itself will point at the most
 recently pushed value on the value stack before the list begins, and so
 the list itself starts at "mark + 1". The values of the list may be
 iterated by code such as

     for(SV **svp = mark + 1; svp <= PL_stack_sp; svp++) {
       SV *item = *svp;
       ...
     }

 Note specifically in the case that the list is already empty, "mark" will
 equal "PL_stack_sp".

 Because the "mark" variable is converted to a pointer on the value stack,
 extra care must be taken if "EXTEND" or any of the "XPUSH" macros are
 invoked within the function, because the stack may need to be moved to
 extend it and so the existing pointer will now be invalid. If this may be
 a problem, a possible solution is to track the mark offset as an integer
 and track the mark itself later on after the stack had been moved.

     I32 markoff = POPMARK;

     ...

     SP **mark = PL_stack_base + markoff;

TTeemmppoorraarriieess SSttaacckk As noted above, xV references on the main value stack do not contribute to the reference count of an xV, and so another mechanism is used to track when temporary values which live on the stack must be released. This is the job of the temporaries stack.

 The temporaries stack stores pointers to xVs whose reference counts will
 be decremented soon.

 The base of this stack is pointed to by the interpreter variable
 "PL_tmps_stack", of type "SV **".

 The head of the stack is indexed by "PL_tmps_ix", an integer which stores
 the index in the array of the most recently-pushed item.

 There is no public API to directly push items to the temporaries stack.
 Instead, the API function "sv_2mortal()" is used to mortalize an xV,
 adding its address to the temporaries stack.

 Likewise, there is no public API to read values from the temporaries
 stack.  Instead, the macros "SAVETMPS" and "FREETMPS" are used. The
 "SAVETMPS" macro establishes the base levels of the temporaries stack, by
 capturing the current value of "PL_tmps_ix" into "PL_tmps_floor" and
 saving the previous value to the save stack. Thereafter, whenever
 "FREETMPS" is invoked all of the temporaries that have been pushed since
 that level are reclaimed.

 While it is common to see these two macros in pairs within an "ENTER"/
 "LEAVE" pair, it is not necessary to match them. It is permitted to
 invoke "FREETMPS" multiple times since the most recent "SAVETMPS"; for
 example in a loop iterating over elements of a list. While you can invoke
 "SAVETMPS" multiple times within a scope pair, it is unlikely to be
 useful. Subsequent invocations will move the temporaries floor further
 up, thus effectively trapping the existing temporaries to only be
 released at the end of the scope.

SSaavvee SSttaacckk The save stack is used by perl to implement the “local” keyword and other similar behaviours; any cleanup operations that need to be performed when leaving the current scope. Items pushed to this stack generally capture the current value of some internal variable or state, which will be restored when the scope is unwound due to leaving, “return”, “die”, “goto” or other reasons.

 Whereas other perl internal stacks store individual items all of the same
 type (usually SV pointers or integers), the items pushed to the save
 stack are formed of many different types, having multiple fields to them.
 For example, the "SAVEt_INT" type needs to store both the address of the
 "int" variable to restore, and the value to restore it to. This
 information could have been stored using fields of a "struct", but would
 have to be large enough to store three pointers in the largest case,
 which would waste a lot of space in most of the smaller cases.

 Instead, the stack stores information in a variable-length encoding of
 "ANY" structures. The final value pushed is stored in the "UV" field
 which encodes the kind of item held by the preceding items; the count and
 types of which will depend on what kind of item is being stored. The kind
 field is pushed last because that will be the first field to be popped
 when unwinding items from the stack.

 The base of this stack is pointed to by the interpreter variable
 "PL_savestack", of type "ANY *".

 The head of the stack is indexed by "PL_savestack_ix", an integer which
 stores the index in the array at which the next item should be pushed.
 (Note that this is different to most other stacks, which reference the
 most recently-pushed item).

 Items are pushed to the save stack by using the various "SAVE...()"
 macros.  Many of these macros take a variable and store both its address
 and current value on the save stack, ensuring that value gets restored on
 scope exit.

     SAVEI8(i8)
     SAVEI16(i16)
     SAVEI32(i32)
     SAVEINT(i)
     ...

 There are also a variety of other special-purpose macros which save
 particular types or values of interest. "SAVETMPS" has already been
 mentioned above.  Others include "SAVEFREEPV" which arranges for a PV
 (i.e. a string buffer) to be freed, or "SAVEDESTRUCTOR" which arranges
 for a given function pointer to be invoked on scope exit. A full list of
 such macros can be found in _s_c_o_p_e_._h.

 There is no public API for popping individual values or items from the
 save stack. Instead, via the scope stack, the "ENTER" and "LEAVE" pair
 form a way to start and stop nested scopes. Leaving a nested scope via
 "LEAVE" will restore all of the saved values that had been pushed since
 the most recent "ENTER".

SSccooppee SSttaacckk As with the mark stack to the value stack, the scope stack forms a pair with the save stack. The scope stack stores the height of the save stack at which nested scopes begin, and allows the save stack to be unwound back to that point when the scope is left.

 When perl is built with debugging enabled, there is a second part to this
 stack storing human-readable string names describing the type of stack
 context. Each push operation saves the name as well as the height of the
 save stack, and each pop operation checks the topmost name with what is
 expected, causing an assertion failure if the name does not match.

 The base of this stack is pointed to by the interpreter variable
 "PL_scopestack", of type "I32 *". If enabled, the scope stack names are
 stored in a separate array pointed to by "PL_scopestack_name", of type
 "const char **".

 The head of the stack is indexed by "PL_scopestack_ix", an integer which
 stores the index of the array or arrays at which the next item should be
 pushed. (Note that this is different to most other stacks, which
 reference the most recently-pushed item).

 Values are pushed to the scope stack using the "ENTER" macro, which
 begins a new nested scope. Any items pushed to the save stack are then
 restored at the next nested invocation of the "LEAVE" macro.

DDyynnaammiicc SSccooppee aanndd tthhee CCoonntteexxtt SSttaacckk NNoottee:: this section describes a non-public internal API that is subject to change without notice.

IInnttrroodduuccttiioonn ttoo tthhee ccoonntteexxtt ssttaacckk In Perl, dynamic scoping refers to the runtime nesting of things like subroutine calls, evals etc, as well as the entering and exiting of block scopes. For example, the restoring of a “local"ised variable is determined by the dynamic scope.

 Perl tracks the dynamic scope by a data structure called the context
 stack, which is an array of "PERL_CONTEXT" structures, and which is
 itself a big union for all the types of context. Whenever a new scope is
 entered (such as a block, a "for" loop, or a subroutine call), a new
 context entry is pushed onto the stack. Similarly when leaving a block or
 returning from a subroutine call etc. a context is popped. Since the
 context stack represents the current dynamic scope, it can be searched.
 For example, "next LABEL" searches back through the stack looking for a
 loop context that matches the label; "return" pops contexts until it
 finds a sub or eval context or similar; "caller" examines sub contexts on
 the stack.

 Each context entry is labelled with a context type, "cx_type". Typical
 context types are "CXt_SUB", "CXt_EVAL" etc., as well as "CXt_BLOCK" and
 "CXt_NULL" which represent a basic scope (as pushed by "pp_enter") and a
 sort block. The type determines which part of the context union are
 valid.

 The main division in the context struct is between a substitution scope
 ("CXt_SUBST") and block scopes, which are everything else. The former is
 just used while executing "s///e", and won't be discussed further here.

 All the block scope types share a common base, which corresponds to
 "CXt_BLOCK". This stores the old values of various scope-related
 variables like "PL_curpm", as well as information about the current
 scope, such as "gimme". On scope exit, the old variables are restored.

 Particular block scope types store extra per-type information. For
 example, "CXt_SUB" stores the currently executing CV, while the various
 for loop types might hold the original loop variable SV. On scope exit,
 the per-type data is processed; for example the CV has its reference
 count decremented, and the original loop variable is restored.

 The macro "cxstack" returns the base of the current context stack, while
 "cxstack_ix" is the index of the current frame within that stack.

 In fact, the context stack is actually part of a stack-of-stacks system;
 whenever something unusual is done such as calling a "DESTROY" or tie
 handler, a new stack is pushed, then popped at the end.

 Note that the API described here changed considerably in perl 5.24; prior
 to that, big macros like "PUSHBLOCK" and "POPSUB" were used; in 5.24 they
 were replaced by the inline static functions described below. In
 addition, the ordering and detail of how these macros/function work
 changed in many ways, often subtly. In particular they didn't handle
 saving the savestack and temps stack positions, and required additional
 "ENTER", "SAVETMPS" and "LEAVE" compared to the new functions. The old-
 style macros will not be described further.

PPuusshhiinngg ccoonntteexxttss For pushing a new context, the two basic functions are “cx = cx_pushblock()”, which pushes a new basic context block and returns its address, and a family of similar functions with names like “cx_pushsub(cx)” which populate the additional type-dependent fields in the “cx” struct. Note that “CXt_NULL” and “CXt_BLOCK” don’t have their own push functions, as they don’t store any data beyond that pushed by “cx_pushblock”.

 The fields of the context struct and the arguments to the "cx_*"
 functions are subject to change between perl releases, representing
 whatever is convenient or efficient for that release.

 A typical context stack pushing can be found in "pp_entersub"; the
 following shows a simplified and stripped-down example of a non-XS call,
 along with comments showing roughly what each function does.

  dMARK;
  U8 gimme      = GIMME_V;
  bool hasargs  = cBOOL(PL_op->op_flags & OPf_STACKED);
  OP *retop     = PL_op->op_next;
  I32 old_ss_ix = PL_savestack_ix;
  CV *cv        = ....;

  /* ... make mortal copies of stack args which are PADTMPs here ... */

  /* ... do any additional savestack pushes here ... */

  /* Now push a new context entry of type 'CXt_SUB'; initially just
   * doing the actions common to all block types: */

  cx = cx_pushblock(CXt_SUB, gimme, MARK, old_ss_ix);

      /* this does (approximately):
          CXINC;              /* cxstack_ix++ (grow if necessary) */
          cx = CX_CUR();      /* and get the address of new frame */
          cx->cx_type        = CXt_SUB;
          cx->blk_gimme      = gimme;
          cx->blk_oldsp      = MARK - PL_stack_base;
          cx->blk_oldsaveix  = old_ss_ix;
          cx->blk_oldcop     = PL_curcop;
          cx->blk_oldmarksp  = PL_markstack_ptr - PL_markstack;
          cx->blk_oldscopesp = PL_scopestack_ix;
          cx->blk_oldpm      = PL_curpm;
          cx->blk_old_tmpsfloor = PL_tmps_floor;

          PL_tmps_floor        = PL_tmps_ix;
      */


  /* then update the new context frame with subroutine-specific info,
   * such as the CV about to be executed: */

  cx_pushsub(cx, cv, retop, hasargs);

      /* this does (approximately):
          cx->blk_sub.cv          = cv;
          cx->blk_sub.olddepth    = CvDEPTH(cv);
          cx->blk_sub.prevcomppad = PL_comppad;
          cx->cx_type            |= (hasargs) ? CXp_HASARGS : 0;
          cx->blk_sub.retop       = retop;
          SvREFCNT_inc_simple_void_NN(cv);
      */

 Note that "cx_pushblock()" sets two new floors: for the args stack (to
 "MARK") and the temps stack (to "PL_tmps_ix"). While executing at this
 scope level, every "nextstate" (amongst others) will reset the args and
 tmps stack levels to these floors. Note that since "cx_pushblock" uses
 the current value of "PL_tmps_ix" rather than it being passed as an arg,
 this dictates at what point "cx_pushblock" should be called. In
 particular, any new mortals which should be freed only on scope exit
 (rather than at the next "nextstate") should be created first.

 Most callers of "cx_pushblock" simply set the new args stack floor to the
 top of the previous stack frame, but for "CXt_LOOP_LIST" it stores the
 items being iterated over on the stack, and so sets "blk_oldsp" to the
 top of these items instead. Note that, contrary to its name, "blk_oldsp"
 doesn't always represent the value to restore "PL_stack_sp" to on scope
 exit.

 Note the early capture of "PL_savestack_ix" to "old_ss_ix", which is
 later passed as an arg to "cx_pushblock". In the case of "pp_entersub",
 this is because, although most values needing saving are stored in fields
 of the context struct, an extra value needs saving only when the debugger
 is running, and it doesn't make sense to bloat the struct for this rare
 case. So instead it is saved on the savestack. Since this value gets
 calculated and saved before the context is pushed, it is necessary to
 pass the old value of "PL_savestack_ix" to "cx_pushblock", to ensure that
 the saved value gets freed during scope exit.  For most users of
 "cx_pushblock", where nothing needs pushing on the save stack,
 "PL_savestack_ix" is just passed directly as an arg to "cx_pushblock".

 Note that where possible, values should be saved in the context struct
 rather than on the save stack; it's much faster that way.

 Normally "cx_pushblock" should be immediately followed by the appropriate
 "cx_pushfoo", with nothing between them; this is because if code in-
 between could die (e.g. a warning upgraded to fatal), then the context
 stack unwinding code in "dounwind" would see (in the example above) a
 "CXt_SUB" context frame, but without all the subroutine-specific fields
 set, and crashes would soon ensue.

 Where the two must be separate, initially set the type to "CXt_NULL" or
 "CXt_BLOCK", and later change it to "CXt_foo" when doing the
 "cx_pushfoo". This is exactly what "pp_enteriter" does, once it's
 determined which type of loop it's pushing.

PPooppppiinngg ccoonntteexxttss Contexts are popped using “cx_popsub()” etc. and “cx_popblock()”. Note however, that unlike “cx_pushblock”, neither of these functions actually decrement the current context stack index; this is done separately using

“CX_POP()”. #

 There are two main ways that contexts are popped. During normal execution
 as scopes are exited, functions like "pp_leave", "pp_leaveloop" and
 "pp_leavesub" process and pop just one context using "cx_popfoo" and
 "cx_popblock". On the other hand, things like "pp_return" and "next" may
 have to pop back several scopes until a sub or loop context is found, and
 exceptions (such as "die") need to pop back contexts until an eval
 context is found. Both of these are accomplished by "dounwind()", which
 is capable of processing and popping all contexts above the target one.

 Here is a typical example of context popping, as found in "pp_leavesub"
 (simplified slightly):

  U8 gimme;
  PERL_CONTEXT *cx;
  SV **oldsp;
  OP *retop;

  cx = CX_CUR();

  gimme = cx->blk_gimme;
  oldsp = PL_stack_base + cx->blk_oldsp; /* last arg of previous frame */

  if (gimme == G_VOID)
      PL_stack_sp = oldsp;
  else
      leave_adjust_stacks(oldsp, oldsp, gimme, 0);

  CX_LEAVE_SCOPE(cx);
  cx_popsub(cx);
  cx_popblock(cx);
  retop = cx->blk_sub.retop;
  CX_POP(cx);

  return retop;

 The steps above are in a very specific order, designed to be the reverse
 order of when the context was pushed. The first thing to do is to copy
 and/or protect any return arguments and free any temps in the current
 scope. Scope exits like an rvalue sub normally return a mortal copy of
 their return args (as opposed to lvalue subs). It is important to make
 this copy before the save stack is popped or variables are restored, or
 bad things like the following can happen:

     sub f { my $x =...; $x }  # $x freed before we get to copy it
     sub f { /(...)/;    $1 }  # PL_curpm restored before $1 copied

 Although we wish to free any temps at the same time, we have to be
 careful not to free any temps which are keeping return args alive; nor to
 free the temps we have just created while mortal copying return args.
 Fortunately, "leave_adjust_stacks()" is capable of making mortal copies
 of return args, shifting args down the stack, and only processing those
 entries on the temps stack that are safe to do so.

 In void context no args are returned, so it's more efficient to skip
 calling "leave_adjust_stacks()". Also in void context, a "nextstate" op
 is likely to be imminently called which will do a "FREETMPS", so there's
 no need to do that either.

 The next step is to pop savestack entries: "CX_LEAVE_SCOPE(cx)" is just
 defined as "LEAVE_SCOPE(cx->blk_oldsaveix)". Note that during the
 popping, it's possible for perl to call destructors, call "STORE" to undo
 localisations of tied vars, and so on. Any of these can die or call
 "exit()". In this case, "dounwind()" will be called, and the current
 context stack frame will be re-processed. Thus it is vital that all steps
 in popping a context are done in such a way to support reentrancy.  The
 other alternative, of decrementing "cxstack_ix" _b_e_f_o_r_e processing the
 frame, would lead to leaks and the like if something died halfway
 through, or overwriting of the current frame.

 "CX_LEAVE_SCOPE" itself is safely re-entrant: if only half the savestack
 items have been popped before dying and getting trapped by eval, then the
 "CX_LEAVE_SCOPE"s in "dounwind" or "pp_leaveeval" will continue where the
 first one left off.

 The next step is the type-specific context processing; in this case
 "cx_popsub". In part, this looks like:

     cv = cx->blk_sub.cv;
     CvDEPTH(cv) = cx->blk_sub.olddepth;
     cx->blk_sub.cv = NULL;
     SvREFCNT_dec(cv);

 where its processing the just-executed CV. Note that before it decrements
 the CV's reference count, it nulls the "blk_sub.cv". This means that if
 it re-enters, the CV won't be freed twice. It also means that you can't
 rely on such type-specific fields having useful values after the return
 from "cx_popfoo".

 Next, "cx_popblock" restores all the various interpreter vars to their
 previous values or previous high water marks; it expands to:

     PL_markstack_ptr = PL_markstack + cx->blk_oldmarksp;
     PL_scopestack_ix = cx->blk_oldscopesp;
     PL_curpm         = cx->blk_oldpm;
     PL_curcop        = cx->blk_oldcop;
     PL_tmps_floor    = cx->blk_old_tmpsfloor;

 Note that it _d_o_e_s_n_'_t restore "PL_stack_sp"; as mentioned earlier, which
 value to restore it to depends on the context type (specifically "for
 (list) {}"), and what args (if any) it returns; and that will already
 have been sorted out earlier by "leave_adjust_stacks()".

 Finally, the context stack pointer is actually decremented by
 "CX_POP(cx)".  After this point, it's possible that that the current
 context frame could be overwritten by other contexts being pushed.
 Although things like ties and "DESTROY" are supposed to work within a new
 context stack, it's best not to assume this. Indeed on debugging builds,
 "CX_POP(cx)" deliberately sets "cx" to null to detect code that is still
 relying on the field values in that context frame. Note in the
 "pp_leavesub()" example above, we grab "blk_sub.retop" _b_e_f_o_r_e calling

“CX_POP”. #

RReeddooiinngg ccoonntteexxttss Finally, there is “cx_topblock(cx)”, which acts like a super-“nextstate” as regards to resetting various vars to their base values. It is used in places like “pp_next”, “pp_redo” and “pp_goto” where rather than exiting a scope, we want to re-initialise the scope. As well as resetting “PL_stack_sp” like “nextstate”, it also resets “PL_markstack_ptr”, “PL_scopestack_ix” and “PL_curpm”. Note that it doesn’t do a “FREETMPS”.

SSllaabb--bbaasseedd ooppeerraattoorr aallllooccaattiioonn NNoottee:: this section describes a non-public internal API that is subject to change without notice.

 Perl's internal error-handling mechanisms implement "die" (and its
 internal equivalents) using longjmp. If this occurs during lexing,
 parsing or compilation, we must ensure that any ops allocated as part of
 the compilation process are freed. (Older Perl versions did not
 adequately handle this situation: when failing a parse, they would leak
 ops that were stored in C "auto" variables and not linked anywhere else.)

 To handle this situation, Perl uses _o_p _s_l_a_b_s that are attached to the
 currently-compiling CV. A slab is a chunk of allocated memory. New ops
 are allocated as regions of the slab. If the slab fills up, a new one is
 created (and linked from the previous one). When an error occurs and the
 CV is freed, any ops remaining are freed.

 Each op is preceded by two pointers: one points to the next op in the
 slab, and the other points to the slab that owns it. The next-op pointer
 is needed so that Perl can iterate over a slab and free all its ops. (Op
 structures are of different sizes, so the slab's ops can't merely be
 treated as a dense array.)  The slab pointer is needed for accessing a
 reference count on the slab: when the last op on a slab is freed, the
 slab itself is freed.

 The slab allocator puts the ops at the end of the slab first. This will
 tend to allocate the leaves of the op tree first, and the layout will
 therefore hopefully be cache-friendly. In addition, this means that
 there's no need to store the size of the slab (see below on why slabs
 vary in size), because Perl can follow pointers to find the last op.

 It might seem possible to eliminate slab reference counts altogether, by
 having all ops implicitly attached to "PL_compcv" when allocated and
 freed when the CV is freed. That would also allow "op_free" to skip
 "FreeOp" altogether, and thus free ops faster. But that doesn't work in
 those cases where ops need to survive beyond their CVs, such as re-evals.

 The CV also has to have a reference count on the slab. Sometimes the
 first op created is immediately freed. If the reference count of the slab
 reaches 0, then it will be freed with the CV still pointing to it.

 CVs use the "CVf_SLABBED" flag to indicate that the CV has a reference
 count on the slab. When this flag is set, the slab is accessible via
 "CvSTART" when "CvROOT" is not set, or by subtracting two pointers
 "(2*sizeof(I32 *))" from "CvROOT" when it is set. The alternative to this
 approach of sneaking the slab into "CvSTART" during compilation would be
 to enlarge the "xpvcv" struct by another pointer. But that would make all
 CVs larger, even though slab-based op freeing is typically of benefit
 only for programs that make significant use of string eval.

 When the "CVf_SLABBED" flag is set, the CV takes responsibility for
 freeing the slab. If "CvROOT" is not set when the CV is freed or
 undeffed, it is assumed that a compilation error has occurred, so the op
 slab is traversed and all the ops are freed.

 Under normal circumstances, the CV forgets about its slab (decrementing
 the reference count) when the root is attached. So the slab reference
 counting that happens when ops are freed takes care of freeing the slab.
 In some cases, the CV is told to forget about the slab ("cv_forget_slab")
 precisely so that the ops can survive after the CV is done away with.

 Forgetting the slab when the root is attached is not strictly necessary,
 but avoids potential problems with "CvROOT" being written over. There is
 code all over the place, both in core and on CPAN, that does things with
 "CvROOT", so forgetting the slab makes things more robust and avoids
 potential problems.

 Since the CV takes ownership of its slab when flagged, that flag is never
 copied when a CV is cloned, as one CV could free a slab that another CV
 still points to, since forced freeing of ops ignores the reference count
 (but asserts that it looks right).

 To avoid slab fragmentation, freed ops are marked as freed and attached
 to the slab's freed chain (an idea stolen from DBM::Deep). Those freed
 ops are reused when possible. Not reusing freed ops would be simpler, but
 it would result in significantly higher memory usage for programs with
 large "if (DEBUG) {...}" blocks.

 "SAVEFREEOP" is slightly problematic under this scheme. Sometimes it can
 cause an op to be freed after its CV. If the CV has forcibly freed the
 ops on its slab and the slab itself, then we will be fiddling with a
 freed slab. Making "SAVEFREEOP" a no-op doesn't help, as sometimes an op
 can be savefreed when there is no compilation error, so the op would
 never be freed. It holds a reference count on the slab, so the whole slab
 would leak. So "SAVEFREEOP" now sets a special flag on the op
 ("->op_savefree"). The forced freeing of ops after a compilation error
 won't free any ops thus marked.

 Since many pieces of code create tiny subroutines consisting of only a
 few ops, and since a huge slab would be quite a bit of baggage for those
 to carry around, the first slab is always very small. To avoid allocating
 too many slabs for a single CV, each subsequent slab is twice the size of
 the previous.

 Smartmatch expects to be able to allocate an op at run time, run it, and
 then throw it away. For that to work the op is simply malloced when
 "PL_compcv" hasn't been set up. So all slab-allocated ops are marked as
 such ("->op_slabbed"), to distinguish them from malloced ops.

AAUUTTHHOORRSS #

 Until May 1997, this document was maintained by Jeff Okamoto
 <okamoto@corp.hp.com>.  It is now maintained as part of Perl itself by
 the Perl 5 Porters <perl5-porters@perl.org>.

 With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
 Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
 Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
 Stephen McCamant, and Gurusamy Sarathy.

SSEEEE AALLSSOO #

 perlapi, perlintern, perlxs, perlembed

perl v5.36.3 2023-02-15 PERLGUTS(1)